Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Computer Games Magazine
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- Critic Score
In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]- Computer Games Magazine
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- Critic Score
The 3D engine is incredibly sluggish, delivering mediocre graphics that manage to tax even fast computers and high-end videocards. [Jan 2005, p.69]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]- Computer Games Magazine
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Should have stayed where it belonged-on the consoles. This is not a PC game. There is no mouse support whatsoever- Computer Games Magazine
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Such an absolute mess that even die-hard fans should avoid the temptation. [Aug 2003, p.89]- Computer Games Magazine
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While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]- Computer Games Magazine
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This design alley is a dead end. [Jan 2004, p.80]- Computer Games Magazine
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Only for blindly hardcore fans of Anne McCaffrey...Everyone else will find the entire experience tired and uninspiring.- Computer Games Magazine
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Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]- Computer Games Magazine
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The game's dialogue system almost resembles a tree, except you basically just click on any of the questions until they're all gone. Interrogation at its, um, finest. [June 2005, p.58]- Computer Games Magazine
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You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.- Computer Games Magazine
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The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]- Computer Games Magazine
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The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]- Computer Games Magazine
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If golf was indeed dull, as many non-fans wrongly suspect, True Swing Golf would be the perfect golf game. [Apr 2006, p.90]- Computer Games Magazine
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The game isn't at all involving, with its poor sound and graphics and nonsensical story. There just isn't anything to drive the player along. [Oct 2003, p.95]- Computer Games Magazine
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The designers may have thought they were making some sort of social statement, but the intended point is lost in all the sound and fury of oozing eyeballs and babies being hacked apart. It'll play well with the teens, because they'll think it's edgy and funny (missing the parody and irony, assuming they're actually there), but adults will no doubt find it stupid.- Computer Games Magazine
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It has a nice wrapper and the budget price is right, but as soon as you hit the second or third mission, you'll be ready to break the disc in half and return the pieces to the store for credit.- Computer Games Magazine
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There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]- Computer Games Magazine
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A good idea gone wrong... A fantastic notion tht deserves much, much better execution than is displayed here. [Mar 2003, p.90]- Computer Games Magazine
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It's a short, vacuous game that's over quickly and even more quickly forgotten. [Feb 2006, p.93]- Computer Games Magazine
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The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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This is the most disappointment I've ever felt playing a game. [July 2004, p.7]- Computer Games Magazine
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If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]- Computer Games Magazine
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Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]- Computer Games Magazine