Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hitman - Episode 2: Sapienza
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 71 Metascore
    • 60 Critic Score
    It is a small delight, then, to be able to replay Onimusha Warlords. In truth, it is an imperfect game that thoroughly shows its age (this is an enhanced port of the 2002 original to PS4, Xbox One and Switch, rather than a full-blooded remake like the upcoming Resident Evil 2), but a singular one that reminds you of its forgotten impact.
    • 71 Metascore
    • Critic Score
    There is every chance that in a week’s time the toy-cons we built may be languishing in a cupboard, with the thrill of creating something already over. Regardless; what a charming, rewarding and singular way to spend our time it has been.
    • 71 Metascore
    • 60 Critic Score
    If the combat is Andromeda’s most pleasant surprise, it is the alarming drop-off in the game’s writing that is of most concern. The dialogue, in particular, is unusually flat and laboured for a Bioware game, while Andromeda often fumbles what should be its biggest moments.
    • 71 Metascore
    • 60 Critic Score
    A game that keeps you strangely grounded, when it should be making you soar.
    • 71 Metascore
    • 80 Critic Score
    No Man’s Sky is a fundamentally simple game; one that’s flawed, slow, and where the moment-to-moment activities are sometimes even... boring. But its intoxicatingly rare attitude towards pure discovery create a game that’s captivating unlike any other.
    • 71 Metascore
    • 60 Critic Score
    Still, despite the inconsistencies, The Devil’s Daughter is an enjoyable thriller. Albeit one that doesn’t always know its strengths.
    • 71 Metascore
    • 80 Critic Score
    The problem with Unbounded is that it doesn't seem comfortable sharing its secrets with you. It's called Ridge Racer, it looks like Burnout, and anyone who has played an arcade racer will, not unreasonably, expect a certain handling model...Unbounded is not that game.
    • 70 Metascore
    • 70 Critic Score
    Irritations aside, there’s rarely a dull moment and a delightfully ludicrous storyline with high-camp villains frames the action nicely. As such, Bionic Commando at its best is a macho, cheeseball 80s action movie that Arnie or Sly would have been proud of.
    • 70 Metascore
    • 70 Critic Score
    Crackdown 2 is immense fun, but this is thanks to the fact that its core gameplay remains largely unchanged from its predecessor. In a way, the game feels more like a slightly more evolved version of the original Crackdown than a true sequel.
    • 70 Metascore
    • 70 Critic Score
    For pure chilling atmosphere, Silent Hill still succeeds with strong plotting and disturbing art direction. Few games can creep you out and leave you thinking about their story after the credits have rolled as much as Silent Hill can and the latest title is no exception. It’s a good game, there’s no doubt, but you just feel this Homecoming is perhaps a few years too late.
    • 70 Metascore
    • 40 Critic Score
    Considering Double Fine nailed the whole 'characters with differing abilities' concept so well in the brilliant Stacking, it's bizarre how poorly it's been pulled off here. Disappointing as a puzzle game, inconsequential as a platformer and far too reliant on players having the patience to traipse around, The Cave ends up feeling extremely hollow.
    • 70 Metascore
    • 80 Critic Score
    Mojang's famous video game series goes all action-RPG and proves a fine introduction to the world of fantasy looting.
    • 70 Metascore
    • 80 Critic Score
    The most notable downsides to the game are its technical wobbles, with the camera jolting out of place, the odd audio glitch and rare instances of item hotspots not appearing and requiring a restart. These are a shame -and one hopes eminently fixable in upcoming patches- but are not enough to take the shine off a smart, funny and handsome slice of classic adventuring with a modern sensibility.
    • 70 Metascore
    • 80 Critic Score
    As well as some smart on-field tweaks, Madden's marquee mode sees notable improvements after some notable neglect.
    • 70 Metascore
    • 70 Critic Score
    Erratic, smart, puerile, limited but never less than a lot of fun, Lollipop Chainsaw is something of an endearing mess. Too often its satirical tone can run into trouble, and Grasshopper's hyperactive approach to game design can infuriate as much as it impresses. But Lollipop Chainsaw's quirky edge and strong writing carries it through those shakier moments, leaving a candy-coated video game in possession of a sharp bite.
    • 70 Metascore
    • 60 Critic Score
    It feels like such a painstakingly created world could have hosted a more interesting and considered exploration of its themes. As it is, Wildlands is a vast, pretty and militaristic playground for friends to charge around in. And at that, you cannot deny its potency.
    • 70 Metascore
    • 40 Critic Score
    Even the co-op, local-only, fails to save the game from tedium. It’s a shame; aesthetically and mechanically there could’ve been something here, but there just weren’t enough ideas put in play to make Mother Russia Bleeds into anything special. Coupled with the often frustrating collision detection and the woefully poor friendly AI, Mother Russia Bleeds ends up as little more than a tedious, forgettable drudge.
    • 70 Metascore
    • 50 Critic Score
    It’s a mess. But a fascinating mess.
    • 70 Metascore
    • 70 Critic Score
    Wonderland itself, the way it changes visually and the way it changes Alice, is the game's most important feature.
    • 70 Metascore
    • 60 Critic Score
    I’ve had a lot of fun with it, both chipping away at Adventure Golf on the train and playing a few rounds with the kids at home. But it is forgettable for a Nintendo game, meaning it isn’t long before you move onto other things. The recently released Clap Hanz Golf on iOS, for instance, which has the kind of oomph that an arcade golf game should have. And the kind Mario Golf: Super Rush is curiously lacking.
    • 70 Metascore
    • 70 Critic Score
    Of course, a totally linear game is nothing without its plot, and The Whispered World doesn't disappoint in that respect. It's a relatively unique take on the 'reluctant hero saves the world' tale, with the kind of memorable ending that'll divide opinion straight down the middle.
    • 70 Metascore
    • 60 Critic Score
    It's a shame that Homefront's gameplay is so blunt and creatively barren, as the world Kaos has built around their (ludicrous) premise is superb.
    • 70 Metascore
    • 60 Critic Score
    It feels that EA Tiburon have a conundrum here as there is both too much and not enough when it comes to Madden’s modes. Persevering with stuff like The Yard and Face of the Franchise to keep the options broad is all very well, but when no aspect of the game is given full attention, everything feels undercooked.
    • 70 Metascore
    • 60 Critic Score
    A few tweaks are needed, but things are on the right track.
    • 69 Metascore
    • 80 Critic Score
    Like its cast, it can feel like an unholy jumble of disparate ideas, yet that unpredictability is one of its greatest assets. Code Name S.T.E.A.M. represents a gamble on the part of both developer and player, then, but as long you’re prepared to accept its unconventional terms, there’s a good chance it will repay you quite handsomely.
    • 69 Metascore
    • 40 Critic Score
    Admiration and respect is due for how N-Fusion has compressed Deus Ex into its iOS form. But as a general rule, straight replicas of traditional console and PC games on touch devices is folly. Despite the developer’s best efforts, the devices have neither the grunt nor control palette to stand up to the task, resulting in a fiddly and pared-back experience.
    • 69 Metascore
    • 60 Critic Score
    As much as it can come off the rails, there is something gruesomely compelling about The Callisto Protocol that drags you through its dark, blood-soaked corridors. Perhaps it is its lavishly constructed world; finding your way out of the prison onto Callisto’s snow-whipped surface has quite the effect. Perhaps, when it works, it is the primal satisfaction of the combat; a perfectly executed dodge and clobber before lobbing another zombie into a woodchipper with your gravity glove is a grisly but undeniable rush. It is unrefined and often testing, but if those raw ingredients appeal, there is some ghoulish action to savour.
    • 69 Metascore
    • 60 Critic Score
    Combat is fast and fluid, but it's also wearyingly repetitive, and even with the new weapons, there's a distinct lack of variety.
    • 69 Metascore
    • 60 Critic Score
    The learning curve makes it likely you’ll want to blast through again at least once with your flight skills finally under control. And this is when Star Fox Zero is at its best: a thrilling, fleeting and flawed joyride.
    • 69 Metascore
    • 80 Critic Score
    Rare have been clear about their goal of wanting players to create their own stories within Sea of Thieves, and it is safe to say they’ve succeeded. Let’s hope they can keep the ship on course.

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