TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 86 Metascore
    • 70 Critic Score
    Mortal Kombat 11 has some design issues, but overall I enjoyed my time and I can sincerely say I'm looking forward to the inevitable sequel.
    • 85 Metascore
    • 70 Critic Score
    Enter the Gungeon's excellent concept gets bogged down by serious performance issues. There is a lot to like here: the armory of unique and fun weapons and items, a variety of objectives to work toward, and convenient features like teleportation, automatic money collection, and the ability to reload while dive rolling. Every run can be worthwhile, which is a good feeling in a genre that is often so punishing. Unfortunately, the poor performance hinders the core gameplay too much for the Xbox One edition to be anything more than the worst version of an otherwise great game.
    • 83 Metascore
    • 70 Critic Score
    The developer wanted to make a game for fans and newcomers alike and they made many changes to the typical Final Fantasy formula. The result is a game that is not like what you would expect, but for those who want to find something to love here, there's something to find.
    • 83 Metascore
    • 70 Critic Score
    Warhammer 40,000: Space Marine 2 lives up to the precedent set by the original Space Marine for the most part, offering a storyline and co-op experience filled with gore and action brought to life with excellent visuals. It's held back by irritating AI companions and a campaign optimized for co-op, leaving an un-balanced experience for solo players. However, if you're looking for a game to live out a Space Marine fantasy, and want some co-op fun, you'll be in for a real treat.
    • 83 Metascore
    • 70 Critic Score
    The beautifully drawn and wonderfully composed Yoku's Island Express is another nice addition to the Xbox One's library of platformers. There is a ton to unlock and collect on the island's large map, which is rewarding and fun to explore, although the size of the world can sometimes lead to problems. But while the mashup of pinball and platforming is enjoyable to play, players aren't going to see anything in Yoku's they haven't already seen from either genre.
    • 83 Metascore
    • 70 Critic Score
    A romp through Owlboy's beautiful zones brings back wonderful memories of platformers of the past; however, make no mistake, the game is modern-day. But without its incredible presentation, stunning visuals and charming music, Owlboy would be devoid of anything special. When it comes down to the gameplay, Owlboy 's companion-heavy experience isn't horrible, but it's not groundbreaking either, and the sections that control badly are more memorable than those that don't
    • 82 Metascore
    • 70 Critic Score
    For returning players, and those especially focused on Connected Franchise, there isn't enough here to welcome you back. Updated rosters and small on-field tweaks are the things we get every year but what really makes or breaks an installment of Madden are the big changes, which are up and down and ultimately make Madden 18 a solid starter but no Pro Bowler.
    • 81 Metascore
    • 70 Critic Score
    If you play CoD for the campaign, Black Ops III is a low point featuring a confusing and uninteresting story, poor pacing, cheesy dialogue and over-the-top voice acting that results in a story that resembles what the outcome would be if you dropped the cast of Team America: World Police on the set of Inception or Source Code.
    • 81 Metascore
    • 70 Critic Score
    The potential for too much chaos comes to fruition with this fourth episode as The Enemy Within finally succumbs to the Spider-Man 3 problem after a hard fought bout. That's not to say the season can't end with great spectacle. As always, Telltale has set up players for what should be an action-packed finale. It's also apparent that this won't be the final season of theirs with the hero, so part of the fun comes in watching the teases for next season begin to surface as they do in What Ails You. It's been a middling season thus far, but that's come to be a bit expected of Telltale since their 2012 heyday. They could still turn it around with a memorable finale. Maybe this episode's most vital maneuver is to have cleared some of Batman's — and Telltale's — path to success.
    • 81 Metascore
    • 60 Critic Score
    On the field it's still a fun game as always, but for the first time in a long time, it feels like little more than a roster update.
    • 81 Metascore
    • 70 Critic Score
    Lacking in both content and features in comparison to its PC counterpart, this version of Cities: Skylines is probably not for those who already own and enjoy the game there. However, thanks to a personal touch, it's a game that is very satisfying to progress through and a worthy city builder for genre fans on Xbox One. Just consider having a guide at hand, and perhaps something to keep you entertained in between projects.
    • 81 Metascore
    • 70 Critic Score
    Viewfinder's puzzles are both impressive and intuitive — a very hard balance to find! That said, I felt like the game failed to explore its many cool ideas to the fullest, and unfortunately its attempt at a story was a buzz-killing distraction. It's a fun puzzle game, but I expect a sequel would really blow people away.
    • 81 Metascore
    • 70 Critic Score
    The game is held back by poor balancing that renders the silenced pistol the most effective weapon, the truly awful AI that seems to actively try to not detect you even if you run in front of them, and a lack of worthwhile activities to play outside of the main campaign.
    • 80 Metascore
    • 70 Critic Score
    We have seen plenty of other re-releases with DLC, extras for those who search for them and even new modes, but Darksiders Warmastered Edition is only an upgrade in its simplest form. It's a game that feels slightly dated with its gameplay but it is still enjoyable whether you're a returning player or a new one.
    • 80 Metascore
    • 70 Critic Score
    You'll quickly get the gist of the basic gameplay, but as you progress then you will realise that strategic thinking and a few quick reflexes will be required to come out victorious.
    • 80 Metascore
    • 70 Critic Score
    The Bug Butcher is a fun arcade title that has the player exterminating bugs at an increasingly frenetic pace until all bugs have been destroyed. The easy-to-operate game mechanic and variety of difficulties that are available make it fun for all skill levels, but the challenging achievement list and buggy saving could squash some players' enthusiasm like...well, like a bug.
    • 80 Metascore
    • 70 Critic Score
    Death Squared is a decent co-op puzzle game that works best when playing with friends in real life. It manages the perfect mix of simple and intuitive controls with complex and challenging level progression, and it really stands out as a game with which non-gaming friends and family could easily get involved. The presentation is competent but ultimately a little uninspired, and tedium may settle in when playing alone as a result. As an excuse to get into more living room arguments it succeeds, and while the puzzling might eventually wear thin, it’s engaging enough while it lasts.
    • 80 Metascore
    • 70 Critic Score
    Despite it all, I'd still say Final Fantasy XII is a good game. Its combat is almost entirely automated, but it's designed by you thanks to the programmable Gambit system, while character progression through the job system is deep and open to creativity. Running up to enemies and having the AI fight your battles for you may not sound great, but it is absolutely is. I'd be happy to play another forty hours, but preferably without any more story.
    • 80 Metascore
    • 70 Critic Score
    Aaero offers a music game in the same spirit as Rez did over 15 years ago. Featuring a wide array of modern electronica tunes, it's a game that can appeal to all fans of the genre and anyone who simply wants to relax and enjoy a game focused on music. The gameplay is fun, coming in two different forms. While each of these two gameplay types has its issues, they're ultimately both fun and it's easy to look past the issues. The environments you'll play through add to the variety of the experience and keep things fresh. There is a crippling performance issue that can be frustrating, but it's rare enough that it doesn't entirely ruin the game. Aaero is a fun game that will be worth the time of anyone intrigued by the concept or fans of electronica. At US$14.99 at launch, the price is about right for eight solid hours of gameplay if you're going for the completion, and leaderboards should ensure there's more to do even past that.
    • 80 Metascore
    • 70 Critic Score
    Unfortunately the episode is let down by the less than subtle way it deals with delicate subjects like racism, as well as gameplay that means this episode feels like quite a slow start to the story. There are several hints throughout the episode to suggest the gameplay may be spiced up in the future, and it may need it if players are going to make it through to the end of the story.
    • 80 Metascore
    • 60 Critic Score
    TowerFall Ascension is an addictive archery-based multiplayer death-match with a simple concept and competent design. An absence of gameplay differences between characters is frustrating and the solo campaign mode is far too insubstantial, but the versus arena is engagingly chaotic, if short-lived. Online multiplayer would have elevated this game to another level, but local play is still a lot of fun if you and your friends like to duke it out once in a while.
    • 80 Metascore
    • 70 Critic Score
    Overall, Keeper is a pretty uneven experience. The first act doesn't offer much in terms of excitement beyond the initial wow factor of its gorgeous environments that are teeming with life and interesting vistas. Things pick up in the second and third acts, but Keeper takes a little too long to get to the good stuff. Outside of the basic puzzles and a short platforming section, the first few hours could have done with a little more to keep the player interested. That said, for those who do manage to stick with Keeper, you will be rewarded.
    • 78 Metascore
    • 70 Critic Score
    Tell Me Why has an engaging narrative that will keep you glued until the end. Although it's not as emotional an experience as the Life is Strange series, there's more than enough there for you to care about the character's outcomes and work towards a good ending. The memory mechanic provides for some tough decision making, and the light puzzles break up the heavy dialogue and exploration, which makes for a satisfying gameplay experience. It's just a shame that Tell Me Why is dragged down somewhat by poor facial animations and some shaky voice acting at times, but if you can get past that, there's an intense and enjoyable story here that's been crafted and handled well on several different fronts.
    • 78 Metascore
    • 70 Critic Score
    Yonder is the type of game I wish we had a lot more of on Xbox. Its quaint and relaxed nature is a breath of fresh air and an easy recommendation for families playing together. While its more structured story leaves less post-game life to live compared to its genre counterparts, it also manages to find a comfy middle ground between simplicity and depth. It's approachable, adorable, and sows the seeds of happiness in its characters and players alike.
    • 78 Metascore
    • 60 Critic Score
    With a short completion, excellent main characters, and good production values, the highs reach far higher than the lows. It’s an altogether lovely experience, especially if you have siblings to relate to, and it stands clearly among the better adventure games available on Xbox One. The only issue is its cost. This is a game that would firmly benefit from a sale, so I suggest you keep your eyes out because you won’t want to miss this memorable experience.
    • 78 Metascore
    • 70 Critic Score
    We're off and running with Episode 2 of Marvel's Guardians of the Galaxy: The Telltale Series. What we're running toward isn't quite certain yet, but Telltale seems to want to take us on a ride to get to know each of the members of the team better. The dialogue in Under Pressure is much better than Tangled Up In Blue, but other aspects of the game are struggling, such as the unfitting implementation of the Telltale formula. All in all it's a solid episode that feels decidedly rushed in the end — Rocket Raccoon's story is compelling, but it seems like the developer forgot they need to carry the main plot forward too, and left us on a massive cliffhanger to make up for it.
    • 78 Metascore
    • 60 Critic Score
    Bridge Constructor Portal is still Bridge Constructor. The inclusion of GLaDOS, dark humor and Portal staples like gels, turrets and companion cubes will be appreciated by fans, but it's not enough to overcome the tedious core gameplay. Once you have the satisfying 'a-ha!' moment of solving a puzzle, you come to the unfun part: painstakingly piling up dozens of little triangle formations to create supports for your structures. The formula gets old quickly as the puzzles start to require more elaborate building, and we come back to that word: tedious. Players who know they enjoy Bridge Constructor will be at home with Bridge Constructor Portal, but those who disliked past games in the series should steer clear, despite the tantalizing Portal branding.
    • 78 Metascore
    • 70 Critic Score
    With an enjoyable campaign and zombies mode, Call of Duty: Infinite Warfare is still a worthwhile purchase, although your mileage may vary when it comes to the game's competitive multiplayer. The campaign in particular is well-acted with moments of levity and gravity. However, while these are still good games to play, the now ordinary gameplay may feel a bit stale, particularly for those who have kept up with the series' annual releases for the past decade. After a particularly good year for the first person shooter, Call Of Duty is not a particular stand-out, a far cry from the series must-buy status at its height.
    • 78 Metascore
    • 60 Critic Score
    Aqua Kitty is a fun shoot-em-up that presents a fair challenge with a decent soundtrack, but it won't hold your attention in the long run.
    • 77 Metascore
    • 70 Critic Score
    It's a fun strategy game with more than meets the eye, and will be a welcome addition to any fan of the genre.
    • 77 Metascore
    • 70 Critic Score
    Tiny Tina's Wonderlands expands on Borderlands 2's Assault on Dragon Keep DLC in some interesting and meaningful ways, but feels like it struggles to stretch out what was a fantastic gimmick for a shorter expansion to fill a full-length campaign without falling back on repeating its material.
    • 77 Metascore
    • 70 Critic Score
    No Man's Sky is tough to recommend because it doesn't nearly have mass appeal. It's a grueling game for far too long and even after that its loop is still too freeform for most players. For the right kind of player, however, it can be an exciting adventure filled with memorable moments and a real sense of discovery. With multiple intriguing storylines that can be chased or ignored, a ton of equipment and upgrades to unlock, and intuitive, easy to use base-building, there's a universe of possibilities to see, provided you can first get off the ground.
    • 77 Metascore
    • 70 Critic Score
    While this tale had promise, the lack of a central villain means that the story also lacks focus and is relegated to the sidelines while the side missions take pride of place.
    • 77 Metascore
    • 60 Critic Score
    Livelock at its core is a simple and enjoyable twin-stick shooter that faltered due to an equal amount of hits and misses in the heart of the experience.
    • 77 Metascore
    • 70 Critic Score
    LEGO City Undercover offers an enjoyable experience for both adults and children thanks to its well-balanced script and the goofy cast of characters. There are some bugs along the way and the open-world setting feels shallow and bland when compared to other games, but there’s more than enough fun to be found around the city to keep you playing long after the main story is over. If you’ve enjoyed other LEGO games, LEGO CITY Undercover should definitely be on your radar, but for those who don’t, there is nothing revolutionary from the previous formula that will make you change your mind.
    • 77 Metascore
    • 70 Critic Score
    MechaNika is a weird and wonderful experience that won't be for everyone. The story is bizarre and worthwhile, touching on some pretty serious points. You meet fascinating characters and will spend an enjoyable hour or so finding everything you need to complete the game. The point and click mechanic definitely feels like it needs some work to make it behave optimally for consoles, and you might be disappointed how soon you get to the end of the story, but it is one well worth experiencing nonetheless.
    • 77 Metascore
    • 60 Critic Score
    Despite its fantastic visuals, superb voice acting, and a gorgeous, intriguing world filled with character and charm, South of Midnight sadly falls flat. A lack of variety in enemy types and some dull combat make combat encounters tedious and frustrating towards the end, whereas the story, which starts off so promising, ultimately gets lost in the hollers along the way.
    • 77 Metascore
    • 70 Critic Score
    The Vanishing of Ethan Carter is an early narrative adventure game that outdoes some of its later counterparts in ambition. That ambition is sometimes misguided and ultimately problematic for the storytelling, but a moving final scene with a major reveal salvages the overall story. Mixing in lots of different game mechanics and puzzles is an interesting pre-Edith Finch look at the genre. It still looks gorgeous now four years on from its original release, and it delivers a strong sense of time and place, but above all else, Ethan Carter is trying to move you with its narrative. In that regard, it's a story worth telling, but not always a story well told.
    • 77 Metascore
    • 70 Critic Score
    Despite being the third part of a series, Dreamfall Chapters will draw in many new players with its striking environments and fleshed-out characters. The story is intricately woven and it's an intriguing one. Much of the game consists of cut scenes and dialogue, all of which are well-written and impressively delivered. In a rare delight, the player gets to make decisions that actually hold importance, forever changing the outcome of their story. Unfortunately, Chapters suffers during the moments it's required to be a video game as opposed to an interactive movie. Certain features aren't up to snuff, such as environment navigation, and the puzzle solutions are obscure instead of challenging. Fortunately, the story is engaging enough that Chapters is able to weather the storm brought on by the lackluster gameplay elements to become a title that both new and old fans of the series should enjoy.
    • 77 Metascore
    • 60 Critic Score
    All in all, WWE 2K19 feels like a game in which annual players will find enough to enjoy, but anyone looking to make their way back into the ring is best to wait it out in the locker room for another year.
    • 77 Metascore
    • 70 Critic Score
    There are still a few minor issues with the hidden object games that need stamping out and stop the episode from being a must-play, but for fans of the publisher or the casual point and click genre, the episode is well worth spending an evening playing through it.
    • 76 Metascore
    • 70 Critic Score
    Those with a penchant for a tightly woven narrative and tactical thinking will enjoy the deep layers that The Banner Saga provides.
    • 76 Metascore
    • 70 Critic Score
    Telltale's debut with the Dark Knight wraps up with an episode that leaves me with an odd mix of disappointment and hope.
    • 76 Metascore
    • 70 Critic Score
    The LEGO NINJAGO Movie Video Game introduces a decent number of new features to keep the tried and tested LEGO formula up to date. Combat has received another overhaul, adding in an extra layer of depth with upgrades and extravagant attack moves, so it looks much slicker than previous entries. These moves can be put to the test in the enjoyable distraction of the Battle Arenas, which are best experienced with friends. The change in level design may feel unusual at first, but it is refreshing nonetheless even if it does also mean that the game is a short one. Technical issues, most notably loading screens, do also hinder the experience somewhat, but it shouldn't put too much of a dampener on your playthrough as a whole. LEGO fans will no doubt find another fun adventure within, even if it may be over in a flash.
    • 76 Metascore
    • 60 Critic Score
    While playing Trackmania Turbo, the same two words kept cropping up -- missed potential. The game does have some very creative tracks, and the trackcreator is a fun mode if you want to simply mess about and see what happens, but a lot of the game takes some unexciting turns.
    • 76 Metascore
    • 70 Critic Score
    Plants vs Zombies: Battle for Neighborville isn’t a huge evolution for the series — but it is mostly an improvement, and appropriately prepared for the persistent multiplayer culture we find ourselves in. Players jumping straight from Garden Warfare 2 to Neighborville may find the action too similar, though they will at least appreciate the distractions of some exciting new classes, new maps and a more engaging story mode.
    • 76 Metascore
    • 70 Critic Score
    With a group of friends, Ghost Recon Wildlands will offer countless hours of fun within the vast and beautifully created version of Bolivia. If you’re going it alone, however, the repetitive gameplay and the lack of any character development and story depth offers a far less attractive package. Wildlands is a solid open-world game that is let down by an overly long and repetitive story, along with too many small bugs and niggles for it to be great.
    • 76 Metascore
    • 70 Critic Score
    As a shooter, it succeeds greatly. As an RPG it suffers several missteps that are salvaged by what can at least be called inconsistency, meaning for all the bad it does, Andromeda does equal parts good. It feels like Andromeda is worth exploring just once. In many important ways it's a small step for BioWare, but with regard to characters especially, it's hard to ignore the giant leap backwards.
    • 76 Metascore
    • 70 Critic Score
    Crawl is a fun co-op dungeon crawler that sets the hero against his ghostly former friends as they race to make it out of the dungeon alive. Its innovative game mechanic keeps heroes and monsters at much the same level throughout, so the hero has to stay on his toes as he and the ghosts fight it out for control of the one remaining body in the dungeon. With the procedurally-generated nature of the title, players needn't fear getting bored with the same old dungeons and enemies each time, and fighting one's way through epic co-op battles will be a good time with friends. The game suffers in single-player, however, by giving an obvious edge to the AI and being overwhelming for those just starting the game. The achievements will offer a challenge to even hardcore gamers in both the range of different types of achievements as well as the difficulty of several of them. Fans will find plenty to keep them busy.
    • 76 Metascore
    • 60 Critic Score
    With a darker storyline and a wonderfully re-imagined London that is the star of the show, the third entry into the franchise feels as if it’s slightly matured from Watch Dogs 2. The new ‘play as anyone’ mechanic is innovative but sadly soon becomes redundant. Numerous bugs and glitches also mar the overall experience. Having the game crash several times and losing about 20 minutes worth of progress each time is not something that should be happening with a big-budget title such as Legion. Even after downloading the latest hotfix, crashing issues still persisted. This will likely be fixed with more patches later on down the line, but it will still be disappointing for those who purchase the game on day one. However, if you can keep a stiff upper lip about some of the bugs, you’ll have a lot of fun with Legion. Even if someone does end up calling you a twatwaffle.
    • 76 Metascore
    • 60 Critic Score
    If the game worked smoothly, it would be easy to recommend purchasing the game. As it stands, I would recommend waiting for an update before taking the plunge.
    • 76 Metascore
    • 70 Critic Score
    Unit 4 is a fun old-school style platformer that requires various skills accessed by scrolling through four different characters. Its infectious humor and varied platforming challenges makes for a good time, but the fun is tempered by the challenge of making it through areas of increasing difficulty with only one life available; some sections will require numerous repeats from checkpoints. The game's difficulty level also ramps up early on, guaranteeing some trying gameplay for much of the game. The game's achievements are nice mix of easy and difficult, providing a nice selection of challenges, but with the 100% and no-dying-allowed boss fight requirements, it will not be a fast or easy completion except for those with amazing platforming instincts. For those who enjoy a good old-fashioned platformer, Unit 4 is one to keep in mind next time you're looking to buy.
    • 75 Metascore
    • 70 Critic Score
    Sherlock Holmes: Chapter One deviates little from the established Frogwares detective game template, but that doesn't stop it from being a compelling adventure and perhaps one of the studio's stronger games overall. It's got a meaty and intriguing core story, loads to see and do off the main path, and some swerving cases that will take some serious sleuthing to come to the right conclusions — I'm not sure what more you could really ask for from a game like this besides that tried-and-tested trifecta, except maybe a little more polish. The lack thereof doesn't hurt the game too much, mind, so if you enjoy solving crimes while being really, really, really ridiculously good-looking, this mid-price mystery should definitely find its way onto your wishlist.
    • 75 Metascore
    • 70 Critic Score
    Puzzles seem designed to slow you but never halt you and thus they aren't that interesting. The same can be said for repetitive objectives and visuals. It reads like a laundry list of problems, and yet it remains a lot of fun anyway thanks to strong enemy variety and a frantic pace to the action. If you're looking for a co-op shooter that doesn't demand a lot of you other than good aim and a few good friends, Strange Brigade is a smart choice.
    • 75 Metascore
    • 70 Critic Score
    The HITMAN "Intro Pack" tries to squeeze out as much gameplay as it can from a limited amount of content. While it succeeds in doing so, it also has a tendency to become quite repetitive and long loading times have a tendency to hinder the experience. What it does do is create a solid foundation upon which the rest of the content can build.
    • 75 Metascore
    • 70 Critic Score
    Twin-stick shooters can either lose their charm quickly or provide some addictive gameplay, so it's fortunate that Tesla vs Lovecraft fits into the latter thanks to its fast-paced and gratifying design. The story is an odd one, but it doesn't detract from the monster killing, whether you're on your own or with a friend.
    • 75 Metascore
    • 70 Critic Score
    The multiplayer can be fantastic at times and battles play out beautifully and smoothly in all modes. The game looks sleek and listening to those iconic blasters adds to the thrill of play. However, with lackluster battle and survival missions replacing a proper campaign, it stops the title from being as amazing as it could have been.
    • 75 Metascore
    • 70 Critic Score
    Far Cry New Dawn continues the series' year-long descent into self-parody with this uninspired sequel. The spinoffs for Far Cry are usually very exciting, previously taking us to an alternate future or the ancient past. In New Dawn we return to Hope County, now with 300% more pink. Neither the premise nor the execution of the setting and story ever justify the project, but for fans who haven't tired of the series' formula yet, you can't really go wrong with more of the same when it's well done. It's mechanically tight and often engaging while it lasts. Let's just hope New Dawn is actually the setting sun for this version of Far Cry. The series could really use a makeover soon.
    • 75 Metascore
    • 70 Critic Score
    The Mooseman is a game that feels like it accomplishes what it sets out to do, for the most part. The ancient myths of the Finno-Ugric tribes are complemented well by the uncommon visual style. The story that is told over the course of the adventure is fascinating, and the art can range from striking to subdued depending on what the scene calls for. Where The Mooseman falls short is in the areas that are supposed to keep the audience engaged in between the lore-heavy segments.
    • 75 Metascore
    • 70 Critic Score
    Telltale must've known their time was almost up, and even built this season as Clem's abbreviated final fight, but they maybe couldn't have predicted that it would all end even sooner than that. There's still hope for two more episodes, and that fact is really the only reason we're reviewing this anomaly in video game history at all. As it stands, it's worth playing if you can get a hold of it just to see where it might have have been going — and "might have been" appears to be all we have left.
    • 75 Metascore
    • 70 Critic Score
    A lot of love and attention has gone into the game's distinctive hand drawn art style but it comes at the cost of the game's length. Despite a promising start, the game ends at just two hours. Most characters are not developed, important events are glossed over and the story ends abruptly.
    • 75 Metascore
    • 70 Critic Score
    Mugsters is a game that contains a good amount of entertainment, and the short length allows for some quick, explosion-based enjoyment. Nonetheless, every so often, the good times can be diminished by small irritants and annoyances that begin to add up. Most of the game will see you repeating the same tasks over and over again with a few tweaks and changes.
    • 75 Metascore
    • 70 Critic Score
    While the game sorely lacks a decent story to match its competitors, METRICO+ is still a decent puzzle platformer at its core. Fans of Braid will feel at home with its complexity and innovation, often requiring a similar level of spatial awareness and movement conservation to get through a stage. It manages to balance on the fine line between being too simple and too difficult, only occasionally driving players to frustration due to a lack of contextual instructions.
    • 75 Metascore
    • 50 Critic Score
    It pains me to have to score Rematch so low. As an online action game fan, my heart was an open goal here. However, a rushed launch has led to a mountain of problems that make this a recommendation only for Game Pass subscribers. Do not spend money on this game in this state. My hope is that we can revise this score at a later date, should Sloclap address the issues.
    • 75 Metascore
    • 70 Critic Score
    Echo Generation is a gorgeous turn-based adventure game with an awesome retro vibe. It doesn’t always live up to the adventure it promises, with combat sometimes feeling too lengthy or repetitive, and it’s not always clear what you should be doing, but if you’re browsing that Xbox Game Pass library and wondering what to try next, or if you’re looking for something that captures that sense of childhood adventure, you should give Echo Generation a try.
    • 74 Metascore
    • 70 Critic Score
    Onimusha: Warlords wasn’t revolutionary when it launched in 2001, but it was certainly good and time has been kind to it. This remaster offers a fresh overhaul of the game’s visuals and gameplay that make it feel accessible and enjoyable for a modern audience. The gameplay itself holds up quite well despite lacking the depth some other action titles have, with a variety of enemies and weapons to fight and wield. The story is horrendous and the camera can be difficult, but exploring the world has a nice flow to it that alleviates some of that. Onimusha isn’t a 2019 classic, but it has earned its place as a 2001 classic that’s still more than worth playing today if you’re in the market for good games from bygone eras.
    • 74 Metascore
    • 70 Critic Score
    A solid racing game that offers more content than any of the previous releases in the series. The single-player offering is vastly improved thanks to a much deeper, personal and varied career mode, and the introduction of the Valentino Rossi experience which gives players a genuine insight into one of the sport’s most iconic riders. It’s just a shame that the game’s engine can’t quite can’t quite keep up the pace with all of Milestone’s other improvements.
    • 74 Metascore
    • 70 Critic Score
    A Hat In Time is a game that is proud to wear its influences on its sleeve and largely does them justice. The 3D platformer features a quirky story, diverse and memorable levels, interesting well-voiced characters, and collectibles that actually have a point. The platforming is responsive and the difficulty scales appropriately on the whole, but the game is let down by camera issues — clipping through objects, zooming in at inappropriate times, and shaking all contribute to unfair deaths for the player, often at the worst possible moment. There's something here for players of all abilities and most will be able to look past its faults for another enjoyable completion.
    • 74 Metascore
    • 70 Critic Score
    A satisfactory launchpad for the rest of Marvel's Guardians of the Galaxy: The Telltale Series. So far the game has a distinct identity chock-full of cheesy dialogue, catchy tunes and badass superheroes, although moments of seriousness and sadness that seem to come out of nowhere don't fit in. There is no prerequisite that you have prior knowledge of the franchise, so feel free to just dive right in regardless of whether you're a newcomer or a die-hard fan. However, it's a Telltale game so be ready for all of the usual culprits of their aging engine, like awkward walking animations and some hiccuping and freezing.
    • 74 Metascore
    • 60 Critic Score
    Aside from the pacing, the episode is let down by a variety of technical issues which add a layer of frustration and detract from the experience. Fortunately we can see that the pace of Episode 3 is likely to pick up, and hopefully that finally reaches the potential this story is promising.
    • 74 Metascore
    • 70 Critic Score
    Saturday Morning RPG's welcome nostalgia trip to the eighties provides five fun episodes and two bonus modes for its players to sink their teeth into. Although its combat eventually grows tiresome and its quests verge on lackluster, the well-written dialogue, outstanding music, constant infusions of humor, and nonstop pop culture nods keep it from feeling like it overstays its welcome.
    • 74 Metascore
    • 70 Critic Score
    At the end of the day, this title is a satisfactory end to the Enigmatis story arc, and it's concluded in a satisfactory manner with no loose ends left behind.
    • 74 Metascore
    • 70 Critic Score
    The Incredibles makes its debut in LEGO form with this one, and that alone should entice anyone who is enthused for either brand. The bugs are annoying and the voice acting is just about as bad sometimes, but the open world crimefighting, Pixar cameos, and perfect pairing of these two brands makes LEGO The Incredibles a fun family game, even if it's not quite super.
    • 74 Metascore
    • 70 Critic Score
    Whilst there’s nothing here in this DLC that will wow you, the quest line will keep you busy for a couple of hours at least and being able to build and customise your own robots to your heart's content is a nice addition.
    • 73 Metascore
    • 60 Critic Score
    No one said survival would be easy, but since it's still a game, it should ultimately be more fun than it is.
    • 73 Metascore
    • 60 Critic Score
    If shoot 'em ups are your thing, you're probably going to like this game, but to love it, you're going to have to enjoy the variety of other genres thrown into the mix. The schmup gameplay itself has solid mechanics, but sometimes the side content can be made a tedious thanks to a menu system that wasn't optimized for consoles and some functions that require more waiting than playing.
    • 73 Metascore
    • 60 Critic Score
    The game should be given credit for its incredible performance with a lot of enemies onscreen, and the different graphical settings that let players relive the past are a nice touch. But on the content side, Hyper Sentinel is thin, with only 12 levels and three game modes that don't do enough differently to hold the attention of anyone except hardcore fans.
    • 73 Metascore
    • 70 Critic Score
    Grid Legends is one of the cheesiest games I've ever played, thanks to its Drive to Glory story mode. Putting that to one side, there is a good racing game here with an excellent AI system (that can go a bit awry), some beautiful and well-designed tracks, and cars that feel great to drive. However, Grid Legends is dragged down a bit by the easily-forgettable story mode, and the game is just far too easy even on the highest difficulty. Still, there is a competent racer here that offers plenty of thrilling moments and enough cars and modes to keep fans of the genre happy.
    • 73 Metascore
    • 60 Critic Score
    "New World Order" is a slower episode that promises a lot of worthwhile story moments soon, but fails to provide many of its own. Character interactions are the best that they've been so far, but everything else is missing the drama that it needs to deliver a worthwhile standalone episode.
    • 73 Metascore
    • 50 Critic Score
    Human Fall Flat is a physics-based puzzler with a pleasant sense of humor, a cute main character, nice puzzles, and clean, inviting environs, but all of these positives bite the dust when the basic mechanic of the game makes you gnash your teeth with frustration. Controlling Bob is like trying to get ooze to stand at attention. He flips and flops around until you'll jump off a ledge just to end the pain. The items he handles flip and flop around in the much the same way. Once you get the hang of the basic controls then you can get the job done, but it isn't fun and isn't that the whole point? It isn't Bob that falls flat here so much as the game itself.
    • 73 Metascore
    • 60 Critic Score
    If you've played Baseball Riot, or frankly any one of the hundreds of similar games on the smartphone market, you've already played Tennis in the Face. The bland design means that it doesn't stand out from the crowd, but the stages are competently built.
    • 73 Metascore
    • 60 Critic Score
    This would be a perfect fit as an indie title, but when it sits on store shelves at full price, you should expect more. You should demand more. As a yearly title, MotoGP 17 seems to have settled for being just alright in every aspect. It should have been better.
    • 73 Metascore
    • 70 Critic Score
    MotoGP 18 is a clear step forward from its predecessor with the previously used proprietary engine already looking dated. However, it still feels like a transitional title as Milestone brings the UE4 engine to the franchise for the first time. The latest installment reinforces the studio's strengths with the physics, handling, and racing remaining top notch but it also highlights Milestones continuing struggles with the visual presentation.
    • 73 Metascore
    • 60 Critic Score
    It feels like Big Bad Wolf was in need of some shortcuts to get things to where they need to be for the finale, and there's enough reason to get through this episode and see the series through to its finale, but that still doesn't make Burning Bridges anything better than the low point of an otherwise strong and commendable adventure game.
    • 73 Metascore
    • 60 Critic Score
    In virtually every way, the series has improved in important ways since V2 – from a more intuitive control scheme to better level and mission design, more varied environments, and improved gunplay across the board. All of this makes it hard to argue that anyone new to the series should try V2 Remastered. It offers too many 2012 issues in a prettier 2019 package. However, if you're already a fan, these poorly aged issues are more forgiving, making Sniper Elite V2 Remastered worth aiming for.
    • 73 Metascore
    • 70 Critic Score
    Team Sonic Racing is Sumo's third race around the track with SEGA's flagship characters. It's not their best effort of the trio but because of the intriguing teamplay focus, it stands up as a worthy game for fans of the genre and families alike. The roster leaves a lot to be desired and the game needs a few changes under the hood to really play how it should, but it makes for a fun co-op or competitive game best played locally with loved ones.
    • 73 Metascore
    • 70 Critic Score
    If "Rise of Iron" is Bungie's last injection of content into Destiny, it is underwhelming and will need serious support to sustain the player base for the rest of this year and next. That being said, if you want more Destiny (but not much more), "Rise of Iron" is for you.
    • 73 Metascore
    • 70 Critic Score
    There's a lot going on in Atomic Heart, so it's perhaps unsurprising that consistency and cohesion aren't the game's strong suits. It does, however, excel in spectacle, presenting a fascinating world and packing it with an assortment of incredible mechanical creations.
    • 73 Metascore
    • 70 Critic Score
    Get Even uses some light brushstrokes of cliches but ultimately paints a picture much more unconventional than it may at first seem. In both story and gameplay, your expectations will be subverted several times over. Not all of its risks pay off, but when they do they ensure the game is a refreshing addition to the medium. Part shooter, part exploration and investigation while always compelling, Get Even is the strange mashup of Saw and Eternal Sunshine we never knew we wanted. If you play games for story and can forgive some forgettable shootouts and visuals, Get Even may someday be a fond memory of yours.
    • 73 Metascore
    • 70 Critic Score
    Agents of Mayhem offers fast-paced and mindless fun filled with Volition’s signature crude humour, but elements of it make it feel like a missed opportunity. The open world setting seems lifeless compared to games of its kind, the missions are extremely repetitive and there are a few bugs that will need addressing. Still, the impressive array of weapons and abilities, as well as the diversity of the different Agents on offer adds a level of depth that will help to keep you playing to the end. It's far from perfect, but if you can stand the repetition, there's enough left over to blow up and make you laugh.
    • 73 Metascore
    • 70 Critic Score
    Red Faction Guerrilla Re-Mars-tered won't be winning any awards for Remaster of the Year, but blowing stuff up is still so much fun that it works. The explosive gameplay brings enjoyment to side, story and DLC missions. Re-Mars-tered is a nice way for new or returning players to experience everything Guerrilla offered a decade ago — well, almost.
    • 73 Metascore
    • 70 Critic Score
    While the story doesn’t quite hook you as much as that from the main game, and the lack of a new challenge tomb was disappointing, you'll still be glad that you had the chance to return to the Siberian wilderness. Once again you'll find yourself wanting the next piece of Lara's story.
    • 73 Metascore
    • 70 Critic Score
    A fun stroll through a computer that can be quite challenging at times. The story is engaging and the different characters that you meet along the way are both interesting and original (even if they were inspired by past games). There's a good mix of platforming and questing aspects here, with collectibles and challenge rooms to keep you playing long after the story has finished.
    • 73 Metascore
    • 70 Critic Score
    Overall, Lake is a lovely addition to the narrative adventure genre — even if it doesn’t go so far as to push the boundaries of that genre — and offers a relaxed adventure which could serve as a welcome counterpoint to some of the chaos going on in today’s world. You can almost feel the stresses of Meredith’s city life melting away, although Lake does a good job of not pushing you towards one decision or another. It’s entirely up to you, after exploring Providence Oaks and working your way back into the lives of its people, to decide what Meredith should do next. I had fun in my time as Providence Oaks' mail carrier, and even though that job can feel a little stale at times, Lake's charming inhabitants and its gentle story make it more than worth a visit.
    • 72 Metascore
    • 70 Critic Score
    While there’s certainly a cathartic sense of enjoyment to be found in making light work of tens of thousands of zombies using the large and crazy array of weapons that are available in Dead Rising 4, the removal of campaign co-op, psychopaths being replaced by forgettable maniacs, and the lack of any challenge due to the removal of the in-game timer really highlight that the gameplay that is on offer is shallow. If you liked Dead Rising 3, you’ll no doubt find some sense of enjoyment in Dead Rising 4. For everyone else, it’s not going to convince you otherwise.
    • 72 Metascore
    • 70 Critic Score
    RAGE 2 is a pure power fantasy and there's nothing inherently wrong with that. It serves up some awesome powers and skills at an irresistible pace and makes the player feel like they're ready to take on the whole wasteland in one go. The problem is the story is over so quickly that you're soon left with nothing to do but exactly that — drive around the world, stop at every icon on your map, blow up everything inside, and move on. The amazing gunplay and combat of RAGE 2 shouldn't easily get so stale, but because of an open world all too familiar and a story that hardly gets going before it ends, players are left to rule over a kingdom of dirt.
    • 72 Metascore
    • 70 Critic Score
    Doubt is understandable given the history of the full motion video game genre, but despite some glaring missteps, Late Shift is a step in the right direction for this presentation style. With a story that changes drastically on the way to many different endings, issues like stuttering after decisions and a hint of less than stellar production value can be somewhat forgiven. Before playing, Late Shift's prospects were met with skepticism, but several playthroughs later we need to see more FMV games that continue to build on the progress this one exemplifies.
    • 72 Metascore
    • 70 Critic Score
    However, if you get a few friends together, Stikbold! becomes the ideal party game that is just a good bit of fun.
    • 72 Metascore
    • 70 Critic Score
    It may not reach the heights of the original game, but "Inheritance" is still a commendable return to this creepy house.
    • 72 Metascore
    • 60 Critic Score
    Narcosis is neither a great nor terrible horror title — it's simply fine. The premise is so strong but the full experience only partially achieves that potential. Its place as a quick completion will attract many of this community, but if you need more than narrative from your games, look elsewhere. It delivers a brief but interesting story with a greatly memorable ending, but in several other ways, most notably atmosphere, Narcosis is dead in the water.

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