The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 46 Metascore
    • 50 Critic Score
    A sporty struggle that's all style and no substance.
    • 68 Metascore
    • 50 Critic Score
    The swine stealth offers welcome variety but skulking is not as much fun as manipulating time, and a wayward camera becomes annoying.
    • 63 Metascore
    • 50 Critic Score
    A sluggish camera is annoying when speed is required but completing the 100 stages is still very satisfying.
    • 62 Metascore
    • 50 Critic Score
    Another game based on a blockbuster movie, The Incredibles is an entertaining family offering with plenty of variety, but lacks the polish of the spectacular new film.
    • 61 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 63 Metascore
    • 50 Critic Score
    Not what you might expect from Disney, Spectrobes is initially refreshing but quickly becomes dull.
    • 70 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 65 Metascore
    • 50 Critic Score
    While the game is well put together I have to question whether this franchise is a good fit. With only two films' worth of content to work with it's clear TT had to really stretch to get this much stuff out of The Incredibles, and that lack of depth doesn't do any favours for the obviously ageing Lego format that's been largely unchanged for more than a decade.
    • 58 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 61 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 75 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 54 Metascore
    • 50 Critic Score
    Controlling the wild camera often proves the trickiest exercise of all and there is little freedom to explore.
    • 61 Metascore
    • 50 Critic Score
    Outsmarting enemies is not difficult when they are so myopic and stupid. Often just shooting adversaries, then hiding until the hullabaloo ends, is as successful a strategy as implementing a complex and cunning plan.
    • 77 Metascore
    • 50 Critic Score
    While Street 2 is appealingly approachable, it gets monotonous, particularly for owners of the original. Solo modes are dull and arduous.
    • 48 Metascore
    • 50 Critic Score
    The linearity is a shame given the dearth of quality games for girls and the potential of more free-form interactive novels.
    • 69 Metascore
    • 50 Critic Score
    It feels much more suited to a low-priced download such as Xbox Live Arcade's "Marble Blast Ultra" rather than a $79 [AU] release.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, the line-up is just as likely to annoy retro fans as please them, with many of these 20 games from the late '80s offering little more than curiosity value. Some were poor-quality clones when they were originally released and today are unplayable.
    • 60 Metascore
    • 50 Critic Score
    Even at its best Crackdown 3 feels like a big chest of explosive, physics-driven toys to play with in a playground that's left wanting.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 56 Metascore
    • 50 Critic Score
    The switch to third-person perspective is unwelcome as Goren awkwardly lumbers and can even become stuck, marching on the spot. Other frustrating technical glitches abound.
    • tbd Metascore
    • 50 Critic Score
    Computer opponents aren't too stupid and each player is represented by an on-screen character.
    • 71 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 58 Metascore
    • 50 Critic Score
    The artificial intelligence controlling both your teammates and the enemy isn't anything special; they usually just remain firing in one position until you manage to take them out, leading to repetitive fire fights.
    • 77 Metascore
    • 50 Critic Score
    Most of the game is set on a moving train, ensuring the locations are very limited but your fellow travellers are intriguing.
    • 70 Metascore
    • 50 Critic Score
    A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges.
    • 66 Metascore
    • 50 Critic Score
    What scuppers a lot of the enjoyment here is the flakey artificial intelligence of the enemies and the sheer willpower needed to persist through many of the technical glitches.
    • 66 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 66 Metascore
    • 50 Critic Score
    It may lack challenge, but it's a decent start for newcomers who won't be thrown to the simulation lions.
    • 69 Metascore
    • 50 Critic Score
    It faithfully captures tactics and the energetic pace, with speed and strategic use of cover of equal importance to shooting accuracy.
    • 58 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.

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