Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 87 Metascore
    • 90 Critic Score
    The entire SNES-era "Super Punch-Out!!," one of the greatest boxing games of all times, is hidden on the disc. All hail the mighty Bald Bull!
    • 88 Metascore
    • 90 Critic Score
    Unfortunately, you can't play Tekken 5 online—say it isn't so!—but the easy-on-the-eyes Nina Williams can still kick our fat, pale asses any old day of the week. We love you Nina!
    • 81 Metascore
    • 80 Critic Score
    This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother!
    • 89 Metascore
    • 90 Critic Score
    It's also a tiny bit dry for our tastes. We prefer laying rubber, doing donuts, and crashing into exploding oil tankers to finesse driving and engine tinkering, but that's just us.
    • 78 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 87 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 79 Metascore
    • 70 Critic Score
    Using the various bio-augmentations is a hoot (one makes you invulnerable, another slows down time, etc.) Unfortunately, the developers were damn stingy with the save points, which means you'll be replaying some levels more times than you'd like.
    • 86 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 88 Metascore
    • 90 Critic Score
    We're fond of the new Hitter's Eye feature, which means that the ball changes color as it leaves the pitcher's hand, letting the batter know what kind of pitch is on the way to the plate. Red means breaking ball; white means fastball; green means changeup; and brown means that Randy Johnson has been into the Skoal tin again.
    • 51 Metascore
    • 70 Critic Score
    Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!
    • 58 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 60 Metascore
    • 60 Critic Score
    Spell casting is a nice twist but overall this is your usual movie tie-in.
    • 67 Metascore
    • 80 Critic Score
    Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
    • 75 Metascore
    • 80 Critic Score
    The stealth levels are the only other chink in the game's chain mail. Just when you finish turning arenas into butcher shops, who's in the mood for a little Metal Gear-style stealth? Answer: not us.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 89 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 88 Metascore
    • 90 Critic Score
    Playing this hyperactive hoops sim is like fast-forwarding your way through a Spike Lee–directed Nike commercial while beer-bonging a liter of Jolt cola.
    • 90 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 91 Metascore
    • 80 Critic Score
    The computer AI, just like your girlfriend, will sniff out your weaknesses and exploit the living crap out of them.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 59 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 88 Metascore
    • 90 Critic Score
    Wounded? Hit the Y button, and like a wet dog coming out of a lake, Stranger gets rid of his damage by shaking it off.
    • 61 Metascore
    • 60 Critic Score
    The game's sole bright spot, sadly enough, is managing the magazine. When tracking market trends to increase readership is more thrilling than talking a cotton-tailed hottie into straddling you in the Grotto, you know something is very wrong.
    • 57 Metascore
    • 80 Critic Score
    Switch on those subtitles (the cockney accents make English sound like a bloody foreign language) or else you'll potentially miss out on some of the finest dialogue in a video game. Our favorite line: "She's had more pricks than a second-hand dartboard." Oi!
    • 96 Metascore
    • 100 Critic Score
    What the hell are you still reading this for? Put your raggedy-ass jacket on and go out and buy the damn game already.
    • 84 Metascore
    • 90 Critic Score
    Running missions for the factions is compelling enough, but the real fun comes from hunting down the Deck of 52—the 52 baddest guys in the game. The first handful totally roll over with their Christmas hams in the air, but the latter guys will leave you begging for sweet, sweet mercy.
    • 86 Metascore
    • 90 Critic Score
    Running missions for the factions is compelling enough, but the real fun comes from hunting down the Deck of 52-the 52 baddest guys in the game. The first handful totally roll over with their Christmas hams in the air, but the latter guys will leave you begging for sweet, sweet mercy.
    • 86 Metascore
    • 100 Critic Score
    New powers, faster combat and new environments - such as Korriban, ancient Sith Lord burial ground - make this trip to KOTOR-ville more than just an Old Republic retread. [Jan 2005, p.54]
    • Stuff
    • 75 Metascore
    • 95 Critic Score
    If you own the original, not buying the extra levels would make you a sinner. Now, stop treating your body like a carnival ride.
    • 85 Metascore
    • 80 Critic Score
    The Mario faithful will no doubt rejoice, since it's easily the best of the launch titles. But if you're not a Mario lover, you may want to hold out a few more weeks for something better.
    • 78 Metascore
    • 80 Critic Score
    We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws.
    • 68 Metascore
    • 60 Critic Score
    For a handheld version, it ain't bad, but don't expect the same slick game you've been playing on the Xbox.
    • 60 Metascore
    • 30 Critic Score
    The fancy-pants replay is a nice enough function…except for the fact that all the other cars on the course mysteriously vanish into thin air during playback. Um, didn't anyone notice this?
    • 80 Metascore
    • 80 Critic Score
    We're especially fond of the Homecourt Advantage meter, which fills up during games; the closer the score, the louder the fans get and the harder your controller shakes, making it tougher for the visiting team to hit jumpers and free throws.
    • 75 Metascore
    • 70 Critic Score
    While some of the mini-games are curiously compelling—one had us actually blowing into the NDS microphone to snuff out a series of marching candles that were about to set a group of people on fire—there's no reason to ever play it again once the LSD wears off.
    • 61 Metascore
    • 70 Critic Score
    The action is solid—we actually enjoyed the old-school game play—but the sprawling level design cramped our fun. If you miss one of the hostages (and you will), plan on spending about 10 minutes backtracking. Ah, good times.
    • 63 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • 82 Metascore
    • 90 Critic Score
    By far the biggest innovation is the massive, explorable cityscape, complete with secret garages and locals hankering for a drag race. The only truly unforgivable flaw is the cornball dialogue.
    • tbd Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 62 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 63 Metascore
    • 60 Critic Score
    Slam it in reverse unless you're entertained by rolling quarters across a sunlit floor.
    • 66 Metascore
    • 90 Critic Score
    Gallery mode (aka Pants Around Ankles mode) lets sexually repressed gamers get ridiculously close to some virtual flesh.
    • 60 Metascore
    • 40 Critic Score
    We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap!
    • 66 Metascore
    • 70 Critic Score
    And the online play and Franchise mode are limited compared with the competition. But for a relaunch of an old, broken-down series, it's a screaming slap shot in the right direction.
    • 95 Metascore
    • 100 Critic Score
    But where the sequel will really fondle your boys is in the multiplayer modes. New level designs let you funnel the action into wide-open areas or allow you to stalk the terrain's nooks and crannies looking for the perfect sniping spot.
    • 64 Metascore
    • 40 Critic Score
    We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap!
    • 62 Metascore
    • 40 Critic Score
    We grew bored of the sheer repetitiveness of the game play, and not even Spyro's smart-ass remarks could keep us amused. Just talk to the hand, Spyro. Snap!
    • 66 Metascore
    • 60 Critic Score
    Rent. You can play through the game in an afternoon and still get to your weekly "Magic: The Gathering" tournament on time.
    • 69 Metascore
    • 75 Critic Score
    Basically a hybrid FPS, Killer App combines straight-up shooting with some of the classic Tron universe vehicles like the light cycles.
    • 91 Metascore
    • 90 Critic Score
    Like the Swiss Army Knife, Up Your Arsenal does it all and even includes a decent online battle mode, as well as a corkscrew and a tiny pair of scissors.
    • 70 Metascore
    • 85 Critic Score
    Even though it offers the best online play Sony has to offer, it still comes up a few frags shy of toppling Master Chief, mostly because our poor PS2 seemed to be struggling to run the game.
    • 62 Metascore
    • 60 Critic Score
    This sequel boasts larger battle arenas, including a surprisingly convincing New York City.
    • 78 Metascore
    • 70 Critic Score
    The developers have managed to squeeze some extra mileage out of the tired "extreme sports" format with a solid racing engine and a trick/combo that will have you linking more tricks together than a prostitute at Charlie Sheen's Playa's Ball.
    • 73 Metascore
    • 50 Critic Score
    After two ass-kicking PS2 installments, the Guilty Gear fighting series has finally KO’d itself.
    • 39 Metascore
    • 20 Critic Score
    This half-assed movie tie-in is so crummy even the dimmest kid on the short bus won't be taken in.
    • 80 Metascore
    • 80 Critic Score
    And while the computer AI plays like an in-bred Appalachian boy, the wrestling mechanics are on-point.
    • 66 Metascore
    • 50 Critic Score
    The comprehensive, well-designed 20-minute tutorial is about 19 minutes too long for us.
    • 40 Metascore
    • 20 Critic Score
    This half-assed movie tie-in is so crummy even the dimmest kid on the short bus won't be taken in.
    • 62 Metascore
    • 60 Critic Score
    In fact, the game is almost as dull as listening to NPR (almost), but since it's so mercifully short, the credits will be rolling before you realize just how little fun you're having.
    • 64 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 63 Metascore
    • 60 Critic Score
    The game's graphics do a swell job of mimicking the trademark Pixar look and the levels are all based on the more memorable action sequences from the film. The game play, however, tastes like leftovers: clobber a bunch of bad guys, flip switch, repeat.
    • 71 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 74 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 73 Metascore
    • 70 Critic Score
    The irreverent, goofball sense of humor from the show is intact, which makes up for the sometimes iffy controls.
    • 77 Metascore
    • 80 Critic Score
    Buy. But be warned that if you're not already a Star Wars Galaxies player, it will be a long time before you're able to afford a decent ship.
    • 77 Metascore
    • 80 Critic Score
    Bonus points: "My Sharona," the greatest freakin' song of all time, is one of 30 tracks in the game. Oh, my little pretty one!
    • 62 Metascore
    • 40 Critic Score
    Somewhere there is an audience for the kind of soul-crushing ennui that Capsule Monster Coliseum drapes around you like a ravenous anaconda…made of ennui.
    • 84 Metascore
    • 80 Critic Score
    The biggest difference is the ability to manage your wingmen. Coincidentally, the game uses the same wingman commands we use when it's Ladies' Night at our favorite rum bar: attack, cover and disperse.
    • 79 Metascore
    • 80 Critic Score
    This sturdy racing game features solid racing mechanics and a decent sense of speed, but it's a little unapologetically corny at times.
    • 79 Metascore
    • 80 Critic Score
    The plot doesn't make a lick of sense, but once you start knocking demons around the way Barry Bonds hits fastballs, trust us, you won't mind one bit.
    • 65 Metascore
    • 40 Critic Score
    Don't bother dissecting the plot, as the incredibly short game ends abruptly, giving the impression that the creators quit halfway through. Sort of like us with therapy.
    • 66 Metascore
    • 80 Critic Score
    Sure, it's still basically a more sophisticated version of "Duck Hunt," but nothing helps us unwind quite like putting bullets through the heads of parachuting ninjas.
    • 73 Metascore
    • 70 Critic Score
    The soundtrack, featuring James Brown and Strawberry Alarm Clock, keeps you going long after the Agent Orange has taken away your ability to feel.
    • 83 Metascore
    • 70 Critic Score
    The long load times and pesky bugs, which vexed Tribes 2, are there to once again wreck havoc on our fun, so you need to download the necessary patches.
    • 55 Metascore
    • 50 Critic Score
    Raccoon City, the site of one or two zombie infestations in the past, is a playable level in the game.
    • 59 Metascore
    • 80 Critic Score
    Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women.
    • 60 Metascore
    • 80 Critic Score
    Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women.
    • 49 Metascore
    • 40 Critic Score
    Humming the words or making any sound at all into the microphone will get you through these so-called challenges. And that's just plain wack.
    • 57 Metascore
    • 80 Critic Score
    The game alternates between first- and third-person views, but it is all action, allowing you to fight riding the Cyclone in motorcycle form or wearing it as mecha battle armor. Either way, it's a way more bitchin' ride than your little Vespa.
    • 32 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 62 Metascore
    • 80 Critic Score
    Worth buying, especially for the cartoon raunchiness. But don't let on that this is the only way you meet women.
    • 31 Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 59 Metascore
    • 80 Critic Score
    The game alternates between first- and third-person views, but it is all action, allowing you to fight riding the Cyclone in motorcycle form or wearing it as mecha battle armor. Either way, it's a way more bitchin' ride than your little Vespa.
    • tbd Metascore
    • 60 Critic Score
    The game combines stealth elements with brute force. Hell, Trigger Man even has a Knife Cam that lets you steer your blade through the air after throwing it.
    • 81 Metascore
    • 80 Critic Score
    We love it for the über-violent finishing moves and optional online action and hate it for the "instant death traps" we get stuck in on nearly every level. If only we were less clumsy!
    • 81 Metascore
    • 80 Critic Score
    We love it for the über-violent finishing moves and optional online action and hate it for the "instant death traps" we get stuck in on nearly every level. If only we were less clumsy!
    • tbd Metascore
    • 50 Critic Score
    If watering plants and making sure the food court is swept is your idea of a grand old time, then this might be the game for you.
    • 83 Metascore
    • 65 Critic Score
    Except for the cuts that play during the menu screens, the game features absolutely no music. Now that's hardcore, baby!
    • 85 Metascore
    • 80 Critic Score
    If you think you might be an RPG fan, this is definitely one to grab.
    • 68 Metascore
    • 30 Critic Score
    Though the graphics are sharp, the world is tiny and the pain-in-the-ass controls make killing monsters a chore.
    • 69 Metascore
    • 20 Critic Score
    Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
    • 79 Metascore
    • 90 Critic Score
    The best game set in the X-Men universe yet.
    • 76 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 56 Metascore
    • 50 Critic Score
    With no online capabilities or even tag-team possibilities, you're better off spending the 40 bucks on a Jenga game and a case of Schlitz.
    • 82 Metascore
    • 90 Critic Score
    The best game set in the X-Men universe yet.
    • 75 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 81 Metascore
    • 90 Critic Score
    The best game set in the X-Men universe yet.
    • 67 Metascore
    • 20 Critic Score
    Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
    • 77 Metascore
    • 70 Critic Score
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
    • 82 Metascore
    • 70 Critic Score
    Buy with the knowledge that even the multiplayer mode can’t save some environments from growing stale.

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