The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 72 Metascore
    • 60 Critic Score
    Fun for a few minutes, but destined to be substituted for something superior.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 61 Metascore
    • 60 Critic Score
    Pure, mindless action hindered by a couple of dud rounds.
    • 69 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 67 Metascore
    • 60 Critic Score
    Obstacles prove satisfying to overcome, but enduring a lengthy Benny Hill-style pursuit is frustrating. Patience is required.
    • 74 Metascore
    • 60 Critic Score
    Fortunately, if you are an F1 purist, you will discover a comprehensive and challenging simulation that offers long-term appeal.
    • 65 Metascore
    • 60 Critic Score
    Batman smartly accommodates beginners and never frustrates, but it forgets that much of the pleasure derived from gaming is freedom. Too often you feel you are going through the motions because you can only fight at predetermined positions.
    • 69 Metascore
    • 60 Critic Score
    Fast-paced stylus-swiping basketball action best suited to short matches against friends.
    • 67 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 73 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 67 Metascore
    • 60 Critic Score
    A lot of fun but unlikely to satisfy your gaming appetite.
    • 66 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 67 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 52 Metascore
    • 60 Critic Score
    With such clumsy controls, the limited intelligence of both friends and foes, and a lack of mission variety, most players would have a lot more fun with "GTA Liberty City Stories."
    • 66 Metascore
    • 60 Critic Score
    A large stock of firearms is available but a steady thumb is required because there is no auto-targeting.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, because there are fewer resources than in previous versions, this becomes repetitive all too quickly.
    • 70 Metascore
    • 60 Critic Score
    Most puzzle games are slow-paced but Driller is lightning fast, requiring quick thinking and sharp reflexes. It can be stressful and addictive, and is more complex than it seems.
    • 64 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 65 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 70 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 66 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 63 Metascore
    • 60 Critic Score
    Go! Sudoku may be addictive but because of the repetitious nature of the puzzles, you might wonder why it's worth forking out $50.
    • 56 Metascore
    • 60 Critic Score
    The mammoth battles are not really suited for such a small format. However, developer Koei has managed to deliver a fun and addictive action game that also requires some tactical nous.
    • 74 Metascore
    • 60 Critic Score
    Patient players, prepared to persevere will be happy with Blur, but those expecting the same level of intuitiveness and accessibility as other Wii or SSX games are likely to be very frustrated.
    • 69 Metascore
    • 60 Critic Score
    It's a solid poker package, but with plenty of low-cost competitors on the market, Tournament of Champions struggles to offer enough new features to warrant its price tag.
    • 81 Metascore
    • 60 Critic Score
    For all its bells and whistles, Perfect Dark Zero is a solid yet unremarkable comeback.
    • 74 Metascore
    • 60 Critic Score
    Entertaining and competitive brain-teasers, but the compilation would be easier to recommend at a lower price.
    • 67 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 84 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.

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