Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
A fair game that is almost completely undone by an interface as archaic as the warfare it presents. [Nov 2005, p.79]- Computer Games Magazine
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The graphics, aside from being ever so shiny, are entirely unremarkable - they're decent, but nothing more, with rather coarse character design. [Dec 2003, p.95]- Computer Games Magazine
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Boasts a good selection of showroom-shiny cars and famous tracks, but it lacks options, features controls that border on the unresponsive, and is missing a personality. [May 2003, p.81]- Computer Games Magazine
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Better yet, find the cigarette burn-covered machine buried in the corner of your local arcade.- Computer Games Magazine
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- Critic Score
Even worse is the enemy AI, which either miraculously sees you or remains unaware of your presence even if you're standing right in front of an enemy soldier. [Nov 2003, p.100]- Computer Games Magazine
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- Critic Score
The entire experience is crippled by an obtuse interface and abysmal documentation. All in all, this is one of the most unstable and frustratingly erratic games to anchor in software stores in quite some time.- Computer Games Magazine
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- Critic Score
Whether you want--or need--to play all of these in the same game remains a question that Pacific Storm is unable to answer. [Jan. 2007, p.65]- Computer Games Magazine
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All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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Despite some appealing graphics, a few compelling moments, and a budget price tag, the reasons to buy Obscure remain...well, you know. [July 2005, p.55]- Computer Games Magazine
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The developers have hand-placed absolutely everything, robbing the whole game of any sense of exploration or freedom. [June 2003, p.85]- Computer Games Magazine
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You have to be jonesing for a decidedly old school arcade experience to appreciate Air Raid, and even then, it's fun for maybe 20-30 minutes at a time, if not in total. [Nov 2003, p.101]- Computer Games Magazine
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- Critic Score
It’s an overly straightforward and dull simulation with enough downtime for you to ponder the greater fun you’ll be having playing “Railroads!” in a couple of months. [Dec. 2006, p.78]- Computer Games Magazine
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If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]- Computer Games Magazine
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Anyone shelling out for Land of the Dead is in grave danger of buyer's remorse. [Feb 2006, p.64]- Computer Games Magazine
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More control of your units is necessary for a strategy title, and more impressive graphics and more complex tasks are important for a city builder. As it stands, this game gets neither right and has little to offer aside from a great concept.- Computer Games Magazine
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- Critic Score
Woody Woodpecker Racing brings little to the genre; even if you don't expect more than a few cheap thrills from a game like this, you're still better off playing... well, you're better off buying a console and playing one of the innumerable superior kart-racing games on your platform of choice.- Computer Games Magazine
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No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]- Computer Games Magazine
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For a game with such amazing art direction, innovative game ideas, and a dedicated developer, it's a shame that it pimps you down unfairly and destroys your entertainment with double-digit deaths. [Feb 2005, p.69]- Computer Games Magazine
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If it sounds a little like that other everyday-life game, "The Sims", that's because it is. But only a little. Both games are about your character's struggle to get ahead in the world, but The Guild 2 makes it a struggle for you as well. [Jan. 2007, p.70]- Computer Games Magazine
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Requires too much of an investment in time to get to the interesting parts, and by then it's too late - the thrill is gone. [Sept 2003, p.80]- Computer Games Magazine
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As a game designed for entertainment purposes, Restricted Area leaves a great deal to be desired. [Sept 2005, p.57]- Computer Games Magazine
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Put aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]- Computer Games Magazine
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The worst thing any game can be is predictable, and FIFA Soccer 2004 is one of the most predictable sports game in recent memory. [Feb 2004, p.72]- Computer Games Magazine
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There's nothing at all wrong with arcade-style gameplay, but there's something wrong if the action is alternately dull and frustrating, as it is this game. If you're a Ducati devotee or fan of motorcycle racing, prepare for disappointment with this game.- Computer Games Magazine
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- Computer Games Magazine
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Styled to appeal to the shooter crowd. Unfortunately, it feels as if the developer lavished too much attention on making the violence stylized and realistic, and then just threw a game around it. Great concept, extremely sloppy execution.- Computer Games Magazine
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- Critic Score
There's a few clever puzzles scattered throughout the levels; unfortunately, there's also a few incredibly painful flying and driving sequences as well. [Jan 2003, p.77]- Computer Games Magazine
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The inevitable galaxy of patches to come will surely help, but for now, the vacuum abides. [Nov. 2006, p.82]- Computer Games Magazine
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It's designed for people to whom the prospect of merely taking off from LaGuardia and landing at O'Hare is exciting. [Jan. 2007, p.66]- Computer Games Magazine