Softpedia's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Persona 5 Royal
Lowest review score: 20 Robotex
Score distribution:
1661 game reviews
    • tbd Metascore
    • 65 Critic Score
    The Feast is more of an interesting experiment than a full-fleshed video game. I don’t have a problem with the short duration of its story or the small number of endings. The atmosphere and some of the emotional moments are very well put together. But gameplay is limited and the player is too much of a blank slate to motivate players. A little more context would have helped in this area. How players react to the entire experience will depend on their love for dark stories, absurdity, and creepy moments. The Feast shows the developers at Sever have a good grasp of their ability to create narrative and atmosphere, but they need to work on their approach to gameplay.
    • 75 Metascore
    • 75 Critic Score
    Master of Magic is an interesting remake of an old game that defined a genre. It’s clear that the development team loves the original and wanted to keep as much of it unchanged as possible. But the result feels old and might struggle to attract the attention of players who have not enjoyed the 1994 title. I grew up playing a ton of Heroes of Might & Magic, so I had a clear reference point for the mechanics and pace. For newcomers, the entire experience can be a little slow and somewhat bewildering. But for those who have a history with strategy and RPG mixes, Master of Magic will deliver well-executed classic ideas and tens of hours of spell-enhanced fun.
    • 91 Metascore
    • 85 Critic Score
    Chained Echoes is a deep JRPG that will satisfy fans of the genre but is easy enough to understand to attract novices. The combat system, centered Overdrive balancing, is interesting and pretty fast for the genre. The universe, with its mix of influences and retro presentation, offers plenty of secrets and details. I would have appreciated fewer battles but with bigger consequences and, maybe, increased difficulty. But for anyone who wants a solid party-driven role-playing experience, Chained Echoes is a good choice, made with a lot of love, able to keep players engaged for its 30 hours long story.
    • 76 Metascore
    • 75 Critic Score
    Wavetale remains a hidden indie jewel that could have benefited from more QA before being released on console, even though that would have certainly involved pouring more resources into a game that was initially launched on Google Stadia. For starters, fixing the music issues and the freezes would be mandatory in order to prevent discouraging people from trying it. For what is worth, Wavetale does a single thing well and that's the sliding mechanic, which is probably the only true selling point of the game. From the beginning to end, surfing the waves remains the main charm of Wavetale. It is a remarkable first effort, and one can only hope that it is enough to make people notice Wavetale and grant the developers the chance to make a sequel building upon the existing formula.
    • 64 Metascore
    • 75 Critic Score
    Without a doubt, Firefighting Simulator - The Squad is the kind of game that will keep you busy even if the life of a firefighter doesn’t necessarily appeal to you. This is because, above all, Firefighting Simulator - The Squad is a co-op game that needs proper teamwork to complete the more challenging mission, no matter if we’re talking about AI or human players. However, after playing the game for nearly a week, I feel like Firefighting Simulator - The Squad leaves a lot to be desired when it comes to the firefighting experience. For instance, the missions should be further expanding with more incidents that a typical firefighter would have to deal with, including here chemical spills, car accidents, and airplane crashes. This would make the game feel less repetitive, while also adding another challenging factor to the overall experience.
    • 73 Metascore
    • 75 Critic Score
    Disciples: Liberation brings some interesting new ideas to the series, but that doesn’t mean they’re all good. I didn’t like the fact that the game forces you to choose between the bad guy and the very bad guy by making choices that many times don’t make sense. In the end, Liberation is saved by the incredibly well-done tactical combat system that provide a lot of fun, especially when you find that combo that wipes out almost all enemies on the map in just one turn. Although it’s not really what I expected, I believe Disciples: Liberation is worth playing and definitely warrants a sequel.
    • 94 Metascore
    • 95 Critic Score
    Thanks to an amazing cast that’s doing an outstanding job, a compelling story told through the eyes of multiple characters, and top-notch combat, this epic and heartfelt journey strikes all the right chord. It’s impossible not to recommend God of War Ragnarok, but just in case you had any doubts, I strongly advise anyone mildly interested in gaming to play Santa Monica Studio’s latest masterpiece.
    • tbd Metascore
    • 85 Critic Score
    Togges is one of the happiest video games I have played recently. It is focused on giving the player freedom to explore, then learn from his mistakes, and finally find innovative ways to deal with obstacles. Despite the easy-to-understand concepts, the experience also offers a lot of depth, especially for someone who wants to see everything in each world. Steam offers a demo for the game, for players who are intrigued by its ideas. I liked dropping a trail of living cubes, covering the world, having fun, and seeing secrets before finding ways to reach them. Togges mixes platformer and puzzle concepts in a unique way and is an excellent entry point for anyone who wants to explore these types of mechanics.
    • 76 Metascore
    • 90 Critic Score
    Knights of Honor II: Sovereign is a good historical strategy game. It gives players lots tools to affect their world and quickly produces results that bear little resemblance to the real past. Kingdoms fall in spectacular fashion and players need to carefully play their hand to gain new lands without attracting the attention of powerful neighbors. I do think the knights from the title should have more ways to interact with each other and the world around them. But the mix of interactions, classic development mechanics, and tactical battles offers a strong mix of ideas. Knights of Honor II: Sovereign will be fun both for long-term grand strategy fans and newcomers to this genre.
    • 83 Metascore
    • 85 Critic Score
    Marvel’s Midnight Suns is clearly a departure from Firaxis’ typical turn-based strategy formula, but it’s a successful one. Bar some performance issues, the game is very enjoyable despite locking you into a loop that requires you to take part in both aspects of the game: combat and social. There’s a lot to do outside of combat in Marvel’s Midnight Suns that it’s hard to get bored. The way that Firaxis manage to “port” the entire base-building and ability upgrading parts from XCOM to their new game is absolutely genius. Marvel’s Midnight Suns is the perfect example that we can actually have great superheroes games, it’s just a matter of choosing the right studio to make them.
    • 77 Metascore
    • 90 Critic Score
    At the end of the day, Unbound is one of the best racing games this year, and the return of Criterion has proved to be the winning card for EA. It’s a fun game to play, there’s no doubt about it, and proper support for new-gen consoles means it could stay around for quite a long time.
    • 80 Metascore
    • 85 Critic Score
    The Entropy Centre is a satisfying puzzle game with a unique idea at its center. Rewinding time to solve problems and move through spaces is a good concept and the execution is mostly solid. I appreciate how the game forces players to engage with the puzzles from ever-changing perspectives as they search for a solution. The title’s presentation is good, even if the rooms are largely interchangeable. Aria and ASTRA work as protagonists, even if their banter is not stellar. The Entropy Centre is the kind of puzzle experience that will attract both long-term fans of the genre and newcomers with its unique time-rewinding idea. But it stays a little too close to its inspirations, underlining how hard it is to improve on the classics.
    • 65 Metascore
    • 80 Critic Score
    Soccer Story is a good mix of soccer matches and adventure elements, with a world packed with side activities and cute details. It takes a little while to get used to the quick, tackle-driven matches. Playing an upgraded team against a solid computer opponent is both challenging and fun. This football-powered universe might not make a ton of sense but it is interesting to explore. It would work better with a smaller number of side activities. Soccer Story offers an exotic approach to the sport and builds a ton of fun mechanics around the simple act of kicking a ball at a target.
    • 86 Metascore
    • 85 Critic Score
    Reborn is by far the best version of Tactics Ogre. Adding many much-needed quality-of-life improvements and removing some of the more tedious mechanics have completely turned Tactics Ogre into a very enjoyable experience, despite its difficulty. In between the tough fights, a great story unfolds that you really learn to appreciate after several hours into the game. Above all that, Tactics Ogre: Reborn proves that the game that established an entire genre remains relevant no matter how much time has passed since its original release.
    • 79 Metascore
    • 90 Critic Score
    The Knight Witch is a good game with well-executed familiar mechanics. Combat, especially in the bigger and more open areas, is a joy, even when it’s against a tough boss with some dirty tricks up his mechanical sleeve. The narrative is interesting enough, even if some of the fourth-wall-breaking might be hit or miss, and the game looks impressive. Play it in short sessions, with a clear goal in mind and a willingness to tweak approaches on failure (don’t forget about the cheat options). The Knight Witch offers a good mix of action and exploration, even for players who have little experience with the genre.
    • 72 Metascore
    • 75 Critic Score
    Heidelberg 1693 is a hard game and will not be to everyone’s liking. Just like old school platformers it shows no mercy and forces you to “git gud”. The replay value is pretty high, and the most dedicated players are rewarded with a Hard Mode that makes things even more nightmarish. Even though the musket mechanic is fresh and enjoyable, the game itself does not reinvent the classic formula. Those who remember fondly Castlevania or Ghost ’n Goblins will have a blast playing Heidelberg 1693, and the chance to revisit their childhood traumas.
    • 57 Metascore
    • 70 Critic Score
    At the end of the day, maybe Gungrave isn’t necessarily the best game of the year, but on the other hand, it’s not the worst either. Playing it is fun, and for fans of the series, it’s a great way to get a taste of what the original iteration of the series was all about.
    • tbd Metascore
    • 80 Critic Score
    Live by the Sword: Tactics will be a great experience for gamers who fell in love with the role-playing tactics titles of their youth and are susceptible to the draw of nostalgia. The story mode has solid battles, although the narrative does not impress. Adventure mode puts an interesting new spin on the core mechanics. But the game is unlikely to draw in players who don’t already like what it has to offer. It needs a stronger narrative hook or more innovation and accessibility. Live by the Sword: Tactics is a nice project for a small development team and fulfills its core promise of delivering a good classic tactics RPG experience.
    • tbd Metascore
    • 70 Critic Score
    Simulacra 3 is a good horror-themed mystery game and will certainly appeal to those who are familiar with the series’ previous installments and like what they deliver. For newcomers, the lack of actual exploration will be a minus, but the game works hard to compensate with its videos, images, and maps. Try to treat the experience as a psychologically-driven TV series, engage with it in installments, and you will likely have a decent time.
    • 73 Metascore
    • 80 Critic Score
    Evil West manages to do a great job entertaining players and that’s what all games should do. Despite some mediocre writing and lack of memorable characters, Evil West delivers on its promise to provide players with an exhilarating gameplay experience.
    • 91 Metascore
    • 100 Critic Score
    Persona 5 Royal takes the formula established by the previous games and refines it to almost perfection. The intricacies of every system in the game, be it social- or combat-related, might be hard to understand at first, but Persona 5 Royal is pretty generous with objective deadlines, as well as tips and hints. However, if you want to get all that the game has to offer in terms of story, that’s a completely different tune. The outstanding soundtrack and visuals, as well as the top-notch combat system, social interactions, great characters and voice acting make Persona 5 Royal a JRPG masterpiece. This is a game that has little to no flaws, so everyone who loves the genre should make the time to play it.
    • 58 Metascore
    • 70 Critic Score
    It’s a unique mix of challenging, fun, repetitive, and broken gameplay that somehow grows on you.
    • tbd Metascore
    • 85 Critic Score
    Oakenfold is a clever game that makes great use of the TimeScrubber and the ability to play around with time and try out ideas. The story is not original, and the core concepts are not entirely new. But the gameplay is solid and the tactical puzzles are engaging. There’s a part of a gamer’s brain that will seek to optimize and the developers know how to activate it. The issue with a competent implementation of familiar ideas is that there’s little push for innovation. I like the three aspects of Aisha and the Timebank but the rest is derivative. Oakenfold will scratch the Into the Breach itch for fans but it needs to do more to attract new fans to its genre.
    • 72 Metascore
    • 80 Critic Score
    Honey, I Joined a Cult is an enjoyable game, as long as players know what to expect from this kind of management experience. The mechanics work well, there’s a constant sense of forward momentum, and the player is constantly busy contemplating how to increase experience and get the most out of his cult members. The game needs a higher top speed, as well as extra variety in the mission department. But the game does not deliver on any of the innovation and new ideas that the cult concept can support. The experience is well suited for newcomers to the genre but makes little effort to tweak its core ideas. Honey, I Joined a Cult makes it clear that Sole Survivor Games are good at creating a competent management title, but I really want to see them try to add a twist to the formula in coming projects.
    • 68 Metascore
    • 70 Critic Score
    Overall, The Chant is definitely not a bad game. It has something of the charm and the shortcomings of the old VHS releases. The story is not new or unpredictable, but it does its job, the puzzles are not very hard, and the combat is basic. It is the kind of experience that engulfs you for a weekend day, being entertaining without expecting too much from its players. The limited level and game design are balanced out by the eerie atmosphere of the island. The Chant remains a breezy action-adventure with some horror elements, not that great, not terrible either.
    • 70 Metascore
    • 70 Critic Score
    Sonic Frontiers tries too hard to please everyone and this is its biggest downfall. It can be completed in around 10-15 hours if you skip all the dialogues that feel like filler anyway. The rhythm is all over the place as is the difficulty level, but somehow the game manages to be fun. It is an open world game that has flaws and strengths equally but is fun, nonetheless. What's even more painful is Sonic Frontiers is far even from an AA game, even though it pretends to be much more than this. Despite all the fun, I can't help but feel that Sonic would deserve more, just like his fans. That's not to say that some won't enjoy Sonic Frontiers, it's just that the franchise doesn't seem like it's going into the right direction.
    • 74 Metascore
    • 75 Critic Score
    WRC Generations is unfortunately a game that leaves a lot to be desired, and in many ways, this will disappoint quite a lot of fans of the franchise out there. While it does come with intriguing improvements, such as the addition of hybrid cars, it fails to impress in the areas that you’d expect it to shine, such as the graphics. The DualSense integration feels nice, but this should no longer be something to praise a game for given it’s already 2022 and the PlayStation 5 has been around for a while. Should you buy WRC Generations? This depends on your expectations. If you’re a WRC fan like I am, you’ll probably end up having some fun with it, but otherwise, you’ll notice every little shortcoming from the moment you fire it up the first time.
    • 80 Metascore
    • 85 Critic Score
    Football Manager 2023 is as solid from the mechanics' point of view as any of its predecessors. Working out tactical problems is as engaging as ever. Winning championships, or even avoiding relegation as the right team, is thrilling. I will probably play at least a few hundred hours before spring, trying to improve some of my favorite teams, and maybe pick up a Premier League title and the Champions League in the process. But, while the game is engaging and has depth, it might be time for the series to take a break. Sports Interactive could release databases or other tweaks for a small price next year. And, for 2024, they can work on bigger innovations. Football Manager 2023 is game enough to keep fans engaged until then.
    • 75 Metascore
    • 80 Critic Score
    The Last Hero of Nostalgaia will be a solid experience for any gamer who has a passion for the souls-like genre. The core mechanics as very close to From Software’s finest and there are plenty of challenging boss fights to go around. Fans might also appreciate the newly introduced concepts, even if they don’t revolutionize the genre. But the entire experience stays so close to its inspirations that it leaves limited room for newcomers. The story is not interesting enough or ironic enough to draw players in. The presentation only works fully for fans who accept the premise and like the mechanics. The Last Hero of Nostalgaia is a good game designed for a limited group of players.
    • 85 Metascore
    • 85 Critic Score
    Still the new art direction will not be to everyone’s liking, and it remains one of the compromises made by the developers to ensure that Return to Monkey Island is relevant for 2022. And they managed to accomplish so much more, by developing a great game. It works both as a fan service for the point & click aficionados and also as a modern-day adventure game for newcomers. It has some minor shortcomings, but overall, it is once more a shiny standard of how good adventures should play and feel.
    • 75 Metascore
    • 90 Critic Score
    A Little to the Left is one of the most comfortable video games I have played in a while. The puzzles are good to excellent, some with multiple solutions, all with attached easy-to-use hints, complete with the options to simply move on to the next. But the game shines because it nails the presentation and connects it so deeply to its puzzles.
    • 75 Metascore
    • 85 Critic Score
    I didn’t have high expectations from Lost Eidolons, which is why I’m pleasantly surprised and can’t wait to see what’s coming next from Ocean Drive Studio. Despite the fact that it starts very slow, there’s a lot of enjoyable content hidden under the guise of a standard turn-based strategy game. If you love the Fire Emblem series or just looking for an XCOM-style strategy game, Lost Eidolons is well worth your time. With a little additional polish when it comes to presentation and more weapons/armor variety, I think this could have been close to a masterpiece.
    • 73 Metascore
    • 80 Critic Score
    Paper Cut Mansion makes a great first impression, with its original environments and characters. The adventure game mechanics, mostly linked to the NeoCortex, are also well-implemented, although a little more clarity in room layout would have helped. The ideas for the other two dimensions are less interesting but add important variety. The entire experience starts off a little slow but there’s plenty of intrigue to keep players engaged after a few hours. The game’s momentum is limited by its rogue elements. It needs to open up more options faster to keep players interested or to simply make it easier to progress without dying. Paper Cut Mansion has a good mix of ideas with some issues around implementation, delivering a good experience for adventure game fans who want a few twists on the familiar concepts of the genre.
    • 76 Metascore
    • 80 Critic Score
    Outshine is a difficult and unique experience that mixes arcade-style elements with typing-powered combat. The game wants to make the player as comfortable or as challenged as he wants to be. For the player who brushes up on his typing skills and wants to feel the adrenaline of a high-score chase, this is a great title. It also offers a good way for people trying to learn one of the supported languages to improve their skills, especially when played with some of the aids turned on. The sometimes over-cluttered visual space can be frustrating, as is the fact that it’s often hard to make progress without dropping the difficulty. Outshine gets bonus points for its innovative mixing of ideas and will certainly make any player much better at typing after some sustained sessions.
    • 75 Metascore
    • 85 Critic Score
    Modern Warfare II is almost a perfect game. But the almost part is more significant than you’d be tempted to believe, and unfortunately, it sometimes makes the game a work-in-progress. If you’re buying the game specifically to play the campaign, there is both good news and bad news here. The campaign is insanely awesome, and you’ll have a lot of fun playing it, but on the other hand, it feels way too short. Each mission feels like a different game, and it can be completed in a different way every time. On the other hand, the multiplayer side of Modern Warfare II is what seems to disappoint most of the fans. The bugs, the crashes, the lack of multiplayer options, and the behavior of some players ruin the experience. In case you’re wondering if the new anti-cheating system works, it looks like it does, though you may still occasionally come across players that kill you with a single shot in the very first second they spot you.
    • 61 Metascore
    • 85 Critic Score
    Nitro Kid doesn’t deliver anything entirely original, in terms of ideas or implementation, but the final experience is more than the sum of its parts. The battles are solid and require good planning to get through with minimal HP loss. The rogue layer is decent but could use a little more variety. Discovering floor layouts and boss designs is exciting, as is working solutions to overcome them. Make sure to play a run or two at a time, enough to allow the soundtrack to wash over you and make a little progress. Nitro Kid is quick, fun, and varied, a great experience for players who love card-driven titles that focus on close-quarters engagements. Saving kids from an evil corporation never felt better.
    • 57 Metascore
    • 70 Critic Score
    In New Tales from Borderlands the freedom of choice is just an illusion, but unlike in case of other representatives of the genre, here I actually enjoyed being fooled by that illusion. That is until I wanted to see the different endings. The developers trying to extend artificially the time we spend with their game is downright annoying. It is like they did their best to distract us from something they felt they needed to hide. And it is a shame really, since the game, leaving aside all the unnecessary distractions, is not bad at all. It is worth exactly one playthrough, more risking to be a waste of time.
    • 80 Metascore
    • 80 Critic Score
    Monorail Stories is a small game with one big narrative idea. I finished my first run in a little more than one hour and there’s enough mystery left that I might try another one, simply to learn more about the setting and about the elements that influence the protagonists' fates. But the actual mechanics are limited enough that many players might not feel the need to return to simply walk the cars again and talk with the many characters. Monorail Stories will be a great experience for anyone who likes slice-of-life experiences and is not too concerned with the gameplay.
    • 81 Metascore
    • 95 Critic Score
    Victoria 3 is a video game that existed as a hope and a meme for so long that it’s hard for any real-world product to satisfy every fan. But the game as it stands on launch, with its focus on pops, its economic model, and its diplomatic plays concept, should satisfy most newcomers and long-term fans. Some mechanics feel a little undercooked but will surely be built upon via expansions. I really want to see more depth for internal politics and diplomacy. The launch version of Victoria 3 still delivers a great grand strategy experience that allows players to engage with an exciting historical period, as long as they invest time and energy.
    • 85 Metascore
    • 90 Critic Score
    Mario + Rabbids Sparks of Hope is the perfect Switch exclusive. The game marvelously captures the playful spirit of the Mario universe, while offering some serious tactical strategy options for those looking for fix for their XCOM addiction. All aspects of the game have been improved over the predecessor, including visuals, combat mechanics, exploration, and soundtrack. Mario + Rabbids Sparks of Hope is double the fun, thrice the charm!
    • 69 Metascore
    • 70 Critic Score
    Bricktales finally delivers the ability to piece together Lego bricks in order to build various things, but also shows why the videogames have shied away from this mechanic. Although it sounds good in theory, controlling the bricks in digital space does not really feel natural or comfortable. The camera, although functional, does not actually help with the endeavor of figuring out 3D builds in a 2D representation. We also have to mention that the game is fairly short, even if you aim to collect all the items. In barely 5 hours you have done everything you could have. It is far from a flawless experience, but it can be a fun activity for the family.
    • 69 Metascore
    • 75 Critic Score
    At the end of the day, Dakar Desert Rally is a mix of good things and bad things, but on quite a lot of occasions, I feel like the game is still a work in progress. Sure, it’s hard to hit all the right spots from the very beginning, but aside from an enjoyable Dakar racing experience, the game needs refinements in many key areas. There still are a few performance glitches here and there, and the AI is ridiculously stupid every now and then, as it has absolutely no problem pushing you out of the track if it can’t get past you. The game system also requires more polishing. If there’s something you can truly enjoy, it’s the pure off-road experience on dunes, in water, and so on. The scenery is beautiful, so if you’re not playing the game to win races, you could have an absolute blast with this game. Otherwise, you may end up disappointed.
    • 67 Metascore
    • 80 Critic Score
    In many ways, Gotham Knights is a game that does everything differently from the previous Arkham games, and maybe this is the reason why so many people seem disappointed. An open-world Gotham City, four members of the Batman family to defend civilians, lots of puzzles to solve, and so on, all are part of a package that takes time to discover and which kind of grows on you the more time you give it. Sure, it’s hard to ignore the clunky controls, the performance glitches, and the graphics that need more polishing, but otherwise, there’s a good chance you’ll have a lot of fun playing Gotham Knights.
    • 77 Metascore
    • 90 Critic Score
    Warhammer 40,000: Shootas, Blood & Teef is a great action game, designed from the group up for chaos and surprising moments. The mechanics and the presentation are well integrated, and the combat mechanics are top notch. I would have liked a chance to kill members of all the races of the science fiction Warhammer universe in the game. And I hope that the team at Rogueside takes the design of Shootas, Blood & Teef and expands them to give me and other players that experience.
    • 73 Metascore
    • 80 Critic Score
    The Valiant has a good set of mechanics, although less innovative than they seem initially, and a decent story, hitting all the notes that you expect from the premise and setting. The single-player campaign delivers enjoyable tactical puzzles. Players who love the mechanics have the option to engage in players-versus-player and players-versus-environment matches. But the game never tries to push its idea forward. There’s nothing here that has not been done in other contexts or with slight variations. The Valiant is a good squad-focused strategy title but KITE Games should try to introduce more innovation to their next project.
    • 80 Metascore
    • 85 Critic Score
    Is Wrath of the Righteous a natural 20? Almost. Knowing the care that the developers invested in the previous game, I am pretty sure that the new Pathfinder will shed its initial issues and will be filed down until there are no more annoying edges, just a smooth experience. It is a dream come true for any classical RPG fans that want to be lost in an epic world, going through heroic adventures, while also exploring fulfilling side quests with quirky, yet charming companions. It has a high replay value, and you need at least two playthroughs to experience most of the content. It is a modern take on classical roleplaying that does not disappoint and manages to be newbie friendly as well.
    • 84 Metascore
    • 85 Critic Score
    The Case of the Golden Idol is a tight adventure with good mechanics, excellent design for all the scenes, and great presentation. Players should try to play a sequence at a time, savor the clues and avoid relying on the hint system as much as possible. Playing with a group of people will probably make the entire experience, with or without hints, even more enjoyable. The Case of the Golden Idol shows what Color Gray Games can do with a solid premise and carefully designed scenarios and I would love to see their set of skills applied to other settings.
    • 76 Metascore
    • 90 Critic Score
    At the end of the day, FIFA 23 is a release that’ll probably keep many players on board next year when EA Sports FC will be thrown into the battle for the very first time. It’s a major release in pretty much every regard, and while some things are missing, such as VAR and the support for only three substitutions, this is by far the best FIFA. Ever.
    • 67 Metascore
    • 80 Critic Score
    At the end of the day, Session: Skate Sim is either a brilliant release or a frustrating game to try. It all depends on where you are when it comes to a realistic skateboarding experience and your expectations towards a digital version of it. If you’re not a professional skater and just want to try out a new game, there’s absolutely no doubt Session: Skate Sim isn’t for you.
    • 49 Metascore
    • 75 Critic Score
    SuperPower 3 is a massive game that will require time and patience from anyone who wants to understand all the mechanics and try out all the scenarios. But there are no grand strategy games set during modern times that allow a player to choose Brazil and try to become a nuclear-powered Southern Hemisphere hegemon and other outlandish ideas. The experience does need to do more to explain its concepts to new players and to make info clearer. The developers at GolemLabs have emphasized the potential for modding and plan for post-launch support. SuperPower 3 is a good choice if you want to see how much better than a real-world leader you can steer the destiny of a modern nation.
    • 65 Metascore
    • 85 Critic Score
    No Place for Bravery offers an interesting mix of tough combat and exotic presentation. Some players might be driven away by the pixel art (the weird legs of the characters still annoy me) or the difficulty level. But the story and the gameplay have the quality required to keep players engaged. Given the clear love that the team at Glitch Factory has for the souls-like genre, I wanted the game to innovate more, to find ways to make the 2D top-down perspective add something to it. But No Place for Bravery plays it too safe and misses a chance to deliver a truly innovative gameplay loop rather than stick close to the classics.
    • 68 Metascore
    • 85 Critic Score
    Serial Cleaners has a very solid core idea and adds just enough variety with its four characters to make each level feel engaging and unique. I like solving the puzzle of how to get all the bodies while attracting as little attention as possible. The strength of the gameplay makes it easier to ignore the more undercooked elements of the narrative. The biggest issue with the game is that the opponent A.I. feels a little off but the saving grace is that this can create moments of weird, bloody comedy. Serial Cleaners delivers a good mix of careful planning and emergent moments that will satisfy every fan of the stealth action genre.
    • 78 Metascore
    • 80 Critic Score
    Those who’ve been playing the recent releases will find NBA 2K23 more of an update to the previous version rather than a completely new iteration of a popular franchise. And they wouldn’t be wrong. 2K has tried to polish the best parts of the game, while also reducing the focus on the ones that don’t seem to be praised as much as others. Eventually, NBA 2K23 is a game that will still keep you entertained for some time, though the lack of a more massive overhaul will probably upset way too many fans of the franchise.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces has a decent narrative and puzzles that mostly make sense, with a camera system designed to evoke nostalgia. But the combat sections, few as they are, are mediocre and players need to quickly become invested in the story to keep moving forward, finding puzzle solutions, and returning to their home before 8 PM. The experience would have benefited from less reliance on cassette tapes. I also wanted to get more of a sense of how Elise is emotionally affected by everything that’s happening. Broken Pieces shows that a small team can deliver an engaging, tight experience but the game needs better integration between its narrative and gameplay.
    • 72 Metascore
    • 85 Critic Score
    In between silly remarks, turn-based combat and puzzle solving, Sunday Gold provides enough entertainment to keep you going until the end, which is probably around 12-15 hours if you figure out the puzzles and finish the boss fights faster. Sunday Gold is a hybrid of two genres, point & click adventure and turn-based RPG, that simply works. It doesn’t make everything perfect, but at least it comes up with some interesting ideas that could be refined in a future title. BKOM’s game is trying to do something different and, partly, it succeeds. I enjoyed many parts of the game and some of the mechanics, and the story, while pretty generic, it did make me feel like I’m playing in a Guy Ritchie movie. Ultimately, Sunday Gold is entertaining and that’s what I expect from a game, so I consider this a successful experiment.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, limited player involvement is much clearer on the PC. I liked the concept, I liked the setup, and I was looking forward to seeing what the hollow Earth had to offer. But I never felt involved in the action and failed to connect with the universe. Little Orpheus has solid production values but needed more and better gameplay to link player and character, to drive a feeling of accomplishment into the experience.
    • 83 Metascore
    • 85 Critic Score
    Betrayal at Club Low might not the best-looking game and its gameplay might sometimes feel limited or unfair. But the game has plenty of weirdness, a clear goal, great moments, and the ability to get players to explore, take risks, and deal with failure. A small universe and well-defined mechanics make this one of the first titles I have played through three times (with another run planned) in quite some time. The title could benefit from a decrease in the difficulty of the first sequence before gamers actually get into the club, but its other limitations are clear and well-communicated. I encourage players who like a good narrative and dice-focused gameplay to get past the limited graphics and potential initial failures to see as much as possible of what Betrayal at Club Low has to offer.
    • 72 Metascore
    • 70 Critic Score
    Steelrising is an interesting take on the soulslike formula. Exploring the French Revolution in the body of an automat is definitely something that I never thought I’d enjoy. However, while things look promising on paper, the execution is quite poor. Although I did enjoy the combat and level design, I can’t get past many of all the technical issues the game still has on PlayStation 5. Even after two patches, the game still crashes after a few hours and there’s nothing you can do. There are a few other minor bugs present that don’t really take away from the experience, but it does make it clear that Steelrising needed more polish before release.
    • 56 Metascore
    • 70 Critic Score
    Lovecraft’s Untold Stories 2 has an inspired mix of narrative and presentation, with decent gameplay but somehow it is constantly under-delivering. There’s not enough madness to be found, players spend too much time picking stuff up rather than investigating weirdness, and the world is too normal to keep players moving forward. The developers at Blini Games need to find ways to tweak the familiar action RPG formula in surprising ways. A player who really loves Lovecraft or the game’s mechanics will have fun with it. Lovecraft’s Untold Stories 2 needs to be friendlier to newcomers and more engaging to draw in players.
    • 74 Metascore
    • 85 Critic Score
    Foretales manages to be both innovative in its gameplay and deliver an engaging story, a rare combination in the world of card-driven video games. It’s fast-paced, asks players to think about actions and consequences, and deals with the fate of the world and with more personal relationships. The combination of systems might be a little overwhelming initially, but it only takes about an hour before the game reveals its depth and variety. The developers at Alkemi have created a deep game that encourages players to think outside the box and minimize casualties as much as possible. Foretales will reward players for giving it their time and energy.
    • tbd Metascore
    • 45 Critic Score
    It’s hard to judge NHRA Speed for All based purely on the gameplay experience, pretty much because this would make it one of the most disappointing releases of the year. So while the gameplay leaves a lot to be desired, let’s applaud the well-built career, which aside from the lack of an option to skip the dialogues, actually comes with lots of tutorials to introduce beginners into the world of NHRA. But at the end of the day, NHRA Speed for All feels like a half-baked game that’s still in development, and which is currently out for beta testers only. Well, it’s not, and if you want the PS5 version, you need to pay $79.99 for the Ultimate Edition.
    • 68 Metascore
    • 75 Critic Score
    Legends of Kingdom Rush is a competent if unimaginative experience. The universe has some quirks, but most players will be able to instantly tell the inspiration for each character or enemy. The mechanics are decent and deliver some tense battle moments, but there’s nothing inherently new to engage with. The gamer looks pretty good and makes sure players have all the details they need to make the best tactical choice but there’s not much personality for characters or bosses. The genre Legends of Kingdom Rush is working in is a very crowded one and, while fans of the series will certainly appreciate what the title has to offer, the lack of innovation means that other players don’t have too many reasons to play it.
    • 71 Metascore
    • 80 Critic Score
    Tyrant's Blessing is an interesting title with clear limitations. The combat mechanics are engrossing and create very cool moments, with the various difficulty levels carefully designed to draw in new players but also to challenge veterans. It’s very fun to think ahead, consider enemy moves, put together a plan and then finish a battle with no damage taken and all objectives accomplished. The rogue elements aren’t as interesting as the tactical battles, but they serve the game well. Unfortunately, neither the universe nor the presentation is good enough to keep players engaged if they fail to connect with the mechanics in a deep way. Tyrant's Blessing is initially charming and delivers good tactics puzzles but might lack staying power.
    • 77 Metascore
    • 80 Critic Score
    Hard West II, just like the predecessor, is the living proof that there’s life after XCOM too. Although the game could do with a bit more weapons, in between the multiple abilities and poker cards system, it offers enough variation to warrant a full playthrough. If you’re a fan of turn-based strategy games, Hard West II is a no brainer. The game does what it sets out to do, despite lacking deeper RPG elements and some balancing issues. I also loved the voice-acting and the overall presentation of the game. I’d like to see more of the latter in small budget titles, it shouldn’t be that hard to achieve. Play this if you love XCOM, but don’t play it like XCOM!
    • 89 Metascore
    • 100 Critic Score
    Everything from characters, soundtrack, story and voice acting is absolutely stellar. If you can get past the outdated graphics, all I can promise you is that this game hits like a truck and charms like a beautiful sunset. There’s no doubt about it, Xenoblade Chronicles 3 is truly a masterpiece, and I’m very curious where the folks at Monolith Soft will be going next with the series.
    • 46 Metascore
    • 65 Critic Score
    XEL
    XEL is a game that understands its genre, but the development team fails to see that solid innovation is required to compete, given how crowded it is. The basic exploration and combat work well and the time stuff is an interesting addition. But much more is needed to get players interested and to keep them playing. But the biggest issue with XEL is the fact that it has bugs and glitches that force players to replay already uninteresting sections of a level. Getting stuck on a bit of geometry and having no solution but to reload kills interest in a title faster than the lack of inspiration. Once the technical issues are fixed and for a player who is a major fan of action and exploration and has finished other titles in the genre, XEL might be worth picking up on sale.
    • 61 Metascore
    • 85 Critic Score
    Scathe is a good first-person shooter for anyone who loves the genre and appreciates a challenge. The story is good enough and the combat feels visceral. Moving through the same rooms can become repetitive but the FPS mechanics are good enough to keep players engaged. I would have liked for the game to offer at least another difficulty level. Frustration can also appear if the re-spawn puts the player in the middle of a big fight, with no way out. But, overall, Scathe understands what makes an FPS tick and adds enough new ideas to keep fans engaged.
    • 67 Metascore
    • 75 Critic Score
    Destroy All Humans! 2: Reprobed remains a good example about how a remake should look and feel. Although part of the PS2 era, the game has aged well, and it remains largely entertaining. The new elements do not feel out of place, but they also do not overhaul the game experience. If you loved the original, the remaster will be a pleasant stroll down memory lane. If you are a newcomer, I recommend starting with the remaster of the first game to understand the story and fully appreciate the evolution of the gameplay.
    • 79 Metascore
    • 100 Critic Score
    F1 Manager 22 is a great way to create alternate narratives for fans. Pick your favorite team, try to find ways to push it to ever-increasing performance, despair when races don’t go according to plan, pump your fist when you create the perfect strategy, and manage to get past Leclerc and Hamilton on the final two laps of Bahrain. The game will draw in fans who simply want to see if they can do better than real managers and obsessives that aim to tinker with the setup during each practice session. The biggest drawback of the experience is that it requires patience and time for the gamer to enjoy everything it offers. Yes, you can simply simulate everything else and engage with the races. But true joy lies in exploring all simulated aspects of Formula 1. Give F1 Manager 22 your attention and it will deliver a wonderful racing experience.
    • 61 Metascore
    • 65 Critic Score
    Saints Row raises mixed emotions: on the one hand it has its moments when it is fun and manages to engage you in its criminal empire building fantasy. But for each high you have at least one low, that turns the game into a technical mess and makes you feel like you are playing a not so pretty GTA clone. The new direction, both visually and gameplay wise show a lot of promise, but the execution is severely lacking. With the so necessary bug fixes and some quality-of-live improvements, the new Saints Row can be a nice experience that won't innovate upon the formula, but at least it will offer fun moments.
    • 80 Metascore
    • 85 Critic Score
    Cursed to Golf is not a sports sim but it will deliver many more thrills than any careful reconstruction of real-world golf can. Getting the ball into the hole using my last shot by carefully using an Ace card and plenty of spin made me scream with joy. I almost cried when two successive shots somehow landed in the water. But players also need to be prepared for a fast escalation of the difficulty level that can lead to frustration. Practice and good planning are always more important than wild swings. Cursed to Golf is a solid puzzle experience with good presentation and some big thrilling moments.
    • tbd Metascore
    • 75 Critic Score
    Krut: The Mythic Wings is a competent game that never manages to become more than the sum of its parts. The gameplay loop is decent but fails to develop in any interesting way. The narrative is solid enough to push players forward but never impresses. The game does look good, especially during boss engagements. But the decision to use the same currency to get upgrades and unlocks checkpoints adds a layer of difficulty that was not required (always go for the save point). And the combat fails to grow in complexity or coolness as the game progresses. Krut: The Mythic Wings is worth playing for fans of the action platformer space but does not manage to innovate in any significant way.
    • 82 Metascore
    • 85 Critic Score
    Cult of the Lamb has all the elements it needs to succeed in the modern action and rogue space. All combat mechanics are tight, the premise is weird but easy to grasp, and almost every action the player engages in has a clear payoff. I like the way being a good cult leader makes it easier to deal with combat sequences, powering a cool feedback loop. The biggest issue is that, for all its wealth of ideas, the game emphasizes spectacle over substance. And it’s a good and fun spectacle but many fans of this mix of genres might find it shallow. Cult of the Lamb makes a great first impression but it’s left to the players to discover whether it has staying power.
    • 82 Metascore
    • 80 Critic Score
    Endling - Extinction is Forever is a warning signal about humans that should pay more attention to their environment and avoid it being ruined by the pollution born out of greed. At the same time it is also a truly engaging and immersive game with well thought out mechanics. It manages to combine the social message with a fun experience. It is the perfect example of games that challenge your intellect while leaving a lasting impression due to the emotional load they carry. It has both heartwarming and extremely sad moments, the atmosphere of the game accompanying you for some time after you have seen the end credits.
    • 75 Metascore
    • 65 Critic Score
    South of the Circle is barely a video game and would have probably worked better as a movie. Players who don’t quickly become engaged with the story will have a tough time finding reasons to push on. And even for those who want to see how the narrative ends, some sequences drag on with limited payoff. Titles in the walking simulator space can make for impressive video games but they need to establish a solid emotional connection quickly. South of the Circle does have great moments and narrative threads that coalesce in an interesting way. But the development team at State of Play needs to work on pacing to make sure that players stay engaged.
    • 63 Metascore
    • 60 Critic Score
    Bright Memory: Infinite has its moments, but in the end, it feels like a project that could have been great if it was developed by an entire team with all the necessary resources at their disposal. Unfortunately, the moments that disappoint are amplified by the hype that was created around the game. Although it has potential, Bright Memory: Infinite does not live up to the expectations of those were waiting for this game. It is way too simple, empty and short, with only a few moments of fun.
    • 68 Metascore
    • 85 Critic Score
    Cartel Tycoon goes all in on the drug cartel leader fantasy and mines the setting for as many concepts as possible. The management game is good, with a mix of mechanics and with clear challenges for players to work through. I like the look of the game and most of the writing fits well with the ‘80s Latin American world it is evoking. The mix of two narrative-driven campaigns alongside a sandbox and survival modes is a solid one. But the development team at Moon Moose could have been less classic in their approach to core game concepts. There’s nothing here that the management game space has not already tried. Cartel Tycoon is well-suited for anyone who already likes the genre or the setting but it does not innovate in any meaningful way.
    • 48 Metascore
    • 80 Critic Score
    Neon Blight has a clear gameplay loop that can become addictive. Kill enemies, explore the wilderness, make progress on some quests, find guns, take them back to the store and see who wants to pay to become the new owners. More depth would have been appreciated but the game mechanics mostly work as they should. Unfortunately, the game really spikes the difficulty when it comes to boss encounters, and constantly dying to their overwhelming abilities isn’t very fun. The developers at Bleeding Tapes channel some cool influences into their title but I feel that a little more balancing work and extra ideas are required to make it stand out from the crowd.
    • 79 Metascore
    • 90 Critic Score
    F1 22 is without a doubt one of the best titles of the year in the racing sim world. Excellent graphics that take full advantage of the PS5 hardware power, the updated regulations, the new Immersive feature that makes it possible for gamers to control their cars when the Safety Car is on the track, and the pit stop experience overall, all make the game provide an even more realistic Formula One experience.
    • 74 Metascore
    • 80 Critic Score
    Loopmancer is a good game for gamers who want a very specific experience: a mix of action and rogue ideas that tells a cyberpunk-themed detective story. The combat mechanics require time to master and there are solid challenges to engage with. The rogue aspects are a little underdeveloped and it feels like unlocking weapons requires too much money. But the game never tries to innovate in any of the spaces it is working in. It has no ambition other than to deliver a good mix of ideas that can keep players engaged. I wanted to see a cool twist on the cyberpunk future or combat mechanics that expands genres. Loopmancer is a solid experience that never becomes more than its parts.
    • tbd Metascore
    • 80 Critic Score
    Strategic Command: American Civil War is a video game for fans of turn-based wargames who also have a love for the conflict that defined the XIX century for the United States of America. It requires patience, careful analysis, and knowledge of history. The core mechanics are familiar but solid and can deliver pretty interesting results both if trying to replicate history or change it. But getting to the point where everything clicks requires time, patience, and reading. The title offers a bigger map, more detailed mechanics, and increased control. But it never attempts anything truly revolutionary. Strategic Command: American Civil War might not attract new fans to the genre but it will deliver a lot of hours of engagements for those already immersed in it.
    • tbd Metascore
    • 70 Critic Score
    Despite all the frustration, REDO! can be quite satisfying. In theory, you can finish the game in 5 to 6 hours. In reality, it will take you a lot longer, due to some of the flaws of the concept on which it is based. Despite the high-level challenge and numerous moments of frustrations, this game has a magnetic effect. If you are a Metroidvania fan this is a must try. The same goes for soulslike fans looking for a different kind of challenge. REDO! is a retro platformer that keeps you engaged no matter how mad it drives you.
    • 65 Metascore
    • 75 Critic Score
    Red Solstice 2 is a game that requires at least another friend to deliver a decent experience. The strategic and tactical layers work, from a purely mechanical point of view, but everything is too focused on repetitive actions to keep the game fun when playing solo. The limited immersion does not help. Gamers who can get together a group of four people and manages to coordinate sessions will have a very different experience. Four humans who work together to deal with the hordes of monsters, especially on the higher difficulties, can create impressive heroic moments. Red Solstice 2 shows the limits of a solid set of gameplay mechanics but also reveals the excitement that only cooperative play can generate.
    • 78 Metascore
    • 75 Critic Score
    fault – StP – Lightkravte feels more like a side story that happens before the first two fault games rather than a full-fledged prequel. Revisiting the fault universe just to tell the story of an unremarkable boy who desperately wants to be a painted feels a bit forced, but it’s probably a decent waiting room for those who can’t wait to play the sequel to fault – milestone games coming later this year (or when it's ready). Do I recommend Lighkravte to those who didn’t play the first two fault – milestone games? Absolutely not. I suspect you’ll have a much more enjoyable experience playing those games first because you’ll better understand the setting and some of the characters would be more relatable. Lightkravte is not interesting enough as a side story, but it’s certainly an important piece of the puzzle in the fault universe.
    • 84 Metascore
    • 85 Critic Score
    Gordian Quest is focused on mechanics to both its advantage and detriment. For a player who has not explored the card and tactics space a lot, this is a perfect experience both as an introduction and for long-term engagement. For someone who has tried out a lot of titles in the genre, this game is a little too by the book for its own good. I like choosing a hero, seeing his cards, and finding out how I can tweak his arsenal via equipment or upgrades. I like to make a quick run, see what new enemies come my way, and how I can create new cool combos. But the limited appeal of the universe and lack of major innovations to the gameplay means that Gordian Quest might never convince me to finish its campaign.
    • 55 Metascore
    • 80 Critic Score
    MX vs ATV Legends is a great game, there’s no doubt about it, but on the other hand, it’s pretty clear that it can’t be considered a finished title at this point. In some ways, it feels like a work-in-progress, though most of the time, it can still provide the challenging experience that it promises regardless of the platform. The addition of an open environment is hands down the best idea, as it provides the off-road adventure with a new side that’s more or less based on exploration. At the same time, it feels like it generates a high replayability level, and at the end of the day, this is what helps keep a game alive a long time after its launch.
    • 71 Metascore
    • 60 Critic Score
    I was really curious about Deliver Us the Moon on PS5, but after finishing it I am struggling to find anything good about it, beyond the obvious passion of the developers. It is not a bad game, but it is just flat, and it does not have anything memorable about it. It can be looked at as an interactive movie, but even then, I would not recommend it since there is nothing really thrilling about it. I would not recommend it even if you don’t have anything better to do on a weekend afternoon. You will get much more out of staring at the moon using a telescope than playing this flat game.
    • 70 Metascore
    • 75 Critic Score
    Starship Troopers: Terran Command shows how hard it can be to use a cult status intellectual property and make a good video game out of it. The core mechanics are solid, but the narrative is mediocre, and the presentation fails to impress. There’s fun in finding new ways to kill bugs but there’s not enough variety. The game lacks multiplayer. The development team at The Artistocrats played it too safe. The idea that unit positioning is crucial should have been explored in greater depth, alongside the combined arms elements. Terran Command offers a solid strategy experience but I would not recommend it to anyone who is not a fan of Starship Troopers.
    • 67 Metascore
    • 75 Critic Score
    Frozenheim is a video game in search of an identity. It would have been better served by leaning into its city-building side, challenging players to find the best ways for their Vikings to thrive in inhospitable lands. The combat is so limited that it would have been easy to drop it entirely or just abstract it in some way. Neither the universe nor the presentation adds much to the gameplay. Given the Early Access period, Paranoid Interactive is delivering an experience that feels unpolished. The unique mix of mechanics is promising by itself, but Frozenheim fails to deliver on its potential.
    • 74 Metascore
    • 75 Critic Score
    If you like 80’s horror movies there are high chances that you will enjoy The Quarry. But, if you have played Until Dawn and you start this game with the same expectations chances are you will be disappointed. It rises up to the promise of a summer flick, but it is far from the best production of Supermassive Games. The replay value is affected by the structure of the game, The Quarry coming across as a needy teen that fails to captivate you after you given them the attention they seek. It can be a breezy and light experience for a hot summer weekend.
    • 70 Metascore
    • 75 Critic Score
    It cannot be denied that Spellforce III was launched more than five years ago and the new release while not bad at all shows its age. The good news is that with the DLCs included, the countless patches have been implemented as well, so the Reforced edition offers the best experience. The new crafting system is also a welcome addition, just as the possibility to upload your own maps into Journey mode. The main issue remains the control scheme. That said, if you are curious about the result of mixing RTS and RPG, I can only recommend the console version of Spellforce III Reforced only if you don’t own a PC.
    • 77 Metascore
    • 75 Critic Score
    Souldiers has interesting core mechanics and the sort of art style that will certainly attract fans of the Metroidvania genre or those looking to activate their nostalgia. But the story is mostly there as a reason for the action and combat can quickly become overwhelming in terms of difficulty. The game also has significant problems with the camera and there are plenty of reports of corrupted saves. The developers at Retro Forge are promising to deliver fixes but anyone interested in the title should wait and check back later to see if they deal with the reported problems. And even then, the combat means that the title is best suited for someone who likes a stiff challenge. Souldiers is a good game for anyone willing to engage with it on its terms and doesn’t mind slow progress.
    • 81 Metascore
    • 85 Critic Score
    Symphony of War: The Nephilim Saga is surprising and a little underwhelming at first. But, if one gives it time to reveal its systems, it offers plenty of tactical depth and a solid narrative. The fact that there’s no direct control over combat makes it more important to think about force composition and careful squad deployment. I never became fully invested in the story, but the tactical puzzles were always fun to work through. Symphony of War: The Nephilim Saga is best enjoyed in bite-sized chunks. Clear a map, prepare for another, watch the conversations between characters, see what a new area has to offer, then save the actual combat for another session. This keeps the gameplay fresh and the narrative interesting.
    • 74 Metascore
    • 80 Critic Score
    As a prequel to the upcoming Eiyuden Chronicle – Hundred Heroes, Rising does a really good job at introducing players to the universe. Its simple, tight combat mechanics and smart level design elevate it from other side-scrolling action-adventure games. Although exploration is quite limited and combat is very basic (at least in the beginning), Eiyuden Chronicle: Rising stands on its own despite the fact that it was released as a prequel to one of the most anticipated JRPGs of 2023. I strongly recommend playing this if you’re into side-scrolling action-adventure games, even if you don’t plan to pick up Rabbit & Bear Studios’ Eiyuden Chronicle: Hundred Heroes next year.
    • 80 Metascore
    • 80 Critic Score
    Card Shark has an interesting idea and the historical background could make for a fascinating exploration of a period rarely featured in non-strategy titles. It also has a unique presentation, that manages to comment on the era without aiming for accuracy. I wanted to learn more about the context Saint-Germain was operating in and why and how card tricks were created and deployed. Unfortunately, the mechanical side of the experience does not quite deliver on its promise. Learning the first few tricks suggests fun gameplay, focused on parting fools from their money. As the depth increases the level of actual fun drops. Card Shark needs to tweak its mechanics to make them more accessible while showing players why these virtual tricks are worth mastering.
    • 77 Metascore
    • 80 Critic Score
    Despite coming with its very own set of cons, Sniper Elite 5 is still brilliantly glorious. It’s indeed repetitive if you want to always take the fastest route to complete a mission, but at the end of the day, the more time you spend doing everything right, the more Sniper Elite impresses. Rebellion has clearly improved the parts that fans have been asking for, so you’re getting not only larger maps, but also more varied levels, better equipment, more troops, more vehicles, more weapon customization options, and so on. The new invasion mode also makes missions more challenging by allowing human players to enter your game and take the role of an Axis sniper, though you can obviously disable this mode if you just want to stick with single-player action. So overall, Sniper Elite 5 has a little bit of everything, eventually creating one of the most solid gameplays of the year so far.
    • 71 Metascore
    • 75 Critic Score
    Tennis Manager 2022 is a solid entry into the sports management genre, but it needs to refine its mechanics to become a good fantasy fulfillment vehicle for tennis fans. The development team has put in the effort to gather and present information in useful ways, giving gamers plenty of ways to tweak tactics and motivate their players. Tournaments are well simulated, with stars reacting naturally when they hit a good or bad streak.
    • 83 Metascore
    • 85 Critic Score
    Floppy Knights has a clear mechanical core and executes it well. The tactical and card puzzles of the levels are well-designed, with plenty of scope for experimentation and moments of surprise. Making progress can be surprisingly hard, given its cute presentation, for players who don’t examine enemy capabilities and prepare potential moves at least one turn in advance. But the core concepts are not innovative in any meaningful ways. The narrative space does what it can to add reasons to move forward but, despite their bubbly nature, Phoebe and Carlton don’t have much depth. Rose City Games understands the mix of genres it is working with but needs to take more risks to stand out in an already crowded space.
    • 73 Metascore
    • 75 Critic Score
    Eternal Threads has an intriguing idea at its core and its small scope means that it can introduce a lot of detail to a situation, challenging players to find out everything they can before making choices. It will be interesting to see if gamers actually connect with the characters as written or if they don’t bother to get the best outcomes for the entire cast. The biggest issue with the game is that it asks for an investment of time and emotion that the narrative might be unable to support. Gameplay is both limited and repetitive, which means that the universe needs to carry all the weight of engagement. Eternal Threads has potential in terms of storytelling but it does need a little more than a solid premise to keep players watching.
    • tbd Metascore
    • 80 Critic Score
    orbit.industries is a good management experience that will appeal to anyone who has ever sketched a space station in a notebook or thought about the complexities of building in orbit. Its three core systems might not seem too deep, taken individually, but they interact to create satisfying complexity. It is hard but cool to put together a space station that functions as close to optimal as possible and also looks suitably sci-fi. But the game doesn’t seem to aim to expand to audiences that don't already loves this genre. The presentation is functional but never pushes past that. There’s little world-building to create a sense of immersion. orbit.industries is a clear sign that LAB132 know their mechanics but they need to work on their ability to create a sense of wonder to attract a wider slate of players.

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