TheSixthAxis' Scores

  • Games
For 3,999 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4124 game reviews
    • 52 Metascore
    • 60 Critic Score
    If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.
    • 76 Metascore
    • 80 Critic Score
    Grand Kingdom is one of the most interesting things I’ve ever had on my Vita, combining so many ideas together and somehow making them all work. Like a weird looking dish at a foreign restaurant your cousin recommended, you might doubt it can be anything other than a huge mess, but once you get a taste of it, you’ll realize just how wrong you were.
    • 86 Metascore
    • 90 Critic Score
    Guilty Gear XRD Revelator feels more like an expansion than a legitimate sequel, but this isn’t a bad thing, as the fighting is still highly engaging and the numerous teaching materials allow newer players to get up to speed nicely.
    • 64 Metascore
    • 50 Critic Score
    To brand the game as a failure would be unjust, however. Although far from being essential, it’s easy to see why The Sun and Moon cleaned up at Ludum Dare 29. It’s just a shame that the end result lacks the substance and feature set needed to embrace a larger, more diverse audience.
    • 52 Metascore
    • 40 Critic Score
    Fundamentally, it feels like the Kickstarter budget should have been a little higher to achieve what Anima: Gate of Memories clearly wanted to be.
    • 75 Metascore
    • 90 Critic Score
    Atelier Sophie is a wonderful game, and if you’re a new player like me, it’s a great way to get yourself hooked on the rest of the franchise.
    • 47 Metascore
    • 30 Critic Score
    Soul Axiom tries to discuss the subject of the soul, but doesn’t have one itself.
    • 71 Metascore
    • 60 Critic Score
    The story is solid, if a little unusual for a Sherlock Holmes tale, and the collection of mechanics and mini-games that could easily feel thrown together actually work well together, leaving you guessing about what comes next.
    • 69 Metascore
    • 70 Critic Score
    At its best, Mirror’s Edge Catalyst is a joyous flight across the rooftops of a gorgeous city, with a grace that belies the weight and impact of Faith’s movement, but DICE seem to forget this on a few occasions, dragging it down with combat that brings the free running to a halt. It’s a fantastic game at times, but just as with the utopian setting, there are problems that lie breath the surface.
    • 56 Metascore
    • 60 Critic Score
    In short sessions, preferably with other players, there’s still plenty of fun to be had in tearing through each level like a bull in a china shop. That said, the longer you play Dangerous Golf, the harder it becomes to overlook the game’s shortcomings. It’s a respectable debut from Three Fields, if one that doesn’t quite live up to its full potential.
    • 73 Metascore
    • 80 Critic Score
    Honestly, Hard Reset Redux is an easy game to recommend for those wanting a little more of what made Doom such a success last month. Fast-paced shooting, combined with some great visual design and a few upgrades to keep your arsenal fresh. If you’ve not played Hard Reset before, Hard Redux is well worth the price of admission.
    • 66 Metascore
    • 70 Critic Score
    One Piece: Burning Blood is a great example of a licensed videogame, and it gets so much right, bringing the characters of One Piece to life in spectacular fashion. It’s a shame that the limited and unwelcoming narrative scope and unnecessary difficulty spikes take away from what is otherwise a great arena brawler.
    • 44 Metascore
    • 50 Critic Score
    Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline.
    • 90 Metascore
    • 90 Critic Score
    For multiplayer aficionados, Overwatch is essential. It’s the kind of game worth sacrificing entire evenings to play and the kind of game you won’t be able to stop thinking about, even when you’re away. Although the lack of a singleplayer component will deter some, there’s more than enough mileage to be had from twelve maps and 21 heroes available.
    • 81 Metascore
    • 70 Critic Score
    Kirby: Planet Robobot is a great addition to the franchise, adding a mechanic that doesn’t feel forced and is overall not a terribly shallow package. But looking under the hood the game uses a lot of the same tricks that Kirby Triple Deluxe did and will probably captivate your time about as well. It’s certainly one that younger audiences will get a kick out of, but it’s no Kirby’s Fun Pak.
    • 73 Metascore
    • 60 Critic Score
    Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times.
    • 87 Metascore
    • 90 Critic Score
    Fire Emblem Fates: Conquest is as lethal as it is lovingly crafted, with challenging tactical gameplay that will push series veterans to the edge.
    • 86 Metascore
    • 80 Critic Score
    With four strikingly different races, Creative Assembly have done a fantastic job in bringing the Warhammer tabletop game’s fantasy setting, variety and tactical trade-offs to life.
    • 51 Metascore
    • 30 Critic Score
    Shadwen feels like it needed more time in development, both to work on its core ideas and bring them to fruition. The bland environments, the lack of an interesting plot, the technical issues, and the various gimmicks makes Shadwen a poor stealth and assassination game. At the very least, it tries to do something a little bit different, but simply doesn’t pull it off.
    • 48 Metascore
    • 50 Critic Score
    Expectations may not have been through the roof to begin with, but it’s difficult to walk away from Homefront: The Revolution without feeling disappointed. There are some genuinely enjoyable bursts of gameplay to be found, but for each one you’ll need to wade through a sludge of repetitive mission designs and annoying bugs.
    • 64 Metascore
    • 80 Critic Score
    Storytelling annoyances aside, it’s a solid and polished game with just the right amount of nostalgia for us oldies.
    • 87 Metascore
    • 90 Critic Score
    Doom is a truly spectacular bit of ultraviolence, but it’s deceptively smart in how it goes about it. It knows that all you want to do is blow stuff up in increasingly more brutal ways, leading to a single player that is probably the best FPS campaign since Wolfenstein: The New Order. While multiplayer is almost a damp squib, Snapmap allows for those with creative minds to unleash their creativity with an easy-to-learn map editor. To describe Doom in two words: Bloody brilliant!
    • 88 Metascore
    • 90 Critic Score
    Fire Emblem Fates: Revelation offers more of the same fantastic gameplay found in Birthright and Conquest. Fans of the series will be well served by the extra campaign, and for anyone that’s already played through at least one of the other storylines, it’s an essential addendum to one of the 3DS’ finest titles.
    • 68 Metascore
    • 60 Critic Score
    Yet the single player was a bore in its core gameplay loop, the two multiplayer modes have issues with their map design, and the gating of characters and abilities just feels unnecessary for a MOBA. However, it is still possible to get a kick or two out of Battleborn.
    • 55 Metascore
    • 60 Critic Score
    Although very enjoyable in small doses, Table Top Racing: World Tour doesn’t carry quite enough substance to make it past the finish line with flying colours.
    • 55 Metascore
    • 20 Critic Score
    Walking around a fun fair for an hour with a shouty, sweary woman who is only interested in herself is about as much fun as it sounds. I suggest you save your money for a ticket to a real fun fair and hope you get stuck on a rollercoaster for an hour. That would be much more thrilling than The Park.
    • 78 Metascore
    • 80 Critic Score
    There’s a few minor niggles, but it’s compelling and it’s easy to lose yourself in Stellaris for hours at a time, as you build your empire and explore both the galaxy and the stories that it can contain.
    • 76 Metascore
    • 80 Critic Score
    The Magic Circle: Gold Edition is a humourous and satirical look at the complexity of game development. At the same time, it’s a fun game that encourages you to experiment with different combinations to reach your goal, leading to a number of bizarre creations, but The Magic Circle: Gold Edition is brought to life by its comedy.
    • 86 Metascore
    • 90 Critic Score
    Fire Emblem Fates: Birthright is amongst the best tactical videogames of all time. While it’s not the wholesale reinvigoration that Awakening was, it is the refinement of three decades worth of game development, from a team who have fundamentally defined the handheld tactical genre.
    • 93 Metascore
    • 100 Critic Score
    Uncharted 4 is more than masterful, bearing the hallmarks of a true system seller. What struck me most as an ardent fans of the series is how much it breaks away from the original blueprint yet manages to amaze on every level. Where many studios step safely from one sequel and into the next, Naughty Dog has taken a gigantic leap, proving yet again they’re the best in the business.

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