Softpedia's Scores

  • Games
For 1,659 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Persona 5 Royal
Lowest review score: 20 Robotex
Score distribution:
1661 game reviews
    • 61 Metascore
    • 75 Critic Score
    Farm Manager 2022 is a fascinating title that has just one problem: it doesn’t necessarily play well with consoles. I’m not talking about graphics or gameplay but about the controlling system, as this genre makes more sense on a PC where the mouse input is much more natural. But at the end of the day, Farm Manager is, as I said, not only a major upgrade over its predecessor but also a great way to see what the life of a farmer is all about. And since you end up learning a lot by simply playing it, no matter if we’re talking about crops, animals, logistics, or machinery, Farm Manager 22 is definitely worth trying out.
    • 82 Metascore
    • 80 Critic Score
    Citizen Sleeper creates a strong universe and gives the main character an engaging story with plenty of choices. Erlin’s Eye feels like a small part of a well-designed narrative space that can support more exploration. The visual design fits in with the wider themes of the game and the characters never become preachy. The problem is that the developer also cares about gameplay and the concept of investing for a result. The dice system is adequate enough, but everything takes so long and requires too many clicks. Citizen Sleeper would have probably worked better as a more classic visual novel, with the resources assigned to mechanics re-routed to deliver more story.
    • 81 Metascore
    • 90 Critic Score
    Overall, the folks at Complex Games have done a great job adapting one of the most popular tabletop games in the world and turning it into a video game. Ironically, Warhammer 40,000: Chaos Gate – Daemonhunters feels like the natural evolution of the XCOM franchise.
    • 76 Metascore
    • 90 Critic Score
    Kaiju Wars is the sort of video game that understands that huge monsters make for incredible threats, which in turn allows players to derive a lot of satisfaction from stopping them in their tracks. The game has the narrative, the mechanics, the scenario design, and the presentation to keep gamers always engaged, guessing how they can pick up an extra medal or tackle a mission on Hard. The development team has been quick to react to player feedback, adding more options. And I hope that they will also introduce more scenarios and, maybe, a few extra mega-monsters to deal with. Kaiju Wars is not revolutionary, but it delivers a tight strategy package that celebrates its inspirations while spoofing them.
    • 71 Metascore
    • 80 Critic Score
    Trek to Yomi makes a great first impression. The black and white, combined with the first uses of the combat system, suggests an experience that will allow players to step into the sandals of a samurai. The story might not be extraordinary but there’s enough sentiment in it to keep players engaged. But combat quickly reveals itself to be repetitive, with little need to experiment or to use all the combos. And the presentation does not enhance the gameplay, even if it delivers good screenshots. Trek to Yomi has some good ideas but never uses them to their full potential, which is a shame given its initial promise.
    • 77 Metascore
    • 85 Critic Score
    King Arthur: Knight’s Tale is a clear departure from the King Arthur titles that Neocore Games is known for. It’s not just the new setting, but also the combat mechanics and the management aspect of your base of operations that makes the game very engaging. Although I’d hoped King Arthur: Knight’s Tale would be something different than what we’re used to, I certainly didn’t expect it to be so good. If you’re a fan of turn-based strategy games and love a compelling, yet dark story, I can’t recommend King Arthur: Knight’s Tale enough, it’s an exceptional game.
    • 69 Metascore
    • 85 Critic Score
    Galactic Civilizations IV has a solid foundation, in terms of mechanics and presentation, but needs to add polish. I like the wide-ranging customization offered at the start of a campaign and how the early game moves. But the experience needs more excitement for the middle game and extra variety in terms of events and challenges. The title is too sculpted to suit the tastes of those who has picked up the previous two titles in the series. It rewards solid planning and careful execution; it asks players to learn the connections between mechanics and to exploit them. But to truly flourish, Galactic Civilizations IV needs to try to add a little revolution to its evolution-driven approach to turn-based strategy.
    • 76 Metascore
    • 80 Critic Score
    I’m not sure that the narrative element of the game works as well as the presentation and the focus on choices. But Trolley Problem, Inc. is a quick, enthusiastic, and very different experience, compared to what the medium mostly delivers, and I encourage players to take a few hours out of a week to see what it has to offer.
    • 75 Metascore
    • 75 Critic Score
    The story is there just to make you mildly interested in the game, which is kind of disappointing. Such an interesting world truly deserves much more exposition and deeper characterization of the cast, but if you’re looking for these traits in Ghostwire: Tokyo, you’re not going to find them. What you’ll find though is an interesting eerie world and lots of Western-like gunplay where you’ll be using your fingers to spit out psychic abilities rather than bullets, and that’s perfectly fine.
    • tbd Metascore
    • 65 Critic Score
    Royal Frontier is a simple game that can serve as an introduction to the rogue space but does not have the unique or interesting elements of the best of its genre. Combat is interesting at first but becomes rote very quickly. Unlocking new blessings does not feel important or cool enough to keep players engaged. But this could still be a slightly fun rogue and combat experience if it weren’t for the QTEs. They cannot be avoided, add little to the gameplay, and make everything take a lot more time than it should. Rogue Frontier understands what makes its chosen genre interesting for players but fails to introduce any unique mechanics of its own.
    • 74 Metascore
    • 80 Critic Score
    Insurmountable gains a new gameplay layer with the 2.0 update, which gives the experience a clearer structure and players more clear goals to aim for. Climbing peaks, with limited resources and careful planning, continues to be compelling. There are plenty of strategies to try out, many events to deal with, some mysteries to untangle. The problem is that there’s not enough variety, even with the newly added campaign structure. After 5 or 6 climbs, nothing is surprising. The player can try new synergies or new ideas, but the mountains remain largely the same. Insurmountable has a great concept and some solid mechanics but can struggle to entice players to reach more than one summit.
    • tbd Metascore
    • 70 Critic Score
    Circle Empires Tactics is an interesting take on strategy, with a focus on small engagements and careful preparation. I like the fact that the options to restart an engagement is always available, allowing players to try out ideas and push for success. The repetitive nature of the entire experience can only succeed if the price for failure is small and the developers understand this. The problem with the game is that, apart from love of its mechanics, there’s nothing to keep gamers engaged with the singleplayer. The lore is limited and there’s not enough variety. The game is more interesting in multiplayer, where humans can deliver some cool tactical moments. Circle Empires Tactics has some good ideas but needs more depth to appeal to modern strategy lovers.
    • 76 Metascore
    • 80 Critic Score
    Despite the optimization issues, the network problems with the Shift servers that cause momentarily framerate drops, the fact that there are some unexplainable crashes and various bugs, Tiny Tina’s Wonderlands is a truly wonderful experience for all Borderlands fans. It is different enough, so veterans won’t see it just a reskin, and familiar enough to get lost in the game world. The voice acting is the best up to date, with a tremendous performance from actors like Will Arnett. Tina’s voice is Ashly Burch, who gives a very different performance here compared to Horizon’s Alloy. Tiny Tina’s Wonderlands has plenty of issues and there is room for improvement, but it is a good game with plenty to keep you entertained.
    • 82 Metascore
    • 80 Critic Score
    Nightmare Reaper is a good retro FPS experience that will be incredibly satisfying to all gamers who liked the genre since Wolfenstein and have kept up with its recent evolution. Shooting enemies, juggling weapons, and looking for secrets, all these ideas work well. There’s enough difficulty to make progress a challenge without too much frustration and death is never the end. The biggest obstacle to a bigger audience will be the graphics. I understand why developers choose this pixelated, low-fidelity approach and I like it in small doses. But it might drive some players who are used to more modern graphics away. Nightmare Reaper might not be for everyone but fans can look forward to tens of hours of enjoyable FPS action.
    • 74 Metascore
    • 85 Critic Score
    Forgive Me Father is a good first-person shooter that, despite embracing the retro concept, does not rely on nostalgia to draw players in. I played it relatively cautiously, conserving ammo when I could, and I didn’t feel like the madness system worked against me. But the game is at its best in the big arena fights, with big groups of enemies, a shredding soundtrack, and no option but to take the fight to them. The limited narrative works well for it, mostly because players can focus on the combat and on how they can improve their performance. The game should deliver more combat arenas and fewer jumping puzzles, but overall Forgive Me Father is one of the best retro FPS experiences of the moment.
    • 76 Metascore
    • 70 Critic Score
    At the end of the day, Agent Intercept is a fun game to try on a rainy weekend day, but I don’t think too many people would play it again after completing the story mode. And unfortunately, this doesn’t take more than a few hours once you learn how to be a lethal agent.
    • 76 Metascore
    • 85 Critic Score
    Weird West has a great set of gameplay mechanics that don’t always deliver the best experience. The five-character stories have great moments, although the side-quests are often more engaging. You can take down an important enemy in three ways or more, but the chaotic aftermath might be impossible to handle. Using all the money obtained from a job to replace bullets and medicine is not a way to make progress. But I appreciated the interaction between systems, the way the world reacts to player actions, and the many unexpected encounters. Weird West does have frustrating elements but it offers the kind of experience that’s rare in modern games, one filled with surprises, mysteries, and consequences.
    • 67 Metascore
    • 75 Critic Score
    Beholder 3 has a few good ideas that fail to shine through the limited and repetitive mechanics. Some conversations, especially some with family members, elicit emotion and create genuine dilemmas. But I never was interested in the tenants, their problems, or my co-workers, and always played Frank as a survivor who can’t and won’t try to make the world a better place. I like how this actually fits well into the totalitarian framework of the game’s world. But much of my detachment is also linked to the mechanics, repetitive and lacking imagination, which eliminated emotion. Beholder 3 delivers a world worth exploring but fails to give the players the means to get engaging moments from it.
    • 78 Metascore
    • 70 Critic Score
    Gunborg: Dark Matters is in many ways a fun game not only for those who have already fallen in love with platformers but also for those who are new to this genre. In many, it’s a fun yet extremely challenging side scroller whose only shortcoming appears to be the very short story and the weird control system that takes some time to get used to. However, Gunborg is the kind of game that more or less grows on you as you give it more time. You may not be too impressed at first if you’re already a diehard platformer gamer but the more you play it, the more you discover its exciting side.
    • 77 Metascore
    • 70 Critic Score
    The Ascent is far from perfect. It has so many issues that normally I would not give it a second look. Despite all the issues and the fact that the gameplay is pretty basic, the story completely forgettable and it lacks any depth, I had fun with it and once I started playing it I was lost to the rest of the world. It is more a twin stick shooter adorned tackily with superfluous RPG elements. It is raw, unrefined and basic, but the atmosphere and the overall experience recommends The Ascent as a game that is worth a shot after a few patches and a serious discount.
    • tbd Metascore
    • 60 Critic Score
    35mm tries hard to be more than just a walking simulator. It stumbles in this endeavor and forgets that a good walking simulator can still be a pretty entertaining experience. The game falls short of the experience offered by popular titles in the same genre like Everybody’s Gone to the Rapture or What Remains of Edith Finch. If you find yourself on a rainy weekend, looking for some brooding, short and not exactly challenging experience, 35mm might be worth a try thanks to its atmosphere. Otherwise, there are much more enjoyable and memorable walking simulators out there.
    • 79 Metascore
    • 75 Critic Score
    The Last Cube is a solid puzzle and platforming mix, with a focus on solid planning and careful execution. I like the pure nature of moving through the levels, constantly trying to keep in mind which face of the cube can interact with what element of the environment. But this is an experience enjoyed in small doses before the drabness of the universe gets to you. The narrative is the weakest part of the game, which would have been overlooked a few years ago. But the genre is getting increasingly crowded. The Last Cube can have good ideas and implementation but it also needed an interesting universe and better presentation to stand out.
    • tbd Metascore
    • 65 Critic Score
    République is proof that mobile games can have depth and can be as complex as their PC or console counterparts. Despite the many improvements it brings, the Anniversary Edition cannot shed its touch screen heritage and the control on the gamepad is still cumbersome. The possibility to control Hope directly subtracts from the initial innovative experience, without offering a real added benefit. The five chapters offer around 15 hours of mixed experience, where fun will alternate with frustration. République: Anniversary Edition is a game that can thoroughly enjoyed only by the fans of older stealth games, like the classic Metal Gear Solid.
    • 81 Metascore
    • 85 Critic Score
    Young Souls is a solid beat-em up that intelligently adds role-playing ideas to enhance its core gameplay. The bosses are well-designed and mostly fun to fight, especially if the player wisely diversified what the pair can do. The narrative is not groundbreaking but gives players plenty of interesting moments and cool banter (again, with plenty of swearing that can be filtered out). Players should not be afraid of dropping the difficulty level if they feel the game is too hard. And experimentation, when it comes to both equipment and tactics, can solve plenty of combat puzzles. Young Souls is fast, engaging, deep enough, a good example of how a classic genre can be updated for modern sensibilities.
    • 71 Metascore
    • 75 Critic Score
    Normally, I’d say that Dawn of Ragnarok is just more Assassin’s Creed, but in a different environment and with different enemies. However, I do believe it’s time for Ubisoft to get rid of the Assassin’s Creed naming scheme from everything related to Eivor’s Viking saga. I think this is just piggybacking on the Assassin’s Creed franchise without bringing anything new into the mix. Despite all of that, Assassin’s Creed fans will find Dawn of Ragnarok an enjoyable experience. There are plenty of new activities and the main story is decent for the most part. The new powers look more impressive on paper rather than in-game, but props to Ubisoft for trying. My advice is to play this like a brand-new game rather than an Assassin’s Creed expansion, although it will be hard to get past the series’ dull grind mechanics, which are quite present in Dawn of Ragnarok too.
    • 82 Metascore
    • 85 Critic Score
    Hero’s Hour shows how compelling and fun the Heroes of Might & Magic formula can be when a developer gets the core mechanics right. It takes a little time to get used to the real-time battles and the limited direct control, but the formula works well and delivers interesting choices and solid challenges. There’s a lot of variety when it comes to both maps and setup options, while the AI knows how to play to win. The only thing I feel is missing is a core campaign that uses the mechanics and the factions. Even without it, players who love the genre will spend a lot of time exploring the variety on offer and finding the best strategic approach for each side. Hero’s Hour might seem derivative at first but it is a joy to play.
    • 77 Metascore
    • 80 Critic Score
    Distant Worlds 2 is a rich space-based, real-time strategy experience that can provide hundreds of hours of fun to a dedicated fan. The writing and narrative aren’t interesting enough but the mechanics more than make-up for this weakness. The automation options are deep and make it easier to focus on certain aspects of the 4X concept, delegating the rest to a decent computer algorithm. But before anyone jumps into Distant Worlds 2, they should set aside time and patience. Make extensive use of the in-game help, read forums if you need to, delegate a lot at first, and only engage with what you like. Code Force has delivered a solid strategy package, which means updates and DLC can only improve it and add accessibility and fun.
    • 81 Metascore
    • 80 Critic Score
    FAR: Changing Tides even when it's at its best feels like the game world itself: empty. It feels a bit that the game aspect was less important than the experience part. I believe FAR: Lone Sails offers a much more dynamic experience than the sequel. Yet, despite its shortcomings, FAR: Changing Tides is just as recommendable, especially if you liked the first game in the series. It has a kind of magic that is worth experiencing at least once, even if the replay value is quite thin. Is it for everyone? Definitely not! But those who look for their games off the beaten path, FAR: Changing Tides won't disappoint.
    • 66 Metascore
    • 75 Critic Score
    Submerged: Hidden Depths is an interesting experience that will certainly bring back those who loved the first installment in the series. The exploration is engaging, the world has plenty of secrets to discover, there are plenty of cool moments to be a part of. The lack of conflict makes the game stand out from the crowd and will certainly attract an audience. Unfortunately, I never felt that the world or the story were engaging enough to keep me moving forward. The ecology undertones and the link between the siblings are only marginally interesting. I liked seeing the ruins and guessing what they represent but I never cared about the journal entries or the collectibles the game relies on. Submerged: Hidden Depths is a good indie effort that will appeal to players looking for non-violent adventures but fails to extract everything it can from its premise and mechanics.
    • 96 Metascore
    • 90 Critic Score
    Elden Ring is everything that I dreamed of and more. Although I did expect From Software to refine the Souls recipe, I was quite surprised by the large amount of new mechanics and how well the Souls formula has been implemented in an open-world environment. But it’s not just the exploration aspect that makes Elden Ring the best Souls game out there. The massive open-world that doesn’t feel empty at all, the huge number of bosses and dungeons, as well as the boss fights elevate it to an entirely new level. Elden Ring is From Software at its best.
    • tbd Metascore
    • 70 Critic Score
    What Lies in the Multiverse is a short, but intense experience. Unfortunately, the fun is overshadowed by the loose control scheme and the fact that not even the latest patch fixes the issues of the corrupt save file. It is too bad, especially since the character design and the dialogues are quite inspired. If you prefer games that focus more on reflexes than puzzles, What Lies in the Multiverse can be an interesting option after a few more patches. If you are hoping for a puzzle heavy game, not even the story will make you consider this title twice.
    • tbd Metascore
    • 70 Critic Score
    Quest for Infamy is an archaic game, that was not adapted well to modern consoles. It has several design and gameplay issues, yet after finishing it I had to admit that I had fun with it. It may be just the nostalgia for the games I played in my teenage years, but Quest for Infamy managed to engage me in its world and story. The humor and dialogues are just as ambivalent as the rest of the design, but the game has its moments when it can make you chuckle if not laugh. It is recommended for those who miss the games from the 90’s or for those who are curious about what fun meant back then.
    • 80 Metascore
    • 90 Critic Score
    At the end of the day, if you’re a big fan of ACC and want to get the best the game has to offer, this new-gen release is exactly what it’s supposed to be. It’s one of the best racing sims ever created, and the new-gen improvements are exactly what ACC needed in the first place.
    • tbd Metascore
    • 70 Critic Score
    Zombie Rollerz: Pinball Heroes has a solid core gameplay loop but lacks any extra elements that can keep players engaged for a long while. The narrative is almost non-existent, characters are bland. Even the rogue elements seem like an afterthought, a good way to justify multiple runs but nothing more. But the pinball and undead mix is just good enough to justify playing Zombie Rollers for more than just an hour or so. I think players should try at least six or seven runs to see whether they like the gameplay or not. The puzzles and the boss fights are the best moments, especially once one becomes familiar with the special attacks. Zing Games knows how to mash two classic concepts together and, even if Pinball Heroes lacks polish, I really want to see what they plan to combine next.
    • tbd Metascore
    • 75 Critic Score
    Dealer’s Life 2 is a niche game that’s best enjoyed in short sessions over a longer time frame. The haggling mechanics balances revealed info and hunches well and the special events add some needed variety. But after around one week of in-game time, I start to get annoyed at the randomness of the objects and the very rare items I lack the money to try and get. The game makes no attempt to reflect on the predatory elements of the pawnshop culture (newspaper articles could provide a decent outlet), although it lightly satirizes the many television shows based on it. The developers at Abyte Entertainment have a solid lock on their favorite game formula but Dealer’s Life 2 needs more variety to keep players engaged for a long time.
    • 76 Metascore
    • 90 Critic Score
    GRID Legends is without a doubt an evolution of the 2019 installment, even though hardcore fans of the franchise expected a bigger upgrade. The overhaul is not very obvious at first, and this is why I think you should give it some time. Try the story mode, even if it’s quite short, and pay attention to the smallest details. This is what GRID Legends is all about. It’s a more refined version of its 2019 sibling, and in many ways, it feels the racing experience even more involving. But at the end of the day, it’s essential to always know what to expect. GRID Legends isn’t by any means supposed to be a racing sim. It’s still an arcade title, and as long as you have this mind, there’s absolutely no chance you’ll end up disappointed.
    • 73 Metascore
    • 80 Critic Score
    Martha Is Dead lives or dies by its core narrative and ability to immerse the player in it. I like the way it mixes the personal with the historical. I appreciate the care with which the developers have constructed the game world and I even like most of the photography-focused challenges. But, for me, the individual elements do not come together to form a coherent video game. Inconsistencies exist because the narrative needs to move forward. There’s frustration around the mechanics. Martha Is Dead is worth playing for its narrative but I want developers LKA to focus on a more streamlined experience for their next project.
    • 91 Metascore
    • 90 Critic Score
    Crusader Kings III has good mechanics and production but what sets it apart is the way it connects to the era it depicts. The experience leans into role-playing and personalities in a way that feels true to the image that most players have about the period between 867 to 1453. Without striving to be educational, the Paradox title also manages to be an excellent jumping-off point to learn more about the period, its main characters, its social dynamics. The development studio has also done well when it comes to post-launch support. There’s downloadable content, of course, but free patches have also arrived regularly, improving systems and eliminating bugs. But more work is needed both in the balance and the immersion department. Crusader Kings III is an excellent way to tell and enjoy stories and I can’t wait to experience how Paradox will add depth to its various mechanics.
    • 84 Metascore
    • 90 Critic Score
    Infernax uses retro elements very well, but this is not an experience that simply appeals because of nostalgia. The core mechanics are very good, the action is fun, the level of difficulty can be tweaked to suit both veterans and newcomers. This is how modern developers should approach old ideas. The game could use more info for the on-screen map and maybe a little more in the way of a narrative hook. But for anyone who has played and enjoyed its inspiration Infernax is a great experience and Berzerk should expand on it while keeping between this kind of balance between old and new.
    • 60 Metascore
    • 65 Critic Score
    Edge of Eternity oozes the enthusiasm and passion of its developers. The exploration is mostly rewarding, the combat system is engaging, but the lack of focus when it comes to gameplay elements and the uninspiring story make it ultimately unremarkable. It is a big achievement for a small team, but it is not a game I can whole heartedly recommend. If you are a JRPG fan you already saw everything this game has to offer in other places with a superior implementation. Edge of Eternity offers plenty of content, but it feels like it was released at least a decade too late for its own good.
    • 61 Metascore
    • 90 Critic Score
    At the end of the day, Dynasty Warriors 9: Empires is a bit of a letdown for those who expected the same great gameplay they’ve been provided with in DW8 Empires. In many regards, the game feels like a step backward from its predecessor, and this is why so many fans are disappointed. On the other hand, it’s still an exciting release for an average player. The combat system is nice, though it takes time to get used to it, and the more time you spend on the little things, such as friendship with officers, finding a sword sibling, and things like that, the better the whole experience is getting.
    • 69 Metascore
    • 85 Critic Score
    Kingdom of the Dead is the work of a developer who understands what makes classic first-person shooters so fun and captivating. The game is unafraid to be a little unfair. It takes skill to chain headshots, it is hard to deal with big groups of mixed enemies, especially on the higher difficulties. But it feels very good when you ace a boss fight with just a bit of health left over.
    • 81 Metascore
    • 80 Critic Score
    Sifu is a memorable game. It is also a hard game that rewards patience and the willingness to perfect yourself. It is not perfect, but it is fair. One of the few negative aspects we encountered is the camera control that in some scenes it is not just a pain in the ass, but it can cost you an entire run. Another thing we would have oved to see is a more detailed character building, where the story is not just a frame for the action. But all these are just minor inconveniences when we look art Sifu as a whole. It does not feel like an indie game, but still, it is not for everyone. You need patience and you need the ability to get over the countless moments when the game frustrates you to the limit of exasperation. It is all part of becoming a kung fu master, a path reserved only for a few.
    • 51 Metascore
    • 75 Critic Score
    The Waylanders is to be commended for the way it takes Celtic mythology and extracts cool moments and conflicts. It’s a great jumping-off point to learn more about the Tuatha De Danann and the stories of pre-Christianity Ireland. It also tries to innovate party-driven RPG combat by focusing on formations and their advantages. Unfortunately, engaging with the game world and its mechanics is not fun enough. Most combat encounters feel interchangeable, companions do not have much personality, there’s a lot of walking around. Working the camera never feels good, especially in tight quarters during battles. The Waylanders also needs major tweaks to its difficulty if it wants to attract more than a very niche audience.
    • 77 Metascore
    • 85 Critic Score
    Dying Light 2 is bigger and better than the first game. It improves on the original in every aspect while keeping the same formula. It’s a grindy game that can take either hundreds of hours to complete, or just a regular open-world action-adventure that you can finish in about 25-30 hours if you’re just interested in the main story. My main quarrel with Dying Light 2 is that it promises so much at the beginning, yet it fails miserably to deliver on that promise. If not for the exceptional combat and parkour mechanics, this might have been just a mediocre title, so this alone redeems it from among the mass of unremarkable triple A titles that are more show than substance.
    • 63 Metascore
    • 80 Critic Score
    Reverie Knights Tactics is a solid experience for anyone looking for a tactical battle title with a classic look and plot. There are no major innovations, but all the core systems work well, offering plenty of ways to deal with the combat puzzles at its core. Aurora is a solid protagonist, and the rest of the cast is likable. But everything moves too slowly for the full experience to be fun. During combat, I watched the same animations hundreds of times, more if I wanted to hit all the listed goals. On the world map, I had to move from one non-descript area to another. The developer at 40 Giants Entertainment had good ideas for Reverie Knights Tactics but they needed better implementation to keep me engaged in the long term.
    • tbd Metascore
    • 80 Critic Score
    Nobody Saves the World is a fun game, where the story, the quests and every other gameplay element are in the service of the character and evolution system. There are no armours or weapons or potions, it all comes down to the forms that work as classes and mixing their abilities. Sure, it can become a tad repetitive, and the humour has its ups and downs just as the level design, but overall, the experience is a memorable and enjoyable one. Nobody Saves the World has a lot of soul and quite a few flickers of originality, worth to be experienced since it is part of the Game Pass Ultimate catalogue.
    • 80 Metascore
    • 90 Critic Score
    Expeditions: Rome knows how to make history exciting and engaging. The tactical engagements offer variety and challenge. Controlling a legion is makes the player feel powerful. Interacting with the likes of Mithridates through dialogue will appeal to history lovers but you don’t have to know the period to enjoy the narrative. I spend 40 hours with the game and plan on going back to try other ideas and other tactical setups. I would have liked to see a little more innovation in the tactical combat and, maybe, more mechanics for the legion side of the game. Expeditions: Rome needs a few hours to get going but once that’s done it has a lot of fun and cool historical moments for its fans.
    • tbd Metascore
    • 75 Critic Score
    Time Master is one entry in a crowded genre that manages to stand out thanks to its unique mechanics. The fact that the game has a demo makes it easy for anyone to play it and see how they like the time manipulation concept. I, for one, appreciate the way players need to think about two timelines and coordinate their actions to move through levels as quickly as possible. The problem is that the unique time mechanic is the only thing about the title that really stands out. The narrative and characters are just sketches, with nothing to make them interesting. The presentation is almost the definition of average. Time Master is part of a big group of games that have one cool unique idea to show off but its developers at MorpheusZ need to deliver more to make their next title really stand out.
    • 66 Metascore
    • 80 Critic Score
    Sands of Salzaar is a big game that will provide hundreds of hours of entertainment to those who fall in love with it. And there’s a lot to like in this package, from the variety of skills and tactical approaches to the many activities that can bring treasure and fame. It does take time to understand all the core mechanics but once that’s done everything is mostly solid. The developer also has long-term plans to support it with patches and new content. Unfortunately, I need more time to fall in love with this experience. And not because it is lacking in anything but because there’s so much to see. I worry that there’s something I am missing, that I am not using all the available systems. I like that the game believes I will start over, with Legacy points and extra personal experience. That involves a major time investment in Sands of Salzaar that I’m not ready to make yet.
    • 83 Metascore
    • 85 Critic Score
    Shadow Tactics: Aiko’s Choice is a good game for a very specific audience. Fans will need to be both interested in character-driven stealth-action sequences and in the universe that the first game in the series has established. Taking down a complex enemy setup with careful planning and timing is challenging and satisfying at the same time.
    • 68 Metascore
    • 75 Critic Score
    The Gunk is a game that does a decent job of offering ideas that other titles have explored in better ways. The gameplay is fun at first barely evolves. The story, especially the interactions between Becks and Rani, is decent but has nothing especially memorable to offer. The game has everything it needs for some cool cooperative play moments but does not offer those mechanics.
    • tbd Metascore
    • 85 Critic Score
    Lacuna is not very long, but it has really high replay value and it checks the correct boxes of an adventure game. But what makes Lacuna really memorable are the atmosphere and the fact that it focuses on consequences rather than morality. The pixel-art graphics and spot-on soundtrack complement the experience and make from Lacuna an experience that all adventure game fans should experience. The detailed scenario, intelligent story delivery, relatable characters and political intrigue make Lacuna a memorable experience.
    • tbd Metascore
    • 80 Critic Score
    Exodus Borealis is a good mix of genres. It creates tensions by asking gamers to constantly balance priorities and work with limited resources. It introduces quite a bit of complexity with its gems and challenges the player to create a solid tower system that will take down enemies and can be easily expanded. I, personally, didn’t love the choice to make monsters only attack targets in the village, rather than the actual towers. But I understand how it helps balance the experience while increasing the danger level. The main ideas of Exodus Borealis are good and it will be interesting to see whether Smug Marmot Studios will expand on them using the Vupfox or if they plan to use new protagonists for their next project.
    • tbd Metascore
    • 70 Critic Score
    Faraday Protocol checks the most important checkboxes of the genre: easy to learn mechanics, puzzles that become harder and harder, stylish art style and a few collectibles. Still, you cannot help but wonder why you have the feeling that the game is a bit empty. Despite the AI and your limited interaction with it, most of the time you will feel alone, in a world that is so focused on puzzles that it feels synthetic. If you like puzzle games Faraday Protocol is one you do not want to miss. If you are a newcomer to the genre better start somewhere else and circle back later to this game, when you already have some experience.
    • 79 Metascore
    • 80 Critic Score
    Midnight Protocol is one of the best experiences in the newly ascendant hacking simulation category. Its biggest asset is the simple, yet solid set of mechanics and the way success can only be achieved by carefully balancing aggressiveness and planning, with some guessing thrown in for good measure. The narrative also works well, sketching an immersive world while delivering twists and revelations. Plenty of players will have issues with the decision to only control the game using the keyboard. It feels annoying at first but adds to the immersion and it’s relatively easy to learn. The development team at LuGus knows how to blend mechanics and story in cool ways and Midnight Protocol is the kind of hacker-centered experience that no other medium can deliver.
    • tbd Metascore
    • 70 Critic Score
    Greak: Memories of Azur despite its strong points in the end fells short due to the flaws od the concept on which is based. The collaboration between the siblings is the worst part of the game, due to the severely lacking AI and the control system chosen by the developers. If you can get past that, you will find a charming game, that visually is a masterpiece. The puzzles and platforming elements may not be revolutionary, but they work well enough. The atmosphere of the game is undeniable, but it is affected by the combat that often feels unbalanced. If it would have given the option for couch or online co-op Greak: Memories of Azur would have been a true gem.
    • tbd Metascore
    • 60 Critic Score
    Transient Extended Edition is a great concept, but the implementation is flawed on every level. The art style is stunning, but the graphical engine can’t keep the pace. The game world is truly different, but there is not too much to do in it. The puzzles are too simple and feel like a filler so you wouldn’t call the game just a walking simulator. Also, this new edition does not make the game more user friendly. Yes, some of the previous issues have been fixed, but there are plenty of new ones. Even with the new ending, Transient remains a mystery that will make you wonder what exactly happened – if you are curious or masochistic enough to brave through the countless crashes.
    • 75 Metascore
    • 70 Critic Score
    So at the end of the day, it’s hard to call Farming Simulator 22 a perfect game. It could be, and I’m pretty sure the mods will once again improve this great franchise in a way that Giants Software should study closely and keep in mind before the next version is launched. Yes, it’s just a matter of time until modders end up delivering this must-have polishing, but of course, this isn’t the right way to go for such a popular franchise.
    • 77 Metascore
    • 85 Critic Score
    Riders Republic is an action-packed game that’s not only exciting to play but also very fun to discover, pretty much because depending on the route you choose, everything feels new and fresh even if you’re not playing it for the first time.
    • tbd Metascore
    • 75 Critic Score
    Punk Wars offers a very classic take on the turn-based strategy space. The four corporations have personality and their own deranged charm but there’s not enough here to make the setting truly compelling. The tactical combat is solid but favors the defensive so much that battles never feel exciting, with too little space to execute complex plans. There’s pleasure in methodically moving forward, expanding the base slowly, putting more units in the field, chocking the adversary, gaining a tech edge that helps with the final assault. But the developers at Strategy Forge need to be a little more adventurous with their mechanics if they want to make Punk Wars an actually exciting game to play.
    • 84 Metascore
    • 85 Critic Score
    If you never liked the larger-than-life humor of the series, the often dry and dark jokes, or you grew up watching South Park there is nothing here for you. Sam and Max Save the World Remastered is a reminder of a different era, and what was in your face 15 years ago, not will feel outdated or childish. Still the remaster offers a very warm and cozy trip back to the golden age of point and click adventure games.
    • 82 Metascore
    • 80 Critic Score
    Sam and Max Beyond Space and Time Remastered targets the same audience as the Save the World Remaster. The same developers, the same recipe, the same heroes and references. So, there was little chance for things to go off-track. Still, Sam and Max Beyond Space and Time Remastered is a precious lesson in how a remaster should be put together. Without altering too much the original content, the developers managed to make the game feel relevant and modern. Just as the previous remaster, this one is mandatory for the nostalgic and the point and click fans.
    • 68 Metascore
    • 80 Critic Score
    The writing is at its best when a situation escalates from relatively believable situations into absurdity and satire. But there are just as many moments when the results of player choices feel forced or when the game is trying too hard to draw from the real world. SuperPAC clearly understands how to make politics into solid game mechanics, they just need to better calibrate the tone of their world.
    • 75 Metascore
    • 70 Critic Score
    Heavenly Bodies is not your average cup of coffee, not even for indie games. It has a very specific audience it set its target on and delivers on its promise of challenging players through the control system. Visually and atmosphere wise it is clearly inspired by the classic, realistic sci-fi movies. The game itself is pretty short, but due to the control scheme, you will spend quite a lot of time even on the simplest tasks. Heavenly Bodies is not for everyone, but those who enjoy this kind of games will have a blast with it.
    • 76 Metascore
    • 95 Critic Score
    Wolfstride is an obvious labor of love that manages to be much more than the sum of its gameplay and presentation parts. The mecha battles and management would have offered a very solid loop on their own. The game could have easily been a mostly narrative-driven game with a relatively small number of repetitive mini-games. The combination of both creates an emotionally charged adventure that immerses the player, makes him care about relationships, and drops in cool mechs engagements. Think of it as heavily inspired by Cowboy Bebop but with more mech brawls.
    • tbd Metascore
    • 80 Critic Score
    A Little Golf Journey is a solid little puzzle experience that needs a little more narrative or immersion to keep players interested. The puzzle element works well, especially given the assists available to prevent frustration. I liked the mechanics best when I focused on doing as well as possible on two or three holes in one sitting, before giving my brain some space to think about other ideas to try out in the future. The developer understands what makes a physics-driven puzzle experience work for players. But they need to find more ways to draw gamers into the worlds they create. A Little Golf Journey is a great snack of a video game that is just a little too happy to push players to replay holes.
    • 68 Metascore
    • 75 Critic Score
    The gameplay continues to be chaotic and the team-playing vibes are almost non-existent if you’re not playing together with friends. Portal is pretty much the only solid selling point right now, and unless the new Battlefield urgently receives massive improvements, it could easily turn into one of the biggest disappointments of the year.
    • 64 Metascore
    • 75 Critic Score
    Hammerting is a good example of how solid individual mechanics sometimes fail to offer more than the sum of their parts in terms of gameplay. The development team has put together an interesting dwarf clan simulation and management title. It has even created an engaging if derivative universe for the player to interact with. But playing Hammerting often feels like a chore. Make sure that you check all characters to remember their stats and best use in the colony. Deal with all the supply chain issues. Then maybe dig a little deeper to see what the mountain throws at you. Warpzone needs to streamline its gameplay formula a little while increasing the immersion factor to make its future titles more attractive.
    • 75 Metascore
    • 85 Critic Score
    Grotto is an interesting experience that might lose many of its players around halfway through the first play-through. The idea of telling a small number of characters what to do, from the small to the big questions, is an intriguing one. The universe that the developers create is intriguing. I like the way the game moves towards a deeper plot and begins to show the player something deeper than the first few interactions. But everything is too repetitive, and the core narrative needs more variety. I truly wanted to be as careful as possible for each interaction, getting just the right constellation for a supplicant’s needs. But I found myself losing patience at times and simply moving as fast as possible to get to new story bits. Grotto has a solid core concept that never delivers on its promise but I still think that everyone who picks it up should play through it once to see what it has to offer.
    • 69 Metascore
    • 80 Critic Score
    Sherlock Holmes: Chapter One is a memorable game, maybe the best produced so far by Frogwares. It is not a classical adventure game, rather an open world Victorian tour de force in the early days of the most famous detective. As such it is not easy, mainly because the developers decided to let players figure out how a detective’s mind works. You must have patience and pay attention in order to figure out the Holmes family secret. But it is a rewarding journey, one that will make you feel invested in it. It might not be a perfect game, nor a AAA title, but it is fun and well crafted.
    • 81 Metascore
    • 95 Critic Score
    The Legend of Tianding shows how indie developers can mix solid mechanics and cool history-based protagonists to deliver a fresh take on the classic side-scrolling brawler experience. The game is tough but fair, asking players to master a series of moves and constantly finding new ways to test their skills. I would have liked less backtracking and, maybe, more meaningful side quests but simply engaging with the core missions is very fun. The Taiwan historical setting mixes very well with the presentation. More developers should try to use universes that have not been previously explored to add another dimension to their titles. And all fans of the genre should play The Legend of Tianding to enjoy its many good ideas and great execution.
    • 73 Metascore
    • 65 Critic Score
    After the disappointing Cold War, Vanguard was the game that many fans have put their faith in. But due to rocky start, the countless bugs the completely unbalanced multiplayer and the incomplete zombies mode, this year’s Call of Duty is just another nail in the coffin of once great franchise. Shaken by various scandals on every front, it is clear that Activision does not care about anything else just cashing in the yearly checks. It is sad that the collaboration between Sledgehammer, Treyarch, Raven Software, Beenox and Highmoon cannot produce something more than Vanguard. The first Warzone season might improve things starting with 2nd of December, but I will not hold my breath.
    • 85 Metascore
    • 90 Critic Score
    Football Manager 2022 is a great take on the most popular sport of the world. It provides ways for both casual and obsessive fans to get more involved with their favorite club or almost any other team they want. The new animation system changes the experience quite a lot, both visually and tactically. Some transfer action might feel a little unreal and the game still generates new players that sometimes make little sense. But this is a solid game with a lot of options and plenty of incredible moments.
    • tbd Metascore
    • 75 Critic Score
    The outstanding art style is complemented by an audio part, building an atmosphere that invites you to explore and get lost in the game world. The apparently simple gameplay can be misleading and even a small mistake can cost you dearly. If you are not put off by the lack of action or combat, you will enjoy this game for an afternoon or two.
    • 65 Metascore
    • 60 Critic Score
    The gimmick of using a PlayStation 1 presentation might attract an audience. But the game needs more than style to keep players engaged, even if only for the around three hours the story needs to reveal itself. Chasing Static has some good elements but it never manages to get the right mix for a truly engaging experience.
    • 75 Metascore
    • 70 Critic Score
    All in all, The Medium is a good game, but not revolutionary and certainly not the new king of the genre. The story and atmosphere will stay with you long after finishing it, but the gameplay has a lot of room for improvement. If you prioritize a good story and a masterfully crafted atmosphere The Medium will not disappoint.
    • 73 Metascore
    • 75 Critic Score
    Tandem: A Tale of Shadows is a good game for anyone looking for hours of well-designed puzzles in some interesting locations. I appreciated how it organically expands the ways the two characters interact with the world. I liked the puzzle design, especially when it emphasizes how important it is for Emma to create paths for Fenton. But the game needs much more than good mechanics to stand out. The story never manages to become truly engaging. The triumphant pose that Emma strikes when the pair solves a room quickly becomes grating. The presentation fails to add much to the game. Tandem: A Tale of Shadows shows the Monochrome Paris has ideas and the ability to execute but they need to work on how they package them to capture a bigger fan base.
    • 77 Metascore
    • 85 Critic Score
    Without a doubt, Back 4 Dead is all about the co-op gameplay and mixed with the newly introduced card system. If you combine the two, killing those ugly creatures is extremely fun, though be warned, it’s also extremely challenging as well. On the other hand, if you’re not the biggest fan of co-op multiplayer and would rather stick with the solo mode, this isn’t as exciting as it should be. Though, as I said, even the co-op multiplayer has a bad side, as the overall experience depends on your team and their way of playing the game.
    • 71 Metascore
    • 75 Critic Score
    At the end of the day, NHL 22 just feels like a transition to a kind of gameplay that would eventually feel even more real, probably not this year but in the upcoming releases. It’s still fun to play, and the graphics are clearly the best improvement on new-gen consoles, but otherwise, those who want to get the game on old-gen wouldn’t necessarily notice a massive refresh.
    • 80 Metascore
    • 80 Critic Score
    Marvel's Guardians of the Galaxy is a good superhero game. It may not be the best out there, but it is in the top 5. If you are a true Marvel fan familiar with the Guardians of the Galaxy universe it hits the perfect notes in almost perfect order. It tried to balance the videogames gameplay with a cinematic experience, focusing on delivering a quality single player experience. It does not miss the multiplayer or co-op experience at all, and you can feel that it was made with care. Guardians of the Galaxy makes us forget about the grindy gameplay of Avengers and proves that Square Enix can deliver an engaging experience.
    • 50 Metascore
    • 65 Critic Score
    Doctor Who: The Edge of Reality is a game for people who are already fans of the television show and care about the characters and all the references to their past adventures. If you come into this experience cold you will need to constantly consult a wiki or a video to understand what and why you have to do. Even for fans, a straight-up television arc based on the concepts of the video game might be more enjoyable.
    • 77 Metascore
    • 80 Critic Score
    Aeon Drive delivers a very focused experience for anyone who loves classic platformer action and wants to test their skills against other players on constantly updated leaderboards. There are a lot of cities to get through and plenty of paths to master using the teledagger. But the game would be much more engaging if it dropped the 30-second limit. It could have attracted hardcore players with achievements and collectibles while making itself more accessible for those with reduced reflexes.
    • tbd Metascore
    • 80 Critic Score
    Sure, art of rally is about the fun of rallying, but if it does put the focus on car handling and other sim-inspired elements, it should further refine the corner-cutting system too. It’s not cheating, it’s just a way to improve your racing times. Other than that, there’s no doubt, the PS5 version of art of rally only makes the game more enjoyable. There’s not much you’ll be getting in terms of graphics, especially since the low-poly system that it uses, but the aforementioned mix makes it an enjoyable way to get a taste of historical racing.
    • 85 Metascore
    • 90 Critic Score
    Inscryption is another great experience from Daniel Mullins and his studio. Their take on the already very crowded card game and rogue combination is a unique but recognizable one. I liked the combat, the level of complexity, the challenge posed by the bosses. And I loved the way it integrates with the wider world of the game and the story it tells. I would like to see more use for the sacrifice mechanic and some extra ways to cheat the rules. But self-aware creatures, cards that immortalize failed runs, and general creepiness add a lot to the core concepts. Inscryption has all the necessary ingredients to set a new standard of quality for its genre and keep fans engaged for tens of hours.
    • 76 Metascore
    • 70 Critic Score
    At the end of the day, NBA 2K22 feels like it comes with two separate modes: offline for those who just want to have fun and aren’t necessarily NBA superstars and multiplayer for people willing to spend real money and get their high-rated players overnight.
    • 81 Metascore
    • 75 Critic Score
    Bonfire Peaks tries a little too hard to make relatively simple concepts seem deep and meaningful. The narrative of the unknown man is too laconic to be engaging in the long run. The gameplay, while delivering brilliant moments of discovery and achievement, is too repetitive. The two only connect in a meaningful way because of their lack of complexity. The game does have atmosphere and it’s clear that Corey Martin has designed every element of the experience to generate and sustain it. And whether you find that effort successful will depend a lot on personal preference. Give Bonfire Peaks a try, play for a few hours and find out whether this particular mix of puzzle and atmosphere appeals.
    • 79 Metascore
    • 90 Critic Score
    The Eternal Cylinder has a cool story, interesting exploration mechanics, a good unique idea in the mutations, and solid presentation. While it starts off a little slow, once it gets going it kept me engaged and pushing forward. The trebhums might be too cute for their own good but it’s nice to see how they solve puzzles via mutations while navigating their cylinder threatened planet. ACE Team has specialized in weird worlds, but this is the first time the studio has managed to craft one that is also beautiful and immersive. Sometimes I wanted the gameplay spaces to be a little bigger, or even entirely open world. But I understand that The Eternal Cylinder needs structure and hope that the easy-to-understand mechanics and cute protagonists will allow a wide range of players to engage with the game.
    • 48 Metascore
    • 55 Critic Score
    Just like Ancestors, AWAY: The Survival Series is based on an interesting idea, but the end result is far from being entertaining or even educational. Instead of being a nature documentary it is a rudimentary combination of platformers with a bad combat system and even worse stealth mechanic. Perhaps the greatest drama here is that AWAY: The Survival Series fails both as a game and as an interactive documentary. The numerous bugs still present in the game ruin even the last ounces of potential, turning it into something you better stay away from.
    • 82 Metascore
    • 80 Critic Score
    Lost Judgment is more of the same with some fine tuning, but there are no revolutionary updates. There are more activities than ever, but the interface is the very same. There is a more fluid a spectacular combat system, but the AI is just the same. The analysis of the environment for clues still feels underdeveloped, and the tailing of people is still clunky, despite the new mechanics. If you liked the first episode, you’ll love this one, despite the high school drama. If you did not play Judgment you can start with the new game to see how well it suits your tastes, since it can be enjoyed without knowing past events. All in all, it is a good sequel to a promising franchise.
    • 78 Metascore
    • 90 Critic Score
    FIFA 22 is undoubtedly a step forward for the franchise, and the new Hypermotion engine on new-gen consoles is totally worth it, though it’s pretty clear it’s not everybody’s cup of tea. EA clearly has a lot of things to polish in FIFA 22, and the first update that is already live on PC is the living proof the company is very committed to doing this in the short term.
    • 70 Metascore
    • 75 Critic Score
    I did not love the experience of playing this Subliminal title. The game is too focused on backtracking through the various areas to complete quests and side activities. Button City is, probably, a good game for younger players who might not have engaged with the genres it replicates in the arcade. Play it with a kid if you are a parent and tell them there are better versions of everything they see here out there to try and master. But the developers are good at creating a game world that draws evokes nostalgia. Their characters are fun and whimsical, although they do need more depth. Button City is a limited video game but, if the studio focuses on its strengths, it can surely create a world where the gameplay and the world are better synchronized.
    • 73 Metascore
    • 80 Critic Score
    Severed Steel will be a massive video game for a narrow group of gamers. If you love perfecting a plan and then spending as much time as needed to both car3efully and quickly execute it, you will love this experience. Running on a wall, diving through a window, all the time dodging enemy attacks, only to then slide and kill two enemies before finding a safe space is a fun time. But the game can also frustrate and annoy. The levels could be a little bigger and more varied. I like the restrictions on weapon use, but some players will hate it. But the development team at Greylock knows that the first-person shooter needs to evolve to be interesting and they have some good ideas about whether the genre should go. Even if you don’t love Severed Steel keep an eye out for what they work on next.
    • 87 Metascore
    • 90 Critic Score
    Tales of Arise is a successfully comeback story. It’s definitely one of the most refreshing Tales game and probably one of the best JRPGs launched in 2021. I’m not sure if Bandai Namco planned to make the Tales franchise mainstream, but that’s something that Tales of Arise manage to achieve, and that’s probably the best compliment I can give the game. My only concern is related to how Bandai Namco chose to advertise the paid DLC in-game, which consists of cosmetic items and spice up your adventures through Dahna. Resting in camps will always run an advert in the right corner, which totally breaks immersion. Other than that, I believe Tales of Arise is not just the best game in the Tales series, but also one of the best titles launched this year. More importantly, the Tales franchise has finally gone mainstream and I’m very happy that more players are joining its fan club.
    • 63 Metascore
    • 70 Critic Score
    Astria Ascending is a gorgeous, very ambitious and at the same time flawed experience. It has deep mechanics, but their implementation could have used some more attention. The graphics are as gorgeous as some tracks are memorable, but sometimes they are out of sync. The background story is rich, yet the game fails to use it, making you do to the very same actions in different locations. If you like old school JRPGs you will overlook the shortcomings and have a good time with the game. If you never had a soft spot for the game best represented by Final Fantasy, Astria Ascending will not make you fall in love with the genre.
    • 81 Metascore
    • 75 Critic Score
    Diablo II: Resurrected is a mixed bag of treats. On one hand it has the sweet allure of nostalgia, on the other hand it often feels outdated, with mechanics that evolved quite a lot in the last 21 years. The multiplayer is tremendous fun and will cause a lot of discord over splitting the loot and stealing the gold dropped by the dead players. If you feel nostalgic for Diablo II: Resurrected is the best way to scratch that itch. If you felt that it was overhyped back then, the new release will do nothing to change your mind. And if you are new to videogames, you better start with Diablo III, since you will not miss anything story wise, and the experience will be much more satisfying.
    • tbd Metascore
    • 85 Critic Score
    Residual has a good main idea, but I found that there’s too little around it to make the experience compelling in the long run. I liked the world and the exploration, but I was less impressed with the crafting or the puzzle design. I wished for a stronger narrative hook to give me a clear reason to get somewhere or mine minerals or find more vines. Orange Pixel has been engaging with players in the Steam forums and patches quickly arrive to eliminate bugs and add functionality. A healthy community and more content are signs that the game is finding an audience that finds its mix of mechanics attractive. Residual is a great example of what a carefully crafted indie title can offer to fans.
    • tbd Metascore
    • 85 Critic Score
    Star Dynasties is a good mix of ideas, setting, and complexity. The character-driven experience delivers unexpected thrills, weird situations, nice stories, and impressive catastrophes. Players need to invest a little of their imagination to get the best out of the game, but the overall experience is worth it.
    • 81 Metascore
    • 80 Critic Score
    Tails of Iron is a good game, although it cannot actually fit into one certain genre. It is not very deep or complex, as developers rather focused on implementing well a few elements. Thankfully, the exploration and combat system work like a charm and turn this rat tale into one worth experiencing. Its 2D world is truly engaging, while the challenging combat offers plenty of satisfaction once it is mastered. Tails of Iron might not be an overly ambitious game, but it is entertaining and rewarding.
    • 64 Metascore
    • 60 Critic Score
    Aragami 2 tries to add a layer of co-op action on top of its core stealth gameplay. Funny enough the stealth and combat mechanics are anything but co-op friendly. It feels like a half-baked release, with the developers having no clear direction how to continue the first game. It has its moments in co-op, but even those are ruined by the glitches and bugs. After the first few hours it becomes a repetitive grind and there is no real motivation for anyone to finish it. Aragami 2 is a completely unworthy and unmemorable sequel.

Top Trailers