The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 77 Metascore
    • 60 Critic Score
    A good mental workout that can prove to be addictive, despite its punishing quirks.
    • 73 Metascore
    • 60 Critic Score
    Although missions are well-designed and combat can be intense, sequences such as the battle to reclaim Stalingrad lack the scale and cinematic grandeur of the PC version.
    • 75 Metascore
    • 60 Critic Score
    Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished.
    • 70 Metascore
    • 60 Critic Score
    Variety is lacking, ensuring replay appeal is limited to the fun multiplayer modes only.
    • 62 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 69 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 79 Metascore
    • 60 Critic Score
    Prey is a mixed bag. Its setting is derivative but pretty, with its emergent storytelling often making for an eerie and atmospheric good time. But shallow enemies punish the player for their curiosity early on and only become annoying bullet sponges later. That, combined with an ultimate failure of the narrative to follow through on the psychological promises of the excellent opening, make for an experience that is, above everything else, conflicted.
    • 64 Metascore
    • 60 Critic Score
    Bizarre glitches tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason. Some missions also tend to have the odd bottleneck where you find yourself getting killed remarkably easily.
    • 67 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 76 Metascore
    • 60 Critic Score
    A streamlined and multi-planet take on Ubisoft's familiar open-world action, paired with an original-trilogy-era Star Wars tale that follows an up-and-coming scoundrel rather than a Jedi or Imperial, sounds like a recipe for an absolutely incredible game. Outlaws, though, is uneven. Some of the settings, exploration, heists and adventures are everything a franchise fan could want in a sandbox scum and villainy game. Unfortunately, a lot of rough edges and a severe lack of storytelling depth holds Outlaws back from its true potential.
    • 75 Metascore
    • 60 Critic Score
    Lacking any innovation, the best this game offers has already been done.
    • 68 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 73 Metascore
    • 60 Critic Score
    Available on both PC and Xbox, the PC version is markedly superior. The main problem with the Xbox version is that it's very difficult to make out enemies amongst the tall grass, due to the low resolution of the platform.
    • 77 Metascore
    • 60 Critic Score
    If you're looking for something that's easy on the eye and not too demanding, then Titan Quest might help satisfy your thirst for adventure.
    • 71 Metascore
    • 60 Critic Score
    Rather than focus on what it does well, Days Gone does everything. Despite some great tech and compelling core ideas, especially when it comes to its battles against massive enemy hordes, a dull and repetitive open world structure makes Days Gone a chore.
    • 71 Metascore
    • 60 Critic Score
    Available on both PC and Xbox, the PC version is markedly superior. The main problem with the Xbox version is that it's very difficult to make out enemies amongst the tall grass, due to the low resolution of the platform.
    • 65 Metascore
    • 60 Critic Score
    The classification warns of mild fantasy violence, which sums up the game nicely.
    • 73 Metascore
    • 60 Critic Score
    The core flying and shooting experience here is very well done and should satisfy existing PSVR owners looking for something fresh. But from the meh upgrades and strange unlockable suit designs (it's a first person game?) to the rote storyline and repetition, everything outside of the advanced arcadey shooting gallery sections is a bit of a letdown.
    • 67 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 64 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 73 Metascore
    • 60 Critic Score
    You'll instinctively reach for the seatbelt in this aggressive display of reckless racing.
    • 66 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 71 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 69 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 82 Metascore
    • 60 Critic Score
    Revelation repeats the formula of breathtaking visuals and oblique puzzles. But despite its success, the game remains an acquired taste - slow-paced and full of obtuse brain teasers.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 72 Metascore
    • 60 Critic Score
    This tense, strategic driving simulation is hampered only by the sport itself. All the tracks are oval and essentially the same.
    • 83 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 69 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.

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