Destiny: Rise of Iron Image
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Mixed or average reviews - based on 16 Critic Reviews What's this?

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3.5

Generally unfavorable reviews- based on 79 Ratings

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  • Summary: Destiny: Rise of Iron is the next expansion to the Destiny universe. It features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin you will face a new faction of Fallen Devils, the Splicers, while unravelling theDestiny: Rise of Iron is the next expansion to the Destiny universe. It features an all new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin you will face a new faction of Fallen Devils, the Splicers, while unravelling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps for the Crucible competitive multiplayer, and an all new six-player cooperative Raid. [Activision] Expand

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Score distribution:
  1. Positive: 8 out of 16
  2. Negative: 0 out of 16
  1. Oct 9, 2016
    86
    Rise of Iron is a rather fitting end for Destiny and is worth the purchase for those who've followed the game thus far. The changes made by Bungie over the course of its lifespan have made the game a much more fun place to be. There are still the old drawbacks of the grind for gear but given that it's something so integral to the game it's not surprising this hasn't changed.
  2. Sep 25, 2016
    85
    Destiny: Rise of Iron is an excellent addition to Bungie’s open-world shooter, but is held back by a weak story, and a leveling meta that requires a bit of grinding. Overall, Destiny looks, sounds, and feels better than it ever has, and there has been no better time to be a Destiny player.
  3. Official Xbox Magazine UK
    Nov 1, 2016
    80
    Not the biggest Destiny expansion, but certainly one of the most confident and classy. [Dec 2016, p.72]
  4. Sep 27, 2016
    72
    Rise of Iron isn't the most innovative nor biggest expansion pack that Destiny have seen, but still it's a fun one, bringing some fun to those players that want to return to this universe despite the repetitiveness of the formula.
  5. Sep 26, 2016
    70
    If "Rise of Iron" is Bungie's last injection of content into Destiny, it is underwhelming and will need serious support to sustain the player base for the rest of this year and next. That being said, if you want more Destiny (but not much more), "Rise of Iron" is for you.
  6. Oct 8, 2016
    65
    If you love Destiny, Rise of Iron gives you enough new content to keep you invested and interested Bungie’s online shooter. But for more casual players like me, you won’t find anything here to really excite you. It’s just more. It’s all at the quality you’d expect, but little of it breaks through as exciting, creative, or daring.
  7. Sep 20, 2016
    50
    An average experience. I tried to care about it considering it’s the last chapter in a good game but it disappoints. It feels like a major step back from The Taken King.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 4 out of 21
  2. Negative: 11 out of 21
  1. Jul 2, 2020
    10
    This review contains spoilers, click expand to view. There are way much better negative reviews here. There may be reskins but I enjoyed the expansion. Expand
  2. Sep 22, 2016
    8
    Destiny: Rise of Iron is the Year III expansion and follow up to the successful Destiny: The Taken King.

    It follows the short but intense
    Destiny: Rise of Iron is the Year III expansion and follow up to the successful Destiny: The Taken King.

    It follows the short but intense campaign of Lord Saladin fighting back a Fallen House of Devils that has stumbled across an old and powerful technology long forgotten by most. New Patrols, Crucible maps, quests, loot, a strike and full length Raid are included in Destiny: Rise of Iron.

    The Campaign: Campaign is short and to the point. Those who have played the Dark Below and House of Wolves will not be surprised by the length of the main campaign, however the areas you travel though are massive and well detailed. Plenty of hidden secrets and beautiful scenery to take in. The back story of the campaign is easy to follow and to the observant Guardian has plenty to tell you. If you have followed the story pretty well up to Rise of Iron, including the collapse of civilization detailed in the Grimore of the game, some of the outcomes of the campaign are disturbing and have far reaching affects to the lore of the game. The final mission is pretty.... interesting as well. No spoilers though.

    Quality of Life: Learning from many of their design choices the community was not happy with since the Vanilla launch, Rise of Iron brings some welcome and long awaited quality of life updates. 1:1 Infusion is still here since the April update of The Taken King and all Legendary and Exotic gear earned in Taken King can be brought forward to the new Light Level Cap of 385. Participating and overcoming the Raid, Wrath of the Machines, can further increase your Light Level to 400. A bug was allegedly introduced in The Taken King where after killing a certain amount of enemies, green engrams would no longer drop. This stifled the weapon part and armor material economy, both of which are invaluable to leveling up high end gear. This has been fixed and those materials are now more comfortably common encouraging experimentation with new load outs. Every Class item that has ever been in the game is now included in Rise of Iron at Year III light levels. Chroma made a return on gear, and more class items are affected by shaders. The customization options for Guardians is getting comfortable where it is actually fun to find a guardian outfitted with the same gear as you; unlike Year I where everyone had on the Raid Armor and weapons. Strike Specific Loot was a feature introduced in The Taken King that has been refined through the use of Keys. At the end of a strike, during the thirty second mission timer a chest will spawn that requires a skeleton key. Using the Key will guarantee one strike specific reward. Always wanted that Fusion Rifle from Alak Huul? Use a key. Ranking up with factions now gives you the option to acquire either a weapon, armor, or chroma armor. No longer up to chance if you get one or the other, and each choice comes with all sorts of goodies with it like reputation Boosters, Shaders Ships, Sparrows, Ghosts, Class items, or economy items. Crucible Rewards have also been revamped and they drop pretty consistently. Gone are the days of putzing around in the Crucible for hours to get a few blue engrams and one terribly rolled Red Spectre to show for it. Essentially all this breaks down to is that there is always something to do that will reward you in meaningful ways.

    Private Matches: Speaks for itself, but competitive players well use this feature extensively for tournaments and testing gear.

    New Exotic Amor and Weapons, plus ornaments (things that change how gear looks. Completely cosmetic but a welcome change.) for certain equipment.

    Raid: Has not been released yet, but it is there. And there is a Zamboni.

    Patrols: The new Plaguelands are absolutely massive with hours of things to do from just exploring, enjoying the scenery, doing Archon's Forge (essentially a more rewarding Court of Oryx), quests or just ranking up factions. They are deceptively large and have fun little secrets to discover. Ever opened a shipping container to have a horde of exploding thrall bum rush you? In the plaguelands you can.

    Final Thoughts: Rise of Iron will be loved by players who have stuck around this long in Destiny. Myself being on of them. Somethings feel recycled, and at the time of this writing there are issues to be worked out. Critics of Destiny will be quick to point of the conciseness of the expansion and approach it at surface level as they have for the entire franchise. If you have felt legendary since that time Ghost woke you up in the Cosmodrome and said "eyes up Guardian", proceeded to defeat a Vex Supermind, kill a God and his son, and shattered the Fallen hierarchy to nothing, this expansion is a welcoming and empowering one. If you like Destiny, get Rise of Iron. If you don't then go play something else.
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  3. Sep 29, 2016
    2
    I can't help but think of a single question when it comes to Rise of Iron, "How can this be classed as an expansion?"

    A yearly expansion
    I can't help but think of a single question when it comes to Rise of Iron, "How can this be classed as an expansion?"

    A yearly expansion should offer the players a large range of new content, multiple new areas, a lot of new quests, and a lot of new features. What does bungies yearly expansion offer? 1 new area,, 1 new story consisting of 4 new "missions", 1 new strike and a new raid.

    Firstly, taking a pre-existing area (cosmodrone), turning it white and building a little side house does not make good content for an expansion area. This is lazy development at it's finest. The game is based in the solar system. Why not release Jupiter as a planet? or Neptune? Stick to the theme and multiple new areas can be created and be captivating as it first was when released.

    The main story quest is once again lazy game development that offers very little in the story progression. It's the same formula as every other mission except no real challenge is offered and it literally only used to introduce the new enemy race which is literally just a reskin of the fallen that became extremely dull after the first encounter. Granted, the taken enemies introduced in The Taken King were reskins but at least we got all the races and not just one.

    The new strike is, once again, very lazy development. a very small strike that involves destrying a number of "nodes". Really nothing special. The end boss of the strike is just a poor excuse for a boss battle. There is nothing captivating about having to kill one boss while being chased by another that you can't harm. Couldn't think of any real tactical ideas for a boss fight here Bungie?
    The new strike list is, you guessed it, more lazy development. Taking existing strikes, amping up the difficulty and throwing them in a rotation with the new strike is NOT NEW CONTENT. It just brings back the feeling of what ultimately makes destiny a boring game. The grind to get new gear, which in itself has been made harder to obtain.

    The hype surrounding the new crucible mode is just a huge disappointment. For a single game mode and a single new map, we are given "SUPREMACY". It's kill confirmed that only appeals to the rushers With the new map almost being a clone of a pre-existing map with a new obstacle thrown in here and there and change the colour pallet.

    Can't really comment on the raid. Finding a time slot to get six people free and online at the same time is not possible for myself and my friends.

    I can only think that Bungies excuse for releasing this excuse of an expansion is that they have committed all their development teams to work on the new game for next year. Still no excuse though. The only saving grace for this game is that they didn't slap a full price tag on it. Still, £25 is ridiculous enough.

    They brought the Gjallahorn back though so I guess that's something right? Maybe if enough uproar is created by the community they can give everyone refunds on this joke of content.
    Expand
  4. Sep 20, 2016
    2
    Another Rehashed content DLC. Don't buy into this gambling simulator, it has no longevity as usual and adds nothing meaningful to the gameAnother Rehashed content DLC. Don't buy into this gambling simulator, it has no longevity as usual and adds nothing meaningful to the game just like the other DLC. Nothing new here. Expand
  5. Oct 4, 2016
    1
    Same poor excuse of content that Bungie have been putting as little effort into as possible for the past 2 years just rehashed once more.Same poor excuse of content that Bungie have been putting as little effort into as possible for the past 2 years just rehashed once more.

    Same bad gameplay, no new features.
    Expand
  6. Nov 19, 2016
    0
    This game gets worse with every DLC. While Destiny started promising, it felt always incomplete and I guess many people -like me- where hopingThis game gets worse with every DLC. While Destiny started promising, it felt always incomplete and I guess many people -like me- where hoping to get the full experience with the next DLC. But all we got was a nerf of our gear... After over two years this game still has no functioning matchmaking. The devs seriously try to tell us we have to connect via third party software to find some people to do those stupid raids. I haven't completed most of them, because the so called community of this game is a bunch of douches... Don't waste your time trying to find teammates! Bungie, get your **** together. We don't want loot, we want real content, like new levels, missions and the movie-like story you promised us from the beginning and _never_ delivered! Expand

See all 21 User Reviews

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