Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 75 Metascore
    • 80 Critic Score
    Perhaps the biggest innovation here is also the most controversial. Making good on their ‘The world’s game’ tagline and pre-release promise that this would be their most inclusive iteration yet, EA Sports have now extended their integration of women’s football to Ultimate Team, the series’ most popular – and lucrative – mode which sees gamers collectively spending billions of real-world pounds buying virtual Panini-like packs of players to assemble the best teams possible.
    • 96 Metascore
    • 100 Critic Score
    I felt like a hero at every moment, whether I was saving the princess or exploring hidden passageways or helping rediscover the lost recipe for that aforementioned cheese. But I felt like a hero not because the game told me I was but because it showed me. It showed me that my wacky ideas for building silly motorcars were clever and fun. It showed me that with a bit of bravery I could beat a swarm of enemies with nothing but sticks and stones. It showed me that I could dive off a flying island into the unknown and find my way.
    • 85 Metascore
    • 80 Critic Score
    Respawn's Star Wars sequel builds on its promising predecessor, even if it suffers from the same lack of focus.
    • 76 Metascore
    • 80 Critic Score
    EA's return to the course is a surprisingly understated and supremely accomplished golf sim.
    • 83 Metascore
    • 80 Critic Score
    Nintendo's 20-year-old tactical war simulator is like video-game chess - difficult to learn but satisfying to master.
    • 93 Metascore
    • 100 Critic Score
    That a Resident Evil 4 remake is expectedly brilliant is a tough stick to beat it with. But while it might not have that extraordinary sense of upgrade that Resident Evil 2 did, it is important to realise what it represents. Resi 4 was the main driver of the third-person action revolution - the moderniser-in-chief. That its influence has come full circle into its own remake should be no surprise. What does shock, perhaps, is that even after all these years and all its myriad versions is that Resident Evil 4 still hasn’t been bettered. A smartly-executed upgrade has only thrown that into sharper focus. And, particularly for those that haven’t played it before, this is as essential as video games get.
    • 79 Metascore
    • 80 Critic Score
    While grown-up gaming is dominated by dark and brooding fantasies, Kirby makes the case for sweetness and light among families.
    • 94 Metascore
    • 100 Critic Score
    Modern sensibilities may be shocked by the lack of checkpointing, but it is also crucial in creating the sense of tension and danger that ripples throughout Tallon IV...Few games can do that too. Maybe the closest touchstone in that regard --though they are very different games-- is From Software’s oeuvre. The success of which can only be a boon for Prime’s ethereal brilliance and a good sign for the upcoming and long-awaited Metroid Prime 4.
    • 79 Metascore
    • 100 Critic Score
    Each new locale is seemingly more rich and detailed than the last, and I regularly felt compelled to stop looking for the next path forward and instead just take in the magical realism of my surroundings.
    • 90 Metascore
    • 80 Critic Score
    This is an accomplished remake of a great game, but it doesn’t necessarily shake the cobwebs off in the same way that Resident Evil 2 did. But perhaps that’s because it didn’t need to; retaining the ghoulish sense of place and suffocation that makes the Ishimura such a horrible place to visit.
    • 94 Metascore
    • 100 Critic Score
    God of War: Ragnarok manages to wrangle the best of blockbuster gaming under its muscular control. Spectacle. Excitement. Empowerment. And, well, we all know how that feels, don’t we?
    • 86 Metascore
    • 100 Critic Score
    Its unruly attitude is its calling card, the manic beating heart that its exquisite combat is built around. And if this sounds like a good time, then Bayonetta 3 could well be the most fun you have with a video game all year.
    • 76 Metascore
    • 80 Critic Score
    There’s not much to like about a business model so brazenly designed to divorce kids from their pocket money – and the big swing in favour of untradeable reward cards this year only increases the likelihood of that outcome. That said… it is remarkably addictive, and the overhaul of the chemistry rules that underpin squad building have at least shaken up the shakedown.
    • 88 Metascore
    • 80 Critic Score
    Immortality certainly gives you that leeway for your own interpretation and enough compelling mystery that its puzzle can get under your skin and spill out of the game itself. There are already some fascinating readings of the game out there and much of the fun will come in discussion and dissection. I still don’t think I have a perfect handle on what it all means, despite reaching the game’s ‘conclusion’, but I have some ideas. What I do know is that this is a brilliantly clever, disturbing and singular piece of work.
    • 89 Metascore
    • 80 Critic Score
    The Last of Us is irrefutably one of the best games of the PS3 era but it's beginning to feel of its time – and beneath its gorgeous next-gen glow-up, Part 1 is still, essentially, the same game. Which wouldn't be a problem at all were it not for that troublesome next-gen asking price.
    • 79 Metascore
    • 80 Critic Score
    Where it counts, F1 22 is right on track.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire Tokyo is rarely a scary game, Tango stopping short of full horror, but it still has the ability to unsettle. It may be an acquired taste and far from flawless, but its distinctive approach and commitment to its ethos has plenty of spirit.
    • 96 Metascore
    • 100 Critic Score
    Here, exploration is everything. Elden Ring is an RPG but one which elevates role playing to the point of vérité. You are as much the stranger in a strange land as your avatar; basic controls and some mechanics are explained in what passes for the game's tutorial, but that’s about it. There’s no quest log, no icon-studded mini-map, no on-screen overlays or bread crumb trail telling you what to do next, or even where to go. Everything else must be learned, either decoded from oblique item descriptions in-game or gleaned from invaluable internet communities. Death is not so much a setback to be avoided as a necessary staging post on the path to enlightenment. It may sound daunting in theory but in practice it’s exhilarating. Every inch of progress in Elden Ring feels earned, and is thus infinitely more rewarding for it.
    • 87 Metascore
    • 80 Critic Score
    I can’t help admiring its purity and focus. Gran Turismo 7 seemingly has one mission: to espouse and share its love of cars and their place in wider culture. Its curated catalogue, pretty history books and gleaming showrooms are presented with dutiful care and attention. So much so that it is easy to find yourself lost in the history of the Volkswagen or Aston Martin before you know it. And once you get those cars out on the track? That’s the best part of all.
    • 87 Metascore
    • 80 Critic Score
    There’s no doubting the quality on offer here, then, but if you already own the PS4 versions then you might struggle to justify the outlay for the upgrades on offer – particularly when the original iteration of A Thief’s End is also available to PS5 owners with an online subscription for free as part of the PlayStation Plus Collection. One gets the sense it’s the kind of buying decision consumers will need to get used to making over the course of the coming console generation.
    • 83 Metascore
    • 100 Critic Score
    By tearing up the rule book and breaking new ground, Game Freak has created the best Pokémon title in decades.
    • 87 Metascore
    • 80 Critic Score
    Still, there is something to be said for focusing on what you are good at. And in both Halo Infinite’s campaign and its superb multiplayer...343 are proving masters of the art of battle.
    • 92 Metascore
    • 80 Critic Score
    Forza takes its racing and cars very seriously --with painstaking attention to torque, road conditions and more tuning options than you can shake a gearstick at-- but its raison d’etre is unbridled, uncomplicated driving joy. There is a bewildering amount of stuff that populates the map: traditional races, cross-country sprints, off-road adventures, speed traps, jumps, multiplayer challenges, weekly events. You can barely drive a few yards without something to take part in or smash through. It is bewildering at first and can feel unstructured and scattergun, particularly when the game is throwing XP and rewards at you with so much abandon it's hard to keep track of it all.
    • 85 Metascore
    • 80 Critic Score
    But each year should offer something slightly different. Partway through my Watford season, having somewhat steadied the ship and learnt more intricacies than I had in previous editions, I had the overwhelming urge to try something different. I began a new game, made myself unemployed, and got a job to start a root-and-branch revolution at Carlisle United; revamping the backroom staff as much as my miniscule budget would allow, building a squad around youth and poring over lesser known opponent’s stats in order to figure out the week’s gameplan. Plenty of other players would have taken a similar path in previous games, for sure. But I think that’s the point with Football Manager. And that it can still inspire different approaches from different players each year is impressive, even if it might not look hugely different on the surface.
    • 80 Metascore
    • 80 Critic Score
    This take on Marvel's Guardians of the Galaxy puts a premium on character and storytelling, with surprisingly impressive results.
    • 88 Metascore
    • 80 Critic Score
    It’s terrific stuff, though it may prove a little strenuous for newcomers at times. Metroid has always been one of Nintendo’s more ‘hardcore’ pursuits and Dread looks to make a virtue of this in a challenging and often esoteric adventure. But whether you are new or a Metroid old-hand, there is no doubting the craft here. A welcome return for one of gaming’s most stylish heroes.
    • 78 Metascore
    • 80 Critic Score
    FIFA 22 has focussed squarely on the on-pitch action and has succeeded in creating the best pure football game from the series in quite some time. For me, at least, there is no better measure.
    • 88 Metascore
    • 100 Critic Score
    For all of its complexities under the hood, Deathloop is Arkane’s most accessible game yet and elicits constant satisfaction. The action is a pleasure, while its main drive has you constantly picking up pieces of an unknown puzzle that are pieced together in separate chunks, before the frisson of excitement when the full picture starts to form. What’s extraordinary is how Arkane make it seem so easy. Blockbuster game-making at its smartest and most essential.
    • 70 Metascore
    • 80 Critic Score
    As well as some smart on-field tweaks, Madden's marquee mode sees notable improvements after some notable neglect.
    • 87 Metascore
    • 80 Critic Score
    Prepare to go insane in the brain with one of the year's most imaginative interactive experiences.
    • 74 Metascore
    • 80 Critic Score
    This is pretty much the perfect Xbox Game Pass title. Persuade some pals to download it too and you’ve got a cracking co-op shooter for zero financial risk. Solo players might find it slightly harder going but for genre aficionados, The Ascent is a salve for both the eyes and the trigger finger that will scratch your cybperunk itch until you-know-what gets its act together.
    • 81 Metascore
    • 80 Critic Score
    Nintendo rightly thought that this form of Zelda had peaked and had to leave much of it behind to foster a new sense of adventure. But that we get to enjoy this brilliant inflection point again, with notable modern trappings, is a delight.
    • 88 Metascore
    • 80 Critic Score
    Veteran developers Insomniac have taken advantage of the PS5’s capabilities to create a sumptuous spread, combining rich, Hollywood-grade CG environments and character models with liberal screenfuls of retina-scorching special effects. Playing the opening tutorial level feels like stepping into an animated movie – a sensation rarely dissipates over the dozen-or-so hours of Rift Apart’s amiable campaign.
    • 90 Metascore
    • 100 Critic Score
    For all of the improvements that are most welcome (and will doubtless help court a new generation of fans) Mass Effect’s brilliance isn’t about technicality. Not really. It is about that total investment in its galaxy and its characters --be it your most trusted squadmate or the elephantine Elcor shopkeeper you bumped into-- that has fully enveloped me again. That hasn’t aged a jot.
    • 83 Metascore
    • 80 Critic Score
    Those comparisons to Resident Evil 4 are not entirely unfounded then. It is not as genre-shifting as that game – few games are – but it does share a certain ethos and hunger for variety in tension and action. It is very much its own thing too, both a natural continuation of the series recent reinvention and a manic expansion of its long-standing invention and flamboyance. Most of all, it is a tremendous, and tremendously terrifying, video game in its own right.
    • 86 Metascore
    • 80 Critic Score
    Returnal is a punishing game which revels in the brutality of its challenge – and given the randomness baked in to the roguelike conceit, it doesn’t always feel like a fair one. Extreme difficulty spikes abound and ultimately twitch-like reflexes will only get you so far; the success or otherwise of any given run can often depend on which weapon types, buff-bestowing artefacts or consumables appear early on. I managed to blitz through one of the game's six biomes, boss-fight and all, at the first attempt thanks to a fortuitous combination of auto-healing augmentations and a launcher blessed with homing ammunition. Conversely, soldiering on with a sub-optimal build can be a dispiriting struggle.
    • 79 Metascore
    • 100 Critic Score
    The game plays at just the right speed so that you’re desperate to try again to get the perfect snap, but without it feeling overwhelming and absurdly complex. I will admit that for those who aren’t so big on replaying levels, it may get tiring. Still, it helps that the personalities of the Pokémon really shine through, the cheeky Scorbunny, the cheerful Grookey, the bouncy Pichu; why wouldn’t you want to go and spend more time with them?
    • 73 Metascore
    • 80 Critic Score
    It is a game that is interested in one thing and one thing only: turning enemies into bloody smears and hopefully finding some new shoes. And, thankfully, it is very good at it. If you are one of those people-who-like-this-kind-of thing, of course.
    • 89 Metascore
    • 80 Critic Score
    Tonally it is all over the place, never seeming quite sure what type of game it wants to be and audience it wants to court. At times it as sweet, warm and sharply enjoyable as any family film. May and Cody’s jibes at each other swerve from affectionate to cutting in a believable and often touching way as they pick at the rifts in their relationship. You may even start to root for them, until the game swerves into a task involving the excruciatingly drawn-out murder of a toy elephant to make their daughter cry.
    • 89 Metascore
    • 80 Critic Score
    It is, if there was any doubt, a thoroughly barmy escapade. There is the sense of the game’s designers being told to go nuts in a relatively constricted space and see what sticks. Mario has always been a conduit for madcap invention but it has rarely been this scattergun. Not the plumber at his most focussed, perhaps, but arguably at his most fun. It is a welcome and fitting part of a marvelously manic package.
    • 79 Metascore
    • 80 Critic Score
    While the notion of ‘maybe you are the Little Nightmares after all’ is hardly revolutionary, it is executed with enough odious style to be effective and affecting. A level of skill in horror-making that runs through Little Nightmares’ brisk descent into darkness.
    • 87 Metascore
    • 80 Critic Score
    A fine and fitting send-off for gaming’s slickest, most inventive thriller.
    • 85 Metascore
    • 80 Critic Score
    A game that is both more accessible to newcomers and even deeper for old hands. Most importantly it continues to improve in its storytelling and humanity, providing a richer escape to fantasy football at a time we need it the most.
    • 84 Metascore
    • 80 Critic Score
    Playing Viking detective was not something I expected to do during Valhalla, but it is a game that --while following much of its traditional template-- is capable of surprise.
    • 79 Metascore
    • 80 Critic Score
    Dirt 5 is not a complicated game. And while racing purists may want a game with more meat on its bones, that is to its credit. It is almost old-school in its focus on delivering a breathless parade of rough-and-ready racing. And if you have a next-gen console to show off its extra bells and whistles, then all the better.
    • 83 Metascore
    • 80 Critic Score
    Even better are the super charming vignettes depicting scenes from classic games acted out by Astro Bots in fancy dress scattered throughout the game’s levels. It’s a wonderfully self indulgent cocktail of celebration and fan service more reminiscent of Nintendo than Sony - and all the more delightful for it.
    • 71 Metascore
    • 80 Critic Score
    The atmosphere is, in a word, anxious - and it’s impossible not to internalize it. Particularly when faced with Quick-Time Events (QTE) which, more often than not, lead to a horrifying death.
    • 93 Metascore
    • 80 Critic Score
    There’s around eight different forms of in-game currency alone, and enough upgrades and modifiers to give even Euclid a headache trying to track all the variables. However once you fall under Hades’ spell after a couple of runs the near limitless combinations of character builds becomes bewitching.
    • 82 Metascore
    • 80 Critic Score
    Much of what new players might see could come across as cliche for 3D platformers, but only because would-be challengers plundered Mario's ideas for their own mascot-driven adventures.
    • 89 Metascore
    • 100 Critic Score
    Extraordinarily good.
    • 72 Metascore
    • 80 Critic Score
    The offshoot is that there are likely to be one or two sections that might rub players the wrong way. But it is exactly that manic energy that makes the return of Battletoads such a welcome treat.
    • 82 Metascore
    • 80 Critic Score
    No doubt there is a lot more that could be done with a mixed martial arts game and, as a biennial release, you wonder if UFC 4 could have moved the needle a bit further on for the genre. Perhaps EA could do with a new contender to keep it on its toes, not so much undisputed as unchallenged. But for all its faults, where it matters most - in the octagon- UFC is a genuine thrill.
    • 70 Metascore
    • 80 Critic Score
    The most notable downsides to the game are its technical wobbles, with the camera jolting out of place, the odd audio glitch and rare instances of item hotspots not appearing and requiring a restart. These are a shame -and one hopes eminently fixable in upcoming patches- but are not enough to take the shine off a smart, funny and handsome slice of classic adventuring with a modern sensibility.
    • 80 Metascore
    • 80 Critic Score
    The result is a handsome, clever and genuinely funny game that is likely to confound expectations, for better or worse. Veterans expecting a return to classic RPG Paper Mario may be disappointed and not everyone will buy into the puzzle elements. But those who take to its charms will find a game that folds in both smarts and heart.
    • 70 Metascore
    • 80 Critic Score
    Mojang's famous video game series goes all action-RPG and proves a fine introduction to the world of fantasy looting.
    • 93 Metascore
    • 100 Critic Score
    Last of Us Part II might even surpass the achievements of its predecessor. For while it inevitably lacks that first game’s shock of the new, it instead trades on the player’s familiarity with its characters and their backstories to take them somewhere equally unexpected. And while it may lose its focus a little in the penultimate reels, Last of Us II eventually lands an emotional punch that will be felt long after the credits roll.
    • 93 Metascore
    • 100 Critic Score
    Half-life 3 this ain’t, then. But Alyx might actually be something better: an awe-inspiring amalgamation of atmospherics and immersion which does for VR gaming what its forebears did for the first person shooter genre all those years ago. And while it’s a shame the steep price of entry will prevent a significant number of fans from experiencing its majesty, those who do will likely emerge from this most sensational form of self-isolation with their view of the world altered forever.
    • 87 Metascore
    • 80 Critic Score
    Nothing wrong with excelling at one thing. And when it comes to cathartic, gore-fuelled gunplay, there is none better.
    • 90 Metascore
    • 100 Critic Score
    Ori and the Will of the Wisps is a terrific and affecting bout of escapism. Its ‘Metroidvania’ roots reach deep - those that remain unmoved by this style of 2D action aren’t likely to find anything revelatory. But its aura and execution is a thing of beauty.
    • 90 Metascore
    • 100 Critic Score
    With a game this broad and lengthy, there’s more to discuss than I could fit in one review, but suffice it to say, this a game that Nintendo have clearly worked incredibly hard to get right. It shines at every moment, from the wind rustling through the trees, to the sunset glinting off the water to the jaunty tunes at the start of the day fading into more relaxing melodies in the evening. Add dozens of much needed quality of life features (hello player customisation, autosave, couch co-op, and eight-player online play) and it all adds up to the perfect DIY recipe for the most chilled out, relaxing, and engaging life simulator ever.
    • 72 Metascore
    • 80 Critic Score
    Video gaming is an extraordinary medium capable of so many things; transporting you to other worlds, challenging your mettle and your beliefs, telling stories and fuelling creativity. Sometimes, it lets you get together with your mates and shoot zombie Nazis in the nuts. Consider the bar raised.
    • 84 Metascore
    • 80 Critic Score
    As my board like to say: we are pleased with the progress being made.
    • 80 Metascore
    • 80 Critic Score
    A fascinating, if somewhat incomplete package, then. Modern Warfare is a game looking to re-carve its identity as the world’s most evocative and recognisable shooter. A tough feat, despite all the resources clearly thrown at its inception. There are clear missteps along the way as Infinity Ward walks its line, but the direction is an exciting one.
    • 83 Metascore
    • 80 Critic Score
    I also really appreciated the fact that there’s a mini-games menu outside of the main quest which offers a more Wii Fit-like experience, allowing you to hand the Ring Con to friends test your skills against them.
    • 85 Metascore
    • 80 Critic Score
    Most importantly, everything about The Witcher’s design, from combat to writing to world-building is so tight, so beautifully handled that it’s easy to forget the graphical short-comings of the Switch version.
    • 79 Metascore
    • 80 Critic Score
    The most ingenious/insidious (delete according to taste) addition is the confusingly titled Season Objectives, which have nothing to do with the football calendar and instead are a version of Fortnite’s Battle Pass. Pretty much every action in the mode, from playing games to listing items on the transfer market, now accrues XP which in turn unlocks rewards, ranging from new stadium decorations to coins, packs and, ultimately limited edition players.
    • 84 Metascore
    • 100 Critic Score
    It makes for a relentlessly entertaining and often heart-thumpingly thrilling campaign that would be easy enough to recommend on its own.
    • 84 Metascore
    • 80 Critic Score
    Telling Lies feels more like a jigsaw puzzle, with you hunting among scattered pieces. But while it can have its moments of exasperation, there are few things as satisfying as revealing the full picture.
    • 82 Metascore
    • 80 Critic Score
    It’s easy to recommend the game because all the RPG elements and Towers of Time nonsense aside, it is a fantastic fighter at heart, albeit one that teases how it could’ve been better still.
    • 87 Metascore
    • 90 Critic Score
    From the backgrounds to the animations to the bold colours, Cuphead is a love letter both to classic cartoons and platform-shooters, fine tuned and tweaked so it plays like a dream. It also manages to take a certain much-maligned gaming trope and turn it into something wonderful.
    • 79 Metascore
    • 80 Critic Score
    If you are put off by some of Nintendo’s more saccharine output, it certainly isn’t the game for you, but kids of all ages looking for a breezy, wholesome distraction will find a lot to like.
    • 90 Metascore
    • 100 Critic Score
    Sekiro is a game that, for better and worse, lays down an almost belligerent challenge. Keep playing, by all means, if you can handle it. Such fierce difficulty will not come as a surprise to veterans of From’s previous games Dark Souls and Bloodborne, of course, and will likely relish Sekiro’s propensity to kill you often and without mercy. Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed.
    • 88 Metascore
    • 100 Critic Score
    It’s stylish. It’s cool. It’s supremely fun, fluid and rewarding. Dante’s back and he’s brought some friends. And with combat flair that makes up the finest pure-action game we have seen in a long time, we hope they stick around.
    • 83 Metascore
    • 80 Critic Score
    My one solitary victory in Tetris 99 so far had me dancing around the house with glee, as I twisted blocks into ill-matching holes at the very top of the well in a blind panic until my opponent fell milliseconds before me. I took it though, believe me, right before jumping back in for another round.
    • 82 Metascore
    • 80 Critic Score
    It is at its best tends to be when you are on your own, exploring a beautifully drawn post-nuclear wilderness or creeping through the dark, lighter in hand. That Metro Exodus can do both with equally aplomb is arguably its greatest strength.
    • 80 Metascore
    • 80 Critic Score
    For the most part, though, Artyom’s train journey is a compelling one. The characters you share it with can be overly loquacious and too broadly drawn, but its sense of camaraderie in the face of hardship can’t help but endear to the bittersweet end...But it is at its best tends to be when you are on your own, exploring a beautifully drawn post-nuclear wilderness or creeping through the dark, lighter in hand. That Metro Exodus can do both with equally aplomb is arguably its greatest strength.
    • 91 Metascore
    • 100 Critic Score
    The silliness helps tie together Resident Evil 2’s combination of genuine terror with baroque puzzles and excessive action, making sure that it is frightening but always fun. It has always been the ethos that has made Resident Evil such an enduring survival-horror success for over twenty years. This remake captures it perfectly, but makes sure it has plenty of fresh tricks up its sleeve to ensure it has as much of an impact on the here and now.
    • 80 Metascore
    • 80 Critic Score
    The journey to finding out what it means to you is certainly one worth taking.
    • 93 Metascore
    • 80 Critic Score
    For dedicated fans, though, such a challenge will doubtless prove appealing. Super Smash Bros Ultimate, for all its accessibility and riotous multiplayer fun, may be one of the few mainstream Nintendo games that isn’t necessarily for everyone. But that’s okay. Because in pursuing its more technical elements and providing its most substantial solo adventure yet, it's hard to see Super Smash Bros. Ultimate as anything other than a series’ best.
    • 79 Metascore
    • 80 Critic Score
    While those opening hours can feel like a languid tutorial, Game Freak know that the challenge will need to climb. And if anything there is a sudden spike that might come a little hard for newcomers, given the breeziness of the early game.
    • 80 Metascore
    • 80 Critic Score
    Ultimately, the majority of Pokémon Let’s Go is unlikely to be the challenge competitive players are looking for, particularly those who are well-versed in Yellow’s familiar rhythm. Though a spectacularly demanding end-game, asking you to train up one of each of the 150 species of Kanto-region Pokémon to battle Master trainers of the same type, will certainly keep the dedicated busy. This could be where the game’s online trading and battling features could come into their own.
    • 86 Metascore
    • 80 Critic Score
    Football Manager 2019 is the most compelling and involving upgrade of the game since, for my money, the superb FM14. While some old niggles remain --press interaction still needs its proper overhaul, for instance-- its commitment to openness and accessibility has not come at the cost of its extraordinary depth. Quite the opposite. We go again.
    • 97 Metascore
    • 100 Critic Score
    This is a powerhouse of a video game, one of the finest, built by people at the top of their game and under intense pressure, lest we forget. As it is, they remind us of what games can be, creating a majestic sense of place and time and allowing you to play your role in the way only this medium allows. So, if you’ll excuse me, I have another train to, er, ‘catch’.
    • 83 Metascore
    • 100 Critic Score
    It is mechanics that glue Black Ops 4 together, then, rather than any particular theme, which helps each component drill down into what its good at. The competitive multiplayer can afford to be break-neck at all times, because you can happily nick off and play the more languid, tense and tactical Blackout.
    • 87 Metascore
    • 80 Critic Score
    There is just a slight sense of scrappiness to an otherwise gorgeously crafted world. Which has historically come with the territory in Assassin’s Creed, to be frank, so to see one of this scope wobble here and there is not necessarily a surprise...At its best, though, Assassin’s Creed Odyssey is the finest the series has ever been, building on the role-playing roots laid down by Origins. An occasionally scruffy triumph of historical world-building, play and, perhaps most importantly, Grecian character.
    • 92 Metascore
    • 80 Critic Score
    But even if Forza Horizon 4 has the hallmarks of a victory lap; its flair, fun and sense of driving pleasure make it one that is richly deserved.
    • 87 Metascore
    • 80 Critic Score
    Insomniac’s take on Spider-Man has its caveats, with its raft of distractions following a little too closely to what has gone before. But its dedication to and understanding of its leading man make for a thrilling and satisfying slice of comic-book entertainment. Because, ultimately, Spider-Man, I like the way you move.
    • 87 Metascore
    • 80 Critic Score
    This brilliant rogue-like is much more than a 2D Dark Souls.
    • 94 Metascore
    • 100 Critic Score
    Despite the non-numerical title suggesting a complete do-over, God of War is thrillingly different. This is more redemption than reinvention, though there is plenty of that too, as Sony Santa Monica levy the weight of Kratos’ past in one of the most gorgeous, spectacular and impactful blockbusters of the generation.
    • 69 Metascore
    • 80 Critic Score
    Rare have been clear about their goal of wanting players to create their own stories within Sea of Thieves, and it is safe to say they’ve succeeded. Let’s hope they can keep the ship on course.
    • 81 Metascore
    • 80 Critic Score
    Far Cry 5 may not be the biting allegory on the rise of the ‘alt-right’ in Trump’s United States that some envisaged, but it still cuts close to the bone of the culture of God-fearing, gun-toting rural America. And deliberate or not, makes for a fascinating backdrop to a compelling, if conflicted, action romp.
    • 91 Metascore
    • 100 Critic Score
    In 2005 Shadow of the Colossus was a masterpiece and that remains so in 2018. This is one of the greatest games ever made and is an accolade that shows no sign of being detached from its monumental presence.
    • 90 Metascore
    • 100 Critic Score
    The achievement of Monster Hunter: World, however, is that by the time these more archaic foibles become an issue you will already be in too deep. Any issues melt away as you leap whooping from your seat, punching the air after you slay a giant beast while on your last sliver of health. In Monster Hunter: World, those heart-pounding epiphanies happen with thrilling regularity.
    • 82 Metascore
    • 80 Critic Score
    This adaption of LA Noire is terrific fun, with Rockstar putting a lot of work into its detail and implementation. This is a game perfectly suited and definably improved by virtual reality. Its fleeting and occasionally disjointed nature, however, betrays that this is essentially a testbed.
    • 84 Metascore
    • 80 Critic Score
    In an age of downloadable content and add-ons, of game updates and expansions through online changes, it's just disappointing to see the game not support players who have already played Pokémon Sun and Pokémon Moon's story in any way other than a few small changes. For those players, it really is the definition of the oft-used review phrase "just keep at it, and eventually it gets really good."
    • 84 Metascore
    • 80 Critic Score
    In an age of downloadable content and add-ons, of game updates and expansions through online changes, it's just disappointing to see the game not support players who have already played Pokémon Sun and Pokémon Moon's story in any way other than a few small changes. For those players, it really is the definition of the oft-used review phrase "just keep at it, and eventually it gets really good."
    • 83 Metascore
    • 80 Critic Score
    What Xenoblade Chronicles 2 does bring to the table far outweighs the negatives, with an huge, enthralling world to explore, monsters to attack and a living, breathing habitat. The world doesn’t simply exist to service the needs of the player, and instead focuses on a cohesive, engaging world to explore and discover. The added bonus of being able to take the game on the go is a huge plus, with Xenoblade Chronicles 2 managing to scale down well for short bursts of gameplay when you’re trying to manage the wealth of systems and mechanics within it.
    • 79 Metascore
    • 80 Critic Score
    It’s as compelling a ‘pure’ single-player shooter we have had in many years. What is perhaps most surprising, and welcome, is how well an FPS controls on the Switch in handheld mode. It isn’t as naturally suited as other controllers, perhaps, but after a little adjustment I found myself tearing around hell blasting demons with no problems at all. A great game worth the technical compromise if you want to play it on the go, and a promising sign that FPS can find a home on Switch.
    • 84 Metascore
    • 80 Critic Score
    It’s still a great RPG too, with a compelling swords and sorcery narrative, plus a sprawling, reactive world to explore.
    • 79 Metascore
    • 80 Critic Score
    It’s a fascinating, if flawed game and this Switch version isn’t a rush job either. It runs well on the console (even if it’s so big you will need an extra SD card) and takes advantage of some its unique features. Playing LA Noire on the go in handheld mode is tempting enough, but it also brings in motion controls for investigation when playing at home.

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