Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hitman - Episode 2: Sapienza
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 72 Metascore
    • 70 Critic Score
    Ubisoft’s insistence on releasing what is, frankly, an unfinished product is inexcusable. Players falling through floors, obnoxious NPCs interrupting cutscenes, characters turned into terrifying grotesques as they are rendered without skin. All have been exposed in Unity’s litany of bugs. You could be lucky and not see any of them at all, or they could come and spoil your fun entirely.
    • 72 Metascore
    • 40 Critic Score
    Beyond the poor dialogue, patchwork visuals and ridiculous interface of the console version, there is an interesting adventure game buried here.
    • 72 Metascore
    • 70 Critic Score
    Better than we expected.
    • 72 Metascore
    • 70 Critic Score
    It's also the most resolutely hard-core Guitar Hero title to come off Activision's assembly line in a while; anyone can breeze through the easy setting on this game, but expert level on Warriors Of Rock turns some of the tracks into visceral finger-bleeders.
    • 72 Metascore
    • 80 Critic Score
    It's a game that offers few surprises then, but one that offers plenty of enjoyment. It has nowhere near the depth of Obsidian's last RPG, Fallout: New Vegas and in this case it suits.
    • 72 Metascore
    • 60 Critic Score
    Luis Antonio's smart timeloop starring James McAvoy is an absorbing yarn... if you can see past its frayed edges.
    • 72 Metascore
    • 80 Critic Score
    There's a more nuanced approach to family inclusiveness here than in most games aimed at this age group, and - perhaps helped by the confidence in the power of words that bleeds through the whole Potter universe - a touching emphasis throughout on the importance of becoming wise.
    • 72 Metascore
    • 60 Critic Score
    Pokémon's first fully open-world title has a lot of ideas but never quite manages to stick the landing with any of them.
    • 72 Metascore
    • 80 Critic Score
    The offshoot is that there are likely to be one or two sections that might rub players the wrong way. But it is exactly that manic energy that makes the return of Battletoads such a welcome treat.
    • 72 Metascore
    • 80 Critic Score
    A gleefully amoral riot of a game shot through with a devillish sense of humour. It's not perfect, and it's certainly not as immoral as it pretends to be, but it is consistently enjoyable throughout and more than guaranteed to put a smile on your face.
    • 72 Metascore
    • 70 Critic Score
    The additions are welcome, bolstering Black Flag’s excellent formula. The only thing that stops Rogue from reaching the heights of of that game is how its lack of new ideas isn’t replaced by a fresh setting.
    • 71 Metascore
    • 70 Critic Score
    The cats don't have the same level of interaction that the dogs have, generally just sitting around the house with general disinterest, regarding you with mild disdain and plotting world domination. Just like real cats then.
    • 71 Metascore
    • 70 Critic Score
    uDraw Studio isn't everything it could have been. But as a solid, entry-level art studio, it's a welcoming canvas. Ideal to encourage children to get creative without scribbling on the carpet.
    • 71 Metascore
    • 70 Critic Score
    On a technical level, then, Wolfenstein is a game that swings wildly in quality on an almost minute-by-minute basis, and a rather vanilla multiplayer offering doesn’t do much to quicken the pulse.
    • 71 Metascore
    • 80 Critic Score
    The plot can be a little vague at times, and the opening hour is fairly meandering, but Conarium is an otherwise exciting, creepy jaunt through the realm of unspeakable evil.
    • 71 Metascore
    • 70 Critic Score
    The cats don't have the same level of interaction that the dogs have, generally just sitting around the house with general disinterest, regarding you with mild disdain and plotting world domination. Just like real cats then.
    • 71 Metascore
    • 80 Critic Score
    An inventive, compelling online brawler, the likes of which you won't have experienced before. It is technical and spectacular enough that it accommodates both skilled players and those who just want to mash some buttons and watch the sparks fly.
    • 71 Metascore
    • 80 Critic Score
    The atmosphere is, in a word, anxious - and it’s impossible not to internalize it. Particularly when faced with Quick-Time Events (QTE) which, more often than not, lead to a horrifying death.
    • 71 Metascore
    • 80 Critic Score
    I ended up hooked, playing it for hours, and I'm almost certainly not done. I also made a video of myself performing brain surgery in a moving ambulance, which I can't link to in a Telegraph review because I have a mouth like a sailor.
    • 71 Metascore
    • 70 Critic Score
    The most disappointing aspect of WWE '12, however, is that an apparently meaty online component is completely borked.
    • 71 Metascore
    • 70 Critic Score
    A nearly game; good ideas and intentions scuppered by a desire to cram in as much stuff as it can. Yet despite this, Infinity still provides a lot of fun.
    • 71 Metascore
    • 70 Critic Score
    As good as all the new content is, however, veteran Lego game players may find hard to get away from the sensation that Lego Indiana Jones 2 is more of the same it may not appeal to anyone who feels that the core gameplay is in need of an overhaul. However, as family friendly titles go, it's hard to find fault.
    • 71 Metascore
    • 60 Critic Score
    Pokémon's first fully open-world title has a lot of ideas but never quite manages to stick the landing with any of them.
    • 71 Metascore
    • 70 Critic Score
    The cats don't have the same level of interaction that the dogs have, generally just sitting around the house with general disinterest, regarding you with mild disdain and plotting world domination. Just like real cats then.
    • 71 Metascore
    • 60 Critic Score
    It's all a bit laboured, a bit tedious, and it's the kind of co-op game that's more fun based on who you're playing with, than on what you're playing. It sits in this awkward middle ground between Borderlands and Left 4 Dead, never remotely matching either but never quite crossing into the territory where you should be avoiding it.
    • 71 Metascore
    • 60 Critic Score
    It all feels mightily uneven. For every thrilling gunfight or anecdote-worthy encounter in the wilderness are other stories of frustration or key non-player characters wandering away from the objective and getting stuck on a rock. It perhaps betrays the short turnaround since Far Cry 5, with its ideas and changes not given room to flower and make New Dawn the disruptive series experiment it could have been. But if you are willing to look past its niggles and familiarity, New Dawn still provides plenty of post-apocalyptic punch.
    • 71 Metascore
    • 50 Critic Score
    Days Gone is a game that is, at once, both so close and so far from being what it could have been. There are certainly things here to enjoy and sufficiently pass the time. Those dusty roads of Oregon being the most prominent, but when that world is so empty and its inhabitants so vacant, it starts to become a real challenge to care.
    • 71 Metascore
    • 60 Critic Score
    For now Driveclub is a distinctly mixed experience; skeletal in some aspects, but breathtakingly complete in others.
    • 71 Metascore
    • 60 Critic Score
    The Medium, perhaps aptly, is an interesting game of “nearly there”. It is creepy but not frightening, intriguing but not wholly engaging, clever without capitalising on it. This translates to its story, which I never lost interest in but neither was I completely hooked. The Medium goes to some dark places, touching on a slew of heavy ideas like mourning, PTSD and child abuse. It doesn’t drop the ball on these, per se, but neither does it feel equipped or committed enough to do them justice.
    • 71 Metascore
    • 80 Critic Score
    It's all highly unsettling, and the most important things about the game -- its mood of fumbling desperation, its clapped-out London settings, its focus on exhaustion and disempowerment -- remain startlingly unchanged after the transition in platform and the stripping of the Wii U's clever propwork.

Top Trailers