The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 Star Wars: Hunters
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 97 Metascore
    • 90 Critic Score
    I loved it back then, and I love it now. Its attempts at clever humor can be embarrassingly misjudged, its content is often alarming, and I think those who point out the game’s problematic elements are perfectly within their right to do so, and they’re very rarely wrong. Still, I can accept that the game is troubling while still enjoying it, and the extensive augmentations found within the PS4/Xbox One version makes it all the more pleasant.
    • 96 Metascore
    • 100 Critic Score
    In case you couldn’t tell, I f.cking love this game....Baldur’s Gate 3 is truly exemplary, one of the few videogames in history that wholly deserve the universal acclaim heaped so freely upon releases above a certain marketing budget. The choices offered to the player in terms of both crafting an adventurer and influencing the story do an incredible job of translating Dungeons & Dragons to a form of interactive software that surpasses the loftiest expectation. The script is incredible, the gameplay beneath it downright luxurious. There won't be another like this in a long, long time.
    • 95 Metascore
    • 95 Critic Score
    Hades II isn’t Hades, and it’s the only thing keeping Hades II from being as remarkable as Hades. While it can’t surprise players in quite the same way, this game’s bottle contains so much duplicated lightning that only a player with unrealistic expectations could be disappointed. It’s an engrossing audiovisual treat that’s structured beautifully and boasts gameplay I struggle to keep away from...In all honesty, I wasn’t sure if Supergiant could make a sequel that did such an impressive game as Hades justice. I had doubts that any developer could match such an insurmountable creation. Hades II isn’t more than a match, but it's absolutely worthy of standing alongside it.
    • 94 Metascore
    • 100 Critic Score
    Astro Bot is one of the best games I’ve played, period. A jubilant little adventure that dedicates itself fully to making an audience happy. For a neurodivergent player the visuals, sounds, and DualShock textures are indescribably satisfying. The accessible design makes it perfect for both children and adults. It’s a wonderful mascot platformer, the likes of which I’ve severely missed, and it’s the most tasteful way a game company has ever patted itself on the back...For once, the pats are well earned.
    • 94 Metascore
    • 75 Critic Score
    Metroid Prime Remastered is a faithful beat-for-beat recreation of the GameCube classic with a comprehensively polished visual makeover. It remains a solid adventure shooter, even if its straightforward approach to player progress is a little unexciting these days. I’ve certainly not hated my time with it, though I do hate its refusal to properly credit the team that worked on the original...Maybe it’s the industry’s attitude toward attribution that could use a remastering.
    • 94 Metascore
    • 90 Critic Score
    God of War Ragnarök is truly excellent. Quality seeps out of the thing, with so much effort put into even its less consequential elements. Richly detailed, terrifically written, all with a massively entertaining blend of combat and puzzles. The overwhelming amount of content can most certainly grow tiring at points and there are moments of disruptive meandering. Nevertheless, for a game to offer so much and retain such a high caliber is worthy of applause.
    • 93 Metascore
    • 85 Critic Score
    As someone who has spent a lot of time with the Switch recently, and who loved the hell out of the Vita during that year or two it was getting regular games released on it, I really did find myself at times wishing this game had some kind of portable version. It just felt like the social life aspects of the game might have been more at home when I experienced them on the Vita in P4G...Still, the fact that’s my biggest complaint in 120 hours of JRPG says a lot. I was damn impressed by Persona 5, and will certainly be returning to it once I’ve had a few months to decompress from this super concise playthrough. I played 120 hours in just a couple of weeks and damn it was a lot of fun.
    • 93 Metascore
    • 90 Critic Score
    I’ve not had this much raw fun with a game in quite some time. It could have ditched the plot entirely and just thrown me into these environments with all the unique toys and I’d have had a roaring good time. This is, to date, Kojima Productions’ finest videogame if we’re looking at it as a piece of pure, unabashed entertainment.
    • 93 Metascore
    • 80 Critic Score
    Again though, I really must stress that this is a great game. It’s more serious, and suffers in comparison as a result, but its wealth of additional content, its few minor adjustments to an already terrific combat system, and the sheer excuse to enjoy Resident Evil 4 in another way makes this is a worthy title indeed.
    • 93 Metascore
    • 85 Critic Score
    Sony’s premier action adventure series is showing its age from a creative standpoint, if not a technical one. Recognizable story cues and shock attempts have become bromidic, and there are moments that had me rolling my eyes as Uncharted 4 expected me to be startled by twists anticipated from miles away. As cornball as it can be, however, Uncharted 4 remains a damn classy romp with a sensitive side, and fans are undoubtedly going to adore it.
    • 93 Metascore
    • 95 Critic Score
    It uses the limitations and opportunities of touchscreen controls almost perfectly, it’s easy to get into but increasingly challenging, and its genius in-game economy keeps one coming back for more.
    • 93 Metascore
    • 100 Critic Score
    Describing Inside is difficult, not because one can’t find the words, but because it has to be seen to truly be believed.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 is the epitome of an instant classic. Its premise alone had something special to it, but no elevator pitch could have prepared me for how the thing blossoms and blossoms and blossoms. Exciting battles and beautiful writing unfold in a world that looks and sounds sublime, all of it pulled off with unbelievable style. I’m in genuine awe of the accomplishment.
    • 92 Metascore
    • 90 Critic Score
    Rebirth is totally bananas and I’ve surrendered to the ride. While its obsessive drive to always be different can prove exhausting, it so often does different with such style...My opinion doesn’t matter. For better or worse, Final Fantasy VII Rebirth is going to be whatever it wants to be, and what it wants to be is anything it damn well pleases. Against all common sense, that audacity absolutely works, and I can’t wait to see how the next game gloriously screws things up.
    • 92 Metascore
    • 85 Critic Score
    Super Mario Bros. Wonder is like a rapid firework display of ideas that never stops dazzling, throwing curveball after curveball and never lingering on a single concept. There’s something to be said for gameplay that doesn’t outstay it’s welcome, but often is the case that Wonder’s twists and tricks barely make it through the threshold before they leave, never to return. I’m impressed by what Wonder does, amazed at its drug-like wackiness, and left with a longing for some of that stuff to stick around longer than it does...There are worse things to be than a great game that leaves a player yearning for more.
    • 92 Metascore
    • 90 Critic Score
    Journey’s interactive, visual, and aural elements work together, rather than fight with each other, in order to provide a flowing, seamless, influential, and utterly exhilarating experience.
    • 92 Metascore
    • 100 Critic Score
    Bloodborne is something truly special – a barbaric horror RPG that will giveth and taketh away in perfect measure, wrapped up in a perverse world that will refuse to let you go.
    • 92 Metascore
    • 90 Critic Score
    Street Fighter 6 has made me the happiest I’ve been with a game in quite some time. As somebody who always wanted to play fighting games but whose neurodivergence prevented them, the new Modern controls and consistent approachability is simply joyous. Brimming with personality, immensely gratifying, and packed with a shocking amount of content, I’m still rather shocked by exactly how hooked I’ve become. It’s just a shame Capcom’s insistence on pernicious monetization lets the welcoming effort down, because besides that I have no notes. Street Fighter 6 is the fighting game I needed.
    • 92 Metascore
    • 100 Critic Score
    It’s been a long, long time since this style of RPG has grabbed me as Undertale has, and even longer since a small independent effort has been so ambitious, impressive, and unquestionably successful.
    • 92 Metascore
    • 95 Critic Score
    A beautifully polished, impeccably tight game. While I’d have liked more 3DS integration, and the much-touted Amiibo inclusion isn’t anything to go crazy over, the game remains an absolutely stellar fighting game that I’m finding very difficult to tear myself away from.
    • 92 Metascore
    • 90 Critic Score
    I say this without hyperbole and not as a stealth insult to anything else – I quite genuinely believe this to be the finest addition to the Switch’s library so far. I can’t argue with how much I’ve been playing it and how much I want to keep playing it, even as I type this. It’s exactly this kind of compulsive experience the Switch needed, and if that had to be the result of a remaster, so be it...It’s a damn fine remaster of a truly magnificent game.
    • 91 Metascore
    • 85 Critic Score
    A truly great game that rises its head above its own hot water to proudly present a prosperous experience that only the most deliriously expectant could feel shortchanged by.
    • 91 Metascore
    • 85 Critic Score
    It doesn’t quite have the variety and spark of Mario Odyssey, though it does offer a lot of the same rewarding collectathon structure. Unlike most of the ground beneath DK’s feet, it’s really solid stuff.
    • 90 Metascore
    • 90 Critic Score
    Overwatch is a beautiful game. In dedicating itself to one strong, singular style of game rather than attempting to check too many boxes with heaps of modes and features, Blizzard has crafted a finely tuned and instantly playable production. It is a game of exceptional vision, a vision realized with utmost self-assurance. This game knows what it is, and doesn’t try to be anything else.
    • 90 Metascore
    • 80 Critic Score
    Spider-Man 2 continues the high level of slickly presented entertainment seen with Insomniac’s first jaunt to Manhattan. Playing as the Spider-Men is yet to be anything other than beautiful, both figuratively and literally. Great as it may be, it's held back by some dodgy writing that fumbles its payoffs and dips too often into waffle. Between those moments of deflation, however, there is a truly gorgeous and absorbing game packed with delightful action where simply moving feels good.
    • 89 Metascore
    • 95 Critic Score
    It works extremely well on the New 3DS, with the system’s rubber clit working surprisingly well in manipulating the camera.
    • 89 Metascore
    • 90 Critic Score
    Dark Souls III is, in many ways, a balancing of past accomplishments. The detailed yet obfuscating narrative of Dark Souls, the convenient travel system of Dark Souls II, a dash of the speed found in Bloodborne, and the rock solid backbone of strenuous, fulfilling challenge that runs throughout the entire series...Any player who’s been through this mill is prepared to die, but once more, that fantastic beacon of hope urging players to press forward and overcome each obstacle is shining as bright as ever. Because that’s what Dark Souls is all about – perishing, persevering, and prevailing. No game series comes close to doing what Dark Souls does, and Dark Souls III has done it again. It’s an undead favorite.
    • 89 Metascore
    • 95 Critic Score
    Titanfall 2 is everything Titanfall should have been – storified, robust, and sufficiently multiplatform. The real series starts here, and I’m surprised at how nothing at all feels phoned in or tacked-on.
    • 89 Metascore
    • 80 Critic Score
    On PS4, the experience is further hampered, with slowdown in multiple locations for a game that can only handle an fps of 30 at peak. The upside is that, at least in my experience, these dips in performance occur in strangely unpopulated areas, meaning you should have a solid framerate when it comes to combat. Make no mistake, however, that console versions are inescapably inferior.
    • 89 Metascore
    • 100 Critic Score
    This is exactly the kind of adorable, sweet natured, and engrossing experience Pokémon should always strive for. It’s completely revitalized the series’ waning magic and I’m unbelievably happy it exists.
    • 89 Metascore
    • 90 Critic Score
    Thank Goodness You're Here! rolls around in its Britishness to an almost obscene degree, but more than that it is simply… stupid. Majestically, gloriously stupid. It’s a wildly entertaining little adventure that revels in its own ludicrous indulgences. It delightedly broadcasts a sense of humor that some may find puerile and unappealing while others will find it puerile and very appealing...Thank goodness I’m in the latter camp.
    • 89 Metascore
    • 90 Critic Score
    More than even the remakes, Resident Evil 9 celebrates the series’ legacy in its full breadth, and does so exquisitely.
    • 89 Metascore
    • 90 Critic Score
    It’s reverent without being mawkish, exciting without being tacky, and robust with content despite all the usual trappings of a big-budget EA product. War is hell… but Battlefield 1 is pretty damn lovely.
    • 89 Metascore
    • 95 Critic Score
    Horizon: Zero Dawn is just brilliant. I speak as a critic who has played more "open sandbox" games than any one human should and has grown so very weary of them. I should have gotten sick of this thing in an hour, but I've been glued to it for days and days and I don't want it to end. I love existing in this world - a world of desperate survival but of growing culture and a sense of hope. A world of giant metal animals that promise some breathtaking fights.
    • 88 Metascore
    • 80 Critic Score
    A great game that would have been almost perfect if Capcom had gouged out the first thirty hours and put a plug in the pernicious verbal diarrhoea of a quest board masquerading as an NPC.
    • 88 Metascore
    • 95 Critic Score
    While it didn’t bring literal tears to my eyes, there are moments that certainly feel like a kick to the soul thanks to impeccable writing and direction.
    • 88 Metascore
    • 90 Critic Score
    Crafting is intuitive, navigation is quick, and the sheer scale of what can be done is deceptively vast. Trying the intricate work of some of Course World’s most talented designers will showcase in seconds just what can be done. It’s an encouraging thing, and that’s something this game does so well – it encourages, inspiring its users to keep making bigger and better things.
    • 88 Metascore
    • 90 Critic Score
    It’s the Watership Down of videogames, and I can only mean that as twisted compliment.
    • 88 Metascore
    • 90 Critic Score
    Few games are able to showcase the power of the medium like Nier: Automata...If history forgets this game, then f.ck history.
    • 88 Metascore
    • 90 Critic Score
    Owlboy may have a few annoying navigational hangups, but none are enough to counter the overwhelming magic of the adventure at hand. Beautiful in both a visual and aural sense, littered with lovely characters, and home to a number of jawdropping combat encounters, Owlboy is a game almost ten years in the making that doesn’t show a trace of development hell.
    • 88 Metascore
    • 100 Critic Score
    Mouthwashing is a psychological horror game that, without a doubt, earns the “psychological” part of its designation. Within a futuristic setting is a contemporary story containing multiple themes of ghastly relatability. I cannot think of another game that upset me to this degree. It spoke so intimately to my personal trauma that playing it felt awful - and I mean that as a compliment, I truly do...It hurts. And it’s beautiful.
    • 88 Metascore
    • 100 Critic Score
    Nioh got attention for its similarities to other titles, but it deserves to be remembered as its own special game, one that sees and raises the efforts presented by its inspirations. With fast and uncompromising combat, an engrossing economy of loot, and a mesmerizing artistic style, action-RPGs have rarely been this refined or this captivating.
    • 88 Metascore
    • 85 Critic Score
    Halls of Torment is more than simply Vampire Survivors wearing Diablo’s clothes. It’s a clever and engrossing Survive ‘em Up that uses RPG trappings to add a ton of versatility and rewarding complexity to what would still be a fun game without it. There’s a pile of quirky character classes and a massive number of ways to build them during each run, just a big pile of content and not a shred of it feels like padding.
    • 87 Metascore
    • 85 Critic Score
    Injustice 2 takes a strong fighting game, delivers an incredibly rewarding and lengthy single player that feels like a priority rather than a tacked on afterthought, and considerably increases the scope of the game by adding in a vast number of well made additional characters to the mix. Sure it hits the uncanny valley a bit, and I’m not keen on the loot boxes or their DLc plans, but it’s hard to deny how much fun I had with the game at launch.
    • 87 Metascore
    • 85 Critic Score
    Despite my grumbles, I have to admit Sun and Moon gets its hooks in even if it’s tough to get into at first. Once it clicks, it can instill obsession as well as any prior game, and that’s before getting to the new minigames and features that only serve to make the adventure more rewarding.
    • 87 Metascore
    • 75 Critic Score
    Final Fantasy XVI is all over the place. It’s a game of incredible highs and distasteful lows, boasting such a narrative trainwreck of disarranged ideas it’s borderline incompatible with itself. Endeavoring to tackle themes of fascism and slavery would be laudable if the result wasn’t inelegant at best and offensive at worst. The frustrating, exhausting nature of XVI’s miserable narrative is countered by notably enjoyable combat, impressive setpieces, and truly stunning boss encounters. When it’s not boring, it’s exhilarating. When it’s not exhilarating, it’s insulting. When it’s not insulting, it’s delightful...I love Final Fantasy XVI when it’s Game of Thrones with Kaiju. Every attempt to be more than that makes me like it far, far less.
    • 87 Metascore
    • 85 Critic Score
    Despite my grumbles, I have to admit Sun and Moon gets its hooks in even if it’s tough to get into at first. Once it clicks, it can instill obsession as well as any prior game, and that’s before getting to the new minigames and features that only serve to make the adventure more rewarding.
    • 87 Metascore
    • 90 Critic Score
    Theatrhythm: Final Bar Line is a delight, and a massive time sink that I don’t regret spending hours on. From its colorful visuals to the excellently presented music and the simple yet challenging rhythm action itself, there’s a ton to love about the latest game in a series I was already hooked on. The massive collection of characters to unlock and loot to gather enhances the game tremendously, while the rewarding multiplayer is just a lovely extra on top. If the DLC wasn’t so vast I’d have almost nothing to criticize outside of a desire for more considered accessibility settings. Even then, the base game truly does have more going for it than the majority of mainstream games charging twenty bucks more...Still distraught over the lack of "Jesters of the Moon" though.
    • 87 Metascore
    • 80 Critic Score
    One of the finest games of its age, but still a 1992 title that has been bought and played eight million times. So, take that for what it is.
    • 87 Metascore
    • 75 Critic Score
    It’s a delightful adventure, dripping in imagination. It’s a saturated mess, prone to tedium. It has a knack for redefining itself in truly engrossing ways. It has a mean spirit that facilitates truly vulgar environmental design. Its world is breathtaking and vast. Its world is hateful and myopic. It sounds incredible. It sounds unbearable. It’s intensely absorbing. It’s offputtingly self-indulgent.
    • 87 Metascore
    • 95 Critic Score
    What I can say is that Fallout 4 is a wild ride that gets its hooks in you deep, with a number of welcome improvements and a settlement management system that could be its own entirely separate game. All that, and not a single microtransaction in sight, despite the game being easily structured for such a horrible business practice to slide right in. That is impressive.
    • 86 Metascore
    • 95 Critic Score
    I’ve enjoyed every moment of it, moreso perhaps than I have with any mainstay Borderlands game, and I can’t wait to return.
    • 86 Metascore
    • 80 Critic Score
    If you were already a fan of the series, this remastered bundle will be worth picking up. Those who are a bit more cynical, as I was, may very well find themselves surprised by the time they’ve slogged through all three of them. Pleasantly so.
    • 86 Metascore
    • 75 Critic Score
    All things considered? Silent Hill 2 Remake is an almost excellent game that just couldn’t help itself. It does so much to impress, but the obnoxious elements are so consistent they ensure Team Silent’s masterpiece is far from bested...I never want to see another Mannequin again in my life.
    • 86 Metascore
    • 75 Critic Score
    Her Story is a surprisingly rewarding experiment in game design. Perfectly presented, and with a beautiful soundtrack that creeps in at key moments of the investigation, this Sam Barlow presentation is most certainly memorable, and more attention grabbing than its passive nature might lead one to believe...It needs something extra to it to really stand as something special, but Her Story still kept me hooked long enough to dig out its secrets, and that’s definitely a success.
    • 86 Metascore
    • 90 Critic Score
    I love Ghost of Yōtei. I adore the classic mold of Atsu’s revenge tale - it’s the kind of story for which “formulaic” is more compliment than criticism. I appreciate how rich a toybox has been provided in its combat. I give it immense credit for the transformative way it uses passive enhancements to so strongly influence a player’s active playstyle...It’s a beautiful production full of mechanically enriching treats that can make a player feel like the sports car of assassins. Seriously, when is Sucker Punch going to make a John Wick game? All told, I’d say this is some of the sleekest, tastiest action I’ve seen from the big budget space in a long, long time.
    • 86 Metascore
    • 95 Critic Score
    Sonic Mania is a brilliantly staged celebration of the past that acts as a true sequel to the Genesis line of games.
    • 86 Metascore
    • 75 Critic Score
    Indiana Jones and the Great Circle brings a level of authenticity you almost never see for videogames based on movies, even among the good ones...There are many things I can moan about, from the sometimes trivial challenge to the backtracking to the terrible UI, yet there are plenty of things I can praise in turn. The delightful impact of delivering blunt force trauma to a Nazi, the dense use of space, the sincerity of the atmosphere, and that amazing Harrison Ford impression. Sure, it’s marred by many little issues, but The Great Circle's a good bit of adventuring fun in the face of them.
    • 86 Metascore
    • 95 Critic Score
    I can say one thing with confidence, however. I’ve said it already. I’ll say it again. Pony Island is bloody genius.
    • 86 Metascore
    • 85 Critic Score
    In its current form, Resident Evil 7 is a damn fine game. Damn, damn fine. Although it initially looks like a desperate chase for Outlast‘s credibility, it slowly reveals itself to be more of a traditional Resident Evil adventure than one might believe, while taking successful elements from contemporary horror games and utilizing them effectively...After Resident Evil 6, this is exactly what the series needed. Both a change of pace and a return to long-neglected roots, it thrills me to say that, for the first time in a long time, Capcom is on the right track.
    • 86 Metascore
    • 85 Critic Score
    The main game itself is easily worth the price of admission. A gripping story in spite of its cliches, with an expanded serving of the gameplay that made Tomb Raider such a wild ride, Rise of the Tomb Raider is a damn fine sequel that does everything a sequel needs to do. What’s more, it truly cements Lara’s new adventures as a series with a solid future, and I’m excited to see where Croft and Trinity go next.
    • 86 Metascore
    • 80 Critic Score
    The game is still as great as it always ways, and despite the graphical downstep, it’s no less enjoyable on a smaller screen. I relished the excuse to play it once more, and have been having a blast as I once again alter futures, smash up robots, and indulge in a little private Reyn time.
    • 86 Metascore
    • 88 Critic Score
    The HD rerelease is a good chance to hop back in and appreciate all that – the terrific character development, the unique gameplay ideas, and a very scary Bug Princess.
    • 85 Metascore
    • 95 Critic Score
    There’s enough to satisfy those looking for either puzzles or an interesting story, but if you’re searching for both, then The Talos Principle is going to be something very, very special for you.
    • 85 Metascore
    • 90 Critic Score
    While it likely won’t be remembered to the same degree as “bigger” Zelda installments, it’ll absolutely go down as a classic to me. Echoes of Wisdom is brilliant in its creativity and versatility, one of the best in the series as far as I’m concerned...Also, Octoroks. Octoroks for days.
    • 85 Metascore
    • 90 Critic Score
    With Doom, id has delivered a highly polished, utterly shameless Hellbound hecatomb that confidently swaggers into the world with gaudy fervor. It’s huge, it’s preposterous, and it’s absolutely bloody majestic.
    • 85 Metascore
    • 85 Critic Score
    Shinobi: Art of Vengeance is a very well put together game. Slick presentation, watertight controls, and clever level design combine in a wonderful return for Joe Musashi. It might not be enough of a challenge for some, and it has some issues with upping its ante, but overall? Quality stuff.
    • 85 Metascore
    • 95 Critic Score
    If you love sports, cars, or neither, Rocket League is your cup of tea!
    • 85 Metascore
    • 100 Critic Score
    Metal Gear Solid Delta might be the least necessary remake ever produced, but it might be my favorite remake for exactly that reason. It’s just Snake Eater with modern graphics and controls, and that’s actually more than I’ve come to expect from the industry these days. By being such a faithful reissue, Delta has secured its place as the definitive way I play MGS3 - I can’t say that about any of the more imaginative remakes we’ve seen in recent years.
    • 85 Metascore
    • 95 Critic Score
    If Yakuza‘s always been this magnificent, I’ve got a lot of catching up to do and a lot of “friends” to chew out for not recommending it to me sooner.
    • 85 Metascore
    • 90 Critic Score
    Ultimate Edition works as a solid showcase of the Switch 2’s capabilities, at least between the occasional crash. It generally runs great, and playing such a massive production in handheld mode is a hell of a novelty. You can use the Joy-cons to activate commands via gestures, though as usual with such things, gyro’s best used for a little refinement while aiming...Whether on the Switch 2 or not, Cyberpunk 2077 is a fantastic RPG, especially after years of bodywork, and it has some of the best storytelling you’ll get out of the “AAA” space. I’ve played it so intently that I don’t even cringe when I hear cyberslang like “choom” and “preem” anymore...Can’t think of a more nova endorsement than that, ya gonk!
    • 85 Metascore
    • 80 Critic Score
    Even at its grindiest, Destiny 2 remains an oddly compelling adventure...While there's still plenty of room for improvement, I've got say Bungie put its heart into this one, and it definitely shows.
    • 85 Metascore
    • 75 Critic Score
    In short, you’re getting a damn good game for your money, even if it is the official game of the official movie of the official game.
    • 85 Metascore
    • 75 Critic Score
    A Plague Tale: Requiem is definitely a game worth playing for fans of the original despite my criticisms. Overall I enjoyed my time, thanks in no small part to a vastly superior second half. I lament the loss of better directed linear stealth in favor of a messier open environments, but the core of what makes A Plague Tale great - strong characters, bleak horror, and tons of squicky rats - remains firmly in place.
    • 85 Metascore
    • 85 Critic Score
    I was really impressed by my time with Mario + Rabbids: Kingdom Battle. It’s a polished X-Com style game that removes some of the obtuse layers to ensure the early gameplay curve is accessible, uses humor very well, and kept me coming back for more.
    • 84 Metascore
    • 95 Critic Score
    It was already a steal before the extras, but the Snapshot mode and the videos, not to mention the classy production values overall, make this a must-have for those both old and new to Rare’s extensive library. If you’ve got an Xbox One, this is a shoo-in.
    • 84 Metascore
    • 95 Critic Score
    Combining a block breaker with a survive ‘em up is brilliant, the pinball city building is a giggle, and the inventiveness that runs throughout the entire production is utterly brilliant...It’s a whole load of balls and I love it.
    • 84 Metascore
    • 85 Critic Score
    Tales from the Borderlands Episode One: Zer0 Sum is a great start to the series. It brings Borderlands to life in promising new ways, it’s genuinely funny, and it has a terrific cast.
    • 84 Metascore
    • 95 Critic Score
    Lil Gator Game is charm incarnate. Deftly, exceptionally charming. With its sincere, sweet little story and perfectly dorky humor, it provides a wonderfully enchanting adventure that kept me grinning and tittering all the way through. More importantly than anything else, Lil Gator Game made me happy. I’m damn happy this adorable goofiness exists, and while I’m sad I ran out of things to do, I’m delighted by everything I did.
    • 84 Metascore
    • 90 Critic Score
    Darkest Dungeon is an unrelenting adventure as well as an intricately designed puzzle. Swiftly punishing foolhardy players while rewarding the ruthlessly pragmatic, it hammers home the message that risk is not always worth the reward. Knowing when to fold them is the key to triumph, even if doing so means abandoning your loyal followers and slipping further into amorality...Being a heartless scumbag isn’t particularly pleasant, but if Darkest Dungeon‘s taught me anything, it can be one hell of an amazing ride.
    • 84 Metascore
    • 90 Critic Score
    At its very worst, Deus Ex: Mankind Divided is just as good as Human Revolution, which is really not a problem if you think Human Revolution was absolutely bloody marvelous.
    • 84 Metascore
    • 90 Critic Score
    There are moments that make me scratch my head, infuriate me, and even make me cringe, but when I consider the layered mass that is Xenoblade Chronicles X, all I can think of how damn arresting it is.
    • 84 Metascore
    • 80 Critic Score
    This is not just another horror game. It’s a science fiction story with horrific shades, a game that ponders the human condition in an industry where “the human condition” has become an awkward dead horse of a phrase. A horror game that, curiously, would have benefited from a little less horror.
    • 84 Metascore
    • 80 Critic Score
    Dredge reeled me in to the point I sunk hours into it, and even if my patience floundered at times, the net experience was fun to tackle. While its content isn't stuffed to the gills, it’s hard to be crabby with a gameplay loop that had me hooked, and the intriguing horror angle perched on top of a swimmingly good adventure is worth wading into. It doesn’t have to fish for compliments, but since I’m trawling for puns and you’re probably salty about it, I’ll wave goodbye and say that Dredge isn’t crappie. Sea you later!
    • 84 Metascore
    • 85 Critic Score
    With three great games and additional content that some would say is even better, The BioShock Collection is worth picking up for pretty much anybody interested, be they existing fans of totally fresh to the series. Despite some annoyances, each game run.
    • 83 Metascore
    • 85 Critic Score
    DmC is a beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised...That’s what I said back then, and I’m sticking with it.
    • 83 Metascore
    • 95 Critic Score
    Still Wakes the Deep is an impeccable horror production, a gorgeously sickening nightmare in a rarely used setting propelled by stellar acting and sublimely nasty body horror. It’s more than just “The Thing on an oil rig,” though it makes good on that elevator pitch too. It’s going to remain with me for a long time. A true genre classic.
    • 83 Metascore
    • 90 Critic Score
    This ReREmake preserves everything that made the original remake great, and what a world we live in where “original remake” can be a valid term. In fact, I’m going to tell you right now that this is one of the most pointless reviews in existence – everybody should know already where they stand on this one. Either you squared the money away the day this was announced, or you’ll never play it.
    • 83 Metascore
    • 90 Critic Score
    You’ll be dropped into a blighted world and be left to figure out your own path, making fatal mistakes and incurring tragic losses before coming to the conclusion that precious few videogames have ever had the nerve to draw… War is hell.
    • 83 Metascore
    • 80 Critic Score
    With the humor and silliness of Dragon Quest, a series of goals to keep players compelled, as well as the introduction of form and meaning in that everso popular survival crafting gameplay, Builders escapes being the cynical reskin it may at first glance appear to be. On the contrary, it evidences more love and care than could be expected.
    • 83 Metascore
    • 80 Critic Score
    Sorry We’re Closed not only pays homage to classic survival horror, it provides a truly unique love story that delves into the very nature of romance itself. For all its theming and grisly imagery, however, there’s a script with a pointed sense of humor and a cast of fun characters to match. Combat has good ideas set back by some awkward implementation, but the moments of annoyance aren’t enough to pull down the sum of all parts.
    • 83 Metascore
    • 85 Critic Score
    Centum is a gripping point-and-click trip, drawing players in with disturbing imagery and a disquieting atmosphere before laying on a terrific critique of generative AI - as well as the kind of people who want to exploit it. Striking a nice balance between enigma and clarity, it presents a world you can’t fully trust contrasted against sincere messaging. It’s so much more than freaky rat men drooling everywhere. It’s evocative and heartfelt, and has freaky rat men drooling everywhere! An algorithm couldn’t pull it off half as well.
    • 83 Metascore
    • 95 Critic Score
    Every bit was wonderful as it was the first time around. Bright, cheerful, packed with things to do, and rocking some classic brawler action, it looks as beautiful as ever and there’s no excuse not to give it a look. It’s just as fresh as it was back in the day, and a 100% discount for prior players is friggin’ perfect.
    • 83 Metascore
    • 75 Critic Score
    ABZÛ is a lesser game than Journey, but since I consider Journey to be one of the more sublime pieces of interactive entertainment I’ve enjoyed, that’s hardly a damning indictment. While it struggles to be truly resonant, Flying Squid’s aquatic adventure is nonetheless enjoyable, alluring, and ultimately pleasant.
    • 83 Metascore
    • 80 Critic Score
    Rhythm Heaven Megamix is a great jumping off point for series newcomers, collecting some fantastic games while adding a healthy portion of fresh material. Old hands will still find lots of love thanks to the remixed levels, added challenges, and scores of bonus content.
    • 82 Metascore
    • 80 Critic Score
    Gears of War Ultimate Edition is a blast to play, even if you’re like me and only really intend to get into the story campaign. The multiplayer is still damn robust, beautifully put together, and will be a thrill ride for those who love the Gnasher, but I can’t say I haven’t greatly enjoyed my time with the overall package, because the thing I most cared about has been remastered very well indeed.
    • 82 Metascore
    • 90 Critic Score
    Most importantly, Watch Dogs 2 offers a sense of humor running through it that the series badly needed. You don’t need miserable family death stories in a ludicrous game about “smart cities” and cartoony hackers. You need writing that leans into the silliness, that has a laugh at its own expense, which is exactly what this game gets.
    • 82 Metascore
    • 95 Critic Score
    Quite frankly, I think Superhot is absolutely bloody fantastic, and one of the best examples of how a single idea can be iterated upon to create dozens of clever scenarios.
    • 82 Metascore
    • 95 Critic Score
    A fantastic start to what I hope will be an amazing series. Though it’s not the King’s Quest fans will remember, it’s an enthusiastic and striking fresh take that’s both witty and exciting.
    • 82 Metascore
    • 85 Critic Score
    If you’ve been frustrated by the state of some retro horrors, or even if you haven’t, this is a fine addition to the genre that deserves to be ranked highly among the modern examples. Aside from those bastard traps, it’s a damn good bit of body horror.

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