Rock, Paper, Shotgun's Scores
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On average, this publication grades 0 points higher than other critics.
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On high difficulty, class roles and weapon choices form a complex interdependent mechanism.- Rock, Paper, Shotgun
- Posted Dec 14, 2022
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So yes, while there are some bits of Crisis Core worth salvaging for a modern, overdue tune-up, Square Enix and co-developers Tose Co Ltd simply don't go far enough in bringing this up to date for a post-Remake audience.- Rock, Paper, Shotgun
- Posted Dec 13, 2022
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It’s a fun and original concept, stretched so thinly that it’s snapped back and pinged us in the eye. We deserve to be underwhelmed by it, and its creator should be lauded as a prodigy of the horror genre all the same.- Rock, Paper, Shotgun
- Posted Dec 9, 2022
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Ixion is a properly great blend of management sim and sci-fi storytelling. There are a lot of games clamouring for my attention right now, Darktide, The Callisto Protocol, that new God of War over on the devil's PC to name a few. But throughout my time with Ixion, I was never tempted to sack it off for those bigger, flashier games, which is a testament to its meticulous design, and its engrossing tale of humanity's search for a new celestial roof to sleep under.- Rock, Paper, Shotgun
- Posted Dec 7, 2022
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Dwarf Fortress is a long-term investment. Playing it is a skill that you need to hone, it requires research and planning. It’s almost a hobby in itself, demanding time and effort. Even in this much more approachable form, it still isn’t a game for everyone, but for a particular flavour of colony simmer, it’s catnip. It’s massive and messy and beautiful, and now I can put it down while I’m hyper-fixating on Star Wars or the next big Marvel drop, and not have to worry about starting over from scratch again when I come back to it later.- Rock, Paper, Shotgun
- Posted Dec 7, 2022
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I compare Kynseed to pick-n-mix intentionally. The disparate parts of it do, as concepts, mostly go together. It isn’t thoughtless or careless, but it promises more than it can offer right now. You could indulge yourself in some very precise aspect of it and try not to touch the parts of it that aren’t working, but you’d have to pick your way through carefully. It’s an intriguing promise, though, and I can see it being an incredibly captivating game – when it’s finished.- Rock, Paper, Shotgun
- Posted Dec 5, 2022
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I'd probably enjoy it more on PC than console. But the thing is, it's not just that the game runs badly. There are a bunch of smaller annoyances I noted on both platforms. Enemies might grow tentacles as a prelude to mutating into something worse, and you're supposed to shoot or smash them to stop it - except I could never tell when I actually managed it. The different varieties of enemies don't make substantially different noises, so you can't quickly read a situation as you can in, e.g., Left 4 Dead. If you start inputting your dodge too early, the game defaults back to movement controls and you start to strafe, which is annoying. The quick-kill prompt just flat out doesn't appear if you have your gun out, but your gun is also your torch so you have it out almost all the time. I was looking forward to The Callisto Protocol, and I want this dog to hunt. I don't think it can right now.- Rock, Paper, Shotgun
- Posted Dec 1, 2022
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It's a large and sprawling adventure, but there's no 'if's, 'but's or 'maybe's about it. Percentages be damned: this is a guaranteed hit for Marvel and strategy fans alike. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Nov 30, 2022
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Perhaps my biggest gripe with Warzone and DMZ are the many launch woes, which feel like the game's servers are teetering on an active tectonic plate. Some matches are stuttery, elastic messes. Small grievances only serve to back up my theory that the game's backend also slides over a molten layer of rock, like when I'm queuing up for a DMZ match but seeing the "Battle Royale Quads" matchmaking whirr away, or finishing a match of Warzone and not even seeing how much EXP I earned and what levelled up. I've had important AI enemies fall through the floor in DMZ and Strongholds not even work as intended. One time I queued up for Warzone duos but it placed us in a borked quads, so I went to revive my teammate and it wouldn't let me. Sigh.- Rock, Paper, Shotgun
- Posted Nov 23, 2022
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Still, like an invincible slasher villain or an anime protagonist, the Supermassive formula clearly hasn’t reached its final form yet. It feels like they’ve filled this one with new ideas without properly fleshing them out, just to see what resonates with players most to take forward. And feeling like a test audience for a format, rather than the final audience for a confident, complete work, is a bit of a strange feeling. “I’m not some fucking lab rat!” shouts Jamie, while the killer slides moving hotel walls about. And honestly: mood.- Rock, Paper, Shotgun
- Posted Nov 17, 2022
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A catalogue of mini-objectives and quests gives the otherwise aimless sandbox a bit of a backbone too, and even though tasks can be broadly categorised into moving things from one place to another, or collecting stuff, or licking things, there’s variety and creativity to be found in each. Goat Simulator 3 has limited appeal baked right into it, but it’s unfair to dismiss the game as purely YouTube-baiting viral silliness. Underneath all of the goat nonsense and fart noises, there’s an intelligently constructed toy chest. Underneath that? More nonsense and fart noises.- Rock, Paper, Shotgun
- Posted Nov 16, 2022
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I can’t recommend Pentiment enough. It’s an enthralling murder mystery (with a satisfying conclusion, I might add) and its use of Europe’s rich history during the 16th century as a backdrop is incredibly astute for a detective tale focused on faith and truth. Pentiment can sit nicely next to the likes of Paradise Killer, Disco Elysium, and Return Of The Obra Dinn as some of the best mystery games on PC. This is definitely one for the history books. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Nov 15, 2022
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With at most 6 hours of playtime, Somerville could perhaps have been just a tiny bit longer to set up its ending more elegantly. Controversial, I know, but after everything I went through with this family, none of the goodbyes Somerville offered really left me as satisfied as the rest.- Rock, Paper, Shotgun
- Posted Nov 14, 2022
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Sonic Frontiers is a really bizarre video game. Don't set your expectations too high and it's a fun time zipping around a few open zones. Yet, it's a deeply annoying and incredibly janky experience if you want to inject some urgency into Sonic and get him from point A to point B with precision and purpose. In many ways, it's a great foundation for a sequel, as there's so much potential here which only needs a bit of fine-tuning to get Sonic from simple to super.- Rock, Paper, Shotgun
- Posted Nov 14, 2022
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Its corpo dystopia may be further along the tech ladder than we are, but I take heart in the fact that Flat Eye's still only set in 2022. If they can course correct away from several world-ending visions of what's to come, perhaps we can too.- Rock, Paper, Shotgun
- Posted Nov 14, 2022
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Floodland brings a nice personal twist to the city-building genre, with the people and the calamity they survived hounding your every move and decision. Blending clans and integrating societies into one another is another deft touch, giving added weight to every pivotal decision. Where Floodland falls down a little is forcing the player to react to periodic roadblocks with an increasingly tight bottleneck of production, somewhat hampering creativity in favour of a set path. It’s not a dealbreaker by any means though.- Rock, Paper, Shotgun
- Posted Nov 14, 2022
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Harvestella is far more than the sum of its unexceptional parts. Almost every aspect of it just does the job it’s supposed to do, but it all slots together so well that it becomes a compulsively enjoyable experience. If you’re looking for a meaty JRPG to gobble up in palatable chunks over the ever-longer nights, you absolutely cannot go wrong with this one.- Rock, Paper, Shotgun
- Posted Nov 11, 2022
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So yes, there are flaws and niggles that come with it being almost 30 years old, but Tactics Ogre: Reborn remains one of the great strategy classics for good reason - and to finally see it come to PC and other modern platforms where everyone can enjoy its densely plotted tactical machinations is well worth celebrating. In another timeline, maybe, we might have seen this receive a more luscious HD-2D makeover (the game's 'Lawful' route, perhaps), but as it stands, this thoroughly 'Neutral' remaster still has plenty to admire and sink your teeth into - particularly if you're planning to play it on Steam Deck, where it works surprisingly well (bar a few touchscreen annoyances on the main map screen), despite not being fully verified yet.- Rock, Paper, Shotgun
- Posted Nov 10, 2022
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A Little To The Left surpassed my tidying expectations. Feeling that jolt of satisfaction never gets tired, and the sheer variety of puzzles keeps things interesting. It’s a game with lots of little surprises, right up until the very end where the game takes a surprising, but welcome, magical realist turn. With its charming visuals and playfuy soundtrack, its a puzzle game that feels like the complete package.- Rock, Paper, Shotgun
- Posted Nov 9, 2022
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How To Say Goodbye doesn’t try to make grand statements about life and death. You get out of it what you like. It’s a short, cozy adventure about how death sucks, and how losing people sucks, and how grief sucks. And I appreciate that simple sentiment.- Rock, Paper, Shotgun
- Posted Nov 8, 2022
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I enjoyed Ghost Song overall, but that middle act slump did almost kill it dead for me, too, which is a shame, as underneath it all, this is a very accomplished Metroid-like for such a tiny dev team - and it will certainly fill that Hollow Knight shaped hole in your life while we wait for Silksong, especially if you're a Game Pass subscriber. There's still plenty to admire about what Old Moon have made here, but there are enough fluffed notes in the mix that it just stops short of being a harmonious whole.- Rock, Paper, Shotgun
- Posted Nov 3, 2022
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The Chant gets a bit predictable, in other words, both in terms of the story and the weirdness. For me the intelligent things it does didn't quite balance that out, which makes it, once again, a game that would work really well for Game Pass.- Rock, Paper, Shotgun
- Posted Nov 3, 2022
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As I understood the story, it left me satisfied, but it also left me 100% ready to watch an hour-long video essay on what I missed. But poems can move you as textures of language, ideas, and images, even if you don’t fully grasp their meaning, and Signalis definitely got me right in the feels. If you’ve got any affection for PS1 survival horror, queer android love stories, cold war paranoia aesthetics, retrofuturism, or cosmic horror when people who aren’t Lovecraft do far more interesting stuff with it, Signalis is a must play. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Nov 2, 2022
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There’s not much else to say about Frog Detective 3 without ruining the plot or stepping on punch lines to jokes. Here's what you need to know in short: it has the same earnest, good-natured fun with the same effortless comedy as the previous two games; it'll take you around an hour to complete (an hour and a half if you’re busy trying to do kick flips on your scooter); and finally, if you’ve played the first two then you’ll have a riot with this final episode. For those who haven't played 1 and 2, the complete trilogy is available to play over on Game Pass named Frog Detective: The Entire Mystery, and I highly reccomend you check them out before this one.- Rock, Paper, Shotgun
- Posted Oct 27, 2022
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Saturnalia though? That's an experience you want to have. More and more I find myself skulking around the edges of the bell curve, looking for unusual things that provoke unusual feelings. Saturnalia is one. It's a pulse-raising, shiver-making, dark little whisper; a beautiful game. Sometimes tiny things go a little wrong in Saturnalia - dialogue triggering at slightly the wrong moment - but you'll hardly notice. It's a rare game that unsettles you enough to stop playing, but attracts you enough that you turn it back on almost immediately. A rare game that's so unapologetically specific, that doesn't seem to have diluted any part of itself. Rarest of all is a game that's truly unique, and makes you think "I haven't played anything like this before." [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Oct 27, 2022
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It might sound like I'm pretty down on MW2's multiplayer after all that, but trust me, I think it's a strong time! Aside from a couple of overcomplications, the game still excels at delivering an arcadey shootybang that's paced well, with a wealth of modes and weapons to satisfy all types of player. [Multiplayer Review]- Rock, Paper, Shotgun
- Posted Oct 26, 2022
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Making entertainment media rooted in the recent past is never easy. The interactive nature of games makes that even trickier, and Paradox is no stranger to certain groups deciding that presenting historical reality is equal to endorsement. Victoria 3 succeeds at rendering a tumultuous chapter in world history with a straightforward grace that educates as much as it entertains, encouraging reflection and empathy in the process.- Rock, Paper, Shotgun
- Posted Oct 24, 2022
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Listen, Gotham Knights has the tiniest shreds of goodness, perhaps tapping into the primal urge within all of us to make the numbers go up. I just don't want to play it again, which says it all for a game that's designed to worm into your brain and keep you coming back for more of its bazillion currencies.- Rock, Paper, Shotgun
- Posted Oct 20, 2022
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Look, I know making almost any game is a labour of love, but I spent like a week being sad and not knowing why, until I finished this game and realised I was happy because I didn't have to play it every day after work anymore. All this does is prove that Gearbox cannot be trusted with their own IP anymore. The very existence of New Tales From The Borderlands is a more effective critique of corporate structure and the pitfalls of capitalism than any of the content of any Borderlands game. Apart from the best one. Just play Tales From The Borderlands.- Rock, Paper, Shotgun
- Posted Oct 20, 2022
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Requiem is certainly a dazzling display of detail, colour, and considerate art direction but it never quite reaches the momentum of its predecessor even though the stakes are unequivocally higher. Huge set pieces and a wider selection of abilities make sneaking through soldier and rat-infested areas feel like a thrilling, if slightly repetitive challenge, but Requiem’s story fails to hold the same level of drama and spectacle.- Rock, Paper, Shotgun
- Posted Oct 19, 2022
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Persona 5 – Royal or otherwise – is a beautiful thing. Honestly, I wouldn't be surprised if running your hands along the seam of a physical copy unveiled its inner workings like a watch's back being cracked open, with all its springs and ribbons ticking in unison. All the game's components mesh with one another to create a universe that just feels like it's meant to run alongside yours.- Rock, Paper, Shotgun
- Posted Oct 17, 2022
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The world of Scorn is singular, and carefully constructed, and intelligent. The way you're left to explore - and the way you can get through it without any help whatsoever - is a 10/10 bit of game design. But the most upsetting parts are upsetting by accident rather than intention. I think as many people should play it as possible, but I can't say you'll enjoy it. I'm really glad it's coming to Game Pass.- Rock, Paper, Shotgun
- Posted Oct 14, 2022
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The Case Of The Golden Idol has more of a John Watson vibe – a few steps behind their resident super sleuth, but always in the same ball park, and that's what counts here, I think. This is certainly the closest I've seen another game try and emulate Obra Dinn's grisly murder sketches, and the fact it does them so well, and with such a keen eye for detail and visual flourish, is a credit to Color Gray Games' two-strong dev team. Its gurning cast of ne'er-do-wells may not be quite as nuanced as their nautical rivals, but they'll definitely stick just as long in your little grey cells. And if you've been very close attention, you'll now be able to fill out these blanks right here: The _____ Of The _____ _____ is _____ and I _____ it to bits.- Rock, Paper, Shotgun
- Posted Oct 13, 2022
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If you're burned out on Stardew Valley, or never even really got that fire going, Coral Island could be exactly the trash covered paradise you need. [Early Access Review]- Rock, Paper, Shotgun
- Posted Oct 11, 2022
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Moonbreaker really does seem to capture the tabletop experience in digital form, making for bite-sized turn-based battles that are a lot of fun. It's just hard to recommend in its early access state, not because it's a buggy mess (far from it), but more in the sense of units and leaders and maps; it needs some booster packs of its own, I reckon. But once – and if – it gets a steady stream of stuff, I don't see why it can't evolve into a simple, yet surprisingly complex strategy battler. Fingers crossed eh. [Early Access Review]- Rock, Paper, Shotgun
- Posted Oct 5, 2022
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So much damage has already been done to the game simply by calling it Overwatch 2. From the second of its announcement, Blizzard were at the mercy of players' expectations for a full-fledged sequel. And when they compare those two side-by-side screenshots and see virtually no difference, that's a major disappointment and perhaps a turn-off for many players. For a content update, Overwatch 2 does an absolutely phenomenal job. For a sequel, it feels pretty underwhelming. I wonder, would it have been better to use chapters like Fortnite did? Something between a content update and a sequel? [Review in Progress]- Rock, Paper, Shotgun
- Posted Oct 4, 2022
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This looming dread, growing increasingly loom as the game goes on, is one of the most effective weapons in Hob's Barrows' arsenal of horror.- Rock, Paper, Shotgun
- Posted Sep 28, 2022
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Over the past two years, Grounded has cemented itself as one of the best survival games around, with a gorgeous world that's teeming with life. That puts you in great danger, as the massive insects stomping around pose a rather substantial threat, but surviving their attacks and scavenging for materials is a fruitful endeavour. As you make your way through Grounded's biomes, swimming to the depths of the Koi Pond or escaping infected bugs in The Haze, you'll uncover new items that push you even further into this mystery and give survival a purpose. Even if you'd rather sit around and focus on making a cosy home, Grounded's reactive world means that it won't be long until the creepiest crawlies come knocking. It really does feel like you're just surviving in their world, and doing so is a constantly rewarding experience that I adore.- Rock, Paper, Shotgun
- Posted Sep 27, 2022
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Serial Cleaners has a relatively quick runtime, made up of a few chapters that conclude things before it outstays its welcome. While an array of cleaners and strong level design can't quite turn the game into a devour-in-one-sitting affair, it's still a burst of stressful fun and an anecdote generator if you're either a chaotic cleaner or more methodical with the hoover.- Rock, Paper, Shotgun
- Posted Sep 27, 2022
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Some will no doubt chafe against the fact there's not more to do here, but for me Dome Keeper is fast becoming my new Dorfromantik - which is ironic considering its original Ludum Dare prototype was formerly known as Dome Romantik. Ultimately, it's a chill, calming survival game with just the right frisson of tension to keep things interesting between waves, and navigating its myriad upgrade options against the increasing escalation of its beautifully paced danger levels is always a thrilling treat. It's the type of game I can see myself booting up to unwind with at the end of the day, especially when it plays so well on the Steam Deck, too. It's really sunk its claws into me over the last few weeks, and just like its morass of creepy shadow monsters, has smashed its way right into my heart and completely disarmed me. It's a real keeper, all right.- Rock, Paper, Shotgun
- Posted Sep 27, 2022
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Wayward Strand knows not to outstay its welcome, and I came away feeling completely refreshed. Spending a couple of hours navigating the hallways, patient rooms, and airship innards in real-time is a fun mechanism and one that goes hand in hand with the game's wider themes about the passage of time, being young, and growing old. Assembling a story through details found in conversations and overheard snippets of dialogue are great storytelling devices, and although you could play it once and be satisfied, I recommend several playthroughs to really discover everything it has to offer. After my handful of playthroughs, it honestly felt like I had pieced together a larger whole, and I truly felt like I finally understood the beating heart at the centre of this clockwork machine.- Rock, Paper, Shotgun
- Posted Sep 22, 2022
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Look past the slightly dubious plot and there's much to enjoy about The DioField Chronicle's combat, but when it's a full-priced game I cannot in good conscience say it's 'worth a punt' when half of it leaves such a sour aftertaste. You'll stop caring about this band of mercs long before they do anything to try and redeem themselves, and there simply are better RPGs and better strategy games out there to sink your teeth into instead. It's a shame, especially when its free first chapter demo looked so promising just a couple of months ago, but alas, the central cast just absolutely lost me halfway through. It may not be the greatest plot twist you've ever seen, but at least you'll be on the right side of history this time.- Rock, Paper, Shotgun
- Posted Sep 22, 2022
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Beacon Pines may well be a trope-filled choose-your-own-adventure that keeps its fingers stuck between the pages for you, but its a testament to how well it delivers on its story, art and music that I enjoyed every minute of it anyway - and that I miss its characters now that it's over.- Rock, Paper, Shotgun
- Posted Sep 21, 2022
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Like Dark Souls and Bloodborne, Devil Daggers and Hyper Demon might look the same at a glance but the differences are enough to make it an exciting new experience.- Rock, Paper, Shotgun
- Posted Sep 21, 2022
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It's not that Return To Monkey Island gets too serious, as much as it is gently self-aware in ways that it wasn't before. It's clear from the start that the ending, which I won't spoil, is going to be a bit metatextual in a way that tiny babies will get cross about - but I thought it was perfect. It's about growing and changing, and what the important bits of the stories we love actually are. I do think it's one of the best point and click games to give someone in the year of 2022 to prove that point and click games are good. But I'm also self-aware enough myself to know I wouldn't have loved Return To Monkey Island quite as much if I didn't have a history with the series. But I do. So I did. Yo ho ho, and a bottle of fun. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Sep 19, 2022
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For terrible husk-people with no love in their heart, it’s a little harder to be forgiving of Disney Dreamlight Valley in its current state. Glitches are to be expected in early access, but quest-ending bugs and repetitive grinding put this life simulator on unsteady footing out of the gate. You’d have hoped Disney has deep enough pockets to spring for more voice-acting and properly animated cutscenes too, and the extortionate price of some of Scrooge McDuck’s items should give parents an early sense of unease. The game will be free-to-play when it launches in 2023, and the game’s monetisation mechanics aren’t yet implemented. [Early Access Review]- Rock, Paper, Shotgun
- Posted Sep 15, 2022
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It's just a brilliant meld of strategic card battling, smart puzzles and warm, characterful storytelling. Not only is Foretales constantly adding new riffs and wrinkles to its own cause and effect formula through its growing cast of fuzzballs, but its well-conceived story missions keep you on your toes throughout - as all good card games should. Yes, there are moments when its choose-your-own-adventure foundations can sometimes get the better of you, but for the most part Alkemi have conjured something truly wonderful here. If you're looking for a narrative deckbuilder to scratch that Hand Of Fate itch, this is one card game that's definitely earned its seat at the table.- Rock, Paper, Shotgun
- Posted Sep 15, 2022
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If you love Doom and you're the kind of Guitar Hero player who wants to 100% Through The Fire And Flames, then I think Metal: Hellsinger might have you obsessed. For me - who only played Guitar Hero on Normal mode at parties, and whose only understanding of heavy metal comes from Wayne's World - it remained an excellent five hours. Party on.- Rock, Paper, Shotgun
- Posted Sep 13, 2022
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It's just a shame these puzzles face such frequent interruptions from its wearying, drawn out combat system, as I reckon Sunday Gold would be so much more likable if it was just a straight-up point and click adventure. By forcing it through the tactical turn-based grinder, though, its glistening highs just get repeatedly mulched and ground down over time, turning this 12 hour game (or 15, if you count the three hour boss battle tacked on the end of it) into a dull slog.- Rock, Paper, Shotgun
- Posted Sep 12, 2022
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I already knew that Cosmo D could make games which tell fascinating and fun stories in a world I want to explore. I'm thrilled to now learn that Cosmo D can also make a game which makes me consider moves carefully as I enjoy mastering a system. I have no idea where he might go after this, and will be delighted to see. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Sep 9, 2022
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Temtem is a treat for Pokemon fans on PC, innovating on the formula in meaningful ways while staying close to its roots. That's not always good, as Temtem has a lackluster story and an endless churn of wild battles that feel inherently Pokemon, but it's still the best take on the genre in a long time. However, the best part about Pokemon is that I can whip out my Platinum cartridge and return to Sinnoh in a heartbeat with all my old mons lying in wait, and whether Temtem can stand a similar test of time remains to be seen. For now, though, it’s a fabulous creature-catching experience that you need to try. There's a chance that Temtem might even become your favourite Pokemon game yet.- Rock, Paper, Shotgun
- Posted Sep 8, 2022
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If you're looking for a small Final Fantasy VII-style fix that will whisk you back to 1997 again before Crisis Core - Final Fantasy VII - Reunion comes out later this year, Jack Move should slot into your gaming library very nicely indeed.- Rock, Paper, Shotgun
- Posted Sep 8, 2022
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So much of what I enjoyed about Roadwarden was its unknowability. You’re a traveller in the peninsula for a little over a month, and it reflects that. You can’t fix every problem, you can’t make everyone happy, and you can’t know everything there is to know. Instead, you take in as much of it as you can, try to improve people’s lots slightly, and leave with a journal full of questions and sense memories.- Rock, Paper, Shotgun
- Posted Sep 8, 2022
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Despite the story and side missions being interesting enough to make you want to finish Steelrising (and they are), despite the world being pretty-ugly (and it is), despite the combat having the ingredients to be interesting and cool (and it does), you still might end up annoyed and a bit bored by it all. And it's worse because it's so almost better than that.- Rock, Paper, Shotgun
- Posted Sep 7, 2022
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Aside from these late-game niggles, Railbound is an absolute charmer. While many of its 150+ puzzles could perhaps be better integrated into its mainline puzzle path, this is still a game where you'll want to explore every nook and cranny to see how it's going to test you next. There's a lot to like in what Afterburn have created here, especially if Dorfromantik's high score tables have left you yearning for a more traditional kind of puzzler in a similarly cosy landscape. With a total journey time of roughly three to four hours, Railbound is one departure you won't want to miss.- Rock, Paper, Shotgun
- Posted Sep 6, 2022
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I didn't really mind having to a campaign four times over just to get to the end of it, as the thrill of the draw meant each successive run was just as gripping as the last. It's why I've kept coming back to ORX ever since I first clapped eyes on it earlier in the year, and why I'm confident this roguelike-deckbuilding-tower-defence 'em up has a strong future ahead of it. Whatever luck throws its way, I have a feeling ORX is going to come up trumps every time. [Early Access Review]- Rock, Paper, Shotgun
- Posted Aug 30, 2022
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You can like it for the formidable performances and the unbelievable replications of different periods of cinema, for the sets, the artistry, the surprises, the big thinking and the weirdness hiding just the other side of the curtain, for the attention to detail and the vaulting ambition, for the way it's thoughtful in how it stages certain things. But, for me, Immortality wasn't as thoughtful about other things. Perhaps I've just had enough of Sam Barlow's ideas about women on camera for a little bit. I'd quite like him to have ideas about something else next time.- Rock, Paper, Shotgun
- Posted Aug 30, 2022
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There's not a lot of depth to Tinykin but that's actually pretty nice. There'd a lot of fun to be had just being a tiny dude in a huge house. With satisfying platforming, cute little critters, and plenty of exploration surprises it’s the perfect bite-sized adventure. With a four-hour run time, I played it in two sittings and it was perfect for some laid-back gaming. It's great to see how Splashteam have taken the core inspiration of what made the Pikmin games so enjoyable and have infinitely improved on it. A solid recommendation.- Rock, Paper, Shotgun
- Posted Aug 24, 2022
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It's not exactly Saints Row, but it's not exactly its own thing either. It just is, and the lack of creative purpose makes me think it exists almost exclusively for balance sheet reasons, which isn't a nice conclusion to come to. I wish we lived in a world where the people who made the pun food trucks and the big, weird city and conceived the interesting duality of the Idols gang (and their cool helmets) were given a large pot of money and several years to make whatever game they wanted, no strings attached, no legacy series hanging over them. But that's not the world we live in.- Rock, Paper, Shotgun
- Posted Aug 22, 2022
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Cursed To Golf has plenty of visual charm, and elements taken from its Flash game origins feel like a fun throwback. Unfortunately, though, it’s a bit of a swing and a miss for its roguelike elements.- Rock, Paper, Shotgun
- Posted Aug 19, 2022
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We Are OFK is not a traditional story that offers closure, which can be frustrating, but in many ways that is We Are OFK’s entire point – life happens to you, whether you want it to or not.- Rock, Paper, Shotgun
- Posted Aug 17, 2022
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The existence of Spider-Man: Miles Morales is kind of shame in the context of this review. Marvel's Spider-Man is a great game, and this version comes packaged with all the extras. Were it not for the existence of Miles Morales, I'd have no qualms recommending you get this Spider-Man right now. But I am cursed with the knowledge that Miles Morales exists, is a bit tighter, cleaner, and more dynamic, and is coming to PC very soon. I don't think you'd regret getting Marvel's Spider-Man - it is, I must emphasise again, a quality game - but, look. If you can only get one.- Rock, Paper, Shotgun
- Posted Aug 10, 2022
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I thoroughly enjoyed my time with it, and I definitely won't be alone in that. Cult Of The Lamb absolutely oozes charisma and excitement at the tiniest opportunity, and it's hard not to be taken in by the loving attention to detail on display while you're playing. The combat aspect may be a little lacking in content, but it's good enough to hold its own and keep me entertained between periods spent carefully taking care of my growing legion of adoring followers. And sacrificing them for my amusement, of course. That bit's important too. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Aug 10, 2022
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Even if the game’s final moments lacked the emotional wallop, South Of The Circle’s story, presentation, and visual direction hit every mark for me with the biggest surprise being the nuance and the way it handled its themes. It's a shame about the ending - but it’s about the journey, not the destination, right?- Rock, Paper, Shotgun
- Posted Aug 9, 2022
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All told, I like Hard West 2. It's not as easy to get into as Gears Tactics, and it's obviously a less comprehensive experience than your XCOMs. But its revisions to the familiar tactical formula do ultimately work, giving you the tools to face down some seriously stern opposition in spectacular fashion. Taking a slug of whiskey to heal yourself before bouncing a bullet off the liquor store sign into an enemy's back is a delightful synthesis of mechanics and theme, and when you combine that with a brain-tangling network of moves that leaves every enemy in sight sprawled in pools of viscous scarlet, boy howdy, there ain't no better feeling.- Rock, Paper, Shotgun
- Posted Aug 4, 2022
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You simply can't knock the game too hard for its chilled out nature, as it's the main reason you're able to approach the game however you want. You get to decide how challenging it is and the pace at which you'd like to chase those star ratings. And it's rare to find a game that's as much of a pleasure to soak in as this one. It has a jolly atmosphere, with fun radio stations and students who look like the spawn of Wallace from Wallace And Gromit. It doesn't take itself too seriously either, with wacky courses and surprising twists that aren’t just about hitting monetary goals. You'd be wise to enroll, I reckon.- Rock, Paper, Shotgun
- Posted Aug 4, 2022
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If you’re looking for a detective tale to sink your teeth into, you won’t find that here. Instead, I'd suggest one of Frogwares' actual Sherlock Holmes games. But if you're more of a Sherlockian vibes kind of person who just wants to enjoy a jolly good romp, then there's still plenty to admire here. Lord Winklebottom Investigates is a delightfully light snack with a sweet crunch, something that many players will be more than satisfied with. You’ll never feel like you’re solving an actual mystery, but it will certainly chuckle and charm the heck outta you, old boy.- Rock, Paper, Shotgun
- Posted Jul 28, 2022
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Sadly though, I couldn't find any satisfaction in either the building or the exploring. Everything is just so on the rails. Want to go off and do your own thing? No, silly bear. You're not clever enough to do that. First you need to prove yourself by fetching 10 sprigs of sage. There was none of that satisfying management game feeling where everything was slowly expanding and working and coming together. I longed for the freedom to ignore everything that all the rude asshole characters were demanding of me, and disappear into the wilderness and start a new life. A wilder, more open life where my choices mattered and I couldn't predict what the next day's work would bring. But no. There was no breaking free from the well-intentioned but suffocating bear hug.- Rock, Paper, Shotgun
- Posted Jul 28, 2022
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Ultimately, a fresh theme isn't enough to get me invested in re-living the early access journey of a pawn management game, no matter how many Scottish highlanders muck themselves in front of their horrified children. I enjoy wallowing in failure, sure. Losing is, as always, fun. But I've already played a more complete, and more colourful version of this game to death. [Early Access Review]- Rock, Paper, Shotgun
- Posted Jul 21, 2022
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Endling is not the ruthless survival game I was expecting, but it does a great job of creating tension between the caretaking of your cubs and the dangerous world you need to protect them from. The daily routine of finding food, avoiding danger and returning to your den can feel like you're going through the motions sometimes, but the constantly changing landscape and mix of tender and tense story moments conjure a survival tale that’ll be sure to wrench your heartstrings.- Rock, Paper, Shotgun
- Posted Jul 19, 2022
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Will dog lovers and cat-haters get as much out of Stray as someone who, as we speak, has two stretched out purr machines on the bed behind her? Probably not, in all honesty, as fully inhabiting its feline lead is at least 50% of the appeal here. But even if you're not massively into cats the same way I am, Stray is still a remarkable action adventure game in its own right, and whose naturalistic approach to 3D platforming is among the best I've seen. It proves we don't need condescending slathers of paint to point us in the right direction anymore, and that there are better, more immersive ways of traversing dense and detailed play environments. That's something worth celebrating in my books, so take note Lara Croft, Nathan Drake and every 3D action hero of the last twenty years. A good game of billiards isn't the only thing you'll learn from this four-legged fluffball. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Jul 18, 2022
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Aside from some glaringly wooden dialogue in the early chapters, As Dusk Falls is a thrilling story that had me hanging on every word. It immediately establishes an incredibly tense situation and I couldn't stop playing until I'd seen it through. While some might stop after one playthrough, the narrative flowchart for each chapter shows that there's much more to experience, and the ability to jump back in at any point of the story is a welcome alternative to doing an entirely new run. As it became apparent that the story was drawing to a close, I found myself desperately hoping for just one more scene so that I didn't have to leave the characters behind so soon. Whether As Dusk Falls gets a direct sequel remains to be seen, but one thing is certain: I can't wait to see what Interior/Night do next.- Rock, Paper, Shotgun
- Posted Jul 18, 2022
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Gwent: Rogue Mage is a great evolution of an already-satisfying foundation. The roguelike trappings of travelling across an ever-changing board full of shifting events and encounters meld wonderfully into the action of Gwent battles. Some redundant events and bothersome bugs aside, this is a real treat.- Rock, Paper, Shotgun
- Posted Jul 13, 2022
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Clocking in at the 3–4-hour mark, Time on Frog Island is a bite-sized adventure that doesn't outstay its welcome and could easily be played in a single, cosy sitting.- Rock, Paper, Shotgun
- Posted Jul 13, 2022
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A fantastic co-op brainteaser that's perfect material for catch-ups and corporate days. Seriously, replace team-bonding sessions with a puzzle-tower and you're golden.- Rock, Paper, Shotgun
- Posted Jul 13, 2022
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It's not overly complex, doesn't take itself too seriously, and still has plenty of depth for those who just want to hose down a bungalow.- Rock, Paper, Shotgun
- Posted Jul 12, 2022
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Madison is a little too clever for its own good. For all that it can be a bit ridiculous (in an endearing way, at that) it does some genuinely great things, and really takes advantage of everything the in-game camera can offer. But at least an hour of your six-ish in the hell-house will be you swaggering back and forth angrily interacting with things you already found, until you stumble on the solution you need. This massively undercuts the pacing, to the point that the well-crafted scares and monstrous monsters stop being as effective. I'd still recommend it to a horrorficionado, but the rec isn't as full-throated as it could have been. If the puzzle bits were a little easier, the horror bits of Madison would be able to properly shine.- Rock, Paper, Shotgun
- Posted Jul 8, 2022
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It's worth sticking around in the forest once you've actually dealt with the witch, too. Like Death Stranding's residents, Witch Strandings' animal folk still need someone to take care of them every day, letting you continually add to your ever-growing point score, but their demeanour and local surroundings also change in tangible, noticeable ways. You start to see the effect your handiwork has had on them more clearly, and the completionist icon-clearer in me does want to see what a completely clean, hex-free forest looks like. So I think I'll be sticking around a little while longer in this strange, haunted woodland. My wrist might not thank me for it, but I'm sure a soft blanket will cure my aching bones.- Rock, Paper, Shotgun
- Posted Jul 6, 2022
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OWW is all about showing your own artistic vision through curation and building architecture. Its approach to the somewhat stuffy art world is playful while also giving a middle finger to those who wish to keep the enjoyment of art to a certain elite. It's an incredible niche game but has the uncanny ability to suck you in with its breezy building and incredibly creative community, even if you can't tell your Monet from your Manet. [Early Access Review]- Rock, Paper, Shotgun
- Posted Jun 30, 2022
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While my fellow lovers of supernatural storytelling and occult life simulation will get a huge kick out of playing with Werewolves, I doubt it's going to do much to convert those who would rather see The Sims as a slice of life. Fundamentally, this pack doesn't change anything about how occult life states behave in The Sims 4, and they're still going to feel intrusive if you'd rather not have them in your game. But if you are a fan of the weirder side of Sim life, then I have a feeling Werewolves is going to be an essential add-on.- Rock, Paper, Shotgun
- Posted Jun 29, 2022
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So, I guess Sunbreak is maybe a little less grand than I expected? The new monsters are neat, as are the excellent follower quests, but as a whole Sunbreak feels a whole lot like Rise with a bunch of quality of life features thrown in. The true appeal, really, lies in that advanced difficulty. If you’re desperate for a challenge, to face off against monsters whose ferocity finally matches their stature, to use their bones for fancy new armour sets that celebrate those achievements, then Sunbreak is for you...Still, I liked Sunbreak a hell of a lot.- Rock, Paper, Shotgun
- Posted Jun 29, 2022
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The only bad thing I can say about Neon White is that I wish there were more of it. I would have loved a level editor or workshop support where users could create and upload their own tracks. I suppose that’s a testament to the quality of what’s already there. Neon White is a solid, speedy romp polished to a mirror sheen and oozing with style. I think I’m gonna go try for a new best time again. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted Jun 21, 2022
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What's here is definitely good, and I'd play more of it if there was a second campaign, or more than just two bonus missions. It just plain needs more, be it in volume or flavour, to push me beyond a moderate recommendation.- Rock, Paper, Shotgun
- Posted Jun 16, 2022
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It makes Teenage Mutant Ninja Turtles: Shredder’s Revenge a fun - albeit short - romp that's perfect for a night lounging around on the sofa with mates, or in a Discord voice call from your bedrooms. It doesn’t make any big departures from what you might expect, but that simplicity lends itself to a more social gaming experience than I’m used to. I like to imagine it captures the feeling of crowding around the original arcade machine with your pals back in the 80s (even if, as a 00s baby, I’ve never actually done that). That said, Shredder's Revenge wasn't so fun alone, so I'd recommend waiting until you manage to get a group together. There's no rush to play this one, but it'll be a good couple of hours when you can convince friends to hop in.- Rock, Paper, Shotgun
- Posted Jun 15, 2022
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Launching into 1.0, V Rising is in a great spot. This is a survival game that doesn't faff around and is wonderfully streamlined, making your climb through the vampiric ranks a bounty hunting delight with little in the way of chores. To be honest, the game was worth getting in early access, and with 1.0, my thoughts remain the same. Get this if you're a survival fan who wants a good time by yourself or with pals, and especially if you love some MOBA combat.- Rock, Paper, Shotgun
- Posted Jun 9, 2022
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So, The Quarry isn't perfect by any means, and you can throw in some QTE or choice moments that feel like they cheated you on top of that. But even if it were perfect, its full price entry sticker might still feel like a pretty big ask for some people. It's also not actually that frightening, if I'm honest. Instead, it goes more for "tense and thrilling" even at its most hightened moments. But The Quarry improves on almost all the flaws of Supermassive's Dark Pictures Anthology, and picks up the baton from Until Dawn as if all those years haven't passed at all. It's cool, creepy, a bit funny, and a great summer horror treat for anyone missing monster movies.- Rock, Paper, Shotgun
- Posted Jun 8, 2022
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There's an awful lot to admire about Card Shark. I want more games that do something original like this, that find beauty from odd angles and tell stories in new ways. But playing Card Shark like a real person - with breaks, and other things to do - is hard. If you can't count cards, and find rubbing your tummy while patting your head at all difficult, Card Shark will likely have you absolutely mogadored.- Rock, Paper, Shotgun
- Posted Jun 7, 2022
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Silt is a fairly short game, though, and playing it over a few days meant I usually figured out a puzzle the next time I came back to it. I'm just not entirely sure that coming back to Silt is the ideal state of affairs. Really the question is: are the vibes good enough to make up for the want of a nicer checkpoint system? I'm not sure they are, both because of Silt's comparative brevity and because it's not as if it's Dark Souls, here. The stopping and starting and reloading felt a bit at odds with the dreamy and/or nightmarish floating in any case. On the other hand, the addition of more checkpoints would proabably be all it needs, so your mileage, especially under water, may vary.- Rock, Paper, Shotgun
- Posted Jun 1, 2022
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I hope Blackbird can turn Legion's ailing fortunes around. Not simply because good RTS games are rarer than white rhinos these days, but also because I genuinely think Legion has potential. It's not as derivative as its theme makes it appear, and despite the ruckus it caused, the idea of earning new units through play is not entirely without merit. Nonetheless, with the campaign being as anaemic as it is, right now I'd only recommend Crossfire: Legion if you already know your way around fast-paced, competitive RTS games. [Early Access Review]- Rock, Paper, Shotgun
- Posted May 30, 2022
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You're likely to have similar dust-ups and shakedowns, of course, given the component parts of any procedural machine. But vitally, Unexplored 2 makes the player feel adventurous and special. Even when you've got no money, no XP, and no shoes. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted May 28, 2022
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What a thrill, to exist on the sidelines. To look longingly out towards the stars and wonder what’s going on beyond your little corner of this expansive universe. To understand a society purely through its waste products. Hardspace: Shipbreaker is a truly marvellous thing to spend time within. [RPS Bestest Bests]- Rock, Paper, Shotgun
- Posted May 28, 2022
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Sniper Elite 5 maintains the series signature sharpshooting across some gorgeous locales, but its renewed emphasis on close-combat encounters often feels like a shallow sidestep away from your rifle, leaving objectives feeling flat and monotonous. The game's at its best when you can sit back and snipe like a champ, but when the campaign constantly forces you into tight, muddled environments, it ends up distracting you from that glorious sharpshooting. The new Invasion Mode ups the ante and makes missions more tense, while the new weapon customisation system lets you personalise your sniping experience, but the amount of time spent sprinting around means that Sniper Elite 5 often fails to hit the mark.- Rock, Paper, Shotgun
- Posted May 25, 2022
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My Time At Sandrock is Stardew Valley with a gun. It’s a compelling and lusciously detailed life simulator with an endlessly rewarding mine-and-build loop, and a set of diverse career paths so richly designed that it’s difficult to pursue them all. When I am 120 years old, suckling grey nutrient paste from a tube in my hovering retirement home, and they’ve finally invented the virtual reality world from that one episode of Black Mirror, I want you to put me into this eight out of ten game from 2022. Just duct tape a Steam Deck to my head if you have to, and watch as a nostalgic grin spreads across my withered, paste-dappled face. Oh yes, that’s the life for me. Take me there now. [Early Access Review]- Rock, Paper, Shotgun
- Posted May 23, 2022
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It may at first seems like a simple card battler, but Floppy Knights evolves into a meatier game the longer it goes on. There’s tough fights aplenty in the satisfying tactical battles with monsters of all shapes and sizes, and the challenge maps require you to plot your every move carefully to succeed. Rose City Games’ venture is just really easy to get along with, through its caring protagonist and welcoming art style, and never crosses too far into becoming a tiresome Saturday morning cartoon. Floppy Knights is a really enjoyable tactical card game that offers more the longer you spend with it, and it’s a joy to experience.- Rock, Paper, Shotgun
- Posted May 23, 2022
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While its tone may be a little uneven, its heart is definitely in the right place. Gibbon: Beyond The Trees deals with a lot of hefty topics in 60 minutes, but it also knows when to let its hair down, too, giving you everything you need to enjoy and celebrate these creatures while they're still with us.- Rock, Paper, Shotgun
- Posted May 18, 2022
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Once you've figured out the broad parts of how to save people, it becomes harder and harder to get the details you would like right. I spent an exorbitant amount of time trying to get Tom and Jenny to have an argument about the right thing on the right day, to no avail. It is extremely likely you'll reach a point that you go, "Fuck it, just let 'em burn!", probably more than once, at which point you should turn the game off and leave it for a day or so. This isn't a game that you should pick at for hours. It's one to put back up the shelf for a bit, until you can take it down and look at the problem with fresh eyes. You have all the time you need. Sort of.- Rock, Paper, Shotgun
- Posted May 18, 2022
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As a whole, Swansong is a bit more loose and messy than I'd expected, but with some screws tightened the annoyances would be much less irritating and the game much more fun. It's almost really good as is. I had, I think, a middling run, where I got to enjoy the silly bits and interesting details, and didn't have too many tragic failures. I do want to play it again and try different choices, or make better decisions, but... I'm in the middle of a new TV show. And there's that book I've been reading, you know? And I need to put a wash on. I got attached to my three vamps, but not that attached.- Rock, Paper, Shotgun
- Posted May 18, 2022
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I like Songs of Conquest a lot. I may not quite love it, but it's colourful and rich in flavour and has more strategic depth than at first appears. Its main inspiration is clear, but it more than earns its own place in the sun.- Rock, Paper, Shotgun
- Posted May 12, 2022
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I tried my damnedest to like Source Of Madness... but it all comes back to The Itch. The game has its moments and the world's beautifully horrid, but when everything's churned out of a machine-learning bot it makes for a roguelite that's too random. Yes, you've got to think on your feet, but a lack of defined margins means your life's often snuffed out by mess. And mess leads to frustration. And frustration leads to excuses. When you're pinning your demise on the game itself, it's hard to summon the willpower to push on.- Rock, Paper, Shotgun
- Posted May 11, 2022
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Ultimately Nightmare Reaper's a fun retro-styled FPS with a couple of rogue-lite elements to introduce some loot-fuelled pizazz to bloody proceedings. While it lack of full commitment to the rogue-lite reward loop knocks it a touch - you're still in for a treat. The game's sheer volume of randomised weaponry and twisty levels make it worth picking up for retro FPS veterans or newbies alike.- Rock, Paper, Shotgun
- Posted May 10, 2022
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