Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 68 Metascore
    • 50 Critic Score
    Spacebase Startopia doesn't have quite the same charm and humour of the original 2001 classic. The campaign missions are short and fairly repetitive, and the combat feels really basic. It's a shame, but even with an online multiplayer mode, this shallow simulator is not a particularly engaging experience.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently wrong with Twisted Lands: Shadow Town, but it just doesn’t feel at home on the PS3.
    • 52 Metascore
    • 50 Critic Score
    There's a fair amount of side-quest stuff to do such as playing mini-games in the maid café or helping out locals with their problems, although none of it is particularly innovative or memorable. There are also loads of different quirky weapons and hundreds of different clothing options to collect. Roaming around Akihabara while wielding a keyboard and wearing a Gundam cosplay made out of cardboard boxes is kinda fun, despite how average the game is overall.
    • 56 Metascore
    • 50 Critic Score
    Let's School is a moderately okay management sim, which will definitely help you wile away a few hours. A lack of humanity lets it down and makes what could have been a very personable experience into another cog in the machine, taking away any individuality and losing the benefit of having the setting in a school environment by treating school life as purely transactional.
    • 63 Metascore
    • 50 Critic Score
    Astria Ascending is a beautifully hand-drawn game with an old school JRPG feel. It tries to keep the experience modern with some much needed quality of life improvements, but annoying bugs hold it back. It’s a bit of a shame that the story is fairly forgettable but the fun combat system does help alleviate this to an extent. With a very detailed job system and plenty of optional side content to get involved with, there is entertainment to be found here if don’t mind the grind — but as an overall role-playing adventure, Astria Ascending has clear flaws.
    • 75 Metascore
    • 50 Critic Score
    If you've played other titles in the series, then this entry will feel like it adds very little to the experiences that you've already had, while leaving a much blander taste.
    • 57 Metascore
    • 50 Critic Score
    Once you overcome Skater XL’s learning curve there’s some fun board-based entertainment to be had here. But this is a lightweight package with subpar presentation, and unless you’re so deep into skater culture that you absolutely need a simulation for your PS4, we’d recommend either waiting for this to be updated – or pre-ordering Tony Hawk’s Pro Skater 1 + 2 instead.
    • 71 Metascore
    • 50 Critic Score
    Dark Souls III: Ashes of Ariandel misses the mark. It fails to fill a large, fresh environment with tangible reasons to stay there any longer than a few hours, and although the new weapons and gear are some of the best in the game, you'll want to play about with them somewhere other than The Painted World.
    • 67 Metascore
    • 50 Critic Score
    This isn’t the Worms game that the Vita deserves, but as we wait for one to be built from the ground up for the handheld, it'll have to do.
    • 63 Metascore
    • 50 Critic Score
    With the online being a bit of a bust and the single player modes failing to really showcase the game's strengths, it's difficult to recommend Slice, Dice & Rice. Against a human opponent, the title's interesting and entertaining on a fundamental level, but as an overall fighting game package, it's found lacking.
    • 63 Metascore
    • 50 Critic Score
    Salary Man Escape is a competent puzzler that has a decent amount of fun to offer when things are going your way, but when that enjoyment partly relies on physics outside of your control, it’s easy for frustration to creep in when the going gets tough. Add that to the fact that the game lacks a definitive control method thanks to flaws in both motion and the traditional controller, and you can’t be blamed for looking for an alternative experience.
    • 62 Metascore
    • 50 Critic Score
    With a fairer difficulty curve this could have been a decent timewaster; instead, we'd recommend it to masochists only.
    • 64 Metascore
    • 50 Critic Score
    Knowledge Is Power: Decades is still the solid quiz game that its predecessor was, but other than that it's hard to argue a case for its existence. The visual style is fun and appealing, but the format is still too light on questions and there's not much in this year's edition that wasn't already in the original. It certainly does its job, but not much else.
    • 64 Metascore
    • 50 Critic Score
    Parcel Corps has a quirky and fun aesthetic with cel-shaded visuals that complement the trendy, edgy teen vibe it’s got going with BMXing and dark comedic characters. However, the repetitive gameplay and sheer number of visual bugs overshadow the enjoyable elements. With misaligned animations, parts of the environment popping in and out, glitchy objects floating around, music looping, and characters blocking cutscenes, it’s a real struggle to recommend a title with this many issues.
    • tbd Metascore
    • 50 Critic Score
    Zombie Driver HD has many of the components of a decent downloadable game, but repetitive missions and clunky controls make this more of a messy car crash than an exhilarating death ride. You may harvest some entertainment out of the dodgy dialogue and straightforward Slaughter mode, but just don’t expect the novelty to last anywhere near as long as your average Hallowe’en slasher flick.
    • 57 Metascore
    • 50 Critic Score
    It's not a totally brain dead release, but it's hard to recommend when it's launching on a console that already boasts several better action games.
    • tbd Metascore
    • 50 Critic Score
    Panic! isn't a bad game, but its imprecise touch controls hold it back. There's definitely a decent premise here – but, much like its subject material, the puzzler's best ideas are obscured beneath several layers of sticky, murky matter.
    • 59 Metascore
    • 50 Critic Score
    While the gameplay ties into various personality traits in some interesting ways, the puzzles are nowhere near challenging enough, allowing you to power through most of what this title has to offer in just a few hours. As a result, unless you have a penchant for unique indie titles, you won't need to take a test to work out that this probably isn't the game for you.
    • 64 Metascore
    • 50 Critic Score
    Scars Above is a more appealing prospect than it is a final product — an interesting premise that's ultimately lost amidst repetitive gameplay and mundane design. Some aspects of it are genuinely intriguing, if underexplored, but simply reaching for the stars alone is no guarantee of ever actually leaving orbit, let alone getting off the ground — and recommending this experience over any other is a bit rich, even for the lower asking price.
    • 62 Metascore
    • 50 Critic Score
    Chimparty is fun in places, but the repetition and occasional frustrations of its minigames means it's not likely to stay that way for long. As a family game it's too fiddly to be enjoyable for a sustained period of time, though its visual style is appealing enough to soften the blows of the substandard gameplay. Mario Party it certainly isn't – hopefully there'll be some better family games coming to PlayLink sooner or later.
    • 75 Metascore
    • 50 Critic Score
    The tactical aspect of the game is also finicky. You can give your four squadmates orders, but only within a short radius of yourself, limiting their potential. Your choice is a map that doesn’t pause the action and is therefore useless in a fight, or a quick menu that takes up most of the screen and isn’t very quick, also making it a burden in fights. The first-person view is neat, and the ability to take control of your squadmate's mechs is novel, but these features aren't enough to shake the feeling your time would be better spent playing XCOM.
    • 79 Metascore
    • 50 Critic Score
    Like the drive back home from an away day loss, you’re left wondering: what was the point? Despelote laudably captures the emotion surrounding Ecuador’s qualification for the 2002 FIFA World Cup, but it struggles to craft a satisfying video game about it.
    • 63 Metascore
    • 50 Critic Score
    While it is hard to be too critical of this game, considering the entire project was developed by one person and a small staff, it is also hard to even call this a full game. It's a shame because its graphics rival tentpole AAA productions and there's clear passion to deliver a satisfying gameplay loop. But a lacklustre story and repetitive pacing coupled with unnecessary additions such as the skills makes Bright Memory: Infinite an uneven and jarring experience. Perhaps in the near future, given a bigger budget, developer FYQD Studio could make a more fully realised vision.
    • 55 Metascore
    • 50 Critic Score
    So is this an improvement over the original version of the remake? Absolutely. Tower Five seems to have done its best to re-work the experience without completely starting over, but it could only take it so far. This is one remake we really don't need.
    • tbd Metascore
    • 50 Critic Score
    Repetitive gameplay and a lack of original ideas drain this enthusiastic athlete of energy, however, and you'll be tired of the free-to-play experience long before you reach the finish line.
    • 62 Metascore
    • 50 Critic Score
    While very short and suffering from some control issues, Small Radios Big Televisions mostly succeeds in delivering a fun, bizarre adventure game. Its presentation is its greatest strength, offering moments of tranquility and also of total obscurity. It's a shame that the puzzles never grow beyond their initial design, as the premise practically begs to be expanded upon.
    • 66 Metascore
    • 50 Critic Score
    Rad Rodgers struggles to find its difficulty sweet spot. Spending far too much time being either too easy or frustratingly hard, the inconsistent pacing means that neither those looking for a fun romp nor a hard as nails platformer will leave satisfied. While the gameplay at its core is decent and the design of each stage provides an enjoyable variety of challenges, the crass outdated humour and the radically varying difficulty mean that Rad Rodgers falls way short of being an excellent adventure.
    • tbd Metascore
    • 50 Critic Score
    Either way, despite this being a much bigger, deeper game than its predecessor, it’s just not as fun.
    • 70 Metascore
    • 50 Critic Score
    When it's obsessing over the broken politics of Gotham, this alternate take on DC's most famous franchise promises plenty – but lacklustre heroics and writing inconsistencies really drag it down.
    • tbd Metascore
    • 50 Critic Score
    Floor Plan is a short but adequate puzzle game for PSVR, with an interesting elevator-based premise. That said, it’s rather forgettable, has some irritating bugs, and a few of the puzzles don’t make any logical sense. If you’re looking for a game with lots of ups and downs, then Floor Plan certainly has you covered – however we’d recommend you wait for a sale before hopping in.
    • 64 Metascore
    • 50 Critic Score
    With only alternative costumes available to buy at launch, the hope is that more content will be added further down the line. For now, though, unless you’re already a PlayStation Plus subscriber, you’re better off hanging up your six shooters.
    • 73 Metascore
    • 50 Critic Score
    To be fair, the game is visually appealing, with a minimalistic art style that manages to convey the feeling of the time. It's an interesting experience and a unique premise (how many other Cold War disaster games are you going to play this year?), but ultimately that can't save the title from falling a bit flat.
    • 73 Metascore
    • 50 Critic Score
    CREED: Rise to Glory can be entertaining, but the PS Move’s inability to track things properly makes it hard to call this a good game. A thin narrative and smattering of other shortcomings detract from the overall experience, but it's not a disaster by any stretch – just not worth its full $24.99 price point.
    • 41 Metascore
    • 50 Critic Score
    007 Legends' greatest failing is that it cherry picks moments from Bond's illustrious history but fails to show why the character has engaged and fascinated for so long, all the while lacking self-generated value as its own game. Die-hard Bond fans will leave underwhelmed - if not peeved - by its treatment of these films, and the lowest-common-denominator approach to gameplay is downright bland. Thunderbore.
    • 53 Metascore
    • 50 Critic Score
    It remains to be seen whether Rennsport can find its place among the other eSports racers. But as a console motorsport experience, it can’t compete.
    • 66 Metascore
    • 50 Critic Score
    Roguelike fans may still find some value here, but for the majority, the magic will quickly wear off.
    • tbd Metascore
    • 50 Critic Score
    There's an endearing independent spirit to TorqueL which will make you want to see it succeed, but the title turns out to be a bit of a one-trick pony with a handful of frustrations to boot. A quick restart button and a better control scheme could have improved the game dramatically, while a fairer price point would have made it easier to recommend.
    • 49 Metascore
    • 50 Critic Score
    There’s a kind of dumb charm to Adam’s Venture Chronicles that makes it stand out – but this is still a decidedly average affair. For the right people – a religious family looking for something beneficial for their children – this is probably a solid purchase. The average gamer will probably expect a deeper experience, though – or at least a package where the jokes aren’t as old as the Bible itself.
    • 54 Metascore
    • 50 Critic Score
    Tenebris Pictura doesn’t ever establish itself as a game you feel you must see all the way through. The world and puzzles may intrigue you, but the combat made us continually want to walk away from the game.
    • 77 Metascore
    • 50 Critic Score
    The penultimate episode of Game of Thrones is a bit of a mess. While there's a lot of meat in this instalment, it still ends up tasting a bit bland. Between oddly behaving characters, technical issues, and poor plotting, this feels like Telltale's least inspired release in some time.
    • 61 Metascore
    • 50 Critic Score
    It's not often that you can say a previous iteration in a sports franchise is significantly better than the newest and prettiest, but for EA Sports Rory McIlroy PGA Tour that is very much the case.
    • tbd Metascore
    • 50 Critic Score
    Aabs Animals doesn't do anything fundamentally wrong – in fact, it excels in everything that it actually sets out to achieve. Clearly, the limited interactivity and twee subject matter are going to make it an incredibly niche release – but staring at a floating three-dimensional kitten may just be the tonic that your life sorely needs.
    • 62 Metascore
    • 50 Critic Score
    While Orgarhythm's overall idea is great, all too often the positives are hidden in the mix by flaws that make it much more of a hassle than it should be. There are moments of excellence that occasionally blare out front and centre and hint at what could have been, but that quality is sadly not as consistent throughout as its stomping drum beats.
    • 61 Metascore
    • 50 Critic Score
    The Witch and The Hundred Knight 2 is a colourful, funny, and interesting game, but it's greatly hindered by a drawn-out, convoluted battle system. Hardcore JRPG fans will get more out of this game than the casual player, but as a whole it just feels far too inaccessible for its own good.
    • tbd Metascore
    • 50 Critic Score
    Despite Inescapable having some similarities to visual novels and puzzle games such as Danganronpa and Zero Escape it can’t really be compared favourably to them. The narrative starts out so sluggishly that it quickly loses any tension and the handful of puzzles you get to solve are just too simple to be fun. It’s a shame as there are some interesting group dynamics but it all gets bogged down in so many pointless conversations that it quickly becomes monotonous, and the pacing saps any desire to replay for a different ending.
    • 66 Metascore
    • 50 Critic Score
    A straightforward campaign and surprisingly solid online mode make this an enjoyable enough ride for newcomers, but those that are a little pickier about what they play may want to wait and see what improvements next year’s edition brings.
    • tbd Metascore
    • 50 Critic Score
    Dance! It's Your Stage isn't the breakout dancing game Move owners have been waiting for, with its qualities tempered by drawbacks. The choreography is good, but the lack of clear direction disappoints, while the music that's included is fun, but can't stand up to the competition's recognisable tunes.
    • 63 Metascore
    • 50 Critic Score
    Like its predecessors, Destiny 2: Warmind struggles to justify its price tag thanks to a throwaway campaign and some incredibly tired mission design. The quality of Destiny's core gameplay is still clear to see and the expansion as a whole is dotted with a handful of high points, but it ultimately just feels like the game is purposefully treading water until September's big arrival -- and that's simply not good enough.
    • 78 Metascore
    • 50 Critic Score
    RIGS: Mechanized Combat League may be the posterchild for PlayStation VR, but it's not the headset's MVP. While this future sports sim has a strong art style and some interesting ideas, it struggles to get the business done where it matters – on the pitch. Nauseating action and mushy combat really cause this contender to drop points.
    • tbd Metascore
    • 50 Critic Score
    Demetrios is a valiant effort from one-man developer COWCAT at reviving the witty point and click adventure game, but ultimately its selling point - the humour - is its downfall. The gameplay is fun and puzzling, the graphics are quirky, and occasionally the dialogue does get a giggle, but the characters are too unlikable and the jokes too obnoxious to make all ten hours (a good amount for a game of this genre) enjoyable.
    • 60 Metascore
    • 50 Critic Score
    Resistance: Burning Skies should have been a must-have PlayStation Vita title, but in the rush to get the system's first dual analogue FPS out onto the market, Sony missed the Chimera's head with Riley's axe and chopped the legs right out from under it instead. It's discouraging to see, especially when Vita could greatly benefit from a solid first party release. The only thing burning in these Chimeran-infested skies here is a whole lot of wasted potential.
    • 79 Metascore
    • 50 Critic Score
    We played it three times over a couple of bottles of wine, cringing together, laughing at the awkward conversations, and rolling our eyes in unison when one girl announced she was "an influencer". So if you've got a big bottle of claret and someone to play this with we'd recommend it. If you're on your own and after a romantic comedy, we'd probably go for The Wedding Singer.
    • 60 Metascore
    • 50 Critic Score
    Fort Solis starts out promising, with an eerie and mysterious narrative that just seems to get everything right. From environmental details to pacing, this opening act genuinely had us thinking we had a Firewatch or Everybody’s Gone To Rapture on our hands. However, as the game begins to expand, the pacing tanks, the story fumbles its way across the finish line, and the gameplay experience makes us want to throw our DualSense off the wall. There are a number of ways in which we should be impressed by the game — it’s made by a 10 person team after all — but in the end Fort Solis is an experience as dusty as the red planet itself.
    • 71 Metascore
    • 50 Critic Score
    Psychonauts in the Rhombus of Ruin delivers a passable tale that manages to capture the quirky aesthetic and humour of the original game. But its high price point, pedestrian puzzles, and failure to do much of interest with VR makes it something of a letdown overall.
    • 58 Metascore
    • 50 Critic Score
    There's fun to be had here in multiplayer, but it does wear thin. The lack of online and the emphasis on unlockables through the sub-standard single player drags the overall package down.
    • 64 Metascore
    • 50 Critic Score
    Symphony of the Machine is far from the best puzzle game available on PlayStation VR. Although the puzzles are enjoyable and challenging and the ever changing environmental aspects make for a beautiful setting, it is ultimately let down by its short length, fiddly controls, and pesky bugs. Unless you're an entomologist in desperate need of examining some bugs, we'd suggest you check out some of the other VR puzzlers – there's plenty to choose from.
    • 57 Metascore
    • 50 Critic Score
    If you're willing to invest your time learning the battle system and strategies to succeed in King’s Bounty II then there'll be some enjoyment to be found here. However, the game is very unforgiving with your time, forcing you to spend hours completing dull side missions and looting various places to level up your units, only for them to be slain in the next main mission battle you fight. Also constantly having to reload saves just to progress through the story feels very outdated.
    • 61 Metascore
    • 50 Critic Score
    Fast Striker is a difficult, but scrappy homage to the shoot ‘em ups of old. Its Neo Geo graphics, while nostalgic, don’t particularly stand out, and use an ugly palette of colours. The lack of additional gameplay features, especially powerups is its most egregious sin, but the experience is still an enjoyable one, if only for ten minutes at a time. On a PS Vita and for short bursts, this could provide entertainment for a bus journey or two. On PS4, however, it doesn’t cut the mustard, and fails to stand out from the many, many indie shoot ‘em ups available on the Store.
    • 57 Metascore
    • 50 Critic Score
    Zotrix is a decent if unambitious twin-stick shooter with smooth, fluid controls that are well suited to pick up and play sessions. A steep difficulty curve means that you will need patience, while the awful UI makes it a challenge to navigate the title's menus. We'd recommend this if you're desperate for an arcade-inspired blaster, but otherwise leave it in a galaxy far, far away.
    • 73 Metascore
    • 50 Critic Score
    LittleBigPlanet Karting's shortcomings undermine its ability to provide a compelling racing experience. With unbalanced weapons, ruthless AI, and clunky menus, it leaves you pondering what the game actually has to offer – aside from the in-depth creation mode and dulcet tones of narrator Stephen Fry, of course.
    • 79 Metascore
    • 50 Critic Score
    After a promising opening, the game takes its narrative in a completely unnecessary direction, and it substitutes its lack of compelling content with too many out of place puzzles that are more infuriating than enjoyable. Despite giving the illusion of plot involvement, you never really feel in control of events.
    • 63 Metascore
    • 50 Critic Score
    This Diablo clone shares many of the mechanics with the famous dungeon-'em-up, but scarcely manages to execute them with the anywhere close to the same degree of quality. The moment to moment gameplay is where Warhammer: Chaosbane falls shortest, offering a loop that is neither fun nor addictive by any recognisable measure thanks to dull combat and disappointing loot. There's little reason to recommend Warhammer: Chaosbane in a world in which Diablo III exists – which is the world we currently live in – so we're not recommending it.
    • tbd Metascore
    • 50 Critic Score
    Jettomero looks and sounds great, and entertains for a few hours, but it's a little too shallow for us to wholeheartedly recommend. Stomping around as a big, clumsy robot is fun, however, and we enjoy the game's relaxed atmosphere. The lack of content, some control issues, and performance problems hold back Jettomero from meeting its potential, and the result is an experience that's quite throwaway, despite its charms.
    • 59 Metascore
    • 50 Critic Score
    It’s a combat game inspired by PS1’s legendary Destruction Derby, and it’s effectively a proof of concept. In many ways this feels like half a game, as you smash your way through Drawn to Death-esque arenas, crumpling cardboard and ejecting batteries.
    • 66 Metascore
    • 50 Critic Score
    If you want to build up a stable of obsessively rendered motorcycles, each tuned to your exacting tastes, then this may get your internal engine roaring for a while – but everyone else will find a competently made racing game that, beneath all of the gusto of its creepy announcer, never really hits top gear.
    • 71 Metascore
    • 50 Critic Score
    While RiMS Racing has an enjoyable core racing mode, the addition of motorcycle maintenance and plenty of technical issues on PS5 prove a dealbreaker. If you’re looking for a realistic racing game that is still enjoyable, look elsewhere.
    • 69 Metascore
    • 50 Critic Score
    Thief VR: Legacy of Shadow had so much potential. It’s got a great aesthetic, and VR movement feels as fluid as you’d hope. However, glitches, disappointingly thin levels, dumb enemy AI, and a lack of replayability result in an undercooked experience.
    • 53 Metascore
    • 50 Critic Score
    The Assembly isn't bad, but it's not good either. It's a puzzle game without enough puzzles, and a pretty forgettable plot.
    • 65 Metascore
    • 50 Critic Score
    Birthdays the Beginning is an oddity: it’s a relaxed, cutesy god game, but it also requires you to follow strict rules and pay attention to a vast array of stats, which can kill the fun factor to a degree. The free play mode makes for a more chilled out time, however, while the challenges offer more objective-based gameplay for those that want it. The creature capturing is initially compelling, but once you’ve seen everything, the game doesn’t really have anything to draw you back in.
    • 69 Metascore
    • 50 Critic Score
    Exist Archive: The Other Side of the Sky is an advertisement for the mantra that less is more. There's an enjoyable ten hour game here, but it's buried in a repetitive and frustrating forty hour experience in which the majority of the content not only feels superfluous, but actually detrimental to the whole.
    • 56 Metascore
    • 50 Critic Score
    Every time you use your partners’ skills, your relationship with them rises. They're pleasantly designed in a way that means you don't have ton rely on them, acting more as stun mechanics. In addition, these attacks help mask the game's numerous frame rate dips. Sadly, these drops, alongside your main character's stiff attacks, make Samurai Maiden's encounters much more frustrating than they should be.
    • tbd Metascore
    • 50 Critic Score
    As it stands today, PSVR2 has breathed new life into Zenith’s servers with a salvo of fresh faces willing to give the game a shot. The level 40 veterans we’ve come across have all been happy to help newcomers with advice, and there’s the promise of more content to come without any subscription fee to speak of. We can hope that future support will turn Zenith into something more thrilling or fix its crashes which we encountered several times. But right now, even after a year of steady support, Zenith: The Last City is an unexceptional affair.
    • 60 Metascore
    • 50 Critic Score
    The flaws in Disintegration’s execution are easy to spot. Restrictive level design and a limp narrative hamper the single-player, while the multiplayer suffers from a dearth of content and no way to make the squad combat sing. Perhaps a sequel could expand on the genuinely good ideas V1 has brought to the FPS table. Disintegration is an interesting genre blend that ultimately falls short.
    • 67 Metascore
    • 50 Critic Score
    Tesla Force is a bizarre amalgamation of ideas that never seem to really make much sense together. While science relies on experimentation, Tesla Force could really have used more time in the lab.
    • 71 Metascore
    • 50 Critic Score
    It’s staggering how little has been done with NHL 23 to differentiate it from last year’s edition. Bugs that should have long ago been quashed remain, Be A Pro continues to be littered with spelling errors and conversations that make no sense, retirement and championship banners in arenas are as far behind as half a decade, and the list goes on. Despite all that, women being integrated into HUT and desperation plays are welcome improvements, as is the overhaul of rink atmosphere. Ultimately, while NHL 23 isn’t a step backward per se, the move forward is so small, so minuscule, that it may as well not have moved at all.
    • 49 Metascore
    • 50 Critic Score
    While there’s nothing horribly wrong with the experience, there’s just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
    • 63 Metascore
    • 50 Critic Score
    What continues to be a source of frustration though is the camera, particularly during boss battles. It tries to take a page out of Crash Bandicoot's book by having Skully run at the camera, except it gets in the way more often than not. And that's all there really is to the game. The younger generation is sure to extract some enjoyment out of Skully, but it proves all too basic for those getting on in their years.
    • 73 Metascore
    • 50 Critic Score
    Nexomon: Extinction can be surprisingly brutal. Healing items are costly and money is in short supply. Combine that with opponents who level up alongside you, and simple exploration becomes a bit of a chore as you're forced to return to town for some free medical attention. In a game that's all about grinding with your favourite monsters, the balance feels totally out of whack at times. But with a sensible update or two, Nexomon: Extinction could evolve into a much more enticing experience. It's never going to have the charm of Pokémon, but it could yet be a decent alternative.
    • 58 Metascore
    • 50 Critic Score
    This is fun for an evening if you’ve got some buddies nearby, but without an online option and with a pretty tiring cast, you’ll quickly tire of this comic book clash.
    • 65 Metascore
    • 50 Critic Score
    There’s a clear feeling of Martyr being spread way too thin across all the ideas at play, and pretty much every aspect of the game suffers as a result. If it could’ve trimmed some of the fat and instead focused on a select few features and mechanics, we might well have had a ground-breaking 40K release on our hands. Instead, what we’re left with is a half-baked example of what could’ve been. Buried under its own ambitions to be everything at once is a solid Warhammer 40K story and a slow-burning, serviceable ARPG experience whose shortcomings may be more easily excused by fans of the source material the developers so honorably follow.
    • tbd Metascore
    • 50 Critic Score
    Eiconic has set a solid template for Total Recoil, with ample content and generally enjoyable gameplay. However, it's the flaws and foibles inherited from its smartphone roots that spoil the potential of its upgrade system. Therefore, enhancing weapons, killstreaks, and equipment feels too expensive using the in-game currency, so you may find it a chore to toil and grind through repeated wave attacks.
    • 59 Metascore
    • 50 Critic Score
    We had some fun with Mortal Blitz's brief 90 minute campaign, but it’s hard to ignore the lack of imagination that’s gone into its makeup. For every moment of glee, mostly afforded by the VR headset than any real design philosophy, there’s an equal moment of disappointment. As a genre, it perfectly suits the VR medium, but the repetitive and uninspiring design leaves little to reflect on with too much positivity.
    • 59 Metascore
    • 50 Critic Score
    There Came an Echo feels like more of a proof of concept than an actual game.
    • 66 Metascore
    • 50 Critic Score
    Watch Dogs Legion might look and run better than ever on PS5, but that means little when the game itself struggles to break the boundaries of mediocrity. This next-gen version remains unchanged from its PS4 counterpart as far as gameplay goes, so the boosted performance does little to hide the title's underlying issues. No matter how well it runs, Watch Dogs Legion needs to sort out how it plays.
    • 59 Metascore
    • 50 Critic Score
    While the simplistic combat won't hold everyone's interest, a lengthy story mode and countless unlockables ensure that there's plenty to see and do before your cosmo burns out.
    • 43 Metascore
    • 50 Critic Score
    All in all, you're left with a visually appealing visual novel that doesn't really have a strong enough protagonist to carry it.
    • tbd Metascore
    • 50 Critic Score
    Cosmophony has no respect for any of your past gaming achievements: it just wants perfection – and by God is it going to get it from you. This all or nothing approach will certainly appeal to the masochistic gamers out there who revel in a real challenge.
    • 37 Metascore
    • 50 Critic Score
    A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
    • 55 Metascore
    • 50 Critic Score
    Babel Rising is an intriguing game, but it never comes close to scaling the heights of its inspirational tower. A dull single-player campaign and poor presentation take away from the appeal of the concept, and while the well integrated multiplayer adds some replayability to experience, it's not enough to prevent the flaky fortification from ultimately falling to the floor.
    • 38 Metascore
    • 50 Critic Score
    Ultimately, Godzilla can be a reasonably fun romp if you're up for some mindless chaos, but it's too clumsily executed to recommend to anyone who isn't a diehard fan of the King of Monsters.
    • tbd Metascore
    • 50 Critic Score
    Pumped BMX + doesn't really do anything particularly wrong, but it lacks that je ne sais quoi needed to keep its wheels going around. You'll happily bunny hop into this one for a few short sessions, but once you're done, you'll likely find yourself leaving this bicycle out to rust.
    • 61 Metascore
    • 50 Critic Score
    It's an admirable premise that certainly aims to offer insight and accessibility to one of science's most intimidating concepts, but loses focus and steam in all of the wrong places.
    • tbd Metascore
    • 50 Critic Score
    Pinball Heroes: Complete is a good conversion of a satisfactory game.
    • 60 Metascore
    • 50 Critic Score
    Final Fantasy XV: Comrades ends up being a missed opportunity. The groundwork for a good co-op-based grind is here, but constant bouts of loading make the whole thing feel like a chore. The bite-sized missions are mostly enjoyable, but they're overshadowed by how long it takes to actually get into the action, and Final Fantasy XV's somewhat stunted combat system just isn't strong enough to support an entire expansion. With a few updates, Comrades could get better, but right now, it's too flawed to recommend to anyone other than hardcore fans of the main game.
    • 62 Metascore
    • 50 Critic Score
    Ultimately, we think our impressions of Firewall Ultra boil down to just one question: will we be back for more? At this point in time, it seems unlikely. There are certainly the bones of a good game in here, but with the streamlined gameplay experience and limited content roster, frankly we just kept thinking about the better VR games we could be playing. We’ll certainly be keen to dip in once new content arrives, but it’s especially disheartening when we’ve been waiting for a big VR shooter like this on the PSVR2 for quite some time. Firewall Ultra then is an infrequently fun yet persistently disappointing first-party title that really forgets what makes VR so special in the first place.
    • 66 Metascore
    • 50 Critic Score
    Although Somerville has some standout features, gorgeously peaceful environments, and atmospheric, silent storytelling, they're somewhat dulled by its terrible controls, awful performance, and lack of exposition. Being restricted to walking pace and the path forward often unclear, you frequently end up walking into invisible barriers. There are huge drops in frame rate throughout, especially when loading new areas, and the lack of names and backstories for the family you're playing leaves you frustrated with little to no attachment to them and their eventual outcomes. If you’re looking for a short, touching title to tide you over until the next big release, this may be worth a look, but with all its issues, it's better off left alone in the dark.
    • 43 Metascore
    • 50 Critic Score
    If you're the sort of person that enjoys a challenge and doesn't mind overlooking a few rustier moments, buy a box of super absorbent tissues and give this a go.
    • tbd Metascore
    • 50 Critic Score
    The layout is different on each level, but you’ll mostly be relying on luck rather than skill. Still, this has a weird moreish appeal to it, and it’s got our claws into us again. Obviously, this type of title is best suited to smartphones or handhelds, but it’s so easy to zone out with it that we can see ourselves returning to it a lot over the coming weeks. Odd, indeed.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, the transition to the PlayStation 4 has not been overly kind to this experience, as it lacks the custom music functionality that its Steam-based counterpart includes. The gameplay is straightforward: there’s a highway and you must switch between lanes to dodge obstacles and collect points.
    • 66 Metascore
    • 50 Critic Score
    There is an extremely interesting world on display in Impact Winter and there are traces of greatness scattered throughout. Unfortunately, there are far too many examples of cumbersome, clumsy, and frustrating execution that end up melting away the game's frosty facade. With such a heavy emphasis on multiple playthroughs, most players would be lucky to stomach their first 30 days of survival.

Top Trailers