Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 64 Metascore
    • 40 Critic Score
    Silly, balking, chuckle-inducing for the wrong reasons, Cold War is the sort of pretender-to-stealth-throne that makes you squint, pinch your nose, and wave your hand rapidly in front of your face.[Feb 2006, p.59]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    The racing is at best mediocre and at worst awful, so it's a good thing they included missions you can complete for cash. While they're a terrific idea (more variety is a very good thing), they're also completely brain dead.
    • 60 Metascore
    • 40 Critic Score
    If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    Toss in s shoddy padlock system that provides dramatic views of your plane but tends to throw off your aim completely, and you end up with an arcade game that's more difficult to play than a full-blown simulation. [July 2006, p.63]
    • Computer Games Magazine
    • 80 Metascore
    • 40 Critic Score
    It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]
    • Computer Games Magazine
    • 60 Metascore
    • 40 Critic Score
    You can see some interesting ideas buried beneath the never-ending combat, but overall, it suffers from a serious case of kitchen-sink-itis. [May 2004, p.62]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    The gameplay is just monotonous, which slams the nail in its coffin. [Dec p.57]
    • Computer Games Magazine
    • 78 Metascore
    • 40 Critic Score
    There just isn't enough new here to make FIFA 07 a worthwhile purchase. [Jan. 2007, p.63]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    It's just a trucking game, where you pick up and deliver cargo...It's not awful, and that's part of the disappointment - it's merely boring. [Feb 2004, p.85]
    • Computer Games Magazine
    • 72 Metascore
    • 40 Critic Score
    It features great graphics, a slightly modified version of "EverQuest's" gameplay model, and lots of frustrating problems. True to its theme, you should only consider playing it in the future.
    • 53 Metascore
    • 40 Critic Score
    It plays sort of like "Team Fortress" on crack, with a lot of visual flash provided by a new version of the Lithtech engine, but not a lot of substance when it comes to gameplay. [Sept 2003, p.86]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    Basically, there are just enough tactical elements in Lockdown to ruin it as an action-oriented shooter, and just enough action elements to ruin it as a tactical shooter. [May 2006, p.50]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    If you sometimes had the feeling that less is more while playing "San Andreas," you'll be convinced by this game at nearly every turn. [Feb 2006, p.92]
    • Computer Games Magazine
    • 80 Metascore
    • 40 Critic Score
    The real missed opportunity in Ground Control II is that such great visuals are built into a game design that smothers you in too much busy work to enjoy them. [Sept 2004, p.64]
    • Computer Games Magazine
    • 71 Metascore
    • 40 Critic Score
    There is a significant difference between the two games—"Age of Empires" is a lot of fun. "Fate of the Dragon" is not.
    • 57 Metascore
    • 40 Critic Score
    it's downright provincial. It's a game about buying buses, setting them up to drive in a circle, and then watching them.
    • 59 Metascore
    • 40 Critic Score
    What makes the game so irritating is that the flat gameworld textures are laughably dull. [Oct 2002, p.79]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    Unfortunately, the arcade game is neither unique nor exciting. It's probably best to save your spare change for better things.
    • 50 Metascore
    • 40 Critic Score
    Once you've exhausted your ability to be offended, what's left is a sloppily made and at-best mediocre game. [July 2003, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 40 Critic Score
    Although the anhancements are certainly welcome, spotty AI and blatant computer cheating make it impossible to appreciate the game as a whole. [Jan 2003, p.84]
    • Computer Games Magazine
    • 35 Metascore
    • 33 Critic Score
    Enemy AI is shoddy, as is the hit-detection. The graphics are also deficient, with nearly every element in the game looking bland. [Apr 2004, p.9]
    • Computer Games Magazine
    • 81 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 72 Metascore
    • 30 Critic Score
    Another second-rate port of a mediocre console shooter. [Feb 2004, p.66]
    • Computer Games Magazine
    • 57 Metascore
    • 30 Critic Score
    The economic model guilding the action is ridiculously off-kilter. [Feb 2006, p.66]
    • Computer Games Magazine
    • 61 Metascore
    • 30 Critic Score
    Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
    • Computer Games Magazine
    • 84 Metascore
    • 30 Critic Score
    As ridiculous and entrenched as its name. [June 2005, p.87]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    As tedious and redundant as "Dead Man's Chest", this cash-in distills the whole appeal of the original "Pirates of the Caribbean" into simple, repetitive, and boring button-mashing combat. [Oct. 2006, p.80]
    • Computer Games Magazine
    • 37 Metascore
    • 30 Critic Score
    Romping through "Diablo" one more time is both more gothic and more fun. [Apr 2004, p.75]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    The legacy at hand offers only frustration and disappointment. They made it so. [Apr 2007, p.62]
    • Computer Games Magazine
    • 44 Metascore
    • 30 Critic Score
    Flaws like this keep State of Emergency 2 from being anything more than a straightforward third-person shooting gallery. [Jun 2006, p.92]
    • Computer Games Magazine

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