Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 83 Metascore
    • 90 Critic Score
    This year's Tiger feels more complex and sophisticated than ever. Putting is more challenging (e.g., total bitch)... Yet, the game is still accessible to armchair golfers, thanks to those welcome arcade-y touches.
    • 81 Metascore
    • 90 Critic Score
    This year's Tiger feels more complex and sophisticated than ever. Putting is more challenging (e.g., total bitch)... Yet, the game is still accessible to armchair golfers, thanks to those welcome arcade-y touches.
    • 84 Metascore
    • 85 Critic Score
    And yet there's still something here that kept us playing to the end. Can't quite put our finger on it…ah yes, now we remember what it was: This game has a story that's almost too damn good for a video game.
    • 94 Metascore
    • 85 Critic Score
    Making Ninja Gaiden harder is like ordering waffles fixed with broken glass, with a helping of broken glass on the side. It's downright tasty at times, but you better have a taste for it before scarfing it down.
    • 81 Metascore
    • 90 Critic Score
    This year's Tiger feels more complex and sophisticated than ever. Putting is more challenging (e.g., total bitch)... Yet, the game is still accessible to armchair golfers, thanks to those welcome arcade-y touches.
    • 82 Metascore
    • 90 Critic Score
    This year's Tiger feels more complex and sophisticated than ever. Putting is more challenging (e.g., total bitch)... Yet, the game is still accessible to armchair golfers, thanks to those welcome arcade-y touches.
    • 77 Metascore
    • 85 Critic Score
    While the nutball MK mythos is annoying—click through those windy speeches by Raiden as quickly as possible—it's all good once disembodied heads are bouncing around like popcorn.
    • 78 Metascore
    • 85 Critic Score
    While the nutball MK mythos is annoying-click through those windy speeches by Raiden as quickly as possible-it's all good once disembodied heads are bouncing around like popcorn.
    • 55 Metascore
    • 40 Critic Score
    Remember playing awesome quarter-eaters like Swimmer and Pinball Action? Neither do we. Which means all you old farts can go back to chasing kids off your front lawns instead of playing this game.
    • 66 Metascore
    • 60 Critic Score
    Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we?
    • 90 Metascore
    • 90 Critic Score
    This is the fourth game in the series, and it's definitely the biggest, ballsiest, most nonsensical Burnout to date.
    • 68 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 69 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 60 Metascore
    • 65 Critic Score
    But battling groups of bad guys gets dangerously dull after an hour or two, especially when the game's unfair A.I., just like our booze-addled fathers, has a tendency to make you pay dearly for even the slightest gaff.
    • 89 Metascore
    • 90 Critic Score
    This is the fourth game in the series, and it's definitely the biggest, ballsiest, most nonsensical Burnout to date.
    • 66 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.-target, shoot, repeat, etc.-but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 70 Metascore
    • 85 Critic Score
    And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
    • 74 Metascore
    • 85 Critic Score
    And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
    • 78 Metascore
    • 85 Critic Score
    With tons of modes, cars, unlockables, plus online play, this disc should keep you busy until your next mullet trim.
    • 79 Metascore
    • 85 Critic Score
    With tons of modes, cars, unlockables, plus online play, this disc should keep you busy until your next mullet trim.
    • 83 Metascore
    • 100 Critic Score
    It captures the spirit of the Hulkster to a tee. Bounding building to building across cities and leaving huge craters in your wake is more addictive than gambling...The game’s ingenius side challenges are an absolute ball.
    • 84 Metascore
    • 100 Critic Score
    It captures the spirit of the Hulkster to a tee. Bounding building to building across cities and leaving huge craters in your wake is more addictive than gambling...The game's ingenius side challenges are an absolute ball.
    • 84 Metascore
    • 100 Critic Score
    It captures the spirit of the Hulkster to a tee. Bounding building to building across cities and leaving huge craters in your wake is more addictive than gambling...The game's ingenius side challenges are an absolute ball.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 90 Metascore
    • 85 Critic Score
    Don't let the Saturday morning cartoon vibe fool you. This turn-based war game is more hardcore than Stratego, Risk and that final episode of M*A*S*H where Pierce goes insane all rolled into one.
    • 74 Metascore
    • 85 Critic Score
    The game's nutty narrative would baffle Roger Corman, but the six-shootin' gameplay would make even Yosemite Sam giddy.
    • 78 Metascore
    • 80 Critic Score
    Your girlfriend will go batshit for this game. Even if she's always telling you how your games are "juvenile," and that she can't believe "she actually has sex on a regular basis with someone who owns a stupid PlayStation," she'll still love this disc to bits. Trust us.
    • 61 Metascore
    • 50 Critic Score
    Bury this one six feet under. Even if the Tim Burton aesthetic turns you on, the tepid gameplay makes this disc DOA.
    • 75 Metascore
    • 85 Critic Score
    The game's nutty narrative would baffle Roger Corman, but the six-shootin' gameplay would make even Yosemite Sam giddy.
    • 88 Metascore
    • 95 Critic Score
    Once again, EA and Madden manage to do the impossible: They made us fall head-over-cleats in love with this frigging game all over again.
    • 86 Metascore
    • 95 Critic Score
    Once again, EA and Madden manage to do the impossible: They made us fall head-over-cleats in love with this frigging game all over again.
    • 86 Metascore
    • 95 Critic Score
    Once again, EA and Madden manage to do the impossible: They made us fall head-over-cleats in love with this frigging game all over again.
    • 58 Metascore
    • 90 Critic Score
    With a harrowing 16-mission single-player experience, and monstrous multiplayer arenas, this disc is worthy of your hard-earned per diem, grunt.
    • 67 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 61 Metascore
    • 90 Critic Score
    With a harrowing 16-mission single-player experience, and monstrous multiplayer arenas, this disc is worthy of your hard-earned per diem, grunt.
    • 66 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 56 Metascore
    • 75 Critic Score
    Despite PS1-era graphics and stubborn controls, we found ourselves spending many blissful hours kicking some Roman ass.
    • 71 Metascore
    • 85 Critic Score
    Nanostray's old school, Galaga-style, kill 'em all action left us with sweaty armpits and racing hearts.
    • 64 Metascore
    • 50 Critic Score
    The chronic problem that has plagued pinball games since the dawn of time plagues this pinball game: luck, rather than genuine skill, always wins the day. Trust us, jamming on those flippers and hoping for the best gets old fast.
    • 70 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 47 Metascore
    • 50 Critic Score
    With eight race tracks in all, and only a couple of game modes to work through, you should be able to burn rubber through this cart in under an hour or two.
    • 71 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 87 Metascore
    • 95 Critic Score
    This year's installment features overachieving impact players who are highlighted on the field during games, your very own dorm room (where you can check your stats, store your trophies, etc…), and revamped training games that are addictive as beer nuts.
    • 80 Metascore
    • 85 Critic Score
    This port of a PC game (it originally appeared on Xbox) is stiff, formal and corny in the way that PC games usually are. And it requires the patience of a Buddhist monk to get into. But persevere, matey, and you'll discover plenty of treasure worth plundering.
    • 87 Metascore
    • 95 Critic Score
    This year's installment features overachieving impact players who are highlighted on the field during games, your very own dorm room (where you can check your stats, store your trophies, etc…), and revamped training games that are addictive as beer nuts.
    • 70 Metascore
    • 0 Critic Score
    At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.
    • 74 Metascore
    • 0 Critic Score
    At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.
    • 59 Metascore
    • 85 Critic Score
    The white-hot fire fights are so intense they actually made our underarms moist. The PSP screen practically shudders with explosions, shotgun fire and discarded shell casings.
    • 57 Metascore
    • 70 Critic Score
    Something about the A.E.U.G. rebels doing battle against the elite Titans police force…oh hell, just pass the damn aspirin already. But the gameplay does feature its fair share of bright and shiny explosions.
    • 69 Metascore
    • 75 Critic Score
    It's not as pretty as "Dead Or Alive Ultimate," or as technical as "Virtua Fighter 4," but this certainly has its own unique charm.
    • 64 Metascore
    • 65 Critic Score
    It’s decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 63 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 62 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 61 Metascore
    • 65 Critic Score
    It's decent, mindless fun…until you realize how little freedom your four heroes actually have.
    • 74 Metascore
    • 90 Critic Score
    The spicy, tangy combination of third-person action and real-time strategy is unlike anything we've played before.
    • 78 Metascore
    • 75 Critic Score
    While single-player is a mix of the funny and the frustrating, multiplayer, provides its fair share of silly-ass thrills.
    • 76 Metascore
    • 90 Critic Score
    The spicy, tangy combination of third-person action and real-time strategy is unlike anything we've played before.
    • 64 Metascore
    • 100 Critic Score
    Longtime Bat-gamers can consider Batman Begins the cave-engineered antidote to the Bat-crap that’s been dropping on consoles in recent years.
    • 65 Metascore
    • 100 Critic Score
    Longtime Bat-gamers can consider Batman Begins the cave-engineered antidote to the Bat-crap that's been dropping on consoles in recent years.
    • 66 Metascore
    • 100 Critic Score
    Longtime Bat-gamers can consider Batman Begins the cave-engineered antidote to the Bat-crap that's been dropping on consoles in recent years.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 63 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 68 Metascore
    • 70 Critic Score
    The racing feels bone-dry next to the tastier "Midnight Club 3"; the tracks in Juiced are closed off and clean, giving the game a hygienic feel.
    • 93 Metascore
    • 100 Critic Score
    How do you improve on perfection? We’ll tell you how: Take the same genius game that you played last fall on the PS2 and give everything a fresh coat of pixel paint... Then, remove the long load times, allow us to save 30-second replays to the hard drive for those you-won’t-believe-this-booshiz moments and create personalized radio stations by ripping your CD collection to the hard drive.
    • 73 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 72 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 93 Metascore
    • 100 Critic Score
    How do you improve on perfection? We'll tell you how: Take the same genius game that you played last fall on the PS2 and give everything a fresh coat of pixel paint... Then, remove the long load times, allow us to save 30-second replays to the hard drive for those you-won't-believe-this-booshiz moments and create personalized radio stations by ripping your CD collection to the hard drive.
    • 71 Metascore
    • 80 Critic Score
    A pleasant surprise. Yes, we were still creeping through bombed-out aircraft hangars and taking over bunkers brimming with Nazis, but we were enjoying ourselves for the first time in ages.
    • 68 Metascore
    • 75 Critic Score
    The first game in a proposed space opera trilogy, in theory, wants to be the video game equivalent of "Star Wars," but in practice turns out to be more "Battlestar Galactica." As soon as we took control of space ace Gideon Wyeth, we smelled a bit of intergalactic cheese, here.
    • 71 Metascore
    • 80 Critic Score
    But don't let anything touch you, no matter what, because this game brings back the Old Testament concept of one-hit deaths. Beneath the Saturday morning cartoon exterior of the Metal Slug games beats a cruel heart that you'll either love or hate.
    • 67 Metascore
    • 70 Critic Score
    Sporting bigger loads than John Holmes (almost all of EA's PSP titles are plagued with long load times), this miniature version of the MVP franchise seems to be trying a little too hard to look good.
    • 73 Metascore
    • 85 Critic Score
    This unpretentious disc was cobbled together by a self-proclaimed "garage team" in the U.K., and is well worth your hard-earned quid.
    • 70 Metascore
    • 65 Critic Score
    But can someone please explain why we lose Enthu points when aggressive opponents tag us in the ass-end? Only a cloven-hoofed Enron accountant would think this was OK.
    • 81 Metascore
    • 90 Critic Score
    With six courses, 19-plus characters, and a hefty "Career" mode, this disc will knock "Lumines" out of your PSP (for a week or two at least).
    • 92 Metascore
    • 90 Critic Score
    If your racing game strategy usually involves driving your car like the Death Mobile in "Animal House," you won't get far in Forza. Damage modeling affects your car's performance and even the slightest fender-bender can wreck your front-end alignment, which means your car will pull either left or right for the remainder of the race.
    • 43 Metascore
    • 10 Critic Score
    That's it. You can customize your 'bot a little, but frankly we haven't had this much fun since we ran over a bee hive with a riding lawnmower.
    • 75 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 72 Metascore
    • 65 Critic Score
    It gets off to a promising enough start, but then it stumbles, then trips over its own feet, then chokes on its own vomit, then dies a slow, miserable death.
    • 56 Metascore
    • 85 Critic Score
    XXI is certainly more polished than previous installments, sporting better voice work (Randy Orton ain't just phoning it in, anymore) and cleaner graphics. We especially enjoyed the Create-A-Fighter feature.
    • 85 Metascore
    • 90 Critic Score
    We were haters at first, but the new P.O.V. started to grow on us. Watching our character cartwheel through the air like a T.J. Hooker stunt double makes for some heady moments.
    • 89 Metascore
    • 100 Critic Score
    The first time we laid down a "Harmonic Combo" and watched as the body parts of our enemies literally rained down from the sky, we were hopelessly, head-over-heels in love.
    • 68 Metascore
    • 60 Critic Score
    The trademark 360-degree combat system still has us using the right control stick to assign attack buttons to enemies, but the fisticuffs now seem stale by today's action-game standards.
    • 88 Metascore
    • 95 Critic Score
    The graphics on the Xbox are as perfect as the platform can deliver, and walking into steam-filled rooms only to have the lights blink out, then hearing something hiss at you out of the darkness, are moments that would have made Dante soil his short pants.
    • 80 Metascore
    • 85 Critic Score
    Unfortunately, the soundtrack is flatter than a bottle of Mountain Dew past its "Best By" date, but the polished gameplay makes the racing action a total gas.
    • 94 Metascore
    • 100 Critic Score
    Seriously, we did more cool things in God Of War in the first 20 minutes that we do in the entirety of most games.
    • 50 Metascore
    • 70 Critic Score
    The narrative is a bit thin—there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from—but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 51 Metascore
    • 70 Critic Score
    The narrative is a bit thin-there's a new drug on the street called "Liquid Soul" and your task is to figure out where it's coming from-but once the fists and lead start flying, you won't really give a damn why you're doing what you're doing.
    • 84 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 83 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 82 Metascore
    • 70 Critic Score
    Much of the run-and-gun action is marvelously good but whenever we were just starting to get comfortable with a level or a particular set of weapons, the game was already zipping us off to someplace new.
    • 79 Metascore
    • 85 Critic Score
    Unfortunately, the soundtrack is flatter than a bottle of Mountain Dew past its "Best By" date, but the polished gameplay makes the racing action a total gas.
    • 68 Metascore
    • 75 Critic Score
    It's pretty short—six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 71 Metascore
    • 75 Critic Score
    It's pretty short-six to eight hours, tops. The Xbox version is the way to go, since the load times between "rooms" are a fraction of what they are on the PS2.
    • 84 Metascore
    • 70 Critic Score
    And speaking of those late stages, don't plan on seeing them. Ever. This game is so controller-bustingly hard that even the one guy in the office who beat "Ninja Gaiden" ended up wetting himself, then shivering in a corner of the Xerox room all afternoon. Which is a real shame, because behind that near-impossible difficulty there's a big, beautiful action game here.
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
    • 82 Metascore
    • 80 Critic Score
    This game features the best hecklers of all time. When Boston's hirsute Johnny Damon steps to the plate, someone in the crowd shouts, "Cut your hair, you hippie!" Amen to that, brother!
    • 78 Metascore
    • 80 Critic Score
    The single-player campaign is a little too short and too linear, but we're guessing it's probably still about a hundred times more thrilling than anything you'll see in "Episode III" come this May.
    • 88 Metascore
    • 90 Critic Score
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.

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