The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 58 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 50 Metascore
    • 50 Critic Score
    It would have been nice if the developer's willingness to include controversial subject matter had extended to exciting gameplay.
    • 74 Metascore
    • 50 Critic Score
    Rollicking old-style zombie-blasting action, but with only limited thrills whether played alone or with infected buddies.
    • 65 Metascore
    • 50 Critic Score
    It's a shame the innovative DS touch screen is hardly used here - play only requires use of the directional pad and buttons. The cat-and-mouse action is still as addictive as ever, but the new changes are not that innovative.
    • 49 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 67 Metascore
    • 50 Critic Score
    A pale imitation of an age-old PC classic that tries to innovate but fails to grasp what was great about the original.
    • 60 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 64 Metascore
    • 50 Critic Score
    For all its intriguing story beats, stylish techno-'60s aesthetic and well-presented characters, We Happy Few can't hide its origins as a run-of-the-mill survival game.
    • 64 Metascore
    • 50 Critic Score
    The presentation disappoints. It seems bafflingly incongruous that fans have to endure the same simple and repetitive animations and sound effects from the handheld versions when playing on the technically superior GameCube.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 65 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 69 Metascore
    • 50 Critic Score
    Xbox 360 gamers will be pleased to have a grand RPG, but sadly it's not nearly as enchanting as it could be.
    • 67 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 50 Metascore
    • 50 Critic Score
    This frustration is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities.
    • 58 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 63 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 74 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 60 Metascore
    • 50 Critic Score
    But while young fans will enjoy this brief two-player adventure, the underground environments and robotic opponents lack variety and imagination.
    • 63 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 60 Metascore
    • 50 Critic Score
    Unfortunately the offensive moves cannot stop the game from feeling repetitive. Shield door "puzzles" are recycled, while brief turret-blasting interludes are dull.
    • 67 Metascore
    • 50 Critic Score
    Controls are sloppy, environments are bland and blasting alien bugs becomes dull. Even a futuristic tank cannot enliven the ground-based missions, particularly as the vehicle is clumsy to manoeuvre.
    • 65 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 53 Metascore
    • 40 Critic Score
    The lack of humour and pedestrian platform chores are reason enough to stick with the duo's entertaining comic-book adventures.
    • 49 Metascore
    • 40 Critic Score
    A good example of why realism in games isn't necessarily the best outcome.
    • 61 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 43 Metascore
    • 40 Critic Score
    Unfortunately, the network code controlling everything is poor. Players and vehicles warp all over the place, making it next to impossible to hit anything.
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, the erratic camera is annoying and the game too quickly becomes repetitive.
    • 60 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.

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