Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 40 Metascore
    • 30 Critic Score
    An incredibly boring corridor shooter. [July 2005, p.49]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    The 3D engine is incredibly sluggish, delivering mediocre graphics that manage to tax even fast computers and high-end videocards. [Jan 2005, p.69]
    • Computer Games Magazine
    • 80 Metascore
    • 30 Critic Score
    Dear Tricky, we miss you. [Jan 2006, p.91]
    • Computer Games Magazine
    • 70 Metascore
    • 30 Critic Score
    Rip-off. [Oct 2005, p.92]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 64 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]
    • Computer Games Magazine
    • 51 Metascore
    • 30 Critic Score
    Should have stayed where it belonged-on the consoles. This is not a PC game. There is no mouse support whatsoever
    • 44 Metascore
    • 30 Critic Score
    Such an absolute mess that even die-hard fans should avoid the temptation. [Aug 2003, p.89]
    • Computer Games Magazine
    • 40 Metascore
    • 30 Critic Score
    While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]
    • Computer Games Magazine
    • 68 Metascore
    • 30 Critic Score
    This design alley is a dead end. [Jan 2004, p.80]
    • Computer Games Magazine
    • 44 Metascore
    • 30 Critic Score
    Only for blindly hardcore fans of Anne McCaffrey...Everyone else will find the entire experience tired and uninspiring.
    • 79 Metascore
    • 30 Critic Score
    Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]
    • Computer Games Magazine
    • 54 Metascore
    • 30 Critic Score
    The game's dialogue system almost resembles a tree, except you basically just click on any of the questions until they're all gone. Interrogation at its, um, finest. [June 2005, p.58]
    • Computer Games Magazine
    • 34 Metascore
    • 30 Critic Score
    You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.
    • 54 Metascore
    • 30 Critic Score
    The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]
    • Computer Games Magazine
    • 62 Metascore
    • 30 Critic Score
    The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    If golf was indeed dull, as many non-fans wrongly suspect, True Swing Golf would be the perfect golf game. [Apr 2006, p.90]
    • Computer Games Magazine
    • 58 Metascore
    • 30 Critic Score
    The game isn't at all involving, with its poor sound and graphics and nonsensical story. There just isn't anything to drive the player along. [Oct 2003, p.95]
    • Computer Games Magazine
    • 53 Metascore
    • 30 Critic Score
    The designers may have thought they were making some sort of social statement, but the intended point is lost in all the sound and fury of oozing eyeballs and babies being hacked apart. It'll play well with the teens, because they'll think it's edgy and funny (missing the parody and irony, assuming they're actually there), but adults will no doubt find it stupid.
    • 39 Metascore
    • 30 Critic Score
    It has a nice wrapper and the budget price is right, but as soon as you hit the second or third mission, you'll be ready to break the disc in half and return the pieces to the store for credit.
    • 39 Metascore
    • 30 Critic Score
    There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    A good idea gone wrong... A fantastic notion tht deserves much, much better execution than is displayed here. [Mar 2003, p.90]
    • Computer Games Magazine
    • 64 Metascore
    • 30 Critic Score
    It's a short, vacuous game that's over quickly and even more quickly forgotten. [Feb 2006, p.93]
    • Computer Games Magazine
    • 41 Metascore
    • 25 Critic Score
    The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]
    • Computer Games Magazine
    • 42 Metascore
    • 25 Critic Score
    The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]
    • Computer Games Magazine
    • 54 Metascore
    • 25 Critic Score
    This is the most disappointment I've ever felt playing a game. [July 2004, p.7]
    • Computer Games Magazine
    • 24 Metascore
    • 20 Critic Score
    If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 58 Metascore
    • 20 Critic Score
    Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]
    • Computer Games Magazine

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