Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • tbd Metascore
    • 50 Critic Score
    The Incredible Adventures of Van Helsing II improves over the original in some ways, but fails in many others. There are a number of great quality of life improvements here and two new classes are very welcome. Unfortunately, the meat of the game is the combat, and it's just not very interesting. It becomes a chore to trudge through enemies and there's not even the pull of an intriguing or interesting story to keep you motivated.
    • tbd Metascore
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    Too many brickwalls prevent Clicker Heroes from reaching the "highs" of AdVenture Capitalist, but this is still a frighteningly addictive incremental title. The simplistic gameplay loop means that it's better suited to smartphones, but that doesn't make it any easier to put down once you get started – even on the PS4.
    • 63 Metascore
    • 50 Critic Score
    It’s not hard to see why Arizona Sunshine comes so highly acclaimed: its undead slaughtering story mode is undoubtedly dated, but the novelty of virtual reality keeps it alive. Unfortunately, this PlayStation VR version toys with Sony’s full roster of input options, and never really settles upon one that feels right. It’s a shame because there is a lot to like here, from the vibrant visuals to the generous helping of solo and multiplayer content – but without a comfortable means of controlling any of it, your enthusiasm will very quickly cool.
    • 61 Metascore
    • 50 Critic Score
    If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.
    • 60 Metascore
    • 50 Critic Score
    Although Ancient Amuletor has all the core mechanics and functionality of an excellent PlayStation VR title, the pure lack of content will leave you yearning for all of the extras that are currently locked out. Factor in the barren online multiplayer community, and this title really squanders its very real potential.
    • 63 Metascore
    • 50 Critic Score
    Fuse is a boring game that just so happens to be tolerable with friends. Aside from some idiotic AI, there's nothing necessarily wrong with the shooter – but it fails to ever do anything to justify its existence. If you have a group of buddies willing to commit to the experience, then you may find a glimmer of fun here. Otherwise, expect one long, dreary slog.
    • 70 Metascore
    • 50 Critic Score
    The PlayStation 4 version of Resident Evil: Revelations is the definitive version, but that doesn’t carry as much weight as it would have a few years ago. We do think the campaign is still worth a playthrough, but with clunky controls, a graphical presentation that’s showing its age, and an inferior raid mode, it’s hard to recommend a voyage on this ship to anyone but newcomers.
    • 66 Metascore
    • 50 Critic Score
    Need for Speed's got many of the parts required of a great racer, but it's lacking a mechanic to assemble them and apply a lick of paint.
    • 66 Metascore
    • 50 Critic Score
    As a twin-stick shooter, this is a perfectly competent one – but where Super Stardust HD kept us occupied for an entire generation, Shin’en Multimedia’s overdue PS4 debut will be lucky to hold your attention for an hour or two.
    • 56 Metascore
    • 50 Critic Score
    While Neptune and her friends are just as enthusiastic and charming as ever, both the gameplay and story feels a little stale. It’s great that the developer has managed to seamlessly blend together real V-tubers with the ladies from Gamesindustri, but it’s a real shame that there’s nothing else that lifts this game above average.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, there’s just very little to get excited about. Minor collision detection niggles aside, this is a well-executed adventure, it’s just not especially interesting from the outset. Some may find a few hours of fleeting entertainment here, but it’s not going to live long in the memory once you eventually close the application down.
    • 65 Metascore
    • 50 Critic Score
    With each passing episode of Telltale's Guardians of the Galaxy, the chances that the series will evolve from a mildly entertaining diversion into an essential purchase grow dimmer. There's nothing here that's especially bad, and it's certainly not the worst series that Telltale has put together, but so far there's precious little beyond the easy Platinum Trophy to warrant a recommendation to anyone other than those enamoured with either the Telltale format or the Marvel characters. More Than a Feeling, quite simply, is more of the same.
    • 67 Metascore
    • 50 Critic Score
    Simply put, Monster Monpiece is a game that doesn’t really need to go to the extremes that it does.
    • 59 Metascore
    • 50 Critic Score
    New shooters need to be special to stand out in an arena of bigger brands, and Loadout doesn't quite have the quality required to back up its ideas.
    • 71 Metascore
    • 50 Critic Score
    Sports games are pretty predictable. From one year to the next, you’ll see one or two sweeping changes and then a number of smaller tweaks, but beyond that, you’ll by and large be playing the same title. By that logic, it’s actually impressive how much EA Vancouver has managed to change this year given how quick its turnaround is from game to game. Less impressive is the implementation of said changes. Selecting your pass targets is a wholly welcome inclusion and a rousing success. The majority of the other changes, particularly the new checking system, leave much to be desired. Why do so many things feel like they took steps backward? Isn’t this kind of problem usually reserved for the dawn of a new generation? What happened?
    • 51 Metascore
    • 50 Critic Score
    Koi
    KOI is a game that knows how to push your buttons. It draws you in with its beautiful soundscape and enchanting premise, but then takes you through an often shallow experience with some frustrating moments that discord with its otherwise serene exterior. It's a game which seems far more suited to mobile play than console, where longer play sessions highlight its lack of depth. It has moments of beauty, and comments on larger, prominent ecological issues – but ultimately feels like a missed opportunity.
    • 63 Metascore
    • 50 Critic Score
    Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, the biggest problem is the technical hitches. During the game's two hours, we experienced two hard crashes, and the framerate was almost never stable. Despite such a short run time, this made the experience feel much longer than it should have.
    • 52 Metascore
    • 50 Critic Score
    Unless you're going to play with others, Resident Evil: Operation Raccoon City isn't worth your time. Single player is infected with poor artificial intelligence, lack of useful feedback and abusive enemies. Rope in a couple of friends - or open your game up for anybody to join - and ORC improves, still beholden to many of its problems but better for the replacement of its inadequate AI with human players to help deal with its viruses.
    • 78 Metascore
    • 50 Critic Score
    Everspace is a fun and fast paced space exploration roguelike with beautiful visuals, solid combat, and rewarding progression systems. Unfortunately, it’s let down by regular crashes and major drops in frame rate throughout. Rockfish has created a slick ship in the form of Everspace - it just requires a few patches before it can take off.
    • 66 Metascore
    • 50 Critic Score
    NHL 25 isn’t great. While there are welcome changes this time, almost all of them are cosmetic, or menu-oriented. Ultimately, that’s what this iteration amounts to: a hyper-fixation on presentational components. Where are the new game modes? Improvements to the controls? Sure the game looks great, but wouldn’t it be awesome if it played great as well?
    • 56 Metascore
    • 50 Critic Score
    Old Time Hockey is not great. While it's not as bad as the 2016/2017 Colorado Avalanche, the game still has a whole collection of problems. Most of the elements of gameplay feel either unpolished or just poor, but the game's overwhelming charm and low price-point make it more palatable than it would otherwise be.
    • 68 Metascore
    • 50 Critic Score
    There's an undeniable charm to Outcast: A New Beginning, and twenty years ago this could have been the breakout hit for an ongoing Outcast franchise, but in 2024 players are spoilt for choice in the realm of third-person action-adventure games. If you're a fan of the AA, mid-tier shooters we used to get back in the day then this might be worth a look, but otherwise, there's just not enough here to warrant your attention.
    • 70 Metascore
    • 50 Critic Score
    There's still some fun to be had in a spare 30 minute session alone, and it excels when played with friends – but on the whole it fails to provide enough depth and variation to keep the average player Obliteracing after the initial taster.
    • 63 Metascore
    • 50 Critic Score
    It's another expensive piece of DLC that doesn't quite justify its price tag unless you're a feverish fan of BioWare's latest.
    • tbd Metascore
    • 50 Critic Score
    Mega Coin Squad's decent in multiplayer, but it's over all too quickly when playing alone.
    • 68 Metascore
    • 50 Critic Score
    Despite all of its issues, Dead Nation isn’t a bad game.
    • 71 Metascore
    • 50 Critic Score
    Life is Strange: Reunion could have been a full Double Exposure sequel, and it could have been a full Max and Chloe entry. Instead, both narratives are squeezed into a bloated finale with dull pacing and a lacklustre resolution. There are sparks of brilliance in there and fantastic chemistry between its two leads, but it's never given the love and care to blossom into something beautiful.
    • 69 Metascore
    • 50 Critic Score
    Captain Tsubasa: Rise of New Champions is a bit like when you fancy watching a game of footy but there's only the Scottish league on the telly. Sure, it looks like football to the untrained eye, and yes, occasionally it's entertaining just like real football, but you're mainly there hoping that someone is going to get chinned.
    • 71 Metascore
    • 50 Critic Score
    Heaven’s Vault will satisfy budding archaeologists and linguistic fanatics in fits and starts, but the overall experience that brings those mechanics together leaves a lot to be desired. Alongside technical frustrations and tedious movement between locations, this is hardly a game we can recommend with any sort of confidence.
    • 63 Metascore
    • 50 Critic Score
    Ultimately, Neon Chrome is a game that wants you to keep coming back for more, but one that offers few reasons to actually do so.
    • 70 Metascore
    • 50 Critic Score
    Shadow Warrior is more than just puerile jokes and demons – there are some quite interesting technical faults in there as well. The personality of the game is enough to recommend to those that enjoy old-school shooters, but it comes with a warning: Wang should probably be taken in small doses.
    • 68 Metascore
    • 50 Critic Score
    Once the novelty of playing a game within the My Hero Academia world wears off, all that’s left is another fairly average arena brawler. Different modes aren’t enough to make the title stand out, and ultimately, My Hero One’s Justice 2 offers an experience which, although enjoyable, is forgettable and somewhat bland. It's safe to say that we expected more from this sequel.
    • 61 Metascore
    • 50 Critic Score
    We can't imagine who Infinity Strash: Dragon Quest The Adventure of Dai is for, as it mostly boils down to being a worse version of an existing IP, with some fairly bland gameplay tacked on for good measure. Newcomers will be lost, and enthusiasts won't appreciate the corners cut, so while technically — and mechanically — sound, it leaves very little to recommend.
    • 47 Metascore
    • 50 Critic Score
    Wales Interactive's Tron-like puzzle game has great atmosphere, a compelling setting, and an engaging concept – but it's ultimately not that interesting to play. The story lacks pace and substance, while the puzzles are lacking in difficulty and nuance – especially given that the powers used to solve them quickly become tiresome.
    • 73 Metascore
    • 50 Critic Score
    Playing LEGO Marvel Superheroes 2 is a constant battle between being pulled in by TT Games' charm and being pushed away by the repetitive gameplay. For every excellent moment there are seemingly multiple forgettable ones, but if you can stomach the lows of the story, then there are some fun times to be had. Still, this middling effort shows that the LEGO series is in need of some revitalising changes.
    • 56 Metascore
    • 50 Critic Score
    Hardware: Rivals is slow and safe – it's a far-cry from the high-octane vehicle eviscerator that we'd anticipated. Its slightest of similarities to Rocket League may have hurt it, but even if Psyonix's excellent on-wheels outing didn't exist, this would still be a pretty darn tedious title.
    • 70 Metascore
    • 50 Critic Score
    The script itself doesn't strike a good balance either, often transitioning from subjects such as a rumination on class inequality directly into a slapstick comedy sketch before interjecting a news bulletin about an impending natural disaster. It's, to put it mildly, a mess. And this happens over and over throughout the 4-5 hours required to complete the game. While pitch-black comedy can work, the writing in Mile 0 is awkward enough that it feels accidental rather than deliberately irreverent. What you're left with is a fun rhythm game surrounded by a plethora of questionable writing decisions.
    • 57 Metascore
    • 50 Critic Score
    Cricket 24 fails to build upon the series’ solid opening partnership from its previous instalments in a significant way. Its enjoyable core gameplay is practically identical to Cricket 22, with the only noticeable addition being franchised tournament formats. Its abundance of bugs and glitches, and barren online lobbies, leaves little reason to take another swing at the series if you’ve already played an innings of a previous title.
    • 50 Metascore
    • 50 Critic Score
    Despite low expectations, AeternoBlade manages to show some promise in its time manipulating mechanics – especially when they're used to solve puzzles and explore. Ultimately, though, this single strength is compromised by the rest of the package.
    • 64 Metascore
    • 50 Critic Score
    Maid of Sker may be this developer's best attempt at horror yet, but it still falls short of something actually worth playing. A tightly-designed breathing mechanic proves there's potential to be realised and an engrossing setting could have been the cherry on top. However, Maid of Sker is let down by monotonous gameplay and enemies that aren’t even close to being scary. And that's probably the worst thing a game that claims to belong in the horror genre could do.
    • tbd Metascore
    • 50 Critic Score
    Gun Commando is a neat idea, but it falls apart in the final stages. The nostalgic presentation is a strong lure, but the sloppy controls and relentless difficulty let it down. It may be an accurate representation of the genre that it's attempting to celebrate, but times have changed.
    • 67 Metascore
    • 50 Critic Score
    While there is a lot of potential on the surface, Ratloop may have wanted to sit on this egg a bit longer before it hatched.
    • tbd Metascore
    • 50 Critic Score
    Exhausted Man is not really a game that'll wake you up at all. It begins feeling very samey fast and, outside of planning where to place items before a level each time, there's not much of a strategy to be had. While it has a unique play style, there are plenty of other everyday-life indie games we think should be played before this.
    • 72 Metascore
    • 50 Critic Score
    Derrick the Deathfin is a real heartbreaker. It's agonisingly obvious that Different Tuna tried really hard to make something special, and as a player you're rooting for them – but the base gameplay just isn't good enough to keep you hooked. If the graphics grab you, then the price is low enough to make this a worthwhile gamble, just don't dive in with any unrealistic expectations.
    • 44 Metascore
    • 50 Critic Score
    Ridge Racer is devoid of content and modes as standard. It plays well, handles as you'd want it to and is as fun an arcade racer as ever, but there's just not enough here to hold interest for more than a few hours – unless you want to wait for all the downloadable content to arrive and reluctantly tip more money into it.
    • 67 Metascore
    • 50 Critic Score
    We Happy Few isn’t bad per se, but it’s a very near miss, as the game comes right up to the brink of collapsing in upon itself from its many missteps. The game offers such an intriguing backdrop for its world, and really grand art, that whenever it's more focused and non-procedural, it’s a grand old time. These spikes of enjoyment are however far too infrequent given the scale and running time of the title, often times leaving you floundering amid strong art direction and music without a real desire to actually play what’s on offer.
    • 66 Metascore
    • 50 Critic Score
    There's a kernel of an idea buried within The Incredible Adventures of Van Helsing that has potential. The son of a legendary vampire killer continuing where his father left off is at the very least a vaguely compelling starting point, and the action RPG genre could certainly benefit from some more humorous titles to serve as palette cleansers between all the hell and death and misery. Van Helsing's lighthearted tone certainly helps it to stand out from most games in the genre, but neither the battle system or the narrative are interesting enough to make it worth persevering with the other.
    • 72 Metascore
    • 50 Critic Score
    There's a solid sidescroller in here, but Game Freak's taken it in the wrong direction.
    • tbd Metascore
    • 50 Critic Score
    The sprite work is undoubtedly impressive, and the audio is as hyperactive as you’d expect. But this is a wafer-thin experience, with only the draw of a better score to pull you back for a second playthrough. As a piddly, rose-tinted reminder of the retro shooters of old, there’s very little to truly dislike here – but it’s important you know what it consists of before parting with your cold hard cash.
    • 68 Metascore
    • 50 Critic Score
    Despite solid gameplay mechanics, Germinator is let down tremendously by poor presentation and a tacky, annoying art style. It’s a game better suited to the burgeoning mobile market, making the asking price seem a little too steep for what you’re getting – especially since there’s no cross-buy option.
    • tbd Metascore
    • 50 Critic Score
    It successfully straddles the line between accessibility and authenticity, but presentation issues let it down. Still, if you’re eager to experience the basic thrills of bagging a buck without needing to bathe yourself in real animal urine, this may just about be worth the punt.
    • 67 Metascore
    • 50 Critic Score
    White Day: A Labyrinth Named School may not be the king of fear and terror anymore, but it could still be a worthwhile experience for horror fanatics. This blast from the past certainly brings with it a lot of baggage such as the clunky puzzles and glitchy AI, but it has enough intrigue to it that we’re still left pondering its story and themes long after the credits rolled. White Day is most definitely not a remake for everyone, but those wanting to take a trip down memory lane may leave somewhat satisfied.
    • 61 Metascore
    • 50 Critic Score
    Dynasty Warriors 9: Empires is a definite improvement on its predecessor — but that's not saying much. The return of set maps and straightforward objectives is welcome, and in typical Empires fashion, there's so much potential for interesting player-driven storylines. There is an addictive hack-and-slash loop at work here, and it's tempered by some decent tactical tweaks. But to fully enjoy it, you've got to wade through a mire of shockingly ugly visuals and boring map design.
    • 54 Metascore
    • 50 Critic Score
    Given time, ANTHEM could slowly start to bloom into a much more cohesive experience, but the worry is that it won't be given a chance. There's a good game in here somewhere, but only the flashy, satisfying combat stands out amongst a background mess of shockingly bad design decisions and woefully undercooked systems. ANTHEM feels unfinished and, frankly, undeserving of your time when there are much better live titles currently available on PS4. Check back in a year from now, and we might be onto something.
    • 55 Metascore
    • 50 Critic Score
    Despite bringing a few new mechanics to the table, Far Cry 5: Hours of Darkness is a lesser experience when compared to the base game in every possible way. Its story is almost non-existent, the open world is completely generic, and with a fair few features from the original experience missing, it all feels like a step back. The core of what makes this a Far Cry game is still present, but you were probably already tired of that long ago.
    • 76 Metascore
    • 50 Critic Score
    More of the same. All of the content feels recycled from a main game you're probably already burnt out on anyway. It doesn't help that the few new bits – suits and an enemy type – feel lazy and uninspired. The only reason to grab this DLC is for more of the story, which is as well done as ever, if a bit short – clocking in at around three hours max. If you're patient, grab it in a future sale just so you can see what happens next.
    • 58 Metascore
    • 50 Critic Score
    If you're a JRPG fan and can see past its dull dungeon design and grindy friendship system, then there is still fun to be had here, but you'll have to push through layers of tediousness to get to it. The Caligula Effect is a game with plenty of good ideas, but sadly, they're just not executed very well. It feels like developer Aquria has tried to implement so many ambitious concepts, but it doesn't actually take the time to flesh them out, and instead, repetition has been used to fill in the gaps.
    • 48 Metascore
    • 50 Critic Score
    After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
    • 61 Metascore
    • 50 Critic Score
    F1 Race Stars tries its best to adapt the F1 license into a fun and quirky racer, but it ultimately fails to deliver a charming take on the typically serious sport. As with other titles in the genre, the game really shines as a way to pass the time with your friends, but the frustrating, luck-based gameplay effectively cancels out all of the things that the release does right. Younger fans of Formula 1 will love seeing their favourite drivers rendered as cartoon caricatures, but when it comes to race day, gamers of all ages will be left frustrated by the title's complete disregard for skill.
    • 68 Metascore
    • 50 Critic Score
    It's a frustratingly average title that does nothing particularly well nor insultingly bad. The Chant is just very okay, which is probably the most boring route it could take.
    • 68 Metascore
    • 50 Critic Score
    We generally love the marriage between story and gameplay that Supermassive Games creates, but without the many advancements of The Dark Pictures Anthology, The Casting of Frank Stone feels far too simple. With an uninteresting narrative to boot, the first effort to expand the Dead by Daylight universe is a misfire.
    • 58 Metascore
    • 50 Critic Score
    It's by no means a bad game on the whole, but it opts to float idly on the side of numbingly average rather than attempt to stand out in any way. Well, unless you're making music videos.
    • 46 Metascore
    • 50 Critic Score
    Deadfall Adventures: Heart of Atlantis has got its heart in the right place, but in trying to compete with bigger budget brands, it comes out with mud on its face.
    • 65 Metascore
    • 50 Critic Score
    Sniper Elite V2 Remastered isn’t a terrible game, but it feels outdated and completely outclassed in 2019. While its x-ray exterminations are still appealing, it’s just about the only factor making up this package that could turn one’s head in today’s world. Simply put, there are just so many better experiences you could have through the scope of a sniper rifle, including those sequels that make up the very franchise in question.
    • tbd Metascore
    • 50 Critic Score
    Momonga Pinball Adventures is a very simplistic pinball game with a very short story, pick-up and play controls, and ball physics that require a bit of tweaking. There's nothing here that stands out, but it'll still be good for keeping the children quiet for an hour or so, with it's not too taxing difficulty.
    • 46 Metascore
    • 50 Critic Score
    Away: Journey to the Unexpected begins as a fun and lighthearted romp with a few very unique wrinkles to its gameplay. Unfortunately, this quickly unravels and is severely hampered by poor design choices that sour what was first an enjoyable experience. These unexpected issues in the second half of the game are such a slog, and when you’re presented with a final boss battle that falls flatter than Maroon 5’s halftime show, it makes you wish you had stayed away from the game in the first place.
    • 58 Metascore
    • 50 Critic Score
    There is a satisfaction to be found in A-Men 2’s tense tactical puzzles, but the relentless difficulty will destroy your will to replay. This is a game designed for masochists, and while there will be a specific demographic that will undoubtedly enjoy the stiff challenge, mere mortals will just not have the stomach for it.
    • tbd Metascore
    • 50 Critic Score
    R.B.I. Baseball 18 doesn’t really need to exist on the PS4, which is a problem. While it’s competent enough to register a clean hit, The Show runs laps around the title in virtually every department. Yes, it’s cheaper and more accessible than Sony’s vastly superior alternative – but we still wouldn’t recommend pinch hitting San Diego’s effort for this.
    • 62 Metascore
    • 50 Critic Score
    The polished graphics, open world levels, serviceable combat, and fairly compelling dungeons are up to scratch, but the title's niggling gameplay flaws, terrible writing, generic visuals, and bland plot and characters don't exactly make it the cat's meow either.
    • 53 Metascore
    • 50 Critic Score
    Look past the faults and you may find some fun, but you’ll need patience to get there.
    • 56 Metascore
    • 50 Critic Score
    The title's biggest downfall, then, is not any one single thing, but rather its overwhelming ambition. And in the grand scheme of things, perhaps that's not the worst problem to have.
    • 63 Metascore
    • 50 Critic Score
    As fun as often as it is frustrating, Poncho is a hard game to recommend, even to 16-bit platformer super fans. You may be able to get some enjoyment out of it, and it certainly has an oddball charm, but ultimately, it fails to impress where it counts.
    • tbd Metascore
    • 50 Critic Score
    Boundless is a game that sets out to join the crowded genre of sandbox building. Mechanically the title needs some work, and issues such as frequent texture pop-in, gameplay pacing, and poor sound design bring the game down a fair few notches, but there's still some fun to be had in what is surprisingly unique experience.
    • tbd Metascore
    • 50 Critic Score
    Maybe you'll find something to like if you've never played a horror game like this before, but for anyone well-versed in the genre, the ground MADiSON covers is very well-worn.
    • 64 Metascore
    • 50 Critic Score
    JoJo's Bizarre Adventure HD Ver. is tragic in a way, because while the game itself is still solid and fun to play, there's just too little on offer to justify the price tag.
    • 59 Metascore
    • 50 Critic Score
    World Series is a hollow shell of a Micro Machines game. Codemasters has focused on an undercooked Battle mode and online play to the detriment of the core racing. The local multiplayer is when the game is at its most enjoyable, and zipping around the colourful courses in miniature cars remains a fun novelty. However, some glaring omissions and the small number of tracks and cars means you probably won’t stick around for long, and no amount of loot boxes will change that.
    • 67 Metascore
    • 50 Critic Score
    Vikings - Wolves of Midgard takes a fair swing at the loot-heavy action RPG genre, but its middling gameplay fails to leave a lasting impression. Going up against the likes of the mighty Diablo III on PS4, its dull blade bounces off the competition, but Vikings is just competent enough to survive the scuffle and live another day.
    • 55 Metascore
    • 50 Critic Score
    Like the bald hero himself, Dragon Fantasy: Book II emerges from the dungeon victorious, boasting of pretty graphics, a glorious soundtrack, and solid gameplay. But its celebration of JRPGs is cursed with unnecessary mechanics and cut short by technical shortcomings. Ogden would have been better off fondly reminiscing about his previous, more enjoyable adventures.
    • 54 Metascore
    • 50 Critic Score
    Overpass has a neat idea at its core, but it's struggled to pull it off effectively. Surmounting treacherous terrain against the clock is sadly not as fun as it sounds, and you're more likely to get frustrated by the iffy handling and strict rules. There's the kernel of a good game here, and we don't doubt some people will enjoy overcoming this game's challenges, but a lack of polish where it matters most puts this game between a rock and a hard place.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, how much you enjoy I Saw Black Clouds is going to hinge on your appreciation level for schlocky horror and low-budget psychological thrillers. It's an amusing enough diversion, but the story may leave you unsatisfied depending on your route through the game, and there's nothing here that you haven't already seen in a dozen straight to DVD clangers starring Stephen Baldwin or Tara Reid.
    • 49 Metascore
    • 50 Critic Score
    There's nothing necessarily wrong with Wheels of Destruction, it's just distinctly average in almost every way. The controls lack precision and the weapons are limited and unbalanced, but, by contrast, the graphics are fantastic and the net code is the best in its class.
    • 73 Metascore
    • 50 Critic Score
    Giant Consequences on the whole is a slight improvement on the opening episode with an intriguing plot twist and an exciting cliff-hanger ending that will entice you to jump into Episode 3. However, the plot choices still feel very lacklustre and unimportant and the characters themselves are still lacking any sort of development in personality in order to make them memorable. We’d suggest you hold off a little longer in the hope of an outstanding Episode 3 that’ll do a U-turn on the season so far.
    • 72 Metascore
    • 50 Critic Score
    Earth Defense Force 5 is an intentionally bad-looking and dated technical mess of a third-person shooter that boldly relishes in its campiness and mechanical simplicity. Mowing down the endless seas of extra-terrestrial arachnids and UFOs while melodramatic voice clips play in the background makes for an excellent stress reliever or a fantastically fun time with some friends, but its complete lack of depth causes the monotony of repetition to quickly seep into what’s an otherwise joyous celebration of video game escapism. If this is your first giant bug slaying rodeo, there’s plenty here to keep you keep you amused for dozens of hours, but it functions best as a distraction from our notably less zany reality.
    • 67 Metascore
    • 50 Critic Score
    Final Fantasy fans will likely be enamoured with the array of classic locales to battle in, re-imagined songs from previous games, and the impressive roster of fighters on offer here, but it's all downhill after that. Dissidia Final Fantasy NT is a disappointing fighting game that crumples under the weight of poor design choices and crippling technical issues, leaving little reason to recommend it to anyone other than fervent supporters of the brand.
    • 71 Metascore
    • 50 Critic Score
    We really wanted to love Harold Halibut, and there are some redeeming qualities. Its wonderful aesthetic is unique and detailed, it has a great sci-fi hook, and there are some good moments throughout the story. Unfortunately, these aspects depreciate due to a prolonged runtime, most of which is filled with slow, repetitive treks from one scene to the next. The narrative is left to hold everything together, but it sadly doesn't quite stick the landing thanks to pacing issues and some iffy writing. This is one fish you might want to let get away.
    • 63 Metascore
    • 50 Critic Score
    The visuals are far and away the most impressive part of this boring journey around Mars, as multiple camera angles and well-crafted Lovecraftian tentacle monsters give the game a cinematic aesthetic that draws to mind the first Alien film. There is something engaging here, but it’s marred by weak scares and, less forgivably, dull as dishwater gameplay.
    • 58 Metascore
    • 50 Critic Score
    The Church in the Darkness has some good ideas, but they’re not properly realised. Gameplay never ventures out of its basic boundaries, while the narrative doesn’t offer up enough variety or compelling subplots to engage with. The Church in the Darkness is competent for a couple of playthroughs, but it’s an experience that you’ll quickly forget about.
    • 77 Metascore
    • 50 Critic Score
    Nuclear Blaze is an enjoyable pixel platformer that gets all the basics right but lacks any meaningful depth to keep you engaged. Its vast array of difficulty options can be praised for making it accessible to all, however its incredibly short runtime makes it a very passable experience.
    • 49 Metascore
    • 50 Critic Score
    To be fair, the title does a good job of simulating the territorial battles that occur in real-world rugby matches, but it’s generally clumsy and there’s no real consistency to the way players move. The ball physics can be unpredictable, and the overall experience is glitchy. But it’s strangely moreish in a way that all arcade sports games can be, and its bargain bin adaptation of FIFA Ultimate Team deserves credit for eschewing microtransactions – even if its unlockable players are pooled from the depths of Ireland’s lower leagues.
    • 54 Metascore
    • 50 Critic Score
    All three mainline GTA games from the PS2 era are seminal pieces, and they still hold up to modern scrutiny – the outstanding GTA San Andreas especially. But as remasters these are weak: they chug on modern hardware and are undone by questionable artistic decisions. Rockstar built its reputation on attention to detail, and while all three of these games still come highly recommended, this disappointing compilation will go down as a stain on the label’s record.
    • 58 Metascore
    • 50 Critic Score
    Attractio has solid puzzle mechanics that it uses well and they're varied enough to remain interesting, but they're surrounded by grossly outdated visuals, poor voice performances, and an obnoxious narrative. For $20, the game doesn't really justify its price tag.
    • tbd Metascore
    • 50 Critic Score
    Fat Princess: Piece of Cake should have been a tasty little time filler, but it's saddled with a sickly stamina system and a repugnant pricing model that only a royal could reasonably afford.
    • 59 Metascore
    • 50 Critic Score
    The game just depends too much on its uninteresting characters, only damaged further by tedious dungeon crawling and its other half-baked aspects. We think that there’s something buried here that would have made the game a must-have, but it’s too undeveloped to butt heads with better titles in its class.
    • 50 Metascore
    • 50 Critic Score
    Toby: The Secret Mine has plenty of great ideas that could make it a great game, but it quickly plummets down a mineshaft thanks to a number of missteps. It generally succeeds as a puzzle game, but the heavy focus on platforming doesn't work well and hampers the overall experience. By following the basic visual style and gameplay from such a highly regarded game like Limbo, The Secret Mine sets itself a standard it's never able to reach.
    • 59 Metascore
    • 50 Critic Score
    PlayStation VR Worlds is messy attempt at repurposing tech demos into a retail package.
    • 67 Metascore
    • 50 Critic Score
    Containing an impressive adaptation of the Isle of Man's Snaefell Mountain Course, TT Isle of Man Racing: Ride on the Edge will be attractive to motorcycle nuts looking for a new experience. But its high asking price, repetitive career mode, and lack of any online community means that everyone else can simply pass this by.
    • tbd Metascore
    • 50 Critic Score
    A clunky combat system, misdirected humour, and stale repetitive gameplay are just a few things that will likely diminish any amount of enjoyment that you may be able to draw from this sadly mediocre effort.
    • tbd Metascore
    • 40 Critic Score
    It’s basic puzzling action that has been done time and time again, so it’s perhaps even more disappointing when you take all of its flaws into account. An absolutely atrocious user interface which looks like it has been adopted from a cheap smartphone game slows the experience to a crawl, while the panels you must place throughout the levels take forever to drag and drop. What's more, unintuitive controls make it tough to work out what you’re selecting on-screen in the first place. It turns a title which should be all about pacey movement into something which operates at a snail’s pace, worsened further by the short two-hour run time.
    • 59 Metascore
    • 40 Critic Score
    Golem is a game had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn’t good.

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