Softpedia's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Persona 5 Royal
Lowest review score: 20 Robotex
Score distribution:
1661 game reviews
    • tbd Metascore
    • 80 Critic Score
    Meatgrinder manages the difficult task of mixing the first-person view with platforming and shooting in equally exciting parts. I died plenty more times from touching from failing to secure a platform but enemies are more than speed bumps and can take out the player if his focus is only on movement. The difficulty level is high but the game rewards good reflexes and solid use of its many special abilities. The lack of story will make it harder for many players to deal with failure and push forward (the game thankfully has difficulty levels) but I like the focus on non-stop action, with nothing else getting in the way. For players who want a first-person shooter with a well-executed twist, Meatgrinder is fast, tough, and rewards quick thinking.
    • tbd Metascore
    • 85 Critic Score
    The Library of Babel has a solid setup and some nice narrative moments. It’s well presented and the central quest is good enough to keep players engaged. The title’s problem is that it struggles to make gameplay fun or varied. Stealth is never very interesting while the platforming sections can become frustrating, despite the good placement of save points. This is the type of game that would really benefit from an option to simply skip a gameplay segment. The Library of Babel should tweak character movement and item interactions via patches if it wants to appeal to a wider audience.
    • 57 Metascore
    • 60 Critic Score
    The adventure game genre has been revived in the last couple of years, so it has become harder for such a game to stand out. Rendezvous is trying to offer its own take on the genre by adding action elements, but more often than not it’s these moments that make the game worse. Even though it’s set in a futurist Indonesia and adopts a cyberpunk aesthetic, the generic story and some frustrating puzzles doesn’t help Rendezvous make it above the mediocre line. I think Rendezvous would have been a much better game without the stealth and combat mechanics. If you’re a cyberpunk fan and can put up with a few frustrating moments, Rendezvous can be enjoyable for just a few hours, but don’t get your hopes too high.
    • tbd Metascore
    • 85 Critic Score
    Murderous Muses is a rare full-motion video-driven video game that uses the concept in interesting ways. The central mystery is compelling and it’s worth exploring the weirdness of the island where everything takes place. There are plenty of videos to unlock and investigate and some decent extra puzzles to solve. The gameplay is relatively limited, especially when it comes to hunting down that last keyword required to unlock a police interview. The presentation, the acting, and the plot are strong enough to keep players moving and thinking. Murderous Muse's quality should attract new players to the FMV genre while satisfying long-term fans.
    • 75 Metascore
    • 80 Critic Score
    Without reinventing the recipe, Sherlock Holmes The Awakened offers a compelling gameplay experience even if you’re not a good detective. The wide variety of environments in each location that you can explore and the many characters that you meet along the way make this a very enjoyable ride.
    • tbd Metascore
    • 80 Critic Score
    YOLKED – The Egg Game is quite a challenging experience that manages to keep frustration relatively low via the solid placing of checkpoints. It is extremely easy to understand the dual-hand movement mechanics but very hard to master them. And the world is interesting enough to keep players engaged when playing the same sequence again and again. Endless mode adds even more difficulty and is well-suited for competitive players. Experimentation is rewarded but the game could have used a few extra narrative beats. YOLKED is extra fun with an audience that’s ready to cheer on daring leaps and fast reflexes. But it can also be a relaxing way to end a gaming session when ingested in small doses.
    • 74 Metascore
    • 80 Critic Score
    Wall World offers a competent mix of ideas. Mining is pretty boring but combat sequences are exciting and tense, with a big ramp-up when the boss shows up. The rogue-lite structure works but the prices on most things are high enough that pure grinding is required. The narrative has an interesting premise but it’s too slow to build on it. The entire experience works best in short sessions, one or two runs at a time, to limit the impact of its repetitive elements. Wall World’s core is good and it would benefit from some tweaked values and expanded variety.
    • tbd Metascore
    • 80 Critic Score
    Shardpunk: Verminfall feels like an indie gem crafted for those who love turn-based combat, resource management and steampunk settings. The survivors are varied enough to offer players multiple choices when creating their crews, although many of the characters can only be unlocked by using team-based skill points. This means that you won’t be able to unlock them all in one playthrough, which is an ingenious way to increase replayability. Although I wasn’t particularly in love with the stress mechanic, at least the developer added many ways to remove it during or after a mission, so few of my characters ended up with negative perks. All in all, I think Shardpunk: Verminfall is a well-crafted tactical turn-based game with a charming, pixelated art style and a pretty decent soundtrack that makes fights a bit more exhilarating.
    • 75 Metascore
    • 75 Critic Score
    Pirates Outlaws is very well put together game that relies too much on luck. It can be just as satisfying as it can be frustrating. You never really feel in control and even the best laid plans can be brought hurling down by the randomness that governs every game mechanic. If you are not discouraged by the unpredictable odds, you will discover plenty of content for an indie title that can keep you entertained for long hours. On the other hand, if you feel the need to be in control all the time, Pirates Outlaws will not be your cup of tea.
    • 60 Metascore
    • 80 Critic Score
    Curse of the Sea Rats has a familiar approach to gameplay, with platforming pushing exploration and combat that can be tricky but satisfying in victory. Players will die a lot but even boss fights are mostly fair as long as players are willing to observe and learn. The narrative offers a decent if not impressive scaffolding for the action. Metroidvania has become a very popular genre. Curse of the Sea Rats understands that and executes on its ideas well but with limited innovation.
    • tbd Metascore
    • 80 Critic Score
    Despite the relative lack of graphical imagery, I can understand why some players might be turned off by the premise and the way it is implemented. The humor helps, as does that its mechanics are not focused on actual dismemberment but on choices and optimization. I like the weird mix of premise and gameplay of Organs Please and the feeling of accomplishment mixed with slight terror it can deliver.
    • 53 Metascore
    • 75 Critic Score
    The Last Worker could have created some complex problems and interesting situations using its gravity gun and extensive player mobility options. And there are a few game sections that are both immersive and tense. But most of the experience involves following other characters in tight spaces, with more focus on their conversations than on gameplay. The constant attempt to create real-world parallels feels forced. The experience has little space for the companions to have a relationship with the protagonist and there’s very little sense that this adventure has massive stakes. Maybe the narrative and gameplay mix works better in virtual reality. But The Last Worker has an intriguing premise and some decent mechanics and never makes either actually interesting to interact with.
    • tbd Metascore
    • 70 Critic Score
    Escape From The Red Planet isn’t the most complex tower defense hybrid experience. The story is thin and the gameplay is easy to learn. Mastering might take more time but failure is linked to limitations like the slow aim rather than the tactical complexity. The Martians themselves are a failure of design. The entire experience mostly works as a streamlined introduction to the tower defense genre. The first-person combat moments add some extra excitement but don’t feel like a big innovation. Escape From The Red Planet is a decent game for someone who wants to see what the genre can offer but there are plenty of better alternatives for more experienced players.
    • 52 Metascore
    • 70 Critic Score
    Crime Boss: Rockay City doesn’t try to reinvent the wheel, but I would have expected the content to be a bit more varied. Just about every piece of dialog is cringe, but so are many of the 80s and 90s B-movies these actors are known for, so I guess it fits them perfectly. The mix of resource management and first-person shooter mechanics is interesting but doesn’t save the game from mediocrity. Everything about Crime Boss: Rockay City screams “obsolete,” but the co-op mode might offer players some fun, even if it’s just for a limited time. This isn’t a bad game, just one that feels like it traveled forward in time from the 90s.
    • 74 Metascore
    • 85 Critic Score
    Nine Years of Shadows is a good Metroidvania with an impressive presentation and intriguing world. Gameplay mechanics will be instantly familiar to any genre fans and easy to understand for newcomers. There aren’t too many surprises in the narrative but it is imbued with a sense of optimism that kept me engaged. I wanted more variety for combat encounters and a smoother difficulty curve for the bosses. The game also has a weird tendency to put its save rooms just outside of the way enough that it’s easy to forget about them and lose progress. But otherwise, Nine Years of Shadows execute a good idea well and its look allows it to distinguish itself from competitors.
    • 54 Metascore
    • 70 Critic Score
    I think Ravenbound has a solid foundation as a roguelite, but it’s buried underneath some mechanics that aren’t enjoyable enough to keep you engaged. Also, if you’re one those people who don’t like “always online” games, skip this one because you won’t be able to play Ravenbound otherwise.
    • tbd Metascore
    • 75 Critic Score
    Anyaroth: The Queen's Tyranny is part of a big wave of action-oriented experiences that seek to evoke the titles that define childhood or early adolescence for many now-mature gamers. It succeeds in doing that while introducing a few modern ideas and refining the core gameplay. The story is nothing special but there are some fun character moments. I like the free aim system and appreciate that the game never aims to punish the player with difficulty spikes. I am disappointed that there’s no attempt to integrate at least one big innovation with the nostalgia. Anyaroth: The Queen's Tyranny is a fun action platformer that acknowledges the limits of its nostalgic approach but never pushes past them.
    • tbd Metascore
    • 85 Critic Score
    Total Tank Generals is more than just a modern Panzer General, it’s the best way to immerse yourself in the history of World War II and learn how some of the greatest military leaders have become famous.
    • 72 Metascore
    • 80 Critic Score
    The Great War: Western Front is a good strategy game that tackles a historical period most titles in the genre overlook. Both the strategic and the tactical sides feature interesting mechanics and plenty of choices that affect the course of the war. The computer mostly puts up a good enough fight while the multiplayer side has plenty of options to create varied situations. But the game sits at a weird crossroads in terms of abstraction. It has plenty of realist elements but also allows corps to instantly move across the map. It rewards deep preparation but some battles can be won by simply carefully avoiding some enemy defenses. The Great War: Western Front captures the frustration and tension of World War I trench warfare well but struggles to make it a great video game experience.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil is an optimistic and well-designed reverse city builder. Its gameplay ideas are easy to understand and each scenario poses specific challenges that take attention and care to solve. Gamers will love the feeling of hope that infuses the painstaking process of taking a barren landscape and getting it to a point where flora and fauna are in harmony and no human presence remains. The mix of levels that are procedurally generated with a variety of biomes also keeps the challenge fresh. Greening the levels seems relatively easy at first but there’s a lot of mechanical depth to explore. Terra Nil never reaches the complexity of some of its city builder competitors but has a unique angle and innovative gameplay.
    • 80 Metascore
    • 90 Critic Score
    DREDGE is both atmospheric and mechanically engaging. The story threads are very personal and, at times, heartbreaking. Even though I didn’t catch all the species featured in the encyclopedia, I had plenty of fun moving around the world, trying to identify the best spots for certain species and mastering mini-games. Narrative progression can sometimes feel slow, especially if players only approach fishing as a means to an end. Catching some fish feels needlessly complicated. But these are minor issues with a game that has a big dark heart and makes exploration and fishing very fun. DREDGE is a great experience that mixes genres and ideas while keeping the experience accessible to everyone.
    • tbd Metascore
    • 70 Critic Score
    Tiny Troopers: Global Ops has easy-to-understand mechanics and delivers some solid combat moments, especially when playing with other humans. But there’s little depth to the core experience and the campaigns themselves are uninspired and filled with attempts at humor that rarely work. I wanted the tiny troopers to go on weirder adventures, not on some warmed-over ideas taken from action movies. There’s also a big disconnect between the tone of the game and the actual gameplay. These seem like children engaged in war, which is weird and not in a good way. Tiny Troopers: Global Ops has a few good ideas but is unable to create an interesting universe or deliver varied encounters.
    • 85 Metascore
    • 90 Critic Score
    Despite some shortcomings, Octopath Traveler II is one of the best JRPGs of the year. It’s nice to know that developers have took all feedback to heart and addressed the main issues with the original game, while adding new mechanics and improvements across the board. The semi-open world is alive as long as you spend most of the time in cities, whereas the wilderness and dungeons feel rather empty. Also, even though the pacing is better than in the first game, Octopath Traveler II is still a little too slow by today’s standards. I wholeheartedly recommend Octopath Traveler II to anyone who is even just mildly interested in JRPGs. It’s very close to the masterpiece status and you don’t even have to play the original. In fact, I would strongly suggest you skip the first game and play this one instead.
    • 76 Metascore
    • 95 Critic Score
    Tchia has heart, a beautiful world, and some cool gameplay concepts. The story is filled with emotion but also grounded. Exploration is easy and rewarding, with a lot of great sights to see and interesting characters to interact with. Even the ukulele mini-game associated with musical numbers works. I liked this New Caledonia-inspired universe enough that I actually wanted more of it, a few extra islands, a few chests hidden for me to discover. The developers' commitment to making it all as accessible as possible is also worth praising. Get Tchia and then spent time seeing the world and make sure to pet then take over all the animals you encounter.
    • tbd Metascore
    • 70 Critic Score
    The Forest Cathedral is an interesting experience but does not fully work as a video game. The narrative it is telling is based on a real-world person but introduces many elements that are anachronistic to the period and to her life. Maybe the main character should have been named something else and her story should have only hinted at the real-world scandal surrounding DDT and other pesticides.
    • 66 Metascore
    • 60 Critic Score
    It is really hard to recommend No Longer Home as a game or even as a meaningful experience. It is way too personal for it to be largely relatable and way too shallow to hit truly hard or touch some emotional topics. Not to mention that there’s literally no gameplay at all. No Longer Home lacks puzzles or any other adventure-like elements. Judging by how the story flows, this feels more like a visual novel with dialogue choices having no influence on the final outcome.
    • 93 Metascore
    • 85 Critic Score
    Some minor nuisances aside, I definitely enjoyed saving the president’s daughter once again, and the new elements made the experience feel much more than just a trip down memory lane with improved graphics.
    • 71 Metascore
    • 85 Critic Score
    Rogue Spirit’s unique idea is great, enhancing the action game with its fun implementation. It’s a pleasure to move from body to body, discover their capabilities and then create a deadly chain of attacks, shits, and abilities. Bosses pose a clear challenge but are not unfair. The rogue layer doesn’t tweak the familiar formula in any way and requires some grinding to get the big permanent upgrades. The world looks good and the narrative is decent. Rogue Spirit is a great example of how a well targeted new idea can make some classic genre ideas feel fresh again.
    • 81 Metascore
    • 85 Critic Score
    Have a Nice Death is a good combination of action and rogue-lite, with a good balance between the difficulty of the combat, especially the boss fights, and the pace of the unlocks. It pays to focus on one weapon and really learn how to use it and when to complement it with a spell or secondary attack. Boss engagements are all about patience and pattern recognition. The game’s presentation complements the mechanics and themes well, although some more variety when it comes to the procedurally generated floors is needed. Have a Nice Death knows what fans of its genre want and offers an interesting universe to explore and great mechanics.
    • tbd Metascore
    • 50 Critic Score
    I am pretty sure that the developers had the best intentions, but the end result cannot be even recommended as educational neither for the animal care part, nor for the business simulation. Ultimately, Animal Shelter Simulator is just a bad game that you should not waste your time playing. There are dozens of similar titles that are much more worthy of your attention if you’re a fan of animal simulator games.
    • 69 Metascore
    • 85 Critic Score
    Clash: Artifacts of Chaos is an interesting mix of ideas, most of them familiar, with some unique twists. The hand-to-hand combat focus is good, although it takes a lot of experimentation to do everything right. The world is intriguing and surprising, especially when it comes to character and enemy design. This is a hard game and any sentient enemy can become a big problem fast. But the biggest issue with the game is how confusing it can be to move through the world, especially when doubling back through already known areas. Clash: Artifacts of Chaos rewards patience and quick reflexes and shows how being extra weird can make a game memorable.
    • 78 Metascore
    • 80 Critic Score
    Rough Justice ‘84 has a very good core idea and impresses in terms of atmosphere. The music, the character portraits, and the design of the cases, all work together to immerse players and keep their interest level up. I would love to see a TV series that uses some of the featured agents. Unfortunately, the gameplay mechanics let the rest of the experience down. The elements that are centered on dice, clever use of energy, and good choice of items can be fun, even if they become repetitive. The mini-games are the big problem. Rough Justice ‘84 is worth trying out as long as you love the boardgame-inspired action and the setting but I hope incoming updates improve gameplay.
    • 80 Metascore
    • 85 Critic Score
    Terraformers is an engaging game that can deliver that “one more turn” feeling that strategy fans crave. The interplay between resources, cards, leaders, and terraforming efforts requires careful thinking and asks players to make difficult choices. There’s a lot of variety both when it comes to scenario objectives and the planet setup. The card flow might be too random for some players but I find the uncertainty it creates a good way to keep tension and difficulty up. After a while, there’s also a sense that leader abilities repeat a little too often. But these are minor issues with a very good strategy and resource management game. Terraformers captures and translates into gameplay the lofty ideals of Mars-focused science fiction.
    • tbd Metascore
    • 85 Critic Score
    Goblins of Elderstone is a good mix of city building and strategy experience. It takes time and effort to create an efficient village, constantly checking where resources are needed and who is best suited to working in certain buildings. It’s also a pleasure to see the goblin tribe prosper and interact with the world. The strategic layer, with its raids and trade elements, adds an interesting dimension to the game but could be enhanced to make it more interesting. The narrative elements also need more variety. But otherwise, Goblins of Elderstone has solid mechanics and will satisfy any player who loves developing a city and running an economy in a fantasy universe.
    • 80 Metascore
    • 85 Critic Score
    I had a great time playing Wo Long: Fallen Dynasty and I strongly recommend the game to anyone who loves games like Nioh. It’s a lot easier and has some interesting new mechanics that are definitely worth exploring.
    • 77 Metascore
    • 80 Critic Score
    It’s rare these days for a survival game to put narrative and resource management mechanics on the same level, and do both very well. Overall, I think The Pale Beyond tells a captivating story while torturing players into finding the best solutions for keeping their crew alive. The first playthroughs will always be frustrating, but that’s because the game doesn’t prepare players for what’s coming. When all is said and done, The Pale Beyond is an enjoyable experience if you love survival games, but if you’re looking for a purely narrative experience, look elsewhere.
    • 82 Metascore
    • Critic Score
    The Last Spell is a great package, integrating great core combat mechanics with both management and plenty of progression opportunities. Trying to take down mutant waves by using the minimum amount of resources, while pondering what upgrades can improve character performance never gets old. The title’s mix of chaos and control delivers plenty of tense moments. The meta-progression also works, although there were times when I found the pace a little slow. The Last Spell is polished, fun, and challenging, offering hours and hours of tough decisions and difficult yet enjoyable battles. [Early Access Provisional Score = 90]
    • tbd Metascore
    • 75 Critic Score
    Trigon: Space Story does not add much to the formula that FTL pioneered. When that title launched its mechanics and ideas felt fresh, with the pressure of the constantly chasing fleet adding tension and urgency to the gameplay. But for a new game to have the same impact it needs to introduce at least one big new idea and then make sure it integrates well with the rest. Battles do deliver tense moments and I love the tension that developers as players evaluate whether it’s a good idea to flee or whether a victory is still achievable, with some losses. I also appreciate the depth of possibilities offered by the sector map. Trigon: Space Story has good core mechanics but never does anything interesting with them for anyone who has played FTL.
    • tbd Metascore
    • 75 Critic Score
    Deck 'Em! succeeds at offering a solitaire take on a boxing-driven card game. The blocking mechanic is just complex enough to create tension and force some tough decisions, without asking players to understand a deep system with a lot of action verbs. Taking on the unnamed champ is pretty hard and the betting only adds stakes to each round. The big problem is that there’s not enough of it to keep anyone engaged in the long term. All the mechanics are clear after a few matches and after beating the champion a few times there’s no incentive to keep playing, other than maybe accumulating more money than a friend. Deck 'Em! needs to have more of everything and I think the developers at Frosty Pop should take its solid core and see how it can be expanded into a bigger experience because it has the potential to be a leader in the very popular deck builder genre.
    • 84 Metascore
    • 90 Critic Score
    Aces & Adventures has strong deck building and an inspired twist on the card-driven combat concept. There are enough abilities that players can develop strategies and perform cool moves but poker combinations are random enough that the results are never guaranteed. The heroes cater to a variety of play styles and there’s a lot of content to explore using each of them. The campaign structure is a little familiar but a lot of effort has been put into the presentation. Aces & Adventures is sharp, tense, and has a solid grasp on what makes a deck battler sing.
    • 74 Metascore
    • 80 Critic Score
    Chef Life: A Restaurant Simulator has a good idea and some decent gameplay mechanics. It’s somewhat fun to discover the techniques associated with a new dish and then aim to create a perfect take on it, complete with a radical and interesting plating that will revolutionize the fine-dining world. The entire experience suffers because of its highly repetitive nature and uninspired presentation. The finished dishes need to look spectacular and they do not. Cooking the same thing over and over again becomes annoying. Chef Life: A Restaurant Simulator might try to capture the frantic nature of a commercial kitchen but those who like what it has to offer might be better served by cooking some fun real-world dishes that can actually satisfy their hunger.
    • tbd Metascore
    • 80 Critic Score
    Basements n' Basilisks: Storms of Sorcery is a short and fun adventure. It’s not a full role-playing game but it’s not just a visual novel. It understands the RPG genre and critiques its many issues but the team at eNVy softworks uses its title as a way to show it might be improved. The experience centers relationships and shows how a small group can work together to embody a fictional universe with a certain magic. The title’s biggest problem is that it doesn’t fully use its universe. A few extra combat encounters, perhaps to underline how they can be handled creatively, and a few more nights around the campfire were needed. Basements n' Basilisks: Storms of Sorcery is a good proof-of-concept and I hope that its developers get a chance to revisit this universe and expand on their good ideas.
    • tbd Metascore
    • 85 Critic Score
    Journey To The Savage Planet would definitely use a longer story, but even so, it’s one of the few titles that make a single thing like world exploration surprisingly rewarding.
    • tbd Metascore
    • 75 Critic Score
    In so many ways, calling this new release a “definitive edition” creates expectations that could eventually lead to more frustration from diehard Shadow Warrior fans. If anything, getting the definitive edition is something that first-time Shadow Warrior 3 players should do, as otherwise, the new title doesn’t bring too many exciting upgrades. The replayability barely exists, and if you’ve already completed the campaign, it’s hard to believe you’d ever start it again. Maybe the hardcore difficulty could make things a little bit more challenging, especially for those who fell in love with Shadow Warrior. But when it comes to missions and content, I can’t help but end this review in the same exact same way I started it. This new release has me hoping for more.
    • 81 Metascore
    • 85 Critic Score
    Company of Heroes 3 is too conservative in terms of gameplay and fails to make its big new mode work as expected. Battles, from skirmishes to bespoke missions in the Italian campaign, are great fun and offer cool tactical puzzles to solve. The strategy map does add another dimension to the experience but patches are needed to realize its full potential. The multiplayer offers variety and will satisfy those who loved the first two installments. What disappoints me the most is the lack of innovation. Everything that’s entirely new is either marginal or doesn’t work as it should. Company of Heroes 3 does have great real-time strategy battles but the rest of the mechanics fail to deliver on their potential.
    • 85 Metascore
    • 90 Critic Score
    Meg’s Monster is an emotional journey with a lot of depth, a twisty narrative, and some great character moments. I loved spending time with Meg, Roy, and Golan. Combat isn’t very challenging but still generates tension. I actually wished that the game offered more to do because I wanted more time in its universe, even if I think it’s perfectly paced to deliver its payload of feelings. Some fans of the role-playing genre might be disappointed with the relatively thin mechanics. Others might find some situations a little manipulative. Every player should give this game a try, regardless of whether they have a connection to its genre or not. Meg’s Monster is a perfect example of how video games can be great vehicles for stories because of their interactivity.
    • 80 Metascore
    • 85 Critic Score
    I had a great time playing The Excavation of Hob’s Barrow, so I’m compelled to recommend this to anyone who loves point & click adventure games. The outstanding voice-acting, stellar soundtrack and well-written story are easily among the best things this game has to offer. Hail, Abraxas Rex!
    • 81 Metascore
    • 80 Critic Score
    I wasn’t sure what to expect from Like a Dragon: Ishin!, but I have to say it is a very well put together game that offers plenty of fun. Even on harder difficulty settings you feel like you have a fighting chance, but the farming of materials will take some time, so it will eventually start feeling repetitive. There is plenty of content to keep you entertained, and the game diversifies and adds new gameplay elements up to the end. It might not be the most memorable of the series, but it is a game that is worthy both of the Yakuza and Like a Dragon series.
    • 60 Metascore
    • 85 Critic Score
    Blood Bowl 3 is a great video game adaptation of a popular board game, using an updated set of rules and great presentation. The 12 featured teams offer variety and plenty of surprises on the field. The mix of careful planning and chaotic execution means each match is filled with surprises and reversals. But the tech side of the game is in rough shape and might take some time to fix. Fans of the franchise who cannot wait to play with the new Games Workshop rules and are willing to tolerate some issues will find great fun in Blood Bowl 3. Newcomers and those still having fun with previous installments are better served by waiting for patches.
    • 61 Metascore
    • 65 Critic Score
    Ultimately, Redemption Reapers is a mixed bag that probably can’t redeem itself even after a few patches. For all its faults, diehard turn-based strategy fans will find something to enjoy playing this.
    • 70 Metascore
    • 80 Critic Score
    Atomic Heart has all the premises for a great game. That is why so frustrating that Mundifsh dropped the ball by trying to do too much, and botching up some gameplay mechanics, and also by releasing a game that desperately would have needed more time for fixing the bugs that poison the experience. And while the latter can be solved through patches, some peculiar game design choices and compromises take away from the overall value. The vibes of the game are great, but when you look beyond the atmosphere you will find flaws that are much more than simple nuisances. Still, despite the disappointment, Atomic Heart is worth playing and hopefully marks the start of a new franchise, that will give the developers the chance to produce a sequel that rises to the level of expectations.
    • 54 Metascore
    • 75 Critic Score
    The Settlers: New Allies has a good core loop that, unfortunately, lacks a solid connection with the series' history. There’s too much military action and not enough focus on delivering products to citizens. The land-claiming concept is interesting but under-used. Ubisoft could have used the same gameplay and another name and players might be more interested. But the game does not do enough to differentiate itself from better experiences in the genre. The Settlers: New Allies wants to tweak a classic formula but never finds the best way to do that.
    • tbd Metascore
    • 85 Critic Score
    Pinball FX offers a great virtual experience of real world activity, with a focus on delivering tables that might not work outside of the video game space. Gamers can choose to invest in a monthly Pinball Pass to play the majority of the offered content or they can simply browse the extensive DLC list and outright buy the ones they love best. It would have been a better idea to have individual tables as purchases rather than bundles. The Borderlands table is the standout from the new content, designed to draw in the franchise's fans. The package that brings together tables built around the original Star Wars trilogy is also impressive from both a gameplay and fan service point of view. Pinball FX might induce some analysis paralysis in players with its variety but it plays great. Simply choose a universe and get lost in the quest for a high score.
    • tbd Metascore
    • 60 Critic Score
    Although at first glance GRUNND presents players with an interesting mystery to solve, the game’s narrative suffers from lack of cohesion. Despite its intriguing plot and eerie atmosphere, the game fails to convey a clear message. GRUNND is trying to tell a Kafka-esque story under the disguise of a philosophical journey, but fails to make itself enjoyable in the process. The eerie atmosphere and top-notch soundtrack are not enough to make the journey interesting. Not to mention the ending feels rushed and leaves a lot of questions unanswered.
    • 63 Metascore
    • 85 Critic Score
    Dust & Neon is fast, exciting, and often challenging. There are a ton of weapons to constantly compare and equip, enabling variety when it comes to the playstyle. The rogue side of the game does not offer a ton of depth but has plenty of reasons to try again when death comes for the cowboy. The game’s universe is a little too conservative and does not embrace the potential weirdness of the cowboy and robots mix. Boss battles can also sometimes feel unfair. But I like Dust & Neon combat and players who want solid twin-stick shooter action should give it a look.
    • 66 Metascore
    • 65 Critic Score
    As a whole, Helvetii is an uneven product. The game’s nice visuals and solid combat are way above everything else. Roguelike fans will probably get something out of it, but my advice is to try and beat it fast and move on to another title.
    • 76 Metascore
    • 95 Critic Score
    Pharaoh: A New Era is a great remake of a classic city-building title. The first three Caesars might have established the formula for the historic side of the genre, but the first Pharaoh refined it and impressed with its pyramid and other monument building. A New Era captures that magic and brings it up to modern standards.
    • 73 Metascore
    • 85 Critic Score
    Ten Dates is a very classic full-motion video experience. It has a clear theme and manages to make the dating elements, especially for the initial speedy encounters, feel fleshed out. There are some interactions that feel forced and a few changes of tone that miss the mark. But this is a competent romantic narrative with light gameplay. The game wisely allows players to skip the sequences they have already seen, which makes it easy to explore most if not all the story branches. I did wish for the characters to comment a little more on the speed dating concept itself. For gamers who like the FMV approach, Ten Dates is a well-put-together title that’s great to play with friends, commenting on choices and romantic possibilities.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Deliver Us Mars is a walking simulator that wants to be more than it is and does not understand that small changes are not enough to reinvent the wheel. Despite that, it remains a pleasant enough experience that players can finish in about 8 hours, yet one that does not beckon you back for more.
    • 69 Metascore
    • 70 Critic Score
    If you’re a veteran of soulslike games, you’ll find Thymesia enjoyable, yet frustrating at times due to some unfair mechanics. Unfortunately, this is not a welcoming game for newcomers to the genre, so you’ll want to skip this one if you’re finding games like Sekiro and Bloodborne too difficult.
    • tbd Metascore
    • 75 Critic Score
    Waves of Steel is not a simulation and does not want to be one. This is an arcade experience through and through, designed to give gamers a lot of options and keep their adrenaline levels up at all times. The ship design element adds to the core loop, offering space for every player to think up and then try to implement their perfect approach for each mission. Make sure to use the unlock all option in the designer to see the kinds of ships that one can put together. The biggest issue is the presentation. Some players will never get past the limited graphics. For those who do, Waves of Steel will be a fun and varied naval combat game that understands why an arcade approach is often more interesting than a devotion to realism.
    • 84 Metascore
    • 90 Critic Score
    Despite a few downsides like the annoying loading times when you open a door or lack of enemy variety, Hogwarts Legacy is truly a great game that cast its spell on me from the very first few minutes.
    • 89 Metascore
    • 85 Critic Score
    Dead Space is more than just the fantasy of any fan of the original game – it feels like the developers once again wanted to prove that their game is the gold standard in its genre. The fine folks at Motive Studio tweaked the experience in the right places to make the game feel fresh without weighing it down with unnecessary bling. Of course, there are still elements that could have benefitted from more attention like all the end game content, especially the final boss fight, but once again Dead Space offers an experience that is more than the sum of its parts and reconfirms its status as the king of the genre.
    • 86 Metascore
    • 80 Critic Score
    Persona 4 Golden remains a very good JRPG, but the most important virtue of this re-release is that it makes you appreciate even more Persona 5 and the later entries. Unfortunately, this remaster will not make the list of best practices. In particular, the graphics are underwhelming, so only those with nostalgia for the PS2 era will probably be able to enjoy it fully. The rest of the players will tolerate it together with other quirks of the game, in order see through the great story, while focusing on the gameplay experience. With some more effort and budget invested, we could have gotten a true remaster, which could have elevated the entire game and make it memorable for new audiences.
    • 82 Metascore
    • 85 Critic Score
    Backfirewall_ has a unique premise and uses it pretty well, creating a variety of puzzles linked to the smartphone as a world. The game’s many quirky characters and moments create a weird universe and manage to generate emotions. But the puzzle-driven gameplay is what will keep players engaged. The game will never deliver the highs of something like Portal but it tries to move the first-person puzzle genre forward. It achieves that by mixing puzzles and narrative efficiently. Backfirewall_ is enjoyable and I especially appreciate the variety of puzzles it can pack in relatively small spaces.
    • 77 Metascore
    • 85 Critic Score
    SpellForce: Conquest of Eo has an interesting structure and does a great job of mixing map-driven strategy and tactical engagements. Each of the three wizard archetypes plays very differently and there’s a ton of content to engage with. The world of Eo is beautifully represented, although it’s pretty standard when it comes to fantasy universes. I would have liked for the three core wizard types to offer even more variety in strategic and tactical situations. But campaigns offer a lot of variety, especially if players are ready to try out new approaches. SpellForce: Conquest of Eo is a solid entry in the franchise that should have aimed for more innovative mechanics.
    • tbd Metascore
    • 60 Critic Score
    There are some good ideas hidden under the contrived combat system and very basic RPG elements, but Broken Lines fails to be enjoyable. It will probably scratch a certain itch, but I expected a lot more based on how it’s advertised.
    • 80 Metascore
    • 80 Critic Score
    Rhythm Sprout is a good take on the rhythm game adventure genre, with decent mechanics and a world that gives players reasons to push through and master songs. I like the variety of possible tweaks for any level and the Beginner mode. But the music-driven mechanics do not offer too much variety and the difficulty curve ramps up pretty quickly. The entire experience is a good way of introducing players to the rhythm genre, especially if they skew younger. And the game would have benefited greatly from a cooperative mode that allowed a more experienced player to guide a new one. Rhythm Sprout is competent and colorful but never attempts to significantly tweak a familiar formula.
    • 62 Metascore
    • 65 Critic Score
    Many of the puzzles are unintuitive and the writing is all over the place. Also, playing almost the entire game without soundtrack (because there isn’t one) doesn’t really help with immersion at all. The Sundew is a rather short experience (3-4 hours), but not an enjoyable one, that’s for sure.
    • 70 Metascore
    • 75 Critic Score
    Despite its shortcomings, the game remains a well put together jump and run that can be finished in a weekend if you want to find all the collectibles, or in around 10 hours if you’d rather focus only on the main story. The costumes are the best example of the game trying successfully to be a fanservice experience, and it works for the most part.
    • 78 Metascore
    • 90 Critic Score
    The King's Dilemma: Chronicles manages to create a sense of place using a limited set of tools. The game does require quite a bit of reading but it rewards gamers with a deep narrative, a lot of artfully constructed events, and many complicated choices. The political simulation element is engaging and fun. If modding is possible it can deliver a great A Song of Ice and Fire experience. I do feel like the narrative is trying to juggle a few too many big ideas at the same time. The universe, which delivers a lot of names and concepts quickly, can be overwhelming. But immersion in King’s Dilemma: Chronicles will reveal a complex and intriguing narrative and plenty of tough choices. Be wary of anyone promising quick and painless immortality.
    • 76 Metascore
    • 80 Critic Score
    Overall the game is a great indie production and one that will enchant the people who are into games revolving around questions about the meaning of our existence. It is a beautifully crafted walking simulator, with a unique atmosphere and some memorable moments, but no replay value at all.
    • 64 Metascore
    • 65 Critic Score
    If Forspoken had been a tech demo, it would have been amazing. As a game it is just a collection of inexplicable decisions that ruin the entire experience. The game - just as its hero - does not have a clearly defined identity, the pace is slow while the world is huge, the controls are clumsy at best, the animations are stiff, and the AI is limited to a few patterns. The around 30 hours required to complete the main story feel painfully long, and it is hard to justify investing twice as much time to uncover everything. You can see the hard work put in some aspects of the game, which makes it even harder to explain the neglect of the rest. Forspoken is nothing more than a foot note in an essay about wasted potential.
    • 67 Metascore
    • 75 Critic Score
    Power Chord enters a very crowded genre, where simple competency is no longer enough to guarantee an audience. The title’s mechanics are good and fun and the metal theme is used well. But all its core ideas are safe and there’s no significant innovation in the card battles or the rogue structure. For players who love this type of game, the experience will be fine, as long as they are willing to put in the grinding time required to get the better cards and the extra characters. But I wanted Power Chord to be weirder and more innovative to build on the positive reaction it initially creates.
    • 84 Metascore
    • 85 Critic Score
    If you’re a fan of JRPGs, there’s a lot of fun to be had in Fuga: Melodies of Steel. The series deserves more games like this and a lot more people to play them. It’s not a masterpiece, but it’s a very interesting take on the turn-based strategy genre.
    • 71 Metascore
    • 90 Critic Score
    ATONE: Heart of the Elder Tree is a great experience, driven by a strong story, a good mix of mechanics, and impressive atmosphere. Puzzles make sense and are satisfying to solve and combat never becomes the core mechanic. The Nordic-inspired universe is both intriguing and filled with good characters. The relatively slow pace of the experience might be an issue for some players and a more robust hint system should have been included. But these are relatively small problems when compared to the charm and immersion it creates. Play it in small chunks, don’t be afraid to walk away from a puzzle for a few hours, and allow ATONE to provide a spark of magic with its mix of story and gameplay.
    • 53 Metascore
    • 80 Critic Score
    Colossal Cave is an intriguing experience that might struggle to find an audience. I’m sure that people who played the classic title will like to see how it looks in 3D or VR. It is also clear some of its charm is lost in the transition. Modern gamers might be turned off by the relatively limited mechanics and narrative. A solid dose of nostalgic appreciation is required to keep going after a few good runs.
    • 72 Metascore
    • 85 Critic Score
    Dread Templar is a fun first-person shooter that will appeal to anyone who enjoyed the classic titles in the genre or the recent 2016 Doom reboot. It delivers over-the-top violence and classic combat sequences but also introduces more modern ideas, like the ability to slow down time when swamped by a ton of opponents. The old-school look and the thumping soundtrack create the perfect atmosphere for demonic culling. The levels are also pretty good, giving players space for a variety of approaches to combat without creating a maze. The developers understand the universe they are working in and make Dread Templar one of the best examples of the recent boomer shooter wave.
    • 72 Metascore
    • 80 Critic Score
    Mahokenshi is very different from games like Slay the Spire. Its replayability is limited because you’ll be replaying the same missions with the same enemies and challenges all over again. Once you’re done with the main story, you’re probably not going to return to it just to run the same missions with a different class. That being said, I did like the gameplay loop and those who love games like Across the Obelisk will find Mahokenshi mildly interesting. I say “mildly” because Mahokenshi lacks the complexity of other deckbuilding card games. I definitely recommend it to anyone enjoying these types of games, especially since it brings some new to the table.
    • tbd Metascore
    • 85 Critic Score
    Despite the focus on fun, the push and pull mechanics, linked to both gloves and throwing balls, are solid and power some decent puzzles. The game could have used a little more variety and, maybe, some more alternate exploration paths. Whalien – Unexpected Guests should also have had a cooperative mode, maybe with one small alien that could help Ernest. Otherwise, the game delivers a good mix of puzzles and platforming, with a side of charm, and I really want to see how the universe can be developed to support more experiences.
    • 80 Metascore
    • 85 Critic Score
    Newcomers to the series will find Fire Emblem Engage a great game, but they won’t truly know what a Fire Emblem game means until they play a previous title. Despite the few negatives, Fire Emblem Engage is a must for fans of the series, as well as newcomers who love turn-based strategy games.
    • 72 Metascore
    • 85 Critic Score
    Gamedec is ambitious and fun for the adventure game fan who is willing to put up with some issues. I like the variety of the cases and the way the main character has options when it comes to dealing with NPCs. I enjoyed the mysteries, despite the sometimes convoluted way that leads to an answer. The future it envisions is also a pretty plausible and weird one. I wanted the developer to have the resources to deliver the amount and quality of writing to match their ambitious universe. But for players looking for a smart cyberpunk narrative and willing to overlook some problems, Gamedec is a good way to spend 10 or so hours.
    • 74 Metascore
    • 80 Critic Score
    Children of Silentown applies the same formula to the traditional point & click adventure genre but augments it with some interesting elements like a unique art style and some really interesting puzzles. Although it does manage to be intriguing and keep you engaged till the end, it fails to deliver the conclusion of an otherwise enjoyable journey. Ultimately, there’s enough content to keep you entertained for 8-10 hours and fans of the genre will find the journey a fulfilling one. The characters, soundtrack, story and clever puzzles make Children of Silentown a compelling adventure well worth the time.
    • 58 Metascore
    • 65 Critic Score
    City Eye could have done something interesting with its core idea. It could have commented on the nature of surveillance, the ubiquitous presence of cameras, and the way the urban landscape is affected by their existence. It could have found ways to make players question the nature of their actions and how they affect people they don’t actually know or understand. It could have created an interesting management game by adding more mechanics. But the game is very basic and direct and fails to offer anything of value other than its setup. Everything happens in the same way, with the same people. There’s no sense of progress. City Eye shows that a decent idea is no guarantee of a good game and the development team should take the concept back to the drawing board and see how they can extract interesting gameplay and stories.
    • 72 Metascore
    • 75 Critic Score
    Rogue Lords presents an interesting take on the roguelike genre. Although it draws inspiration from many games, including Darkest Dungeon, Slay the Spire and Iratus: Lord of the Dead, Rogue Lords sets itself apart thanks to some compelling gameplay mechanics. Moreover, all the additions to an already traditional formula feel well thought out and extremely fun. The writing and the art style are top-notch as well, and so is the voice acting. If not for the balance issues and the repetitive nature of the formula, Rogue Lords could have been a truly great game. Even so, if you love games like Darkest Dungeon and Slay the Spire, you’ll certainly enjoy Rogue Lords.
    • 83 Metascore
    • 85 Critic Score
    The adventures through the Kingdom of Glenbrook provide a compelling experience, more so for those who love choice-based games that involve intriguing plots and tactical combat. Triangle Strategy is one of the few games where making decisions that matter is harder than actually winning battles. This is one of those games that could leave a mark on an entire gerne if Square Enix decides to turn it into a franchise.
    • 74 Metascore
    • 70 Critic Score
    If not for the interesting cast of characters and beautiful cyberpunk world, Soul Hackers 2 would truly be just a poor man’s Persona game. If you hate grinding in JRPGs, stay away from this one, but if you absolutely love fusing Personas … uh Demons until you find the perfect party, Soul Hackers 2 is quite serviceable in that aspect.
    • 77 Metascore
    • 80 Critic Score
    Vengeful Guardian: Moonrider is a traditionalist game in a genre that has been getting a lot of modern takes recently. A lot of players might feel like there’s not enough here, in terms of both variety and innovation. But there’s value in giving modern players a game that understands the classics and offers both a universe and a set of mechanics that recall the best that they had to offer.
    • tbd Metascore
    • 85 Critic Score
    All in all, Across the Obelisk is a lot of fun, but only after understanding its core mechanics and making peace with the fact that you’ll need a LOT of runs to be able to build and upgrade a decent deck. If you’re ok with that, I can’t recommend Across the Obelisk enough.
    • tbd Metascore
    • 80 Critic Score
    We Are the Caretakers is unique in terms of fictional universe and themes. I know of no other video game that pits players against poachers and puts the preservation of a species so front and center. The experience offers a sense of discovery that I found delightful. The problem lies with the execution, which is affected by limited resources. Presentation never manages to do the world justice. The core mechanics are decent but they tend to become repetitive. We Are the Caretakers is a good strategy and role-playing mix that had the potential for so much more.
    • tbd Metascore
    • 80 Critic Score
    Artist Life Simulator is one of the most evocative titles I have played in the past few years. It does not try to re-create a historical period but manages to talk about art, inspiration, pain, and more. The gameplay has clearly defined rules that offer variety of interactions and outcomes. Even if you never create a masterpiece, make sure to at least try and unlock all the emotions. The title takes a subject that can be dry and boring and infuses it with humanity and fun moments. Despite the heavy themes and uncertain results, it also manages to be relaxing, a good way to cap a night of gaming. Artist Life Simulator is a fun video game that will make plenty of players think about how they can explore their own creative side.
    • 70 Metascore
    • 75 Critic Score
    Mothmen 1966 is the first of three interactive adventures called Pixel Pulps, and it certainly makes me want to check out the other two whenever they’ll be out. The writing is good, the characters are decently fleshed out, and the sound adds to tension. Although the soundtrack is a mixed bag, it's by no means bad. If you’re looking for a short sci-fi story with some horror elements and good writing, Mothmen 1966 is more than serviceable. Even though some choices lead to different outcomes, these are too minor to warrant another second playthrough, unless you want to know every bit of lore.
    • 74 Metascore
    • 70 Critic Score
    If not for the solid core gameplay, Warhammer 40,000: Darktide would be just another cash grab. There are so many things unfinished in this game that you can’t help but wonder if this is another case of “publisher forces developer to launch the game.” With Fatshark’s pedigree, this could have been an amazing game, especially if everything that was promised prior to release would actually be in the game. It feels like developers planned to add many of the missing features after release, but it might already be too late. Players pool is already dwindling, so by the time the game is fixed, there might not be too many people to play it. That’s such a shame because Warhammer 40,000: Darktide had so much potential.
    • 49 Metascore
    • 70 Critic Score
    The most dedicated of horror fans will find some things to love here but most gamers might become frustrated. I understand that the team at SWORD was working with limited resources. But they should have focused more on the delivery of more weird moments and somewhat scarier sequences. The Fridge Is Red has one good idea and never quite manages to create a good video game around it.
    • 68 Metascore
    • 65 Critic Score
    I desperately wanted The Callisto Protocol to be a success so that we can have another Dead Space-like franchise to look forward to, but as it stands, I can’t recommend this game, especially until its issues are fixed in a future patch. I do hope that if there’s a sequel, developers will come up with something fresh to make us forget about the first game.
    • tbd Metascore
    • 75 Critic Score
    Somber is a cute and small experience with good presentation and mechanics. It constantly adds movement options and delivers some interesting puzzles to then engage with. But there’s nothing entirely new in terms of gameplay and the beauty of the world can feel a little empty. This is especially weird given that the game is also pretty short. This is a game that’s best suited for newcomers to the action platforming genre or for younger gamers who are discovering its ideas. Somber has good quality for a title created by a team of three and I am interested in seeing if their next experience can be more innovative when it comes to mechanic
    • tbd Metascore
    • 80 Critic Score
    Sail Forth might appear a little too simple at first, but it has mechanical depth. It is hard but satisfying to put together a solid fleet with varied capabilities and find ways to constantly improve its effectiveness. The game offers quite a few narrative threads to pull on. Even if the story and characters are not its best element, the sailing and management more than make up for them. Players who expect a full-on open-world experience might be disappointed. But the smaller areas deliver extra meaning for each encounter, regardless of whether it is another pirate fight or a race, or something else. Sail Forth doesn’t deliver on all its mechanics but it nails the sense of freedom and exploration.
    • tbd Metascore
    • 80 Critic Score
    Terracotta is a game for players who can appreciate its mix of tough puzzles, unique universe, and two-dimensional mechanics. The game slowly adds more complexity, which is a good thing given its overall difficulty level. It’s not recommended for newcomers but will appeal to anyone who needs a tough action exploration experience. My biggest issue is that there’s no way to deal with the frustration of failure. There’s no choice of difficulty levels and constant death is not a great teaching tool. Terracotta’s gameplay innovations are good but players will need to invest time and energy if they want to experience everything that it has to offer.
    • tbd Metascore
    • 80 Critic Score
    Kainga: Seeds of Civilization has an interesting core idea, with its mix of classic city builder and rogue-lite structure. It offers an entirely new way of looking at simple actions, like picking techs or thinking about victory conditions. The game also has a well-defined style and is welcoming to newcomers. Make sure to consult the encyclopedia to see all the unlocks and how they can fit into different strategies. But I like its ideas more than their implementation. I love city building when it’s big, complex, time-consuming and Kainga: Seeds of Civilization simply has too many limitations to keep me engaged. But its short episodes and focus on opening up new areas and new thinkers will certainly appeal to gamers who want a new take on a classic genre.
    • tbd Metascore
    • 85 Critic Score
    Flashpoint Campaigns: Southern Storm is one of the best-organized and most accessible titles in the wargaming space. It still asks gamers to invest quite a bit of time to understand all the mechanics and the historical period it is portraying. But the reward is a gripping Cold War alternate history game that creates a lot of choice-driven narratives. Start off with the tutorials and the associated PDFs. Then pick one scenario and try to really master it, making sure to understand why everything happens and what strategies work without relying on luck. I hope Flashpoint Campaigns: Southern Storm attracts both veterans of the genre and newcomers, allowing it to establish itself as the hex-driven strategy title for the late Cold War period.

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