Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 52 Metascore
    • 70 Critic Score
    But, much like riding an elevator with a bunch of retards, the game Seven Samurai is a button-mashing frenzy.
    • 70 Metascore
    • 80 Critic Score
    Depending on how much time you spend searching each of the 11 single-player maps for hidden items, it should take you a couple of days.
    • 77 Metascore
    • 80 Critic Score
    Hollywood creature designer Stan Winston lends his psychotic imagination to all of the monstrosities that pop up in the game. Instead of coming from obvious spawning points, creatures emerge from nearly any surface. The technique effectively adds dread to normally benign environments we haven’t experienced since our days in the Boy Scouts.
    • 90 Metascore
    • 90 Critic Score
    Interestingly enough, EA has served up a baseball title that will keep you interested in hardball. Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 82 Metascore
    • 90 Critic Score
    Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 77 Metascore
    • 80 Critic Score
    Hollywood creature designer Stan Winston lends his psychotic imagination to all of the monstrosities that pop up in the game. Instead of coming from obvious spawning points, creatures emerge from nearly any surface. The technique effectively adds dread to normally benign environments we haven't experienced since our days in the Boy Scouts.
    • 90 Metascore
    • 90 Critic Score
    Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 85 Metascore
    • 90 Critic Score
    The cut scenes nearly steal the show. They’re a little too good, really. Once you see Snake and his enemies in fully choreographed action, returning to the actual game seems a little clunky.
    • 89 Metascore
    • 90 Critic Score
    Nuanced controls like the Pure Swing System let you toggle the left thumbstick of your controller to dig out low pitches, reach for a hanging curve or, in our case, just fan the air where you thought the ball should have appeared.
    • 62 Metascore
    • 80 Critic Score
    What we really like about the game is that the unrelenting, merciless killing just feels right.
    • 77 Metascore
    • 80 Critic Score
    Getting the timing down on when to load up the front suspension for extra liftoff on jumps takes a few races, but it quickly becomes second nature. Unfortunately, the game isn’t very realistic when it comes to rider collisions.
    • 91 Metascore
    • 100 Critic Score
    The jaw-dropping graphics help. As do the weapons, power-ups and the scope of the game (15-plus levels, 40-50 hours of play to complete). But it's the fighting that really won us over.
    • 79 Metascore
    • 80 Critic Score
    Getting the timing down on when to load up the front suspension for extra liftoff on jumps takes a few races, but it quickly becomes second nature. Unfortunately, the game isn't very realistic when it comes to rider collisions.
    • 70 Metascore
    • 80 Critic Score
    The kids who take the short bus to school will learn to drive stick faster than you'll learn to gain even a rudimentary level of control over the Vertical Tank.
    • 70 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 73 Metascore
    • 60 Critic Score
    All in all, it seems like Activision has missed the boat. Instead of going the "Prince of Persia" route, taking a nostalgic title and darkening the action while beefing up the story, Lost Expedition wallows in mediocrity like a large, pink sow that uses words like mediocrity.
    • 84 Metascore
    • 85 Critic Score
    It’s decidedly low-tech, but pleasing in a visceral way. While many scenes play out on foot, there are plenty of vehicles to operate, from tanks and choppers to a Porsche Cayenne.
    • 68 Metascore
    • 90 Critic Score
    We can almost guarantee that you will not find another game that allows you to smite your enemies with a caramelized Peking duck.
    • 93 Metascore
    • 70 Critic Score
    A solid technical effort from Konami, but mainly only serious soccer fans will want to lace up their digital boots for this one.
    • 83 Metascore
    • 85 Critic Score
    It’s decidedly low-tech, but pleasing in a visceral way. While many scenes play out on foot, there are plenty of vehicles to operate, from tanks and choppers to a Porsche Cayenne.
    • 84 Metascore
    • 85 Critic Score
    With over 20 weapons and gadgets at your disposal, you can rappel up a wall or bludgeon an enemy into submission with a wine bottle. It’s decidedly low-tech, but pleasing in a visceral way.
    • 89 Metascore
    • 90 Critic Score
    The game play is fairly brisk and the obligatory cut scenes are brief and well rendered - it looks like a classic "Iron Man" comic rather than schlocky animation.
    • 79 Metascore
    • 80 Critic Score
    The only problem is that unlocking each of the available spacecrafts is sort of like ripping off your big toenails with a pair of pliers. Well within the realm of possibility, but in the end, it just doesn’t make much sense.
    • 78 Metascore
    • 80 Critic Score
    While it’s fun to watch the dwarf hacking away with his ax, the death spells cast by the necromancer make for far more enjoyable viewing.
    • 83 Metascore
    • 85 Critic Score
    If you pumped more than a week’s worth of quarters into the old "Ghouls n’ Ghosts" machine, you ought to add it to the collection.
    • 77 Metascore
    • 80 Critic Score
    While it's fun to watch the dwarf hacking away with his ax, the death spells cast by the necromancer make for far more enjoyable viewing.
    • 87 Metascore
    • 100 Critic Score
    There are dozens of dazzling tracks, and the play gets fast, manic and difficult, but somehow always retains a magically fun ingredient.
    • 85 Metascore
    • 80 Critic Score
    If you want to make the most of the game, you’ll have to walk through the entire qualification process. Since it’s governed by actual military rules, you’re looking at a good couple of days from boot camp to field operations.
    • 95 Metascore
    • 100 Critic Score
    No excuses, you’re gonna have to buy this. Unless you don’t own a PS2, in which case, get out of our Internet!
    • 97 Metascore
    • 100 Critic Score
    If you're playing a Campaign, it'll take between 15-20 hours on the Easy, Normal and Hard levels. To complete the Legendary level, it'll take approximately four and a half lifetimes.

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