Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 41 Metascore
    • 30 Critic Score
    It's ugly, bland, boring and nondescript. Kind of like the average mall.
    • 42 Metascore
    • 30 Critic Score
    Despite the lack of satire and occasional lack of sense, the game is mostly playable. However, the interface and the odd bugs make it a chore. [July 2006, p.65]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    What a mess. Even when it's not baffling, Big Biz Tycoon gets completely bogged down in thoroughly not-fun minutia. [Sept 2002, p.83]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    Just buy it on DVD and leave it at that. [Apr 2007, p.71]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    In the end, Shadowflare simply becomes a chore, lacking any depth or flair that might justify the heat energy spent in the mouse clicking. [Mar 2003, p.88]
    • Computer Games Magazine
    • 71 Metascore
    • 30 Critic Score
    A lame expansion... Towers, cars, and six worlds. These are the sort of additions that belong in a patch. [May 2003, p.79]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    A seriously lame expansion. [Sept 2003, p.87]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    The incomplete A.I. and numerous bugs indicate that somebody was more concerned with getting the game on shelves before Christmas than providing a finished product. [Apr 2004, p.68]
    • Computer Games Magazine
    • 74 Metascore
    • 30 Critic Score
    Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]
    • Computer Games Magazine
    • 65 Metascore
    • 30 Critic Score
    One of those half-baked ports of a console game that someone figured might squeeze a few bucks out of PC owners. [Feb 2004, p.77]
    • Computer Games Magazine
    • 55 Metascore
    • 30 Critic Score
    Primal Hunt is a collection of annoying "Quickload" moments resulting in a thoroughly annoying game. [Nov 2002, p.84]
    • Computer Games Magazine
    • 47 Metascore
    • 30 Critic Score
    One final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]
    • Computer Games Magazine
    • 53 Metascore
    • 30 Critic Score
    There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]
    • Computer Games Magazine
    • 55 Metascore
    • 30 Critic Score
    Overall, you'd be better off just going to see the movie again. [March 2005, p.85]
    • Computer Games Magazine
    • 59 Metascore
    • 30 Critic Score
    Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
    • Computer Games Magazine
    • 68 Metascore
    • 30 Critic Score
    Do yourself a favor and forget this Keepsake. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 64 Metascore
    • 30 Critic Score
    The lack of polish is most obvious in the awful pacing and terrible controls. [Feb 2006, p.62]
    • Computer Games Magazine
    • 74 Metascore
    • 30 Critic Score
    You can finish the entire single-player game in a single evening, with time left over to take a dinner break, watch an hour or two of television, and then turn in early. Some demos are longer. [Feb 2003, p.75]
    • Computer Games Magazine
    • 61 Metascore
    • 30 Critic Score
    A port of a three-year old Swedish game called "Svea Rike III," a lighter precursor to the original "Europa Univsersalis" with weaker AI, sparse strategic options, and an unfriendly hotkey-heavy interface. [Dec 2003, p.95]
    • Computer Games Magazine
    • 51 Metascore
    • 30 Critic Score
    Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]
    • Computer Games Magazine
    • 63 Metascore
    • 30 Critic Score
    Never has contract killing, extortion, and prostitution seemed so pointless. [June 2004, p.78]
    • Computer Games Magazine
    • 33 Metascore
    • 30 Critic Score
    There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.
    • 57 Metascore
    • 30 Critic Score
    Simply isn't interesting enough to merit sticking it out that long.
    • 51 Metascore
    • 30 Critic Score
    The much-touted "realism" vanishes entirely once you get to the military phase of the game. [March 2005, p.87]
    • Computer Games Magazine
    • 45 Metascore
    • 30 Critic Score
    It's crude, lewd, incompetently produced, and generally behaves like an ill-mannered 12-year-old. [Oct 2005, p.69]
    • Computer Games Magazine
    • 72 Metascore
    • 30 Critic Score
    Pure blah from the opening missions in snowy Stalingrad to the last hurrah on the beaches of Normandy. [Jan 2004, p.67]
    • Computer Games Magazine
    • 71 Metascore
    • 30 Critic Score
    New year, same old arcade b-ball. [Jan 2006, p.61]
    • Computer Games Magazine
    • 53 Metascore
    • 30 Critic Score
    Divided Nation is a step backward. It's a journey to the past in more ways than one, and not an interesting trip at all. [Oct. 2006, p.73]
    • Computer Games Magazine
    • 54 Metascore
    • 30 Critic Score
    To get an accurate sense of what playing Star Wars: Battle for Naboo is like, find a heavy object and bash yourself over the head with it.
    • 61 Metascore
    • 30 Critic Score
    It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]
    • Computer Games Magazine

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