Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 68 Metascore
    • 80 Critic Score
    Rune Factory 5 is about as safe and unambitious of a sequel as you can get. It feels and plays a lot like Rune Factory 4, with a different camera angle and new characters. It still contains all of the fun, addictive farming-and-fighting action that the franchise is known for. It's a solid and enjoyable game, and it absolutely scratches the Story of Seasons itch in a very satisfying way. But don't expect Rune Factory 5 to be anything more than a new Rune Factory game.
    • 75 Metascore
    • 75 Critic Score
    Despite my perceived flaws of Ghostwire: Tokyo, I'd still recommend it as something to experience to players of all levels, simply for the fact that I did enjoy playing it and learning from it. Also, I wanted to give respect to Tango Gameworks for heading in a somewhat different design avenue. It's a ghostbusting romp through Tokyo, and if someone asks if you want to play it, say yes.
    • 75 Metascore
    • 92 Critic Score
    There are times when I want to play a racing game that requires a wheel and incredibly nuanced changes to my car's setup. GRID Legends provides a counterpoint to that style, and it's a ball of fun that never feels like it loses focus on being a competitive racing game. It's a racing game that isn't afraid to become a spectacle, while at the same time managing to take itself seriously in the areas that matter. The story mode is the flashiest, but the game remains just as compelling in any other mode. GRID Legends is a great excuse to have some automotive fun.
    • 85 Metascore
    • 90 Critic Score
    Tunic is an absolute gem of a game. The combat is exciting without being overly difficult or frantic. The exploration feels organic without dragging on for too long. The dual inspirations of The Legend of Zelda and Dark Souls complement each other, and the isometric viewpoint makes it feel fresh when compared to other titles inspired by one of the aforementioned games. The time needed to knock out the campaign feels just right, while still naturally encouraging you to try another run to see all of the game's secrets. With no real negatives to speak of, it feels only right that Tunic occupy a spot in the library of any adventure fan.
    • 72 Metascore
    • 80 Critic Score
    Stranger of Paradise Final Fantasy Origins is a strange, ridiculous, and largely delightful game. You have to accept a game that is almost painfully free of irony and self-awareness, but if you do, you'll find one of the most enjoyable spin-offs to carry the Final Fantasy name. The combat is fast, frantic, and fun, and the customization options are through the roof. The only thing that holds it back is if players enjoy the story in the same campy way as Resident Evil 4 or only find it to be frustratingly unfun.
    • 66 Metascore
    • 65 Critic Score
    Phantom Breaker: Omnia isn't a bad fighting game. The fighting seems deep at first but quickly turns chaotic with plenty of moves that don't look like they connect and a roster that looks more generic than impressive. The presentation is OK with decent music and graphics that look a touch underwhelming. The modes are numerous, but those who will want to play online will be disappointed at the lack of rollback netcode. The Switch is already blessed with a bevy of solid fighting games, so the only reason to grab this one is if you really want all of the fighting games that the system has to offer.
    • tbd Metascore
    • 55 Critic Score
    Wind Wind is a game with a good idea and a not-so-great execution. Indirectly controlling the two characters seems novel until you realize that some actions done this way can only be executed by dumb luck. The levels are challenging, but there aren't enough of them to explore before it's all over. With a playfield that can't stop jittering and a poor translation job, it's difficult to recommend Wind Wind to anyone looking for their next quick VR fix, especially at its current $20 price tag.
    • 72 Metascore
    • 70 Critic Score
    The fighting alone is much improved and enjoyable to work with, and the graphics look quite nice, even though some flourishes are missing and the PC version isn't up to expectations. The modes are pretty hit-and-miss, and the legacy issues and hilariously outdated roster show that this isn't quite the comeback many people were hoping for. There's enough fun to be had here, despite the issues to warrant a look for those craving a "good enough" wrestling game, especially from those who were heavily burned by WWE 2K20.
    • 71 Metascore
    • 75 Critic Score
    At the end of the day, Assassin's Creed: Valhalla - Dawn of Ragnarök is a nice but not particularly special expansion pack. The plot is fun enough visit into Norse mythology, but unfortunately, that's such a well-trodden area that it feels less special to dive into it. The new powers are a cool twist on the formula, but ultimately, you're still playing more Valhalla. If you enjoyed the game, then you'll enjoy the expansion, but if you've burned out on it, then being able to turn into a bird isn't going to refresh your Viking spirit.
    • 82 Metascore
    • 80 Critic Score
    Atelier Sophie 2: The Alchemist of the Mysterious Dream is a very by-the-numbers Atelier title, but that's not necessarily a bad thing. It's fun to play, has a strong cast, and is nicely polished. It doesn't try anything new or special, and it feels very much like a "safe" game. If you like Atelier titles, Atelier Sophie 2 is going to be a solid, if unexceptional, entry in your collection. It's an improvement on the original Sophie through and through, but it doesn't live up to other recent titles.
    • 77 Metascore
    • 71 Critic Score
    Dying Light 2: Stay Human isn't a bad game, but it can't help but get in its own way. For all the freedom of its parkour system, you'll have to sit through cut scenes and fumble through the interior environments. For all the talk of conflict between the factions or that the choices you make matter, the game only recognizes them when it is convenient to the narrative and forgets about it entirely in the next. Much like the undead that populate the streets below, the gameplay is best avoided by sticking to the parkour as much as possible as you work toward the conclusion.
    • 76 Metascore
    • 70 Critic Score
    Ghostrunner: Project Hel is a bit of a double-edged sword. Its challenging combat is as satisfying as ever, but one can't help but be disappointed at the execution. The gameplay feels like a step back rather than forward in many regards. Hel is quicker on her feet, but the overall gameplay is less varied and focuses more on combat rather than platforming, with two boss encounters that are rather bland. It's a safe way to spend some additional time in this universe and adds about three hours of additional content. Fans will likely enjoy the added content but should probably keep their expectations in check.
    • 87 Metascore
    • 85 Critic Score
    Gran Turismo 7 is a smorgasbord of esoteric ideas that create a more than solid racing title. The forced history lessons can break the flow of going in and out of races for some, while others might hate that there was so much hype around elements that feel superfluous since they don't affect the races. The campaign flow is excellent for those looking for granular structure, but others will hate how it locks some prominent modes for too long. The actual racing remains absolutely brilliant, however, to the point where some players will ignore the quirks because the act of playing is excellent enough for those of all skill levels to enjoy. For those who have waited this long for another mainline entry, Gran Turismo 7 is a grand reward for their patience.
    • 71 Metascore
    • 80 Critic Score
    Shadow Warrior 3 is a fun shooter that falls short of greatness. The combat is fast and frantic, and it is intense enough that I found myself getting lost in it. The short length, lack of variety, and inevitable comparisons to Doom Eternal don't do it any favors. I am glad that I played Shadow Warrior 3, and I imagine a lot of folks will feel the same way. It might be best to wait for a price drop, as $50 is slightly hefty for the amount of content you get.
    • 96 Metascore
    • 95 Critic Score
    Elden Ring is exactly the game people were hoping it would be. It's the biggest FromSoft Soulslike to date, with a ton of polish and a bucketload of content. It won't change your mind if you don't enjoy the genre, but Elden Ring accomplishes what it had set out to do. Not every new feature hits, and it sometimes felt a touch too familiar, but when the biggest complaint I can think of is, "It feels like some of the best games ever made," that is a sign of its quality. Elden Ring is the game we've all been waiting for.
    • tbd Metascore
    • 85 Critic Score
    Ultrawings 2 is a surprisingly well-realized sequel. A decent variety of planes, environments, and missions make the game the ultimate VR flight simulator for those who want the sensation of darting through the air in a plane without the baggage of actually controlling one. If you love that idea and have an iron stomach, Ultrawings 2 provides hours of lofty entertainment in VR that is currently unparalleled.
    • 78 Metascore
    • 75 Critic Score
    Myst still holds up after all this time, despite not being the definitive edition of the game. The puzzles are still smartly done, even if they can be quite obtuse, and the tranquil vibe of the environment and presentation remains effective in both regular and VR modes. The inclusion of both movement styles and different control methods is great for accessibility, even if most people will default to the old methods, but the lack of improvements to a few areas and removal of certain things from realMyst is a letdown. This is still a fine title that is worthy of being in an adventure gamer's library, especially if they've never played it before, but realMyst remains the better buy if you intend on playing with a keyboard and mouse. That said, we're all secretly hoping that this causes Cyan to revisit and remaster the other titles instead of visiting the original title yet again in the future.
    • 68 Metascore
    • 75 Critic Score
    River City Girls Zero is geared more toward existing Kunio-kun fans rather than those who are new to the series. Existing fans can appreciate the callbacks to older titles and like the fact that the game tries something different with the formula. Everyone else will still enjoy the game but may wonder why many series elements and genre traits are missing. It is a solid game, but be cautious going in if you aren't already a fan of the Kunio-kun series.
    • 88 Metascore
    • 95 Critic Score
    Overall, some minor technical nagging is the only thing that really holds back Horizon: Forbidden West back. It has a delightful protagonist, an engaging story, a wonderful setting, fun combat and exploration, and lovely visuals. I enjoyed just about every moment I spent with the game. If you were a fan of the original, then the sequel delivers on everything that it promises. Newcomers will likely want to finish Zero Dawn first, but as long as the idea of hunting robot dinosaurs with a bow and arrow sounds good, then two of the finest open-world games await you.
    • 79 Metascore
    • 80 Critic Score
    SNK has always produced solid entries in the KoF series, and The King of Fighters XV is no exception. Even though players will be split on the usual character shuffling, the fighting remains as tight and fast as ever, despite the move from sprites to polygons. The single-player experience feels fair compared to the company's older output. Although the game is largely the same as before, the much-improved presentation makes it feel more like a finished product. With the online performance in a good place so far, KoF XV feels like a significant improvement over the previous title. Fighting fans will certainly be happy with this iteration.
    • 82 Metascore
    • 80 Critic Score
    In the end, Yuki is a nice bullet hell shooter for VR. The premise helps the campaign mode make sense, and the use of VR works quite well despite being an on-rails experience. The roguelike nature might throw off some players, especially since some of that genre's more recognizable features seem absent, and the amount of repetition needed to reach the game's real ending might not be for everyone. Shooter fans who don't mind a more playful experience will really enjoy Yuki.
    • tbd Metascore
    • 55 Critic Score
    Overall, The Sisters: Party of the Year has some good ideas. The open world of the campaign works well not just because of the number of things to do and collect but also because it feels alive for what is essentially a small town. Including a story mode in the first place makes it stand out among its contemporaries. That said, from the mediocre minigames to the restrictive open world and presentation issues, there's not much to entice players to give it more than one playthrough, much less seek out ways to view the source material. You'd be better served checking out some of the stronger minigame compilations.
    • 81 Metascore
    • 85 Critic Score
    Perhaps one of the best compliments I can give to Sifu's essence is this: Playing and improving in this game actually seemed to make me better at other games. What's more kung-fu than that?
    • 84 Metascore
    • 80 Critic Score
    OlliOlli World is a delightfully charming little platformer. It has its own sense of style, and it's dripping with personality. The gameplay is a delightful mix that's easy to pick up and play but difficult to master. If you're looking for something that scratches the Tony Hawk bug, then OlliOlli World succeeds in spades. Just don't get frustrated when your near-perfect run is ruined by a stray cat sitting at the very end of the level.
    • 76 Metascore
    • 80 Critic Score
    Dying Light 2 is a good game that happens to be the long-awaited sequel to a great game. There's still a ton of fun to be had, and the exploration alone is worth the price of admission. At the same time, it's bigger without necessarily being better. I had a lot of fun with it, but I can't help but feel more positive toward the original. If you're looking for a fresh new world to smash zombies in and you're burned out on Harran, then Dying Light 2 will scratch that itch well.
    • tbd Metascore
    • 70 Critic Score
    At around $8, Jentrix feels like an easy purchase. Even with the lack of multiplayer, there's enough here for the solo player to enjoy, from the structured campaign to the endless Arcade mode. Loose physics system aside, the affair is adapted well to VR as opposed to something that can be done via more traditional means. For puzzle fans looking for something more traditional, Jentrix works just fine.
    • 59 Metascore
    • 60 Critic Score
    There's potential in Clid the Snail. The postapocalyptic setting feels fresher thanks to the new perspective, and the characters are charming, even if they fit expected tropes from stories about a ragtag bunch being forced to come together. A fascinating setting cannot overcome gameplay that feels repetitive due to unexciting shooting mechanics and enemies that fail to become intelligent until you reach a boss fight. It can be fun if you temper your expectations significantly, but for most people, Clid the Snail won't do it for them.
    • 72 Metascore
    • 68 Critic Score
    I found Tormented Souls to be just intriguing enough to be worth checking out if you have the time. It's a lesson in where survival-horror games have come from and what stories can still be told within the genre. With a little more modernization within the combat and cleaner visuals, this probably could have been an underground classic.
    • 87 Metascore
    • 85 Critic Score
    Uncharted: Legacy of Thieves Collection is a no-frills, straight-to-PS5 port that checks all of the required boxes, and that's about it. A couple of performance modes support up to 120fps, there's a rudimentary DualSense implementation, and the great loading times make experiencing these games more enjoyable than ever, but it's hardly a phenomenal upgrade even at the lower price point — both for those upgrading from a PS4 copy and those buying into the franchise for the first time. While the Uncharted gameplay formula has become slightly predictable, both Uncharted 4 and The Lost Legacy are enjoyable because of the stories they tell and their highly polished production values.
    • 73 Metascore
    • 85 Critic Score
    Once you start playing Rainbow Six: Extraction, it's difficult to stop. From the XP feed to the randomized nature of the levels and objectives, there's enough to keep players coming back for quite some time, especially with the constant opportunities to pull off nice saves amidst the chaos and tension. It is a great alternative for Rainbow Six fans who crave PvE after playing PvP for so long, but it also gives single-player fans a solid opportunity to experience some elements from Siege. It's still early in 2022, and a bevy of other co-op PvE games are still on the way, but Rainbow Six: Extraction provides enough variety that it needs to be played.
    • 93 Metascore
    • 90 Critic Score
    The parts that comprise God of War may not all be equally well-crafted, but they build a great cohesive experience and a noteworthy PC port. The soundtrack, visuals, story, combat, and the world come together so well that it amounts to something greater than the sum of its parts, and that is still true on PC almost four years removed from its original release on a last-gen console. That's all you need to know, so go and finally experience this gem for yourself.
    • 46 Metascore
    • 70 Critic Score
    Praey for the Gods is game that is inches away from being a new classic. It does many things very well, and it is an incredibly impressive achievement for a small team. It is dragged down a bit by trying to be too many things at once. I applaud the attempt to spice up the "in-between" time that Shadow had, but the result doesn't quite hit the mark. If you have a tolerance for tedium to reach some brief high points, then Praey delivers, but newcomers might be best served by starting off with Shadow of the Colossus.
    • 75 Metascore
    • 75 Critic Score
    Hot Wheels Unleashed is perhaps the best stand-alone game to use the license by far. It nails the feeling of racing with tiny die-cast cars and melds it with a presentation that looks far better than what you'd expect for a licensed title. The race variety is lacking, given the presence of only two race types, but the track variety greatly makes up for that shortcoming. It may have flown under everyone's radar, but Unleashed is worth everyone's attention.
    • 69 Metascore
    • 68 Critic Score
    I've struggled to properly rate Sherlock Holmes Chapter One. On the one hand, it does some great things in terms of the cases and the provided tools to solve those cases. I enjoyed that it never gave me an answer, and I had to arrive at my own conclusions given the evidence I'd found. On the other hand, the game is in a rough technical state with frequent frame rate issues on the PS5, basic animations that feel robotic, an empty open world, and voice acting that can pull you out of the experience at times. Fans of Sherlock Holmes or adventure games can check out Chapter One, simply for everything that it does right.
    • 65 Metascore
    • 70 Critic Score
    Nostalgia is going to play a heavy part in whether you'll like Zool Redimensioned. If you grew up with the Amiga as your main platform, you might be tickled to see Zool make a comeback even if the changes make it much easier than before. For those who didn't care too much about it back then, the improvements make it a better, shorter experience. For newcomers, the game is fun as a retro snack and worth checking out.
    • 76 Metascore
    • 70 Critic Score
    I thoroughly enjoyed After the Fall for what it is: a VR Left 4 Dead clone with satisfying gameplay and some cool social VR settings that lay a solid foundation for the future. However, we don't know what that future looks like yet since we don't know how much content Vertigo will release in the coming years — and at what price. The included content is the bare minimum, and the game has a few issues to iron out before I can recommend it. That said, if you've been itching for co-op fun with some friends in VR regardless of the platform, AtF is a good choice if you can see pasts its numerous minor shortcomings at launch.
    • 68 Metascore
    • 75 Critic Score
    It doesn't hit the highs of the SteamWorld series, but The Gunk is enjoyable. When you break things down, the game doesn't offer up a plethora of things to do, but it remains enjoyable thanks to how satisfying it is to clean up gunk. There's payoff for the curious in the form of extra materials to power up your arm faster, and even though it is familiar, the story remains satisfying. Its short length makes it perfect for the Game Pass service, but it is also a worthy purchase if you like brisk, uncomplicated adventures.
    • tbd Metascore
    • 70 Critic Score
    Captain ToonHead vs. The Punks from Outer Space is a fun time. The game may have some quirks (e.g., warping between spots requires reorientation), but the combat remains entertaining, especially since the game has a simpler approach. The upgrade flow can initially seem uneven, but the levels are never impossible, and the game's overall length makes up for the lack of post-campaign features. It may not be the best VR tower defense title, but it is enjoyable for those who are willing to jump in.
    • 76 Metascore
    • 89 Critic Score
    Between the bold and ever-contrasting color palette, the ambient music by indie rock band Japanese Breakfast, and the pure joy of climbing cliffs, ruins and dunes to your heart's content, Sable offers an immersive dive into the lives and traditions of its small, nomadic world. Beyond its artistic merits, the game is supremely fun to play. It's a title that adventure gamers and art lovers alike will happily explore for hours on end, and despite the occasional bug, it's a very well-made game. Sable is well worth adding to any adventure gamer's library, and I eagerly await Shedworks' next big title.
    • 73 Metascore
    • 70 Critic Score
    Tandem: A Tale of Shadows is good where it counts: the gameplay. It may not be a difficult game, but the puzzles are a fine challenge for the average player, while the relatively short playtime means that the title doesn't feel like a chore. Don't expect too much from the rest of the package, whether that's aesthetics, narrative, or a reason to replay it once the credits roll. Overall, it's good enough to check out if you're itching for a puzzle-platformer.
    • 72 Metascore
    • 70 Critic Score
    It does a lot of things that I genuinely like: It has excellent boss fights, some creative levels, an absurdly huge amount of content, and the platforming mostly works well. That level of heartfelt dedication makes it all the more frustrating when you get caught up on the areas where it still needs polish. I enjoyed a lot of the game, but I remember the annoyances more than the enjoyment. If you're willing to work past that, there's a lot to play in Aeterna Noctis, but it's easy to imagine someone reaching a particularly annoying bit of platforming and moving on to something else, especially because the game's long length can make it feel more exhausting than exhilarating. Metroidvania fans should absolutely give it a shot, but don't expect something as easy to pick-up-and-play as some of the genre greats.
    • tbd Metascore
    • 93 Critic Score
    Eye of the Temple is a rare VR gem that caught me by surprise. Its natural and immersive room-scale movement system, rewarding puzzle sections, and overall scale are excellent. If you own a VR headset and have enough room to play, Eye of the Temple successfully proves the potential of VR.
    • 77 Metascore
    • 80 Critic Score
    There's plenty to like about Mayhem Brawler. The setting is unique among games in the genre, and the mechanics work well with the combat system thanks to its fluidity and diversity. The main campaign may be short and the unlockables list consists of one mode, but the three different endings and multiple campaign branches mean that there's more content to this game than originally believed. You'll have to rely on local friends for this one, but there's an absolutely good time to be had.
    • 66 Metascore
    • 70 Critic Score
    Lucky's Tale hasn't aged perfectly since its 2016 release, but that's its only offense. It was — and still is — an excellent introductory VR title that offers a relaxed environment to get accustomed to VR within a family-friendly format that oozes charm. It's a great title for all age brackets and gaming abilities, but some may be put off by its short length, dated game design, and simple VR integration. Lucky's Tale may feel generic, but the enjoyable, colorful VR title delivers short bursts of happiness.
    • 49 Metascore
    • 50 Critic Score
    I cannot currently recommend Grand Theft Auto: The Trilogy - The Definitive Edition on the PC, and a lot has to happen until I do. The truth is that I've had a decent amount of fun with this remaster; part of it is based on nostalgia, and part of it is based on some ridiculous, unavoidable bugs that weren't as frequent as I'd feared. Given all of these issues and the abysmal performance of the three games on the PC, I'd stay away from the trilogy until several major updates have been released. Even then, this remaster may not be for everyone.
    • 80 Metascore
    • 90 Critic Score
    No matter what your focus is, Halo Infinite is a blast. For multiplayer fans, the gameplay is rock solid. The back-to-basics approach works well to keep longtime fans engaged, and the game is easy to pick up and play to hook newer fans. Campaign fans will enjoy that mode despite a few issues, since the open-world setting allows for some breadth in approach while retaining the familiar mission structure and flow. Infinite should be on your Christmas list, despite the lack of other big features at launch, like co-op, Forge, and local play.
    • tbd Metascore
    • 80 Critic Score
    Chorus is a fun arcade-style space shooter. The open world isn't super engaging, and the plot can be a touch messy, but they're secondary to the fun of piloting your super ship as you spin, shoot lightning, and turn into lasers. If you're in the mood for an entertaining and punchy space shooter with some cool mechanics, then Chorus fits the bill. I wish the plot were better conveyed and there were more variety in side-quests, but that certainly doesn't mar the experience. At the end of the day, you're blowing up Cthulhus with your magic space anime powers, and isn't that all it needs to be?
    • 93 Metascore
    • 90 Critic Score
    Tetris Effect: Connected is excellent. For many, this is an audio/video experience that is a piece of art and easy to digest because the game is so easy to pick up and play. The various single-player experiences provide something to players who are looking for more than just high scores, and while the multiplayer isn't as frantic as Tetris 99, it is still something that one can return to countless times. Even if you aren't lucky enough to view this in VR, Tetris Effect is still well worth experiencing.
    • 65 Metascore
    • 60 Critic Score
    There's a good skeleton to Nickelodeon All-Stars Brawl. The fighting is fast and extremely deep, despite having only one more attack button over the Super Smash Bros. series. For pro-type players who always play without items and can quickly master the game's nuances, this is excellent. However, the presentation is as basic as the game's modes, and the lack of anything that provides more of a Nickelodeon "feel" (e.g., voices and music) makes the whole thing feel rather cheap. While the online performance can be good, it doesn't matter much if there's no community behind it. The game is a contender, but some serious effort in more than a few areas needs to be done if Nickelodeon All-Stars Brawl or a potential sequel wants to be taken more seriously.
    • 80 Metascore
    • 68 Critic Score
    Old World has its moments, but it's a very niche offering. I wouldn't recommend it to someone who isn't hardcore about 4X games because the learning curve is brutal. However, if you've played the rest and you're looking for something new, and especially if the overload of stats is something you find compelling, check out Old World. At the very least, you get to enjoy Christopher Tin's majestic soundtrack.
    • 62 Metascore
    • 67 Critic Score
    Overall, Warhammer: Age of Sigmar - Tempestfall feels a bit rough around the edges. Technical issues and a shallow and repetitive combat system keep it from being a standout VR title. Tempestfall's visuals and environments are often breathtaking and a joy to explore, especially if you are a fan of the franchise. It feels like Tempestfall could have used another year of development time to iron out some of its technical difficulties and to make combat more engaging and deeper to carry the experience.
    • 71 Metascore
    • 70 Critic Score
    Cathedral's real sin is that there's not much to make it distinct from other Metroidvanias on the system. It nails the retro look and the need for exploration. The lack of handholding is refreshing, and the combat is rather good, especially for the boss fights. It doesn't have anything else to pull in players, aside from the fact that the world you traverse is absolutely huge. If you're a genre fan who wants something new yet familiar to work with, Cathedral is the right game.
    • 78 Metascore
    • 80 Critic Score
    Clan O'Conall and the Crown of the Stag is a fine title. It isn't a very long experience, and it doesn't feature multiple difficulties, but the balance between combat and puzzle-solving is well done, and it helps that both elements are quite good on their own. If you don't mind the lack of multiplayer and you wanted an experience like the classic Trine offerings, give this one a spin.
    • 79 Metascore
    • 80 Critic Score
    If you like mecha anime or even mecha-themed SRPGs, Super Robot Wars 30 provides a strong introduction to one of the longest-running SRPG franchises. It's a great encapsulation of what makes the franchise shine, and it's filled to the brim with fanservice in a way that will warm even the coldest mecha fan's heart. On its own merits, it is a lengthy and enjoyable (if easy) SRPG, but it really shines if you know the source material. It's not for everyone, but if SRW30 is for you, it'll give you everything you could possibly want.
    • 73 Metascore
    • 65 Critic Score
    Smelter is an average title. The side-scrolling action is rather well done and, taken on its own, makes for a strong platformer. The strategy portions lack depth, and when combined with your overall weak state, it makes the experience a bit of a slog. The title is ambitious, and those willing to forgive the strategy portion should check it out.
    • 67 Metascore
    • 65 Critic Score
    Wonder Boy: Asha in Monster World is fine. The core game mechanics may feel outdated for new players, but those who have played the original entry on the Sega Genesis/Mega Drive will appreciate how the game hasn't deviated from that blueprint. The presentation is fine in parts, but the game offers no incentives to keep playing once you finish it. Those with a fondness for the original will love this, but those with no memories of the game will find this to be lacking compared to the remake of Wonder Boy: The Dragon's Trap and the last sequel, Monster Boy and the Cursed Kingdom.
    • 65 Metascore
    • 55 Critic Score
    Taken on its own, Golden Force is decent. It looks wonderful, with some solid combat mechanics and very engaging boss fights. Start to compare it to other pixel platformers on the system, and you'll come to lament the forced trial-and-error gameplay, tedious combat, and unnecessarily broken upgrade economy. Patient players may stick it out, but for everyone else, the Switch has plenty of other well-crafted platformers.
    • 66 Metascore
    • 70 Critic Score
    It's difficult to recommend Gundam Battle Operation: Code Fairy - Vol. 1 on its own merits. It's effectively one-third of a storyline that is a tutorial and stand-alone story for GBO2's gameplay without its "gotcha" elements, but at this moment, the game is effectively incomplete. Vol. 2 and Vol. 3 will be released within the next month. When it has the full storyline and set of units, it'll be a lot easier to make a determination about the entire package, but until that happens, you're better off waiting unless you're a huge Gundam fan who has to play this right away.
    • 72 Metascore
    • 75 Critic Score
    Call of Duty: Vanguard drops the ball on two fronts. The campaign is a short, disjointed, and shallow affair, and its Zombies mode is solid but too bare-bones and devoid of content to recommend at the moment. Regular multiplayer matches are where Vanguard shines the brightest, but a lot of that is due to leaning heavily into familiar territory. Vanguard struggles to make meaningful additions to the formula, and apart from new battle pacing options and a generous selection of maps, Vanguard sits comfortably on the achievements of its predecessors. That's not a bad thing, and I enjoyed the online components throughout this review, but it's also not a great look for a yearly release. If you haven't played a Call of Duty title in a few years and don't care for its single-player campaign, Vanguard is a fun and solid entry in the series.
    • 72 Metascore
    • 80 Critic Score
    Overall, Gamedec delivers on its premise. It's a fun and intriguing story with plenty of choices to make and cases to solve. It never gets remarkably deep in lore, world-building, or character development, but it pulls off the decision-driven storytelling quite well. The limited scope hurts the experience, though. Environment maps can be small and feel on rails even when they're not, and some cut corners distract from what is a thoroughly entertaining narrative experience.
    • 77 Metascore
    • 78 Critic Score
    Diablo II: Resurrected is a great port plagued by the usual server issues. When those stop — or if you can work around them — D2:R is a great port that polishes up a cult classic without losing its original charm and gameplay loop. The improved visuals run well on the Switch, and the quality-of-life improvements and good controller implementation ensure that D2 is a joy to experience on the handheld. Of course, there are some noticeable downgrades, but none of them impede the experience, and they're necessary to ensure the game runs smoothly and without hitches. If you favor portability over quality, the Switch version of D2:R is worth picking up.
    • 67 Metascore
    • 65 Critic Score
    Bright Memory: Infinite looks incredible for a game from a small development team, and the core sword-and-gun gameplay is fun enough. However, everything surrounding those two elements feel unpolished and poorly thought-out. The incoherent story, the non-combat gameplay mechanics, and general lack of quality control drag down the entire thing. If you're looking for a quick and breezy shooter to tide you over for an afternoon, Infinite might be fun for you. Otherwise, there's nothing here that you can't see in videos that show off its rain-soaked beauty.
    • 78 Metascore
    • 80 Critic Score
    If you can get past the initial hour, Riders Republic becomes a very strong title. The world is a joy to explore thanks to the many biomes and landscape types you see. Compared to the rest of Ubisoft's open-world games, each pip on the map serves a much higher purpose than providing something to keep you busy. The instantaneous fast-travel, and the races pull off many adrenaline-pumping moments that you'll want to revisit. The title still has some issues, like some odd collision during the exploration and the unnecessary presence of microtransactions. Fans of racing will love what the various Ubisoft studios have pulled off with Riders Republic.
    • tbd Metascore
    • 85 Critic Score
    Beast Breaker is the kind of game that flies under the radar but rewards those willing to give it a shot. The battle system for the genre is distinct but easy to understand, and even if you're fighting a small roster of creatures in each land, the fights are never dull. The variety in the attacks gives min/max players some room to play with their builds, while the story and characters provide enough motivation to see it through to the end. For those looking for a different kind of RPG, Beast Breaker is worth checking out.
    • 82 Metascore
    • 75 Critic Score
    Circuit Superstars has a few things that won't sit well with players. The inability to come back after making one mistake can be deflating, especially when it is a result of online play not reacting well to the physics system. Unlockables are limited to cosmetics, so that may dampen the desire for progression, while the inability to save midway through longer circuits discourages those who are short on time. The game remains fun enough that you'll want to master the sensitive handling of each vehicle, and the number of tracks and cars is pretty good for the price. If you're the patient type who has a bunch of likeminded friends who want a challenging racing title, this is worth a shot.
    • 84 Metascore
    • 90 Critic Score
    Shin Megami Tensei V is pretty much the sequel that fans have been waiting for. There are a few potentially controversial decisions, such as the emphasis on an open-world area instead of the franchise classic dungeons, but they ended up working out in the end. The gameplay was fun from start to finish, and the 40-hour runtime seemed to fly by thanks to excellent pacing. If you liked Nocturne but wished it were more modern, SMT5 is the game you've been waiting for.
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 5 absolutely lives up to the pedigree established by its predecessors. By using almost everything that worked in FH4, the game would've been a strong contender even if all it did was change its locale. The few changes in FH5 work heavily in its favor and contribute positively to the idea that the game is difficult to put down because it's fun and there's so much to do. For those who have played previous entries in the series, jump on this one immediately. For series newcomers, FH5 is a perfect place to start.
    • 71 Metascore
    • 75 Critic Score
    Overall, Stride feels more like a concept title than a real one, given its very limited available content that centers around its core mechanic. That doesn't matter too much because the controls and gameplay are superb, except for a few minor inconsistencies. It's not a must-have title yet, but since a story and multiplayer update are still to come, Stride may have what it takes to become a highly addictive and fun parkour simulator in VR. If you have a Quest at your disposal, Stride is certainly worth a look.
    • tbd Metascore
    • 65 Critic Score
    Cosmic Top Secret is a conflicting experience. On the one hand, the story is excellent. Even with the meandering parts, the narrative is fun, and you uncover endearing characters that are a joy to watch. On the other hand, while the unique presentation pulls you in, the clunky controls and inconsistent platforming bring you back out. It's still worth checking, provided you aren't easily flustered by the gameplay mechanics.
    • 71 Metascore
    • 60 Critic Score
    Aside from minor changes, everything else is pretty much in the same state that it was last year, except you can now pay the next-gen premium price for it. NHL 22 is still the best hockey game you can buy (mostly due to the lack of other options), but I'd strongly advise against it if you have played any other NHL title in the past few years. The series has been stagnating, and NHL 22 doesn't indicate any will to make meaningful changes, which is a shame because this would've been the perfect cut-off point to do something new and interesting.
    • 56 Metascore
    • 45 Critic Score
    Neptunia Virtual Stars is a tough game to recommend even for the fans. The regular cast of characters remains as engaging as ever, while the newcomers fit in quite nicely. The story is a nice take on parodying the current state of the internet using the unique viewpoint that the series has carved for itself. Beyond the overly long cut scenes, the gameplay is dull despite the variety that the title and minigames try to provide. While this game won't attract any newcomers, hardcore fans might want to dabble with this after a very deep discount.
    • 59 Metascore
    • 50 Critic Score
    At the end of the day, Monster Crown has very little going for it aside from that brief rush of nostalgia. The interesting mechanics are buried behind a poorly balanced combat system, a ridiculous story, and a mountain of glitches. There are some interesting ideas, but it's difficult to recommend the title based solely on that potential. It's a game that feels like knockoff Pokémon that you can play on the same system as the real Pokémon offerings, not to mention all of the other competitors. There are patches coming that will hopefully alleviate some of these issues, but until they do, there are much better monster trainer games out there.
    • 58 Metascore
    • 75 Critic Score
    Fans of platformers might find Seed of Life to be a smidge more fun than puzzle game fanatics, but the overall experience in this beautiful, dying world is worth the time and price point, especially as a relatively short game that can be completed over a lazy weekend. Much like Cora's quest, the seeds of this game are high quality, and with some fine tuning and care, Seed of Life could blossom into something incredible.
    • 56 Metascore
    • 55 Critic Score
    Tasomachi: Beyond the Light starts off with an intriguing premise, but the plot doesn't go anywhere, and the ending feels abrupt. The environments are great to look at, and the platforming challenges vary greatly, but the platforming mechanics aren't tight enough to be enjoyable. It's a short game that can feel long, and while the dedicated collect-a-thon crowd may find it a tad enjoyable, everyone else will likely bail before getting the bare minimum needed to finish it all.
    • 80 Metascore
    • 90 Critic Score
    Marvel's Guardians of the Galaxy is an extremely fun little romp that is genuinely funny and heartfelt. It's fun to play, and combat maintains the feel of a team working together despite being technically only a single-player game. The only real downside is that it is a linear game, so the replay value depends on how much you enjoy seeing alternate outcomes to various cut scenes. If you're a fan of the franchise and don't mind that this doesn't matching the MCU version, then there's a whole lot to like in MGotG.
    • 81 Metascore
    • 79 Critic Score
    It's that safety in embracing the past that represents Age of Empires 4's most obvious flaw. In many ways, it plays and feels like the game is simply Age of Empires 2 with a very well applied fresh coat of paint. Love letter or no, between the rough issues with the campaign and the reuse of the multiplayer, it feels more like a remaster of an older game than of a new entry into the series. It is not easy to please fans of the long-running franchise while also attempting to attract new ones to it, and Age of Empires 4 finds itself in a strange no-man's land between those two goals.
    • 79 Metascore
    • 75 Critic Score
    The work done on Crysis 2 and 3 makes the Crysis Remastered Trilogy a better proposition than the first game alone. The more stable frame rate and presence of DLSS right out of the box provides a much better first impression compared to the unstable frame rate of the first game; the ray tracing is equally impressive yet flawed. The gunplay feels tighter in these entries, but newcomers may be more disappointed in seeing how the game constrains itself with each subsequent entry. There's still room for improvement, but the whole thing feels like a safer purchase for those who want to experience some good games with minor updates.
    • 72 Metascore
    • 70 Critic Score
    That basically sums up The Dark Pictures: Episode 3 - House of Ashes. It's a cheesy action-horror movie, except you can help characters survive (or die) with your button presses. It's not my favorite of the lot, but I was relatively engaged. It's an enjoyable enough B movie and feels like it would thrive the best as a multiplayer party game. If you've enjoyed the rest of the franchise so far, you'll enjoy House of Ashes because aside from some quality of life changes, it's largely in the same mold.
    • 62 Metascore
    • 60 Critic Score
    In the end, In My Shadow just isn't very compelling. The lack of control when jumping is a bad combination for both the finicky object placement mechanics and the precision needed to make those important leaps. Meanwhile, the story lacks focus, which makes the ending even more unsatisfying. The game may be fine for those looking for a platforming challenge, but everyone else won't miss much by skipping this one.
    • 68 Metascore
    • 70 Critic Score
    Pecaminosa is great for the genre, pulling in so many elements from some great titles and tying them all up nicely with the pixel art, noir-centric theme. The music might be the best part of this game, but I could be biased. The dialogue and clever unfolding of the story, which is laid out in such a way that you need to follow the breadcrumbs and explore to your heart's content, was witty and undeniably funny at times. For a game that you can easily enjoy over a weekend, casually interrogating tough guys and evading mobsters' heavy blows, it's well worth the price tag of $12.
    • 65 Metascore
    • 65 Critic Score
    In the end, Jet Kave Adventures is fine. It looks nice and does the basics well enough that you won't get frustrated by mistimed jumps or falling off ledges. The gameplay fails to bring about any excitement in the back half, while the many mechanics designed to make this easier make it perfect for kids but not anyone who is considered fluent in the genre. It isn't a terrible game by any means, but you can tackle a few other, better platformers before trying this one.
    • 78 Metascore
    • 80 Critic Score
    Dying Light: Platinum Edition for the Switch is a straightforward port of a solid game. The basic zombie-killing parkour adventure is still as fun as it was when the game was originally released, and it has only received more content and more things to kill since then. The Switch version runs surprisingly well, so if you're willing to compromise visuals for portability, it might be the game for you. Dying Light 2 might feel like it's eternally delayed, but the Switch version can help tide players over until they get the chance to finally return to the zombie-infested world of Dying Light.
    • 81 Metascore
    • 89 Critic Score
    I found Kena: Bridge of Spirits to be one of the best treats of the year, both for the eyes and for the soul. Not only does it show elaborate craftsmanship, but it also feels like it was infused with joy and awareness. I'm happy it's here, and I look forward to seeing where Kena's bridge can lead.
    • 78 Metascore
    • 75 Critic Score
    Lost in Random is a magical experience in several areas. The story, presentation, and world are a joy to experience from start to finish, with a few minor exceptions. On the other hand, the combat is initially refreshing but is hindered by the length of encounters and a lack of depth in its mechanics, so later encounters feel like a frustrating chore. It's a fun action-adventure in short bursts, and Lost in Random deserves much more attention than it has received.
    • 69 Metascore
    • 75 Critic Score
    Demon Slayer: The Hinokami Chronicles is basically a game for the fans. Do you want to pick your favorite character and beat up your other characters? Or do you want to see scenes from the original story re-created in beautiful 3D? However, that is about all it offers. It's beautiful, plays well, accurately captures the source material, and that is the beginning and end. If you're curious about the uber-popular franchise, it's probably best to watch the anime or read the manga before diving in.
    • 73 Metascore
    • 80 Critic Score
    At the very least, Habroxia 2 is a very solid shoot-'em-up thanks to the number of elements that it manages to mash together quite well. The merger of bullet hell and twin-stick shooter in this kind of environment feels distinct, and there's some good depth to the shooting mechanics due to the options at your disposal. The branching pathways give the campaign some legs, since you have some incentive to uncover all of the pathways, and the new modes feel like more significant reasons to keep playing after the campaign is done. For shooter fans, Habroxia 2 is a great game to play and a good turnaround from the team's first efforts.
    • 77 Metascore
    • 85 Critic Score
    Back 4 Blood is a fun blend of the classic Left 4 Dead template with a reasonable inclusion of modern traits. The basic zombie shooting brings forth just as many memorable and chaotic moments as the developer's original series, and the game absolutely sings in multiplayer, but the solo experience remains engaging for those who only get along with bots. The modern touches add some depth that doesn't detract from what makes this kind of game so fun in the first place. The steps to increase replayability accomplish that without feeling forced. Despite a few minor issues here and there, Back 4 Blood is a solid debut, and those who wanted some progress in the genre are going to find it in buckets here.
    • 88 Metascore
    • 90 Critic Score
    Metroid Dread is a fantastic return to form for the 2D Metroid titles. Building upon the lessons of Samus Returns, it captures the feel of Metroid nearly perfectly. It's incredibly fun to play, balances the story and gameplay in the way a Metroid game should, and in general, it's just excellent. Its few flaws stood out more in retrospect than while I was playing the game. It's easily one of the best 2D Metroid titles, and it's a fantastic way to close out the ongoing storyline.
    • 71 Metascore
    • 65 Critic Score
    Overall, Xuan Yuan Sword 7 is a completely mediocre game. That isn't to say it can't be fun or doesn't have strong moments, but somehow, none of what it does really stands out. It's interesting to see a long-running franchise finally get its chance to shine outside of its home country, but Xuan Yuan Sword 7 doesn't do enough to set it apart from the crowd. There are a lot of interesting ideas here, and I look forward to seeing what the next entry shows off.
    • 80 Metascore
    • 75 Critic Score
    If you don't run afoul of the game's technical and server-related issues, you'll find Diablo II: Resurrected to be a good version of the classic action RPG. For those who have played with the 2000 PC classic countless times, this is a like-for-like copy of that title, only with a few more accessibility options and a new lick of paint so it blends in with modern releases. For those who are new to the game or are more familiar with Diablo III, keyboard and mouse players will feel limited, while the lack of modern quality-of-life amenities can dampen the excitement for the title. Either way, once everything clears up, Diablo II can become a great addition to any ARPG library, and if you're one who pays attention to the review score, you can bump up the number when the fixes roll in.
    • 74 Metascore
    • 81 Critic Score
    If you had a good time with the previous games in the series, you're likely to find the same level of enjoyment in Far Cry 6. However, many of the gameplay elements in this new game are awfully like the versions that were first established in Far Cry 3 and reused with minimal changes in every subsequent game. There's certainly more than enough content to validate the game as its own, full entry into the series. I wish for a future Far Cry entry that I can play without being able to pick out which things are exactly the same as the previous title.
    • 79 Metascore
    • 82 Critic Score
    Alan Wake Remastered is exactly what it says in the title, and that is a good thing. Alan Wake has received a thorough and clean remaster that doesn't compromise its original look and vision but enhances the gameplay by using all of the PS5's central features, including fast loading times and DualSense feedback. Its story and gameplay, while not perfect, still hold up well today. There is no story-driven game quite like Alan Wake, and being able to revisit this Xbox 360 classic on the PS5 is a dream come true — especially since this likely means that we will get that long-promised sequel.
    • 80 Metascore
    • 80 Critic Score
    In the end, Natsuki Chronicles is a solid shoot-'em-up. The action provides a nice balance between hardcore and novice-friendly gameplay, while the various tweakable options are welcome for players of all skill levels. Despite a lack of modes, there is some replayability thanks to an online leaderboard system and various difficulty levels and items to unlock; it gives players a reason to return despite the lackluster story. If you're a shoot-'em-up fan, Natsuki Chronicles is well worth checking out.
    • 76 Metascore
    • 68 Critic Score
    NBA 2K22 is generally a beautiful representation of next-generation console hoops, but it's a little disturbing that many of the newest things I noticed didn't have a whole lot to do with basketball. The on-court product is good, but it's not perfect. Basketball is still my favorite sport to watch, and I love the game, so I'll keep playing, but I can probably put the music and fashion career on hold — and I don't need to spend any more money.
    • 78 Metascore
    • 80 Critic Score
    It's hard to fault Super Monkey Ball Banana Mania for giving us exactly what it promises. It's a compilation of three older games with some gussied-up visuals and some nice new features. If you've never played the franchise before but were always curious, then this is probably the best place to start. If you're a longtime fan looking to re-experience some older Monkey mania, then it'll be exactly what you need. It's nothing more and nothing less.
    • 77 Metascore
    • 95 Critic Score
    Humankind is nothing short of incredible. It has truly set a new bar for 4X games, and Firaxis is going to have its work cut out for it to make Civilization 7 visible beside the bright shining star that is Humankind.
    • tbd Metascore
    • 70 Critic Score
    For the most part, Cloud Cutter nails down the basics of the classic shoot-'em-up. The shooting isn't overly complicated, the enemy bullets don't overwhelm the screen, and there's always a moment where something is blowing up. The levels feature a variety of activities, and it feels like it comes in at just the right play length. As long as you provide your own motivation for playing through more than once, you'll enjoy your time with Cloud Cutter.
    • 70 Metascore
    • 80 Critic Score
    Cruis'n Blast is a very pleasant surprise for those who crave arcade racing over the simulation style. It nails the speed and the ease with which anyone can pick it up and play, thanks to a simplified control scheme and the easy AI difficulty in the early stages. Although the variety is superficial, there's a good variety of tracks here and plenty of oddball vehicles for players to unlock. One can argue that the game isn't deep, and dedicated players can get almost everything done in a day, but with pure arcade racing being gone for so long, you tend to forgive all of that when you're enjoying every moment.
    • 78 Metascore
    • 80 Critic Score
    Overall, Dragon Ball Z: Kakarot + A New Power Awakens Set is a solid enough port of one of the more enjoyable Dragon Ball games. It's not quite as smooth or shiny as its bigger brothers, but it does the job well enough and has the advantage of being portable. The added DLCs are nice bonus content, but only Trunk's story stands well enough on its own. Fans of the franchise who haven't yet played Kakarot will find the Switch version a perfectly fun experience. Just don't be surprised when you're only playing the title character for short periods of time.
    • 85 Metascore
    • 87 Critic Score
    I very much enjoyed Death Stranding on the PS4, and that hasn't changed after playing through Death Stranding: Director's Cut on the PS5. It's not perfect in its overall story and gameplay execution, and it isn't a game that everyone will enjoy. If you can get past that, it's still is a uniquely rewarding experience that looks and plays better on a PS5, and it's one of the few PS5 titles that doesn't demand a fortune to upgrade for existent owners. At the same time, the content additions are a bit thin and don't add a lot to the experience, so the upgrades in visuals and performance are likely the main reason to upgrade your version.

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