The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 69 Metascore
    • 65 Critic Score
    Aiming squarely at gamers' nostalgia for mid-90s roleplaying games and hitting nothing but a vast white void, Lost Sphear is a fun game bogged down by a muddle of throwbacks and a cacophony of unoriginal, competing ideas.
    • 75 Metascore
    • 65 Critic Score
    For all ESO's recent improvements in general and the smart, nostalgic design of Morrowind in particular, I can't overcome the sense that the world is just less fun and impressive removed from the single-player focus of the main Elder Scrolls games. This is an MMO caught between two very different RPG styles, with the world and its quests begging for solo exploration and heroism but without the depth or focus to back it up.
    • 78 Metascore
    • 65 Critic Score
    Warriors fans know what they're in for. It's an entertaining power fantasy with lots of bad guys and explosions, heaps of different characters to learn and all sorts of diversions on the side to power up your teams and weapons. But for all Age of Calamity's painstaking adaptation, it lacks almost everything I loved about Breath of the Wild. It's a skin deep approximation with the aesthetic and characters the only thing intact, mostly concerned with turning the existing areas into linear bombastic shooting galleries and sword fights. All that would be fine if the story or themes were meaningfully expanded here, but they aren't.
    • 64 Metascore
    • 65 Critic Score
    Unique touches like the IR games and two-player competitions give this Brain Training a fresh edge, despite how similar it is to the 2006 original. But in 2020 there's nothing here — aside from those two aspects — that couldn't be done on smartphones, and that's probably where Nintendo should have put it.
    • 67 Metascore
    • 60 Critic Score
    Mission objectives lack imagination, and after constructing several cities the game can feel repetitive and formulaic.
    • 64 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 70 Metascore
    • 60 Critic Score
    The innovative controls for the sniper rifle don't allow the player to pull off precise headshots when they're needed most, which leads to rising frustration.
    • 71 Metascore
    • 60 Critic Score
    A decent start to what will inevitably be a games series.
    • 66 Metascore
    • 60 Critic Score
    There's no escaping the awful loot boxes and ham-fisted progression system here. The much-anticipated single-player mode has its moments but it's not as strong as expected, leaving the online play to serve as the core of the experience. Though there are some smart tweaks and changes that could have potentially improved the game over Battlefront 2015, funnelling all your upgrades and levelling through random boxes massively misses the mark. The production values are sky high and in the moment it can be amazing, but Battlefront II's economy keeps me from wanting to jump back in.
    • 69 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 65 Metascore
    • 60 Critic Score
    A deep and enjoyable racing game but offers little to stand out from the pack.
    • 64 Metascore
    • 60 Critic Score
    Players really have the feeling of being in the midst of a huge conflict. But the lack of multiplayer options is baffling and the difficulty can quickly lurch between effortless and frustratingly tough.
    • 64 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 69 Metascore
    • 60 Critic Score
    It's pitched at a younger audience than the usual Tony Hawk games, so the frantic, no-frills racing may only be fun for casual gamers.
    • 69 Metascore
    • 60 Critic Score
    The new hands-on capture system is not enough to make this an essential Pokemon adventure.
    • 80 Metascore
    • 60 Critic Score
    At its core Shadow of War is a tremendous amount of fun, but its good mechanical parts are under constant threat of suffocation from its gormless framework. The player's own story of an endless struggle against (and alongside) powerful orcs is enthralling, but the game's actual narrative is a boring trudge. The loop of killing powerful enemies for new loot is a great motivator, and building your army piece by piece to take strongholds seems like a perfect fit for this game, until you hit a wall and are faced with its app-style payed-for incentives.
    • 72 Metascore
    • 60 Critic Score
    Lacking any innovation, the best this game offers has already been done.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 80 Metascore
    • 60 Critic Score
    While this is an arcade racer, skill still plays a big role. Shifting the rider's weight, proper use of the clutch and preloading the suspension are necessary for clearing jumps and effective cornering.
    • 65 Metascore
    • 60 Critic Score
    Spectacular sequences include bombing foes as an eagle and battling in the midst of a buffalo stampede. Some tasks feel like players are being asked to jump through arbitrary hoops, but it is the occasionally wayward camera that will cause the most grumbles.
    • 71 Metascore
    • 60 Critic Score
    Great games never really die, they just get reanimated.
    • 78 Metascore
    • 60 Critic Score
    Amusing multiplayer mini-games such as basketball, soccer and ice hockey are enjoyable diversions.
    • 61 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 73 Metascore
    • 60 Critic Score
    Deliberately lacking ambition, this is an encore that will please patient fans, but also reminds us why the point-and-click adventure is now an endangered species.
    • 69 Metascore
    • 60 Critic Score
    Though it looks stunning and is an impressive achievement in open world multiplayer gaming, a lack of variety and completely frustrating single-player mode keeps Sea of Thieves from staying afloat.
    • 74 Metascore
    • 60 Critic Score
    It's not exactly taxing on the brain, but it is strangely compelling.
    • 79 Metascore
    • 60 Critic Score
    Empire at War hits all the right notes if you're a Star Wars fan, but be prepared to grind out your victories.
    • 74 Metascore
    • 60 Critic Score
    A psychedelic puzzle-shooter with serious old-school appeal. It'll be lapped up by the cool crowd but it's a little too basic for its own good.
    • 78 Metascore
    • 60 Critic Score
    Having to wait until the game lets you solve a riddle even though you have grasped the solution long ago is particularly galling. Players too often feel like passengers on a scripted ride, rather than individual auteurs directing their own unique experience.
    • 76 Metascore
    • 60 Critic Score
    Dull mini-games are also available, with winnings used to buy items to improve skills. Each stadium has wacky hazards but the selection of parks is limited.

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