The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 76 Metascore
    • 70 Critic Score
    Purists may cringe at the pause option, allowing players to assess levels and assign abilities without fear of Lemmings bumbling into trouble, but it helps pinpoint creatures in a chaotic herd.
    • 71 Metascore
    • 70 Critic Score
    What initially seemed a rather mundane movie/ game tie-in, is actually quite fun, and will captivate kids with its simple gameplay and colourful graphics.
    • 75 Metascore
    • 70 Critic Score
    The action can be hard to follow, but fans will appreciate the realism.
    • 74 Metascore
    • 70 Critic Score
    A minor improvement over the original, with just as many silly sci-fi shenanigans.
    • 71 Metascore
    • 70 Critic Score
    My Time at Portia is a slow game, to the point that digging around in the mines or waiting for bronze plates to smelt can be mind-numbing. But in a way its builds are kind of like knitting; repetitive and slow but visibly building towards a satisfying, tangible product. Plus, there's enough surprise in the living world, the creepy mines and dungeons and the wide fields to keep things from getting too stale for too long.
    • 81 Metascore
    • 70 Critic Score
    With a rather abrupt final sequence it does seem to rush to its climax, but despite its brevity, this is an unforgettable trip through the realm of Kong.
    • 66 Metascore
    • 70 Critic Score
    The fact that the characters are so annoying makes it quite enjoyable to see them meet their makers, but it's wise to protect them for as long as possible.
    • 80 Metascore
    • 70 Critic Score
    Floating island environments are intricate and beautiful but paper-thin characters and an evil empire revenge yarn are disappointingly dull.
    • 73 Metascore
    • 70 Critic Score
    Pinball may seem like an anachronism on the high-tech PlayStation Portable, but it can offer short bursts of fun wherever you go.
    • 84 Metascore
    • 70 Critic Score
    The intriguing storyline, scary setting and unique battle system make for a frightening and memorable experience.
    • 67 Metascore
    • 70 Critic Score
    The action can get a little clumsy due to that bane of third-person games, an uncooperative camera. Despite this the gripping storyline should keep players battling all the way to the finale.
    • 66 Metascore
    • 70 Critic Score
    Replay value is the weakest link, but the bonus missions attempt to offer some variety. It is best enjoyed in small doses.
    • 61 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 72 Metascore
    • 70 Critic Score
    It's a brief ride and the action can become repetitive, but the sharp humour keeps you smiling.
    • 91 Metascore
    • 70 Critic Score
    Split Fiction evolves Hazelight's co-operative and excellently manic two-player gauntlet gameplay, last seen in It Takes Two, this time also blending sci-fi and fantasy worlds to make for one of the great modern split-screen experiences. However, the cringey writing and one-note storytelling is almost more grating this time around, given the entire narrative is supposed to revolve around authorship.
    • 76 Metascore
    • 70 Critic Score
    The story and dialogue never cease to entertain. Objectives include rescuing prisoners, killing fearsome scarecrows and playing Cupid. But, although the developers want to ridicule, the action remains conventional.
    • 71 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 68 Metascore
    • 70 Critic Score
    The arcade-style fist fights can get a little repetitive but DC Comic fans should get a thrill out of teaming up their favourite characters.
    • 80 Metascore
    • 70 Critic Score
    This sequel repeats just about every mistake the original made, but in spite of that I fell in love with its sprawling world, goofy characters and thrilling aerial acrobatics all over again.
    • 70 Metascore
    • 70 Critic Score
    Tactical combat on a grand scale, but of questionable value to owners of its predecessors.
    • 76 Metascore
    • 70 Critic Score
    The touch-screen combat, for the most part, works well. However, once the difficulty begins to increase, flying your craft through obstacles and shooting specific targets becomes frustratingly fiddly work, as you frantically tap and flick the stylus pen.
    • 77 Metascore
    • 70 Critic Score
    With a rather abrupt final sequence it does seem to rush to its climax, but despite its brevity, this is an unforgettable trip through the realm of Kong.
    • 76 Metascore
    • 70 Critic Score
    A fun football simulation for newcomers and the best FIFA of recent years. Even so, competitor "Pro Evolution" still has the virtual World Cup firmly in its grasp.
    • 72 Metascore
    • 70 Critic Score
    Raw and emotional, though let down by some annoying or wonky design issues, Sea of Solitude is a worthwhile and beautiful journey through loneliness and regret.
    • 82 Metascore
    • 70 Critic Score
    Convincing physics have been brought into play to improve the feel of passing, crossing and shooting - a feature that brings FIFA more in line with the current simulation champ, "Pro Evolution Soccer."
    • 82 Metascore
    • 70 Critic Score
    Some locations are dreary trudges through dull space-station corridors, but others show more imagination, such as giant pinball tables and underwater in Atlantis.
    • 78 Metascore
    • 70 Critic Score
    The slow pace may not be to everyone's taste but this game is a must for horror buffs.
    • 83 Metascore
    • 70 Critic Score
    That rock is the rocking arcade rally game "Rallisport Challenge 2," which offers better visuals, a more tangible driving sensation and arguably the best online support ever seen in a racing game. That hard place is "Richard Burns Rally," which has established itself as easily the most realistic (not to mention difficult) rally game. In the wake of these two triple-A titles, Colin McRae 2005 comes off feeling a little too tired to remain the pinnacle of rally gaming.
    • 81 Metascore
    • 70 Critic Score
    There are sufficient missions but little choice of objectives, ensuring the action starts to feel prematurely repetitive.
    • 77 Metascore
    • 70 Critic Score
    Adapting one of Hollywood's masterpieces was brave, but it's a pity the game designers lacked the courage of their convictions, choosing to shoehorn Grand Theft Auto into the mafia setting.

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