Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hitman - Episode 2: Sapienza
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 77 Metascore
    • 70 Critic Score
    There is a lot that Life Is Strange does well. It is offbeat and interesting, if a little rough around the edges. And with the seed of a mystery planted by the end of the episode, there is enough here to be optimistic about the remaining episodes.
    • 77 Metascore
    • 80 Critic Score
    Here's hoping that the quality of all future Fable DLC lives up to the new standard set by Traitor's Keep.
    • 77 Metascore
    • 70 Critic Score
    There’s a lovely, bucolic charm to Pikmin which makes its brevity easy to forgive. Less acceptable is the fact that a seven-year-old game has been repackaged as a Wii title for an excessive £30 – Nintendo has certainly missed a trick by not adding any kind of extras to increase its longevity.
    • 77 Metascore
    • 100 Critic Score
    A brilliantly solid, popcorn, sci-fi shooter with you behind the visor. This is, for our future space credits, the best Call of Duty package in years.
    • 77 Metascore
    • 60 Critic Score
    Part of how much you reap from Resident Evil 3 will be down to your nostalgia for the series, part of it will be if shooting the embodiment of a virus in the face with a rail-gun is just what you need right now.
    • 77 Metascore
    • 80 Critic Score
    The result is a game that’s enormous fun, but tends to work best in relatively short bursts. I found myself getting through a mission at a time, enjoying playing around within each level, but feeling like I’d had enough after an hour or so. But when I returned to the game afresh, the different levels helped entertain all over again.
    • 77 Metascore
    • 70 Critic Score
    This sensibly-priced curio is one of the best and most original Kinect games to date, and enormously entertaining in the short bursts of play the device is designed for. Perhaps most refreshingly of all, it can be played while seated; couch potatoes discouraged by the activity demanded by most motion-based titles may have just found their ideal Kinect game.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Hitman’s current mileage is going to vary depending on your openness to experimentation. But as a statement of IO’s intent with this reboot, this is a confident first episode that invites you into the flashy world of murder with one of the most sumptuous, devilishly delightful levels ever seen in a Hitman game. Time will tell whether the subsequent packs will allow Hitman to regain its once-revered status, but this is a fantastic start.
    • 77 Metascore
    • 60 Critic Score
    To EA’s credit, Tiger Woods PGA Tour 14 --like all the PGA Tour games before it-- is still a very good game. But perhaps the imminent next generation of consoles will see the series receiving the overhaul it needs.
    • 77 Metascore
    • 70 Critic Score
    It certainly gives a great deal in the first few hours. Though it's repetitive, the mechanics are solid and the concept itself works fantastically.
    • 76 Metascore
    • 40 Critic Score
    AIt hits all of the usual story beats and it will scratch an itch for JRPG obsessives, but there’s an absolute lack of substance. There’s no discernable creativity, flair, or ingenuity in any part of it. It doesn’t want to either reinvent the wheel or even add a lick of polish to it. It is a game which exists and functions as it was meant to; a JRPG as by-the-numbers as they come, I just wish the developers had been brave enough to take a few more risks.
    • 76 Metascore
    • 80 Critic Score
    But it's not just for geeks like me, even if we will get the most out of it, as High Noon have crafted a highly polished, highly entertaining third-person blaster in its own right.
    • 76 Metascore
    • 60 Critic Score
    This fuzziness at the game’s heart makes you wonder what magic Fullbright could work with its eye for detail worked into a meatier tale. As it is, Tacoma drifts towards ennui more than you would hope, especially given its familiar setting. But what a setting it can be; rich craft and detailed stories worked into every corner, device and discarded piece of paper. Despite some misgivings, a trip to Tacoma is still one worth taking.
    • 76 Metascore
    • 70 Critic Score
    The game is pretty much a must-play for anyone interested in videogame narrative or the debate on virtual violence, and the sheer subversiveness it brings to one of the most profitable and least nuanced of gaming genres is certain to be influential in future. But dubious mechanics, cursory multiplayer and niggling design shortfalls all weigh heavily in the other scale. Spec Ops may turn out to be less notable for what it is than for what it inspires.
    • 76 Metascore
    • 80 Critic Score
    EA's return to the course is a surprisingly understated and supremely accomplished golf sim.
    • 76 Metascore
    • 80 Critic Score
    Its good-natured feel and simple controls make it ideal for families, and though some of the wonder of discovering a new species will be lost on those who played the original, there’s plenty of new content to keep everyone occupied.
    • 76 Metascore
    • 70 Critic Score
    Shadows of the Damned's erratic, slapdash nature leaves you slightly dazed. But despite some alarming dips in quality, despite the game never quite reaching the level of brilliance you hope for, you will be glad you played it.
    • 76 Metascore
    • 80 Critic Score
    Ripe for exposure to a wider audience, X is a splendid sequel/remake of the original, serving up 60 new levels of precise platforming to go with the original 40 legacy level
    • 76 Metascore
    • 80 Critic Score
    The cliffhanger The Dark Room finishes on opens a whole new can of worms, so to speak, while the more surreal questions remain unaddressed (what’s with the whales on the beach? The crazy weather? The nefarious Prescott family?). Finales can make or break a series and Life is Strange is precariously balanced.
    • 76 Metascore
    • 80 Critic Score
    There’s not much to like about a business model so brazenly designed to divorce kids from their pocket money – and the big swing in favour of untradeable reward cards this year only increases the likelihood of that outcome. That said… it is remarkably addictive, and the overhaul of the chemistry rules that underpin squad building have at least shaken up the shakedown.
    • 76 Metascore
    • 40 Critic Score
    Syndicate is a massive shame. Ubisoft’s yearly development cycle is really beginning to leave its mark on the series. Assassin’s Creed has been good. It is a series that can be great, but unfortunately Syndicate is a misstep. For a series concerned with making its players historical tourists, it is ironic that it is so stuck in the past.
    • 76 Metascore
    • 60 Critic Score
    It is still zippy and enjoyable enough -with touchscreen mini-games for purifying and Soultimates- but strikes an awkward middle-ground where combat isn’t involved enough for more experienced players, but is chaotic enough with its machinations to befuddle newcomers.
    • 76 Metascore
    • 70 Critic Score
    With its varied combat, ridiculous story and outlandish weapons it's a fun and engaging title and it's a real pity that that Activision haven't given it the attention it deserves. If you're willing to overlook its shortcomings and enjoy old school running-and-gunning, Singularity is an immensely satisfying romp.
    • 76 Metascore
    • 80 Critic Score
    For those that have played through The New Order and are keen for more of its beefy action, this delivers around 7 hours of it for a decent price. I’d argue The Old Blood also makes a satisfying starter to The New Order’s more substantial meal if you haven’t yet had a taste. A well-priced piece of downloadable content that works equally well on either side of the main game? Clever.
    • 76 Metascore
    • 60 Critic Score
    Techland's horror sequel features crunchy combat and thrilling parkour, but buries its best bits with a clumsy story and open-world excess.
    • 76 Metascore
    • 80 Critic Score
    A world with a sense of humour and fun that will appeal to children and adults alike. A bit like a Pixar film, then. How about that?
    • 76 Metascore
    • 80 Critic Score
    There's perhaps a little too much repetition of particular rhythm tasks --and some are certainly more successful than others-- but Rhythm Thief is a joy from start to finish. And with a huge amount of collectibles and post game content, provides a package that should form part of any 3DS owners library.
    • 76 Metascore
    • 80 Critic Score
    It is all thoroughly enjoyable. If you have had your fill of Ubisoft’s open-world template, much of Primal may give a sense of ennui. But for me, stripping it down to focus on hunting and gathering, while removing heavy ordnance and vehicles, gives it a calmer rhythm. It is slower and more methodical, with you soaking in the splendid prehistoric world Primal provides. It isn’t the future of the genre, but you will have plenty of fun knocking around in its vision of the past.
    • 76 Metascore
    • 80 Critic Score
    The game’s greatest strength is avoiding the pitfalls of the first; removing frustrating boss fights and lessening the amount of forced stealth sections. It also manages to sustains its variety for a long time – you will fight similar enemies and you will see patterns in how it deals outs its frights, but the interesting setup and constant design flair begs to be seen as you tiptoe through its suspenseful world.
    • 76 Metascore
    • 80 Critic Score
    People looking for the next Halo will most likely come away disappointed, as will anyone hoping for a solid single-player experience. But those of you who are up for something a little bit different and more thoughtful will find a lot to appreciate in Section 8: Prejudice.

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