The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 51 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 63 Metascore
    • 50 Critic Score
    The shoot-'em-up action is well designed, but there's just not enough variety to sustain your interest.
    • 59 Metascore
    • 50 Critic Score
    Furnishing the mansion with tacky knick-knacks while schmoozing potential bunnies gets dull.
    • 53 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 63 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 71 Metascore
    • 50 Critic Score
    The biggest problem is the excessive waiting between contests. Watching characters roll dice and trudge around the board is also tedious.
    • 49 Metascore
    • 50 Critic Score
    Where "SingStar" can distinguish a merely bad singer from a woeful one, Get on Da Mic has a hard time differentiating between a skilled rapper and a baby dribbling into the microphone.
    • 63 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 51 Metascore
    • 50 Critic Score
    Causing havoc behind the wheel of a big rig is fun but the novelty quickly wanes and the unsubtle gags often fail to amuse, especially when they are endlessly repeated.
    • 51 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 72 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 58 Metascore
    • 50 Critic Score
    Your trooper is a dexterous bloke, able to lean around corners, crouch behind cover and even lay down to steady his aim. However, the prone position is next to useless because you have to hold down the prone button.
    • 56 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 59 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • tbd Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 58 Metascore
    • 50 Critic Score
    An inferior product. This is a linear, action-oriented shooter that has precious little in common with the original game's realistic and tactical squad-based combat.
    • 60 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 60 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 62 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options. There is no split-screen dogfighting or the Xbox Live online battles that made its competitor "Crimson Skies" so compelling.
    • 60 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 70 Metascore
    • 50 Critic Score
    Even amateur sports lovers will find it hard to fall for this slice of lightweight tennis action.
    • 71 Metascore
    • 50 Critic Score
    As long as you don't fall asleep at the wheel, Chrome Hounds offers a smattering of explosive action.
    • 59 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 68 Metascore
    • 50 Critic Score
    It is inventive, creative and strangely compelling, but the more difficult tasks can be frustrating and its lasting appeal is limited.
    • 51 Metascore
    • 50 Critic Score
    A sporty struggle that's all style and no substance.
    • 52 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 62 Metascore
    • 50 Critic Score
    But, strangely, you must spend your entire career playing the same type of game rather than choosing between different varieties.
    • 64 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 73 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.

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