Wccftech's Scores

  • Games
For 1,632 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 What Remains of Edith Finch
Lowest review score: 15 Babylon's Fall
Score distribution:
1650 game reviews
    • 57 Metascore
    • 55 Critic Score
    Two years ago, I can imagine Kirby: Battle Royale having a great online following and loads of people getting together at StreetPass events to play with one another. Now? Kirby: Battle Royale is honestly best left in the past. Nintendo still has a chance to redeem this game, simply by porting it to the Switch and allowing for multiplayer on a single, big screen. But until then? Just don’t bother. The minigames aren't all bad, but it just doesn’t feel worth it as a full price retail release.
    • 57 Metascore
    • 80 Critic Score
    2017 is the year the Sonic franchise stops running from itself. Sonic Mania and Sonic Forces celebrate different eras, but they both take the same shameless “all-in” approach. Sonic Forces is a confident game, serving up a story and stages that go for broke while dodging the pitfalls of the past. As long as you’re not a hardline 3D Sonic hater, this earnest, entertaining adventure is worth a spin.
    • 57 Metascore
    • 80 Critic Score
    Like the film it's based on, The LEGO Movie 2 Videogame changes things up from the usual formula without harming the overall product at the end.
    • 57 Metascore
    • 60 Critic Score
    One Punch Man: A Hero Nobody Knows is more ambitious than it needed to be, to its own detriment. While the main missions and combat are very enjoyable, forced, lacklustre side content spoils the pacing and makes the game tedious to play. Still very fun for the right fan, but not without a sale.
    • 57 Metascore
    • 68 Critic Score
    There will be an update for online multiplayer later, but there's nothing as of right now. The game could be fun, but the developers of Gear.Club Unlimited 2 really need to rethink this mobile-style progression system and make the game load faster and run smoother. With those improvements, it could be a great racer that everyone should play on the Switch.
    • 57 Metascore
    • 65 Critic Score
    While the game can be fun at points, its archaic and dated design choices can make for an overall frustrating experience. Its combat doesn't require much thought, and the game can be "difficult" for the wrong reasons. Still, it's high points are still noteworthy highlights for the overall experience, and when everything works properly, you do feel as badass as the main character is supposed to be.
    • 57 Metascore
    • 65 Critic Score
    Griefhelm isn't a bad game, but the parts that make it good only work in isolation, not with each other. That drags the whole experience down, however excited you might be for the battles.
    • 57 Metascore
    • 45 Critic Score
    Eclipse: Edge of Light has a few neat ideas, but nothing that isn’t done better anywhere else.
    • 56 Metascore
    • 70 Critic Score
    MeiQ hits all of the right marks of a dungeon crawling RPG but fails to capture that sense of challenge, instead opting for light fan service as a substitute.
    • 56 Metascore
    • 60 Critic Score
    Jump Force has major problems, but it can actually be really fun. It feels tedious when playing missions, and repetitive at times in combat. But using your favourite characters' abilities in battle remains fun throughout. It's going to be an acquired taste, but anime fans will actually find a lot to enjoy here. Just stick to the online play, where you can remain blissfully ignorant of the awful cutscenes and animation.
    • 56 Metascore
    • 72 Critic Score
    The Technomancer is a well made action-RPG and the best title released by Spiders so far, thanks to the additional polish and increased size of the game's content. Just don't expect to be able to explore a massive world like those in Fallout 4 or The Witcher 3 or you may be disappointed.
    • 56 Metascore
    • 63 Critic Score
    Werewolf: The Apocalypse – Earthblood is as straightforward as an action-adventure game can be. None of its features are broken, but the shallowness of the entire experience makes it a very hard game to recommend for those who are not into the setting to begin with. It does provide moments of fun here and there, but its linear, derivative experience does not stand out in any way.
    • 56 Metascore
    • 64 Critic Score
    Perception builds upon one unique gameplay element throughout its entire brief run but fails to see what makes a horror game memorable.
    • 56 Metascore
    • 54 Critic Score
    If you look up "average" in the gaming dictionary, a poster for this game will sit next to it. It's not a broken mess, but it's so run-of-the-mill you won't ever feel like you've missed out if you don't play it.
    • 56 Metascore
    • 55 Critic Score
    Deadly Premonition 2: A Blessing in Disguise is as bonkers as you’d expect and fans will no doubt enjoy catching up with Agent York, but a lack of atmosphere, dull action, serious technical issues, and the creeping sense that Swery is becoming a touch too self-aware conspire to kill the fun. Deadly Premonition 2 is for the hardcores – most other folks can safely close their investigation after finishing the first game.
    • 56 Metascore
    • 65 Critic Score
    Crucible in its current form feels uninspired in a lot of ways. While the heroes themselves would fit great into smaller arena matches, throwing sixteen players into an oversized MOBA map sours what makes Crucible unique among other hero shooters.
    • 56 Metascore
    • 55 Critic Score
    Recompile is stylish and well-written, but its messy Metroidvania structure and clumsy platforming corrupt what fun it might have offered. Maybe this game would have been easier to recommend a decade ago, but in a world where Hollow Knight and Axiom Verge exist, and an actual Metroid game is coming out in around a month, Recompile just isn’t up to code.
    • 56 Metascore
    • 60 Critic Score
    Ary and the Secret of Seasons is a lovely looking game with some truly smart gameplay ideas, but all of that is plagued by screen-tearing, performance issues, animation bugs, and a general lack of polish in almost every aspect. After a few patches and a sale Ary could become someone's favourite game, but the fact it launched in this state is just a shame.
    • 56 Metascore
    • 45 Critic Score
    The Walking Dead Onslaught is, at best, a mixed bag of a game. The VR aspects are well made, Survios using their VR experience and making a very accessible title. They have also made a game that features genuinely enjoyable zombie-killing combat. However, the problem is that this combat is surrounded by several bad elements that drag it down. Level design is just bad, missions being dull, uninspired, taking place in terribly repetitive corridors. There's a massive amount of grind used to pad out the game length, acting as a barrier to story missions. Even then, the story is shoddy, the only advantage being some decent voice acting by three actors from the show. All in all, I could only recommend this to huge fans of TWD and those happy enough to deal with quite a few negatives to play some reasonably entertaining combat.
    • 56 Metascore
    • 55 Critic Score
    Syndrome has a foundation in place to be a creepy horror story that focuses on the desolation of outer space and the madness it can bring, but the execution is a few light years behind. It might give players something more to try out for a Halloween-themed gaming binge, but players might also die of boredom long before they succumb to shock.
    • 56 Metascore
    • 40 Critic Score
    Skater XL is, simply put, an unfinished product. It's a Skateboarding Simulation Game without the game. A barebones five developer-created maps and three user-created maps have no path, purpose or direction with just a handful of 'challenges' that are identical to tutorials. The skateboarding itself is great, the tricks satisfying to perform and a joy to pull off, particularly due to the control scheme. Will you enjoy it? Possibly, if you're happy making your own fun and you like skateboarding. If you expect a video game, you're going to be sorely disappointed.
    • 56 Metascore
    • 66 Critic Score
    A weak campaign with an unsatisfactory cliffhanger resolution, a Zombies map that's little more than rebranded DMZ, and a selection of multiplayer maps taken straight from Modern Warfare II (2009), Modern Warfare III barely stands up on its own merits, especially if you've thrown countless hours into last year's entry and have plenty to carry forward.
    • 56 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun has a certain grungy charm and offers up some clever ideas, but unrefined core mechanics, messy level design, and a shameful lack of polish ultimately add up to Necro-no-fun-da. Hardcore Games Workshop fanatics might still find something to enjoy here, but I recommend you don’t hire this gun at anything but a steep discount.
    • 56 Metascore
    • 40 Critic Score
    In addition to poor audio and visual qualities, including large re-use of assets, Empyre is let down by the poor world and character building. Sadly, in addition to this are poor audio and visual qualities. Sadly, I can't say much positive about the game, besides it having an interesting setting and a decent combat system, neither of which are used as well as they could be.
    • 55 Metascore
    • 50 Critic Score
    Railroad Corporation is a mixed bag, to be generous to the game. While it has certain strong points like the corporation building aspects, featuring a large variety of structures and businesses to supply and even own, as you utilise them to expand your corporation and develop the towns and cities around you. These cities react to your network of railways and businesses, creating the feeling of a living world. The problem, however, is that fundamental basics like even building your tracks is finicky at best, most of the time just annoying. Railroad Corporation can absorb you into it, it's certainly stole hours off of me, but the best I can say is that it's left early access too early and could certainly have done with a little more time.
    • 55 Metascore
    • 40 Critic Score
    Space Hulk Deathwing Enhanced Edition doesn't feel enhanced. The gunplay and enemies are boring, the story isn't interesting and the crashes (on PlayStation 4) are very frustrating.
    • 55 Metascore
    • 55 Critic Score
    Bright Memory isn't inherently bad, but it feels like a demo for a game that promises to be bigger and better. In addition to that, it's not the best showcase for the new features of the Xbox Series X|S. Regardless, it's a fun romp, but you shouldn't go in expecting this to feel like a full-fat action shooter, because it's not that, not yet.
    • 55 Metascore
    • 67 Critic Score
    Although a tribute to the likes of Persona and the Tales of series, Akiba's Beat doesn't have quite enough substance to recommend another Sunday visit to Akihabara.
    • 55 Metascore
    • 50 Critic Score
    Unfortunately The Seven Deadly Sins: Knights of Britannia just doesn’t do justice to the series at all. There are a few hours of fun to be had here, certainly, but even dedicated fans will find that it doesn’t last long enough. Repetitive battles and shallow combat just don’t keep things interesting for long enough, even if there are several characters to use. Add a point to the score if you're a fan, remove one if you don't know what SDS is.
    • 54 Metascore
    • 56 Critic Score
    Homefront: The Revolution is a disappointment no matter how you slice it. Maybe Deep Silver Dambuster can improve it over time and when that happens, the game could be worth a purchase in a sale; as it is, though, it simply cannot be recommended with many better options available for gamers.
    • 54 Metascore
    • 64 Critic Score
    For $15, this is a good game to burn through over a weekend. Expect anything more than a above average tie-in, however, and you'll be left disappointed.
    • 54 Metascore
    • 55 Critic Score
    Grand Theft Auto: The Trilogy – The Definitive Edition collects some truly groundbreaking games that still provide their share of nostalgic fun, but little has been done to make them shine here in 2021. Ultimately, a shoddy visual upgrade, choppy performance, and a lack of meaningful updates or extras may leave you questioning why you loved them in the first place. Perhaps this collection can be brought up to snuff with updates from Rockstar (or modders), but for now, its Wanted Level remains low.
    • 54 Metascore
    • 75 Critic Score
    Despite the lack of meaningful and varied activities in its open-world biomes, Ravenbound proves it is possible to blend open-world and roguelite mechanics and create an engaging experience. Unfortunately, the major focus on combat detracts from the experience a bit, as, outside of fighting all sorts of enemies in a surprisingly solid yet a little limited combat system, there isn't a whole lot to do on the island of Ávalt.
    • 54 Metascore
    • 50 Critic Score
    The Settlers: New Allies isn't quite the return to Settlers that fans of the franchise would want. Shallow across all areas, with basic city-building and very basic strategy elements, held together by an average narrative. It's not a bad game, but it's also not good.
    • 54 Metascore
    • 80 Critic Score
    Dropping the tactical experience of the Chronicles series, this spinoff opts for a darker take on war, focusing on swordplay and subterfuge in a tale of revenge that will forever shape the future of Europa.
    • 54 Metascore
    • 80 Critic Score
    Crackdown 3 is a weird one to review, because it feels distinctly out of date. The delays and changes in direction have resulted in a modern game with design sensibilities that feel over a decade old, but they hold up incredibly well. While not a long campaign, the time I spent with Crackdown 3 was a lot of fun and it's an easy recommendation to fans of the original. Just make sure to play as Terry Crews to improve the experience.
    • 54 Metascore
    • 55 Critic Score
    While AWAY: The Survival Series nails its nature doc narration conceit, it doesn’t have anything particularly enlightening to say. The game does sometimes succeed as a straightforward cinematic adventure, but rough controls and a general lack of polish derail the rollercoaster far too often. Playing AWAY can be compelling at times, particularly if you’re an animal lover, but you might find queueing up a few episodes of Planet Earth more fulfilling.
    • 53 Metascore
    • 60 Critic Score
    Foreclosed's visual style is nice, the cyberpunk aesthetic is one I fell in love with and wished could be explored more in-depth, and the plot is by the numbers but still engaging. Unfortunately, all of these good things are held back by a lackluster upgrade system, a laughably incompetent enemy AI, and sometimes downright insulting level design that feels more like it’s built around trial and error rather than tactical usage of resources and abilities. The game should be approached with caution as it can provide a fun experience but also a mildly infuriating one.
    • 53 Metascore
    • 68 Critic Score
    With Redfall, Arkane strayed a bit too far from its roots and couldn't nail the landing. While the core gameplay is fun, and there are moments of brilliance that harken back to Arkane's glorious portfolio, most of the studio's strengths clearly do not mesh well with the open world genre, as exemplified by the disappointing safe house missions. Additionally, the writing is very uneven, never succeeding in making the player care about any of the characters, and the co-op mode adds little substance.
    • 53 Metascore
    • 50 Critic Score
    Test Drive Unlimited Solar Crown offers some solid fundamentals in terms of driving mechanics and course design, to the point the game might have been worth a qualified recommendation despite its surprisingly-bland recreation of Hong Kong, so-so visuals, and spotty performance, but ultimately, the game’s egregious always-online requirements make that impossible. Persistent server issues and a completely unreliable cloud save system send this racer careening off-track and it’s going to take some serious elbow grease to get this Solar Crown shining like it ought to.
    • 53 Metascore
    • 54 Critic Score
    From a safe yet unwieldy control scheme to a lack of cohesive content, The Assembly has the edges of a complete adventure game with just a few too many pieces missing from being able to assemble the complete picture.
    • 53 Metascore
    • 40 Critic Score
    Basically, don’t bother with Monopoly on Switch until it becomes way cheaper, and with far fewer bugs and glitches.
    • 53 Metascore
    • 47 Critic Score
    Solid core mechanics are not enough to make Die by the Blade the compelling spiritual sequel of the Bushido Blade series fans have been waiting for a long time. Bland character design, clunky animations, horrendously slow progression system, extreme lack of content and mediocre visuals are only some of the issues that mar an experience that is very hard to recommend to anyone in its current state.
    • 53 Metascore
    • 70 Critic Score
    Stranger Things 3: The Game is a decent throw-back to older titles and a strong tie-in to the current third season to the show. Being a game version of the third season, you need to have prior knowledge of the show, its events and characters otherwise it'll be lost on you. Beyond this, the game has a nostalgic feel with charming retro visuals and beat-em-up combat, combined with modern sensibilities like making the areas of Stranger Things explorable, with a decent amount of content thrown in to give the game a decent amount of gameplay value. The only major issue is that towards the end of the game there's too much repetition. Still, for the smaller price, it's more than worth it for fans of the series.
    • 53 Metascore
    • 69 Critic Score
    With some friends, you can have a lot of fun exploring Dungeons and Dragons: Dark Alliance without needing to roll any dice, but inconsistent combat and frustrating bosses make the experience more of an ordeal than it should be, not to mention unenjoyable by yourself.
    • 52 Metascore
    • 40 Critic Score
    Mighty No. 9 was designed to be a spiritual successor to Mega Man. If any of that spirit was ever here, it's long since decayed. The game is incredibly frustrating, suffers from bad design choices throughout and offers only middling enjoyment.
    • 52 Metascore
    • 70 Critic Score
    The more I played Contra: Rogue Corps, the more I could recognize its flaws yet at the same time, I was strangely transfixed by those fleeting moments of being an action badass with the right weapons, only for my dreams to be swiftly dashed as those weapons overheated and I was mobbed to death by giant alien bugs.
    • 52 Metascore
    • 50 Critic Score
    Fallout 76 lacks the heart and soul of what is a Bethesda RPG. The exclusion of NPC's and, in general, decent quest givers makes an emotional (or any) connection to the world near-on impossible and manages to shatter any immersion.
    • 51 Metascore
    • 60 Critic Score
    With its unique setting and interesting story mechanics powered by time-traveling, great sense of scale, and nice visuals, The Waylanders had the potential to be a remarkable role-playing game. The uneven pacing of the story, writing with wild quality shifts, the rather run-of-the-mill combat, the clunky interface, and a general lack of polish, however, make the game often frustrating to play, preventing it from reaching the heights it could have achieved.
    • 51 Metascore
    • 60 Critic Score
    A gorgeous looking co-op zombie shooter that's plagued with a horde of technical issues and diseased-ridden AI, Overkill’s The Walking isn’t a terrible game but compared to more polished cooperative shooters, it just comes up short in so many ways.
    • 51 Metascore
    • 45 Critic Score
    At the end of the day, playing Syberia 3 is an exercise in patience that’s hardly worth the effort. With bad writing, immersion killing issues such as bad English voice acting, unresponsive controls and general lack of polish, there’s almost no reason for adventure games fans to pick up Syberia 3. Puzzles are the only saving grace of a game that definitely required more time in the oven.
    • 51 Metascore
    • 50 Critic Score
    Generation Zero is a game that has fantastic potential but falls short in so many areas. The Excellent combat and generally great atmosphere is let down by a myriad of bugs, a very limited range of enemies to face off against, boring quests and a world that is just too large and sterile, particularly if played alone. The potential of bug fixes and increased enemy types would make this a fantastic budget purchase, but until that time it's one I would miss unless you know at least two others to co-op with.
    • 51 Metascore
    • 58 Critic Score
    Carmageddon: Max Damage is an ugly, annoying and downright tiresome game. Particularly so when played too much. But it's not without its charms. A strong variety in weapons, vehicles and maps. Crude humour that can work, at times. It's actually good in small doses, but not worth the current entry fee.
    • 51 Metascore
    • 64 Critic Score
    Shadwen is a competent and somewhat enjoyable stealth game, but not exactly memorable. While the core experience and some of its mechanics, such as the time manipulation mechanics, are quite well done, the game suffers from a general lack of polish, an average last-gen presentation and a rather limited amount of content. When Shadwen works, however, it works well, so Frozenbyte definitely has a good starting point for a potential sequel.
    • 51 Metascore
    • 60 Critic Score
    Were it not for the lack of resources and having to push the game out, I can honestly say that Dance of Death: Du Lac & Fey could have been a very good game, though not without the known issues of the tediously slow movement. All in all, if you want to play through an interesting story with a compelling core cast of characters, masterfully voice acted, then you could do a lot worse than Dance of Death: Du Lac & Fey.
    • 50 Metascore
    • 60 Critic Score
    Dynasty Warriors 9 Empires attempts to mix features introduced in Dynasty Warriors 9 with strategy elements but fails to do so due to a variety of issues, such as the low difficulty level, limited character creation options, and a generally unpolished experience. A better implementation of open-world mechanics would have done wonders to update the Empires' experience, but Omega Force decided to play it extremely safe, resulting in a game that only die-hard fans of the series will enjoy.
    • 50 Metascore
    • 45 Critic Score
    Lust for Darkness is an erotic psychological horror that relies too heavily on the shock value of nudity and gore in a way that that isn't handled with any level of maturity or seriousness nor has the gameplay chops to back it up. A couple of cheap jump scares is all you'll really take away from this short budget title.
    • 50 Metascore
    • 65 Critic Score
    Fear Effect Sedna is proof creativity can’t always overcome poor execution. The game is often quite enjoyable, but the inspired moments can be difficult to appreciate amidst Sedna’s mishandled nostalgia, ill-considered mechanics, and sometimes-wonky level design.
    • 50 Metascore
    • 40 Critic Score
    Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
    • 49 Metascore
    • 30 Critic Score
    There’s no reward here. Nothing to feel good about. Heck, even the environments aren’t that interesting to look at. This game is bad. It’s just, bad. It’s the concept of Journey, the visuals of Rime but washed out, and the controls of The Last Guardian, but the positives of none of those games. It is a pretender. No original ideas, no grand concept, just borrowed features from games far better than it.
    • 49 Metascore
    • 50 Critic Score
    PixelJunk Raiders has a unique vibe and some interesting ideas, including smart implementation of Stadia’s State Share feature, but it isn’t anywhere near as fleshed out or polished as it needs to be. Cheapo presentation, clunky combat, unbalanced roguelike mechanics, and a lack of variety combine to extinguish the game’s promise. PixelJunk Raiders may stand out like a minor oasis on the desolate Stadia release calendar, but there’s a much wider, more vibrant world of roguelike-flavored games out there to explore.
    • 48 Metascore
    • 35 Critic Score
    Demon Skin is a game that tries; it shows potential but fails due to missed opportunities and a lack of refinement. The combat is decent – though it can suffer from movement issues and unfair AI - and the game features good environments, but everything else proves to be a letdown. The story is incomprehensible, with no buildup, engagement or payoff, and the level design features far too many annoying, inexplicable, and often cheap instakill traps. It's not impossible to find some good aspects, but they're fighting a tidal wave of nitpicks and negatives.
    • 48 Metascore
    • 66 Critic Score
    Adam Venture is a good attempt at an exploration puzzle game. Although it isn't perfect, there is a lot to like within the game. Whether this can be improved in the future is yet to be seen, but for now there is enough to enjoy, although maybe not for the price tag on release.
    • 48 Metascore
    • 50 Critic Score
    Despite some interesting mechanics that make the game feel like a true adaptation of a tabletop RPG, The Dark Eye: Book of Heroes is a cRPG that needed a lot more time in the oven. With some technical issues to boot, it is really impossible to recommend the game in its current state to any type of RPG enthusiast, as there are classic and modern games that offer much better experiences.
    • 47 Metascore
    • 40 Critic Score
    A disappointment, even when compared to mobile games. I’ve never been bored while playing a game involving high-speed motorcycles and bikers doing radical stunts, but I suppose there’s a first time for everything. Fans of the original games should steer clear of this game, as it will only disappoint you.
    • 47 Metascore
    • 40 Critic Score
    Extinction presents a handful of decent ideas, but they’re executed with all the precision and grace of Godzilla stomping through Tokyo. Buying this sloppy, ugly, derivative, repetitive, technically inept, and unfairly difficult monstrosity is guaranteed to leave your weekend in ruins.
    • 47 Metascore
    • 65 Critic Score
    Terminator: Resistance is the kind of shooter-meets-RPG hybrid you've seen a dozen times before, and isn't a particularly impressive one. But everything it does, it does well enough to pass. I can't bring myself to hate Terminator: Resistance, I think it's a fun, cheesy game, but I also wouldn't be able to forgive myself if I recommended that anyone bought it at full price.
    • 47 Metascore
    • 52 Critic Score
    7 Days to Die features a very interesting mix of role playing games and survival games mechanics, with customization possibilities and multiplayer features deepening the experience considerably. Sadly, everything is damaged by the horrible interface and menu system, a sub-par presentation, some serious technical issues and a general lack of focus.
    • 47 Metascore
    • 55 Critic Score
    Agony is the best video game representation of Hell ever created, but it's the only thing the game has got going for itself. With its lack of gameplay direction, poorly explained mechanics and bad pacing, playing Agony can be a hellish experience, and not for the reasons the development team intended.
    • 46 Metascore
    • 43 Critic Score
    At only ten hours long, Arc of Alchemist won't waste much of your time. This wasteland has seen better days and couldn't come as recommended to any but the most ardent of Idea Factory fans.
    • 46 Metascore
    • 15 Critic Score
    Babylon's Fall is a terrible experience all the way throughout. Reaching the endgame and postgame content (when the game actually becomes quite good) doesn't matter because the journey to get to that point is the most painfully boring affair in gaming. The game's dull story and horrendous visuals certainly don't do this game any favors.
    • 45 Metascore
    • 30 Critic Score
    Narcos: Rise of the Cartels is the perfect example of one decision ruining any chance a game had of being reasonable. An X-COM style real-time tactics game where you can only use one character per turn, which limits tactical options and essentially grinds the game to a halt as soon as you take to the field. Compounded by moronic AI in repetitive missions that are made so easy the squad-building and permadeath is rendered pointless. The game has a few interesting aspects, such as a unique third-person shooter twist on overwatch mechanics found in other games. All in all, this isn't the way to experience Narcos - watch the show instead.
    • 44 Metascore
    • 45 Critic Score
    Husk is a psychological horror game with broken combat and stealth systems that consistently undoes any sense of tension it tries so hard to build.
    • 43 Metascore
    • 38 Critic Score
    Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
    • 43 Metascore
    • 40 Critic Score
    La Quimera is an incomplete game, a mixture of stitched together parts that don't come together to make a full image. The amount of bugs are clear indicators that this game needed more time in development, but so is the underwhelming story and gameplay that aren't given enough time to go anywhere. If La Quimera was communicated as an Early Access release, then I'd be more hopeful for what's to come, but if this is meant to be the full game, it's not one that's worth your time.
    • 43 Metascore
    • 60 Critic Score
    The Gundam Breaker series finally hit the West, but it couldn't have done it in a worse way. New Gundam Breaker is not a bad game at all, but the many issues, such as low mission variety, performance issue, and mediocre story mode, outweigh its best features, mainly the huge amount of Gunpla models and the vast customization possibilities that come with it.
    • 43 Metascore
    • 30 Critic Score
    React Games may have had good intentions with Super Dungeon Bros, but it's miles off competing with the likes of Gauntlet or even older games like Castle Crashers. The game lacks originality, starving players of any truly enjoyable gameplay and its half-hearted attempt at embracing a rock theme doesn’t amount to anything particularly unique or cool.
    • 43 Metascore
    • 40 Critic Score
    Dead or Alive Xtreme 3 brings you fewer features, girls, minigames and an altogether lesser experience. What it does have, however, are exceptional visuals and design on the nine girls. Let's face it though, that's what you go for when you buy a Dead or Alive Xtreme game, or any Dead or Alive game now. Does that make Dead or Alive Xtreme 3: Fortune worth it? No.
    • 43 Metascore
    • 30 Critic Score
    WWE 2K20 is a slap in the face. I’m sure plenty of passionate people worked on this game, but the fact that 2K Games was willing to release it in such a sorry state shows they believe WWE hardcores will blindly gobble up whatever they shovel at them. WWE 2K20 is ugly, broken, uninspired junk, written and presented with contempt for pro wrestling and its fans. I know buying the annual WWE game is a tradition for a lot of people, but I strongly urge you to reconsider this year. If 2K and Visual Concepts can’t do better than this, it may be time to hang up their boots.
    • 42 Metascore
    • 50 Critic Score
    I don't hate The Elder Scrolls: Blades, at least conceptually. Bethesda's lightweight F2P Elder Scrolls game has all the hallmarks of the franchise but delivers them all in such a hollow way that it loses everything that makes the franchise beloved. You might find some enjoyment in the game, as I have done, but you will inevitably become weary of the dungeons, frustrated with the timers, and on Nintendo Switch, you will find the performance to be at times unbearable. Fans of The Elder Scrolls deserve better than this, but it's all they will get until The Elder Scrolls VI launches years from now.
    • 42 Metascore
    • 20 Critic Score
    Nickelodeon Kart Racers is, simply, a very very bad game. With basic at best visuals, terrible audio design and quality, as well as just downright bland kart racing, this isn't the kart racer for you.
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a textbook example of a bad horror sequel that mostly sticks to its predecessor’s formula, without really understanding what made it work. Between a jumbled story, shortage of tension, annoying new mechanics, and a flagrant lack of polish, Broken Porcelain in a follow up only a mother could love.
    • 38 Metascore
    • 40 Critic Score
    I can’t recommend an imbalanced and severely dated multiplayer offering and a campaign that doesn’t come anywhere close to the highs of Remedy’s other titles. If nothing else, at least look at CrossfireX’s dollar store variant of de_dust2 for your own curiosity.
    • 38 Metascore
    • 65 Critic Score
    The Lord of the Rings Gollum is a game that has a lot of technical issues that also ultimately drag its presentation back. However, it still is a charming game in its own way with its setting, writing, and some incredible environment design that can catch your breath at times. This game is a cautious recommendation for players that aren't Lord of the Rings enthusiasts.
    • 38 Metascore
    • 36 Critic Score
    Umbrella Corp is a game that should have been scrapped, not released. It may have started with the best intentions, but the end result is a game that relies on tired gameplay and a familiar name. Going back to the drawing board would have been better than what was released now.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn is a textbook example on how to set up the groundwork for an 'Escape Room' experience, but it largely feels unfinished and content is repeated in order to fill in those gaps.
    • 38 Metascore
    • 40 Critic Score
    I honestly didn’t hate Hello Neighbor, but an interesting setup and good intentions don’t make up for sloppy design, unwieldy controls, AI that isn’t half as smart as advertised, and a myriad of other issues. A very specific type of player who loves finding secrets and proposing fan theories may be able to overlook Hello Neighbor’s problems, but most will want to bury the game in the backyard.
    • 37 Metascore
    • 30 Critic Score
    Underworld Ascendant touches on something but never really grasps it. It doesn't utilise any of the improvements from its long absence from the industry and even falls flat compared to the game it is meant to be the successor of.
    • 36 Metascore
    • 50 Critic Score
    Alekhine's Gun comes with an interesting story and some decent gameplay mechanics which are ruined by sub-par execution. The lack of features that are standard in modern video games such as auto-save and the ability to skip cutscenes, sluggish performance, convoluted controls and mediocre gunplay are just some of the most glaring issues of the game. More development time might have made Alekhine's Gun a better game, but in its current state and with a full price tag, the game is hardly worthy of anyone's time.
    • 36 Metascore
    • 35 Critic Score
    Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you’re looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.
    • tbd Metascore
    • 48 Critic Score
    With the clunky interface and gameplay, combined with the price and lack of content, it's impossible to recommend Life in Bunker now. Does it have potential? Most certainly, but for now, it's unrealised potential.
    • tbd Metascore
    • 70 Critic Score
    Zombie Party offers sheer mindless fun. There's utter chaos on screen and a fast paced, action packed top-down shooter, which offers multiple game modes and an extensive amount of customisation. While it's not the best looking game out there, having a few flaws, it's fun.
    • tbd Metascore
    • 68 Critic Score
    Should you play it? If you already own Street Fighter V, absolutely. Should it convince you to buy Street Fighter V? Err... No.
    • tbd Metascore
    • 55 Critic Score
    Mark McMorris Infinite Air is a disappointing snowboarding game, despite great world editing tools. Its needlessly complex tricks system hinders most of the enjoyment you could potentially have on the slopes.
    • tbd Metascore
    • 70 Critic Score
    Even though this is a remake of a six-year-old game, it still holds up pretty well as far as gameplay is concerned. Darksiders: Warmastered Edition looks at its best at 4K resolution and as a game, it's better than its sequel.
    • tbd Metascore
    • 80 Critic Score
    Jupiter's Forge expands on Offworld Trading Company, taking you to Jupiter's moon, Io. With this new area comes two new factions, a range of new buildings and a whole new way in how to manage resources. Io is a dry planet, there is no water to pump and the game will challenge you in a way that makes it feel fresh.
    • tbd Metascore
    • 55 Critic Score
    At best, MotoGP 17 can be described as a stopgap. With only minor at best improvements, the game leaves a lot of areas lacking. The major feature is a new career mode which is engrossing as you work your team up through the ranks. Sadly, the game does have plenty of bugs and technical issues, as is the norm for Milestone games at release.
    • tbd Metascore
    • 74 Critic Score
    Nurse Love Addiction might not do enough to bring in players who detest visual novels but there's an attention-grabbing story hidden beneath that white nurse's cap that simply won't let go.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, I couldn’t enjoy my time with First Strike Final Hour. It feels like the worst parts of micro-management games, without any of the growth and payoff you earn from those titles. While not the worst RTS by any measure, it’s certainly not one of the better ones on Steam.
    • tbd Metascore
    • 70 Critic Score
    Dungeon Defenders II offers the same unique blend of action RPG and tower defense games of its predecessor while adding some new features that deepen the experience. The tower defense elements are still more important than the action RPG ones, but there's still plenty to keep fans of both genres engaged. Things, however, can get grindy if you want to unlock everything without spending money, so don't expect the experience to feel fresh if you plan on doing so.

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