Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 65 Metascore
    • 60 Critic Score
    It'll be too frustrating and unforgiving for most people to get into. If you enjoyed "SSX Tricky," and like the thought of a harder, half-platformer-half-racer hybrid version, though, you'll probably find it just right.
    • 65 Metascore
    • 50 Critic Score
    it's just woefully undercooked in many parts.
    • 65 Metascore
    • 70 Critic Score
    Once you're past the technical hurdles (and the brutal realization of just how easy it is to die in a swordfight or sea battle), Pirates of the Caribbean is an absolutely beautiful looking, freeform RPG adventure. But it is really suited for experienced, patient gamers.
    • 65 Metascore
    • 70 Critic Score
    No matter the console, Meet the Robinsons is a darn good video game. The game is smart, vast, and really does offer something for everyone.
    • 65 Metascore
    • 80 Critic Score
    But as Wii-makes go, Pets is as solid as the best of them, and in some ways perhaps better, by virtue of presenting loads of open-ended content with a powerful gaming interface.
    • 65 Metascore
    • 50 Critic Score
    A seriously retro-minded and generally uninspired project.
    • 65 Metascore
    • 40 Critic Score
    Even the parodic nature that was attempted here falls flat after a couple plays, leaving you with a husk of a game that could have been great.
    • 65 Metascore
    • 60 Critic Score
    Requiring only five to seven hours to finish, and having virtually no replay value, only the most dedicated fans should own Batman Begins.
    • 65 Metascore
    • 60 Critic Score
    Computer opponents are simply too good, too tireless. Points constantly drag on, as your foe can get to almost every ball that you hit.
    • 65 Metascore
    • 50 Critic Score
    Could have been great, but relies too heavily on the "Jango Fett is cool" idea, and doesn't have the depth of gameplay needed to hold most people's interest.
    • 65 Metascore
    • 60 Critic Score
    If only Blade Warriors was a better, deeper, more fun game -- then it could really deliver for fans of these characters.
    • 65 Metascore
    • 50 Critic Score
    Also aggravating is the half-assed presentation. Cutscenes are crap, and voiceovers are all delivered by stand-ins instead of authentic actors. Even Paulie sounds like he's being voiced by someone's roommate.
    • 65 Metascore
    • 40 Critic Score
    Dreary when it should be light and enjoyable, Monster Force is the videogame equivalent of last year's Time magazines in a doctor's waiting room.
    • 65 Metascore
    • 80 Critic Score
    Each iteration of the Medal of Honor series has been better than the last, and Rising Sun is no exception. It would have been nice to see EA take a few risks and break formula, but the game's a great war shooter nonetheless.
    • 65 Metascore
    • 50 Critic Score
    While Counter-Strike is still a popular and recommendable online shooter, this retail package offers poor value and is a huge disappointment.
    • 65 Metascore
    • 40 Critic Score
    Really just a chip shot compared to its competitors.
    • 65 Metascore
    • 60 Critic Score
    So while the core gameplay is great fun, longevity does suffer from the inevitable repetitiveness and uneventful missions. Be wary.
    • 65 Metascore
    • 70 Critic Score
    Although its replay value leaves a bit to be desired, Chaos Legion is still a decent brawler with some clever combat and stylish visuals.
    • 65 Metascore
    • 60 Critic Score
    And unless you're a SPF fanatic, we'd advise waiting for the inevitable download to be offered, as Capcom Puzzle World isn't a compelling enough product to trade for thirty hard-won dollars.
    • 65 Metascore
    • 50 Critic Score
    It is ironic that Vampire Night should be both toothless and bloodless.
    • 65 Metascore
    • 70 Critic Score
    As a purchase, its replay value is a bit dubious, but for the skilled shooter, and even the casual action/adventure enthusiast, it's a terrifyingly amusing look at the world of low-budget horror flicks.
    • 65 Metascore
    • 70 Critic Score
    The best thing by far about the game is how much Bam! has captured Dexter's world for the game.
    • 65 Metascore
    • 90 Critic Score
    It's gorgeous. The uniforms look like cloth (meaning they aren't shiny), while the ice and the plastic visors shine like the real thing. The physics are exciting and, because of the realism, the hits feel more devastating.
    • 65 Metascore
    • 70 Critic Score
    One of the oddest things about Network Transmission is the game's learning curve that bucks convention by starting out frustratingly difficult and getting progressively easier.
    • 65 Metascore
    • 70 Critic Score
    A slightly ropy control system, and disappointing length let us down on what is otherwise a truly enjoyable experience. Flipendo!
    • 65 Metascore
    • 40 Critic Score
    Its saving grace might have been the potential it had to provide a more jovial spirit in the "Redneck Rampage" theme, but this is never really accomplished.
    • 65 Metascore
    • 80 Critic Score
    If you aren't up for endless hacking and slashing, there's not much here. But for anyone who digs the genre, Gladiator is the most satisfying form to come down the Appian Way in some time, and is definitely worth a look.
    • 65 Metascore
    • 70 Critic Score
    Warrior's Code is better looking and sounding than the original, but it doesn't really play any differently. It's still a long slog through thousands of enemies without many distinguishing characteristics.
    • 65 Metascore
    • 70 Critic Score
    While it doesn't necessarily capture the imagination to the extent that "Half Life" did, it does pack a pretty good punch.
    • 65 Metascore
    • 70 Critic Score
    Graphically, things haven't much improved from last time, but the 80+ new missions, more comprehensive ship designs, and added weapons make for a solid follow-up to a genre-busting first game.
    • 65 Metascore
    • 80 Critic Score
    If you aren't up for endless hacking and slashing, there's not much here. But for anyone who digs the genre, Gladiator is the most satisfying form to come down the Appian Way in some time, and is definitely worth a look.
    • 65 Metascore
    • 50 Critic Score
    Underneath the innovative touches and solid graphics lies a fundamentally unoriginal RTS with crap AI, boring missions and comedic value on par with Norman Tebbit in a clown costume.
    • 65 Metascore
    • 40 Critic Score
    Yet another addition to the long line of awful tennis games for the PC.
    • 65 Metascore
    • 70 Critic Score
    If you can forgive the unimaginative AI and time-intensive design, Omega Strain stands as an accomplished shooter.
    • 65 Metascore
    • 80 Critic Score
    A gorgeously slower-paced fighting game with an emphasis on combos and strategy over frantic button mashing... A refreshing change of pace, to be sure.
    • 65 Metascore
    • 40 Critic Score
    A game with no surprises and a superficial combat model, but giant robot fetishists and long-time series fans at least have one less reason to complain.
    • 65 Metascore
    • 70 Critic Score
    This B-grade game isn't going to win any awards, but as far as movie-related video games go, it's one of the better entries.
    • 65 Metascore
    • 70 Critic Score
    A great kid's game and will amuse gamers with some musical knowledge or puzzle game addiction.
    • 65 Metascore
    • 40 Critic Score
    Ultima may have been King of the RPGs once, but it has been standing still for too long in a world that moves at a million miles an hour.
    • 65 Metascore
    • 40 Critic Score
    A game painstakingly styled, but so lacking in depth it's almost embarrassing.
    • 65 Metascore
    • 70 Critic Score
    Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
    • 64 Metascore
    • 70 Critic Score
    For new players or rabid fanatics, Mario Party 7 is a respectable addition to the series. But for anyone expecting to have a great time with less than four people, this release can kill the party instead of starting it.
    • 64 Metascore
    • 50 Critic Score
    Features have been piled upon features in an attempt to enhance gameplay, but this has only succeeded in bulking things up to the point where you risk an aneurysm if you try to figure everything out.
    • 64 Metascore
    • 50 Critic Score
    A mixed bag.
    • 64 Metascore
    • 70 Critic Score
    It's fairly short, so seasoned gamers won't likely see 15 hours of gameplay... but for all their simplicity, they're an entertaining 15 hours, studded with predetermined dramatic events and even references to characters and events from the first game.
    • 64 Metascore
    • 60 Critic Score
    There aren't really enough features here to recommend Silent Scope 2 to anyone other than those who are maniacally obsessive about the game ...or those rich I-Link-two-big-TVs-in-the-same-room-owning-people.
    • 64 Metascore
    • 60 Critic Score
    There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
    • 64 Metascore
    • 70 Critic Score
    Sonic Rivals feels a little like a mini-game to a bigger game. We expected more content than this. The cards are utterly useless in their attempt to milk replay out of the title, and seemed thrown in at the last minute.
    • 64 Metascore
    • 60 Critic Score
    The game tends toward actual-world realistic, but in a fancifully dull way.
    • 64 Metascore
    • 60 Critic Score
    A one-button action/adventure dress-up simulator.
    • 64 Metascore
    • 70 Critic Score
    Though it suffers from control issues and won't be to everyone's taste, Dog's Life delivers on its promised subject matter.
    • 64 Metascore
    • 60 Critic Score
    While the game's nod to realism (and somewhat stiff control) are less friendly to racing gamers overall, car-caressers will find much to amuse themselves.
    • 64 Metascore
    • 80 Critic Score
    If you can't get enough of Hawk or Hoffman, or dig the snowboarding scene and like solid trick-based games, this one's a sick choice.
    • 64 Metascore
    • 60 Critic Score
    An interesting blend of genres that never really delivers a full-featured strategy game.
    • 64 Metascore
    • 70 Critic Score
    Rise & Fall: Civilizations at War is a passable hybrid of a console action game with a PC real-time strategy game. And while it's not terribly good at either genre, it's interesting enough as a combination.
    • 64 Metascore
    • 60 Critic Score
    A decent game to play if you're obsessed with the adventures of the family Parr, but it could have used a lot more polish and whimsy where it counts.
    • 64 Metascore
    • 60 Critic Score
    It's still as fun a fighter as the previous iterations of the series have been, but with weak graphics and bland new fighters, there's definitely room for improvement.
    • 64 Metascore
    • 40 Critic Score
    Quite simply, Ys isn't good enough to make it worth the pain in the butt of the constant loading. It's designed to play fast and easy, but on the PSP, it's a staccato exercise in waiting before you're allowed to do a few very simple things.
    • 64 Metascore
    • 60 Critic Score
    It's just a better-than-okay game with some great dramatic elements, some decent mechanics, and some notable downsides. Only Warhammer aficionados need scramble to the game store for this one.
    • 64 Metascore
    • 60 Critic Score
    Seriously lacking in terms of pacing and challenge.
    • 64 Metascore
    • 50 Critic Score
    A somewhat competent, but ultimately flawed game that boasts interesting ideas, yet fails to master any of them.
    • 64 Metascore
    • 60 Critic Score
    A one-button action/adventure dress-up simulator.
    • 64 Metascore
    • 70 Critic Score
    Once you're past the technical hurdles (and the brutal realization of just how easy it is to die in a swordfight or sea battle), Pirates of the Caribbean is an absolutely beautiful looking, freeform RPG adventure. But it is really suited for experienced, patient gamers rather than casual ones.
    • 64 Metascore
    • 50 Critic Score
    It's just unfortunate that technical problems and repetitive audio samples cause annoyance throughout.
    • 64 Metascore
    • 40 Critic Score
    The chief offence is the total lack of any tutorial modes to help flesh out the numerous nuances of the game. Within your first go, the chances of you understanding anything that is happening on-screen are akin to the chances of Mike Tyson giving up boxing to become a ballerina…as disturbing a thought as that may be.
    • 64 Metascore
    • 80 Critic Score
    The soundtrack ranks as one of the most impressive to date. Mixing bass-thumping hip-hop grooves with epic, tension-building in-race vibes, it's well worth cranking up the volume for a fully engrossing driving experience.
    • 64 Metascore
    • 70 Critic Score
    Gamers who haven't exactly stuck by Sonic's blurry blue side over the years will have to work a little harder to get to the fun, spastic heart of Sonic Heroes, but those who know what to expect in terms of mechanics and sheer kinetic insanity will feel right at home.
    • 64 Metascore
    • 80 Critic Score
    Comparing Lord of the Rings Tactics to "Metal Gear Solid" -- another turn-based, tactical PSP title with a famous franchise attached -- this game comes out on top in almost every way.
    • 64 Metascore
    • 60 Critic Score
    A case of a game fell at the last fence, dropping from the potential of greatness to being average instead.
    • 64 Metascore
    • 70 Critic Score
    Riveting duels, killer combination moves, and buckets of blood see the cinematic adaptation effectively mimic the flick that inspired it.
    • 64 Metascore
    • 60 Critic Score
    It is as rough around the edges as its main character and most players will probably be put off after an initial bout of controller frustration. Those who stay with it will find an enjoyable and somewhat satisfying single-player experience, but nothing incredibly memorable.
    • 64 Metascore
    • 40 Critic Score
    It's one of the better wrestling games available on any platform - except for the one unfortunate flaw that it gets sort of old after only a few hours of gametime.
    • 64 Metascore
    • 40 Critic Score
    Extras like a free, waypoint-based track editor add charm. The same thing goes for online car-swapping features. But between a Super Nintendo-era audio-library, limp-wristed vehicular duels, and snooze-inducing stages, it's too little, too late.
    • 64 Metascore
    • 60 Critic Score
    Requiring only five to seven hours to finish, and having virtually no replay value, only the most dedicated fans should own Batman Begins.
    • 64 Metascore
    • 40 Critic Score
    The game mechanics are so badly crippled that it probably doesn't even deserve to be called a strategy game.
    • 64 Metascore
    • 70 Critic Score
    Lack of originality notwithstanding, gamers in search of an above average stealth action game experience with a good story and couple of minor innovations won't be disappointed with Cold War.
    • 64 Metascore
    • 80 Critic Score
    Splendid stage architecture, superb puzzle planning, and, yes, even the odd snide remark give it way more charm than most competitors. Despite limited replay value and slight conceptual deja vu, the title will entertain all age groups.
    • 64 Metascore
    • 70 Critic Score
    The DS game supports the touch screen for mini-map movement as well as weapon selection, but suffers from a lower resolution and a restricted display area. The PSP game looks much prettier, but requires more button presses to navigate.
    • 64 Metascore
    • 70 Critic Score
    In general Star Trek looks and sounds better than it has in recent console incarnations. The graphics are a little jagged, but the ships look great and the interface is well designed. And the sound is excellent, from the sweeping symphonic score to the spot-on weapon systems.
    • 64 Metascore
    • 70 Critic Score
    Gamers who liked the idea of, say, "Twisted Metal Black," but found the execution too quick and snappy to be satisfying, should check out Road Kill, a decidedly more kinetic follower.
    • 63 Metascore
    • 60 Critic Score
    The simple truth is that Juiced is behind the curve. The racing isn't bad, but the game places emphasis on the wrong reward system.
    • 63 Metascore
    • 60 Critic Score
    Has the same grandiose scale and storytelling style as previous entries, but is hampered by an overabundance of combat and a lack of inspiration.
    • 63 Metascore
    • 70 Critic Score
    The computer players take ages moving, and if you add more than one opponent for extra tactical depth, the problem is multiplied.
    • 63 Metascore
    • 70 Critic Score
    NBA Live 07 is a lot like its cover athlete, Tracy McGrady: It's capable of some stunning moves, worthy of the highlight reels, but is a little too offensive-minded and selfish. It's got a lot of skill, but doesn't do enough to get to the playoffs.
    • 63 Metascore
    • 70 Critic Score
    Has everything you could hope for in a DS Monkey Ball: lots of stages, great mini-games, and nice presentation. The less-than-perfect control and the over-saturation of new Monkey Ball iterations, however, make it less attractive to the gaming masses.
    • 63 Metascore
    • 70 Critic Score
    If the difficultly was a bit more consistent and mission parameters more forgiving, then Battlestar Galactica could have been a massive hit. As-is, the game is sure to please fans of the license, but those looking for something deeper will likely be disappointed.
    • 63 Metascore
    • 50 Critic Score
    If you're looking for a new fighting game, don't mind simplistic controls and having volumes of tedious storyline read to you by a man with about as much vocal intonation as Leonard Nimoy, this is your game.
    • 63 Metascore
    • 80 Critic Score
    Seems to split its aim between hardcore "Matrix" fans and experienced gamers; if you find yourself with a foot in both camps, you may well find this one of the most faithful movie-to-game experiences in recent memory.
    • 63 Metascore
    • 70 Critic Score
    The D-pad tends to be a little slow and straight in responding and the joystick is a little too fast and wiggly. This can cause no end of trouble when you are trying to aim or if you or your targets are moving.
    • 63 Metascore
    • 40 Critic Score
    Control is also woefully imprecise, to the point where combos can seem time-delayed a second or more.
    • 63 Metascore
    • 90 Critic Score
    As a single player game it can become pretty infuriating having to put up with the computer AI.
    • 63 Metascore
    • 70 Critic Score
    Quick bouts are enjoyable enough, but once you have your head around the novel betting structure, The Con doesn't give you enough to get your teeth into, long-term.
    • 63 Metascore
    • 40 Critic Score
    Rather than working with the many strengths of the GBA system, EA Canada has tried to shoehorn impossible content into SSX 3, and the strain shows from moment one.
    • 63 Metascore
    • 70 Critic Score
    Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
    • 63 Metascore
    • 70 Critic Score
    Riveting duels, killer combination moves, and buckets of blood see the cinematic adaptation effectively mimic the flick that inspired it.
    • 63 Metascore
    • 60 Critic Score
    It's disappointing that Spider-Man 3 goes from exhilarating to budget-ware production levels so quickly and dramatically. Part of the problem down at street level is the combat. It's drawn with terrible character models, bad animation, and inconsistent AI that makes it easy to win fights by spamming a few basic attacks or taking advantage of the fact that bad guys can't figure out how to get around a park bench.
    • 63 Metascore
    • 40 Critic Score
    The swordfights, which seem to promise the ability to jump around and swing your Wiimote like a living room ninja, are a profound disappointment.
    • 63 Metascore
    • 60 Critic Score
    A good game still lurks somewhere under all this garbage. Gothic's approach to the open-ended RPG is a good deal more compelling than Oblivion's, and it surpasses it in other areas too. But if there was ever a game in need of a few more months of development, Gothic 3 is it.
    • 63 Metascore
    • 50 Critic Score
    A trip down memory lane for anyone pining for the original, but without strategic and gameplay enhancements, it's just a poor game by 2003 standards.
    • 63 Metascore
    • 70 Critic Score
    Unfortunately, the control isn't anywhere near at tight as the previous PS2 games, and you'll often find yourself overcompensating and weaving around the track. It doesn't ruin the game, but it makes it harder than it was designed to be.

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