Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hitman - Episode 2: Sapienza
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 80 Metascore
    • 100 Critic Score
    Perhaps most impressive though is the level of polish found here...characters are quick to bounce back if they do happen to get stuck on the destructible environment, and the environmental and level design has been tweaked to perfection, eliminating a lot of the series' problems.
    • 80 Metascore
    • 90 Critic Score
    An unashamed definition of its host console; simple, colourful, accessible to all, but with a hidden depth for those who wish to explore it. It’s unlikely to convert many that are lost to the Wii cause, but for those who have already embraced it, a trip to Wuhu Island will be some of the most fun you’ll have all year.
    • 80 Metascore
    • 80 Critic Score
    This take on Marvel's Guardians of the Galaxy puts a premium on character and storytelling, with surprisingly impressive results.
    • 80 Metascore
    • 80 Critic Score
    There's a haunting elegance to Oxenfree that's there because each of its constituent parts are working together to create it.
    • 80 Metascore
    • 80 Critic Score
    A decent, if somewhat hackneyed, co-op mode offsets the brevity of the main campaign somewhat. And it's to the game's credit that Digital Extremes hasn't crowbarred in a naff competitive multiplayer; something the first game did and suffered for. A well-judged decision that contributes to a game that is, both mechanically and narratively, one of the smartest shooters of recent years.
    • 80 Metascore
    • 80 Critic Score
    A fascinating, if somewhat incomplete package, then. Modern Warfare is a game looking to re-carve its identity as the world’s most evocative and recognisable shooter. A tough feat, despite all the resources clearly thrown at its inception. There are clear missteps along the way as Infinity Ward walks its line, but the direction is an exciting one.
    • 80 Metascore
    • 80 Critic Score
    It's worth battling through those initial tricky moments with the controls because, as a game, Vice City is still enormously entertaining. Great characters and great stage-setting never lose their lustre and, even ten years on, this is still Grand Theft Auto at its mischievous best.
    • 80 Metascore
    • 80 Critic Score
    A highly-accomplished if not completely fulfilling rampage. There’s a base level of quality that hasn’t slipped from the excellent God Of War III – this looks even better, puts things onscreen that are, somehow, even bigger. But this technical muscle isn’t given the best stage on which to oil and flex, thanks to a story that simply idles the roaring engine of death that is Kratos, and keeps the series ticking over until the next, more substantial step forward.
    • 80 Metascore
    • 80 Critic Score
    It’s not cheap, but there is a huge amount of value here for families.
    • 80 Metascore
    • 80 Critic Score
    It's a difficult, slow burning game that never strays far into the whimsical and overblown. Understanding the mechanics, let alone mastering them, is a slow, difficult, painful crawl from gnarly amateur to diamond champion.
    • 80 Metascore
    • 80 Critic Score
    For the most part, though, Artyom’s train journey is a compelling one. The characters you share it with can be overly loquacious and too broadly drawn, but its sense of camaraderie in the face of hardship can’t help but endear to the bittersweet end...But it is at its best tends to be when you are on your own, exploring a beautifully drawn post-nuclear wilderness or creeping through the dark, lighter in hand. That Metro Exodus can do both with equally aplomb is arguably its greatest strength.
    • 80 Metascore
    • 80 Critic Score
    It effortlessly switches from tense stealth to tactical but speedy combat, managing to put most games in both genres to shame in the process.
    • 80 Metascore
    • 40 Critic Score
    Company of Heroes 2 cruises when it should be sprinting, and when you couple that with the fumbling of the tone and setting it becomes a very difficult game to recommend.
    • 80 Metascore
    • 70 Critic Score
    Effortlessly likeable.
    • 80 Metascore
    • 80 Critic Score
    Wii Fit Plus is a solid entry in the fitness game genre. Despite its shortcomings it's guaranteed to make the act of exercising enjoyable and if you don't already own a game of this type, but are interested in trying one out, Wii Fit Plus is a no-brainer; as an entry into the genre, it is peerless.
    • 80 Metascore
    • 90 Critic Score
    For all its faults and a clumsily handled denouement, Fable III is heavy on the fairydust, charming you enough to forgive such foibles, drawing you back into its wonderful world. So maybe true to form, there are a few unfulfilled promises, but there's that bewitching dose of all-important magic.
    • 80 Metascore
    • 60 Critic Score
    For those with the patience, Danganronpa certainly has its moments. And its pitiless, gurning despair-bear will haunt your dreams.
    • 80 Metascore
    • 80 Critic Score
    Like any commercial videogame Skylanders Giants asks for a substantial investment from its players, but it rewards this with an experience to match.
    • 80 Metascore
    • 80 Critic Score
    For players who want to work up a sweat in front of their consoles it's one of the best titles available.
    • 80 Metascore
    • 70 Critic Score
    With its beautiful presentation, well designed levels and two adorable titular characters, A Boy And His Blob is a game that rewards and appeals in equal measure. Would all curmudgeons now kindly leave the room on tiptoe.
    • 80 Metascore
    • 60 Critic Score
    There's no denying that, for me at least, it was as fun as it was irritating, as stylish as it was silly. It could've used some tweaking, some more suitable level design in places, and perhaps more thought gone into making the game a cohesive whole. It's not close to Platinum's best, or Kojima's best, but is a game worth checking out, even if just as a rental.
    • 80 Metascore
    • 80 Critic Score
    Ultimately, the majority of Pokémon Let’s Go is unlikely to be the challenge competitive players are looking for, particularly those who are well-versed in Yellow’s familiar rhythm. Though a spectacularly demanding end-game, asking you to train up one of each of the 150 species of Kanto-region Pokémon to battle Master trainers of the same type, will certainly keep the dedicated busy. This could be where the game’s online trading and battling features could come into their own.
    • 80 Metascore
    • 60 Critic Score
    It's just slightly too bogged down in filler, slightly held back by some cumbersome and awkward systems, and just doesn't quite hit the mark all the time. When it does, though, it's a fun, hilarious experience, worth checking out if you own a Wii U, but not quite on par with the best TT has to offer.
    • 80 Metascore
    • 80 Critic Score
    The acid test will be if Telltale then carry these decisions through the remainder of the season...Which, fortunately, is set up terrifically by this second episode. A House Divided does occasionally suffer from its position as a bridge, rattling exposition off in order to set up the subsequent episodes, but it performs its role with real élan.
    • 80 Metascore
    • 80 Critic Score
    The journey to finding out what it means to you is certainly one worth taking.
    • 80 Metascore
    • 60 Critic Score
    It’s enormously frustrating. Second Son feels so close yet so far to being the PlayStation hero Sucker Punch and Sony want it to be. It’s likeable, fizzy and nearly always moderately entertaining, but is held back by the mundanity of its missions and a lack of the ambition needed to make it great. A diverting superhero adventure that just isn't adventurous enough.
    • 80 Metascore
    • 80 Critic Score
    The commitment to its ideas makes Live a confident, bold and stylish game.
    • 80 Metascore
    • 80 Critic Score
    This is a compelling experience, the inspired outgrowth of a new complexity in the environmental design of videogames.
    • 80 Metascore
    • 100 Critic Score
    For our money, it's the best portable eight-track available and one of the best reasons to put your PSP in your bag before the commute to work.
    • 80 Metascore
    • 80 Critic Score
    Players who are prepared to forego closure for intrigue are in for a treat.

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