The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 81 Metascore
    • 60 Critic Score
    As far as the multiplayer goes, it's nothing much more than Quake 3 with a fresh slap of paint, which is probably the biggest disappointment of all.
    • 67 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 74 Metascore
    • 60 Critic Score
    With strong inspiration from cinematic horror classics like The Thing, The Poseidon Adventure and Alien, this stunning but gruesome tale makes the most of its industrial location, Scottish cast and 1970s setting. The chilling atmosphere can be dampened in places by the heavily scripted, linear structure, and it feels like story beats could have hit harder. But the emotional core and frequent thrills make it well worth a dip.
    • 68 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 66 Metascore
    • 60 Critic Score
    At first it seems too easy to post sub-par scores, but once the more difficult courses are unlocked - along with stiffer winds, constantly undulating topography and tight fairways - the game is a more satisfying and enjoyable challenge.
    • 69 Metascore
    • 60 Critic Score
    A few dozen mediocre party games let up to four friends compete in unimaginative tasks such as paddling boats or shooting balloons but add little depth to the package.
    • 68 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 75 Metascore
    • 60 Critic Score
    To say that I had fun playing Beholder isn't really accurate. The game world is characterised by oppression, decisions with no good choices, objectives that just aren't obtainable without taking huge risks, and the ever-present need for creating detailed, precise paperwork. It's exhausting and sad. But if the goal of the game's developer was to provide a depressingly captivating moral accountability simulator where hardly anybody ever wins, it's a massive success.
    • tbd Metascore
    • 60 Critic Score
    Any golfer will be able to pick up and play in seconds, and the sensation of playing real golf is astonishing. Pity the software simulation is so drab.
    • 75 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 62 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 67 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 67 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 68 Metascore
    • 60 Critic Score
    A decent start to what will inevitably be a games series.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 69 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 69 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options.
    • 51 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 55 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 53 Metascore
    • 50 Critic Score
    It's stylish and entertaining to watch, but this boy just ain't got no rhythm.
    • 60 Metascore
    • 50 Critic Score
    Though I'm glad it exists purely from a historical interest point of view, these aren't the best X games or the best early-to-mid-2000s action games, and the commendable packaging and cleaning up here can't change that.
    • 75 Metascore
    • 50 Critic Score
    Back in the Groove might satisfy series fans that just want some new toys to play with, but the sluggish speed and obtuse design of the dated original remains.
    • 69 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 45 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 81 Metascore
    • 50 Critic Score
    For a system that prides itself on interactivity, WarioWare: Touched! is a notable complement. It's a shallow, inconsistent experience, though, and one I suspect will wear on you after a while.
    • 70 Metascore
    • 50 Critic Score
    Shooters need to be special to stand out, particularly on Halo's home turf, but Pariah fails to excite or innovate.
    • 72 Metascore
    • 50 Critic Score
    Fe
    As beautiful as some moments in Fe are, and as vast and disorienting the forest seems, beneath it all is a very linear and basic game with ordinary platforming and a competent but forgettable story. Worst of all, it just doesn't seem like it has a whole lot to say. It gives all the signals of a game with an emotional story and a powerful message, but in the end it just doesn't communicate one.
    • 57 Metascore
    • 50 Critic Score
    The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance.

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