Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 68 Metascore
    • 60 Critic Score
    Although Strikers Edge doesn't quite reach the lofty heights of its peers, it's still a decent multiplayer game with a good premise and fun action. The differences between the characters give the combat just enough nuance to keep things interesting, but a lack of stages or alternate modes may quickly diminish your interest. If you're on the hunt for a new multiplayer title to play with your buddies, this certainly will do the trick, if only for a limited amount of time.
    • 72 Metascore
    • 60 Critic Score
    Re-Reckoning isn't a great remaster, but there's no denying that Kingdoms of Amalur is still a lot of fun to play. Its action-based combat has stood the test of time, and exploring its often whimsical world is enjoyable. If you can look past the clunky presentation and fairly frequent bugs, you'll find an ample high fantasy adventure.
    • 63 Metascore
    • 60 Critic Score
    To its credit, there’s so much off-the-wall content here that you’ll be willing to push through its drier segments just to see what oddity the developer has in store next. Whether it’s reviewing ramen recipes or watching on dumbfounded as the title tosses out a completely unconnected FMV sequence, this is a real rollercoaster of ridiculousness that needs to be seen to be believed. But it’s a three or four hour experience which lasts more than double that, and no amount of Boneface designed bossfights are going to prevent you from getting bored at points.
    • 72 Metascore
    • 60 Critic Score
    Disc Jam has all of the ingredients of a classic but it just doesn't feel fully cooked. Flat visuals and some balance issues prevent this disc tossing sim from reaching the same highs as Rocket League, even if its gameplay loop is fairly accessible and sporting some great depth. That said, though, if this is High Horse Entertainment's Supersonic Acrobatic Rocket-Powered Battle-Cars moment, then we can't wait to see what it delivers next time it takes to the field.
    • 70 Metascore
    • 60 Critic Score
    Sundered is a Metroidvania that's left us with mixed feelings. The gorgeous environments and enemy design help to make the title a visual treat. Unfortunately, the game doesn’t really offer enough downtime to actually enjoy that element. It instead serves up near-constant enemy encounters and frustrating hordes of enemies that end up irritating rather than exhilarating. While the game controls very well, and the upgrade tree is incredibly impressive, its light procedural elements still end up being the most unique feature.
    • 66 Metascore
    • 60 Critic Score
    Fighting game players who are fans of Dengeki Bunko's work will surely enjoy the title and its bonus content – especially with like-minded friends on hand. However, once these extras have been exhausted and it comes down to the gameplay, a single fact remains: there are many better fighters on the PS3.
    • 77 Metascore
    • 60 Critic Score
    What may have been a solid experience a few years back feels too stale in 2020. Darksiders Genesis is completely competent in its own right, but it doesn't do enough to differentiate itself from previous iterations despite a change in perspective. Combat is a highlight and the Creature Core system provides some depth, however, they're about the only two features we can muster any enthusiasm for.
    • 64 Metascore
    • 60 Critic Score
    The asymmetrical multiplayer genre seems to be a real tough nut to crack with each heavy hitter coming out swinging, only to be plagued by nuances that trip up the experience and expose debilitating cracks in the mechanics. Unfortunately, it seems that Dead by Daylight suffers much the same fate. It’s honestly really good fun, but the more you play the more its issues rear their head and become points of ire.
    • 63 Metascore
    • 60 Critic Score
    There are too many flaws at the heart of Pieces Interactive's Alone in the Dark reboot for a blanket recommendation, but anyone with a love for classic survival horror gameplay should — after a few post-launch patches at least — find a relatively worthwhile experience. The combat sections are awful and there's very little to actually spook you, but the puzzle-solving gameplay at the game's core shines. For that alone, it'll find just enough of an audience ready and willing to love it.
    • 54 Metascore
    • 60 Critic Score
    The Tomorrow Children is an extraordinary, mystifying game with a fantastic core concept of working together for a common goal. While there's a steep learning curve, and the fundamental gameplay is not all that fun, we'd be lying if we said that we weren't engrossed in our duties, and there's just enough depth to keep you absorbed for a while.
    • tbd Metascore
    • 60 Critic Score
    This is a basic game that's fun in short bursts, but soon gets repetitive and is unlikely to hold the attention of anyone who's also playing through a more substantial release. But if you've a hankering for a redneck-style blast of manic fishy fun, Dynamite Fishing - World Games delivers an affordable, explosive good time - especially if you're competing with pals. Just don't try this at your local boating lake.
    • 68 Metascore
    • 60 Critic Score
    Outside of the online – which adopts a seasonal format and sees you unlocking new cosmetics as you work through the ranks – there’s a modernised version of single player Arkanoid which includes new power-ups and a combo system, as well as the 1986 original, both with online leaderboards. There’s also a rounds-based versus mode for four-person local multiplayer play. As a whole, the package is well executed, but with an asking price of £24.99/$29.99, it feels a little too light overall to overcome the sticker shock.
    • 78 Metascore
    • 60 Critic Score
    Ultimately, The First Berserker: Khazan is a good time. Its aesthetic differentiates it from the plethora of ARPG Souls-likes we've become used to, and its brilliant boss fights are engaging enough to entice you through levels that start to feel boring around the mid-way point of the game. But its lacklustre story and bloated, inconsistent mechanics hinder what could have been a better game if it were more refined.
    • 69 Metascore
    • 60 Critic Score
    Like a cheesy 80s pop record, Earth Defense Force 2025 is so bad that it’s almost quite good.
    • 72 Metascore
    • 60 Critic Score
    In the pantheon of LEGO games, LEGO The Hobbit isn’t the worst by a long shot – but the formula’s certainly getting tired.
    • tbd Metascore
    • 60 Critic Score
    Some great fights and a few good storytelling moments keep the expansion from seeming completely toothless, but it's just not as sharp as it should be.
    • 71 Metascore
    • 60 Critic Score
    GRIP has great racing mechanics, but they’re marred by inconsistent implementation. As a spiritual successor to a turn of the century combat racing IP that only a select few would recognise – Rollcage – it’s best enjoyed in short bursts. Its familiar simplicity is inherently appealing, and its well-polished mechanics make racing fun for an hour or two. As you get your fill of the main mode and begin to delve deeper beneath the surface, however, it becomes apparent that there isn’t much to keep you coming back for more. GRIP has an incredibly solid framework, but it still feels like it’s missing something.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth is an admirable big swing that places Pac-Man in a strange new space. Unfortunately, while there are some fun elements taken from the arcade classic and a few neat ideas sprinkled in, the majority of the game is a by-the-numbers Metroidvania that doesn't quite come together. It feels like a game built to please Pac-fans and hardcore players that lap up the likes of Hollow Knight, but the end result is something that underserves both. It's not bad, but with so many incredible 2D Metroidvanias these days, this one doesn't quite do enough to measure up.
    • 51 Metascore
    • 60 Critic Score
    Knock Knock isn't quite a nightmare, but with a little more focus, it could have been a dream to play.
    • 63 Metascore
    • 60 Critic Score
    Metal Wolf Chaos XD shows its age in pretty much every way, but its enjoyable and simplistic gameplay loop is enough to give you something to chew on. Alongside one of the most insane narratives in all of video games, it’s a From Software joint that needs to be seen to be believed.
    • 73 Metascore
    • 60 Critic Score
    Three ten-hour games in one package might seem good value, but the truth is the Crysis series only hits its stride in fits and spurts until the third game. On PS4 the remastered graphics get better as the series goes on, so there’s no real reason to play the first game unless you’re already a fan or you’re interested to see how Crysis started. Crytek’s series is certainly interesting to dissect as you go through. Consistently fun to play, though? That’s a different story.
    • 67 Metascore
    • 60 Critic Score
    Port Royale 4's gameplay consists almost entirely of all of the bits in other strategy games that you'd normally set to "Automate" because they're fiddly and boring. It's a game set in the era of pirates with nary a hint of swashing nor buckling. It's like if Pirates of the Caribbean 6 was just three hours of Captain Jack Sparrow filing his tax returns. Yes, we know that somebody, somewhere, must have been filling in the paperwork back in those days, but we just don't want it to be us.
    • 69 Metascore
    • 60 Critic Score
    As you wander the desert on the lookout for pieces of scrap, your enjoyment will feel like it's on a downward trajectory the longer that you play. As a result, you'll try to spend as much time as you can racing across its beautifully realised wasteland, while avoiding anything that pulls you from behind the wheel.
    • 72 Metascore
    • 60 Critic Score
    Tequila Works has definitely offered better experiences in the past, but Gylt is still a decent enough time.
    • 63 Metascore
    • 60 Critic Score
    #killallzombies feels like an unfinished product, and it’s a shame because there’s an enjoyable and moreish foundation to be found here.
    • 76 Metascore
    • 60 Critic Score
    While Mutant Year Zero: Road to Eden has managed to build a cohesive system for tactical turn-based battles to take place in, it’s far too difficult for the average player. Hardcore genre fanatics are sure to get a kick out of proceedings, but those looking for a more introductory take on things will find more frustration than progress.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin isn't a bad game; it's something debatably worse: completely forgettable. With dated open world design and a monotonous narrative, the cracking combat of a Team Ninja title is left to try and pick up the pieces. It manages to get the title in acceptable shape, and with its Bonds system and culture clash, just about forms an experience one could enjoy. Where it falls apart is the fact the open world is so intrinsically linked to all these features and mechanics that it's impossible to find pleasure in them for any respectable length of time. Rise of the Ronin is designed to attract a wider audience than Team Ninja titles past; what they find might put them off for good.
    • tbd Metascore
    • 60 Critic Score
    Sparkle Unleashed is a solid puzzle game with a few new ideas – but not enough to truly feel fresh.
    • 68 Metascore
    • 60 Critic Score
    What we’re left with is a multiplayer game that still has the ability to delight and surprise, but perhaps lacks some finishing touches to make it truly great. With online play a bit of a mess and a limited number of modes, Gang Beasts isn’t short of issues, but just about gets away with it due to a solid core idea that, with friends, can be uproariously entertaining. If you’re after a new title for gaming nights with buddies, or indeed, the Christmas party, you can do far worse than this.
    • 66 Metascore
    • 60 Critic Score
    If you're in the market for a mostly typical JRPG, and you can stomach some low budget presentation along with slightly flawed gameplay, you could do a lot worse than Monochrome Mobius. It's one of those games that feels like a heartfelt effort, and that might be just enough to outweigh its problems.
    • 59 Metascore
    • 60 Critic Score
    The Pro Leader mode allows you to create your own cyclist, and focus on the discipline you want to specialise in, whether it’s sprinting or climbing. Levelling up is vague and feels unsatisfying, however, and the whole package lacks the layer of gloss you’ve probably come to expect from other more popular sports games. This is a surprisingly tactical title overall, though, and it does bring something different to the genre. If you’re looking for a different kind of sports game, this could be worth shaving your legs for.
    • 67 Metascore
    • 60 Critic Score
    Black & White Bushido is a fun and unique multiplayer arena fighter that does just enough to keep players entertained. It’s limited in scope, but its tight controls and colour-based sneak-'n'-stab gameplay offer up a fun time with friends. This would be easier to recommend had there been more to keep you playing beyond the basic modes, but if you’re looking for something new to play with a few buddies, this could be worth a look.
    • 72 Metascore
    • 60 Critic Score
    Both Prison of Elders and Trials of Osiris are welcome additions to the formula, and are the real reasons to invest in the DLC – even if the asking price remains a little too steep and the title's core problems persist.
    • 68 Metascore
    • 60 Critic Score
    Pizza Titan Ultra has a strong identity and a delicious gameplay loop, but the title actively works against you in later levels, sapping your momentum in a desperate attempt to inject some difficulty. It’s a frustrating flaw, because between its high-octane arcade action and punchy personality, there’s a slice of something nice here – you’ve just got to pick off all of the bits you don’t like before you can truly enjoy it.
    • 77 Metascore
    • 60 Critic Score
    Although it's nowhere near the mess that Duke Nukem Forever was, this massive heap of fan service will fail to resonate with those unaccustomed to the breed of shooter found back in the 90s.
    • 71 Metascore
    • 60 Critic Score
    Milestone has clearly spent an age under the bonnet, and Sébastien Loeb Rally Evo has a content quota that's befitting of all of that attention. Unfortunately, the Italian outfit's indecision with regards to the racer's handling model means that it's not always at its best when out on the track. If you can look past this shortcoming, however, then you'll find a real celebration of the sport here – and the man who helped put it on the map for a whole generation.
    • 73 Metascore
    • 60 Critic Score
    Sword and Fairy: Together Forever won't satisfy everyone. Action enthusiasts will be disappointed in how underutilised the combat system is, and those looking for a lovingly crafted story will have to stomach an especially poor English localisation. But even with its obvious flaws, Together Forever has undeniable charm in its endearing characters and elegant presentation. An enjoyably breezy RPG, if you can keep your expectations in check.
    • 73 Metascore
    • 60 Critic Score
    Mafia: The Old Country doesn’t have enough gameplay ideas to carry its relatively short running time. While the fundamentals here are fine, an overemphasis on insta-fail stealth sequences and floaty shootouts makes for a forgettable campaign, even if it takes place within a stunningly detailed world. The performances are extraordinary but the story itself is predictable, leaving you with a phenomenally acted crime tale that you may admire in the moment but will struggle to remember once the credits roll.
    • 68 Metascore
    • 60 Critic Score
    Who Needs You showcases the best and worst of the Guardians series so far. The jokes repeatedly fall flat, the story is largely irrelevant, and the characters are still pale imitations of their big screen counterparts, but after a fantastically dull first hour, the episode manages to conjure up some surprisingly poignant moments in order to make the second half the highlight of the series so far. While it's by no means a home run, or even on par with much of what the studio has done in the past with other properties, the ending of Who Needs You has enough emotional weight to make it the best episode so far, leaving us with some hope that the upcoming finale might stick the landing for the series.
    • 71 Metascore
    • 60 Critic Score
    Croixleur Sigma can be entertaining when you're gunning for a high score or if you're in the mood for some relentless action, but there just isn't enough reason to keep coming back once you've sampled each mode and discovered a few favourite weapons. It's an arcade hack and slasher with a colourful, inviting exterior, but much like a bag of Haribo, it's best enjoyed in short bursts – stay too long and you'll soon get sick.
    • tbd Metascore
    • 60 Critic Score
    Turbo Golf Racing delivers a sizeable amount of fun in an admittedly slim package.
    • tbd Metascore
    • 60 Critic Score
    Everything from the art style to the storyline is fairly simple, but that’s not necessarily a bad thing. Even though we ran into the occasional bug (nothing that couldn’t be fixed by rebooting), this is a fun game if you just want to relax with something nice and easy.
    • 75 Metascore
    • 60 Critic Score
    It all looks gorgeous, moves smoothly, and sounds exuberant as ever. We'd say that for Monkey Ball fanatics this is a bit of a must, but then said fanatics are the ones who will notice the cracks more than anyone else. So we're not sure, ultimately, who this is for. Newcomers may find themselves wondering what all the fuss is about.
    • 56 Metascore
    • 60 Critic Score
    The story is slight, the acting is rubbish, and the special effects are merely effects. The synthwave soundtrack is actually really good. It lasts an hour and change which, like most Wales Interactive movie-games, is absolutely perfect. You probably already know if you think you're going to like this, and if you do you're probably right. We liked it, but mainly for the wrong reasons.
    • 70 Metascore
    • 60 Critic Score
    The slight input lag and dark visuals are disappointing, but Pinball FX has so much content that pinball fans will struggle not to find the fun here. The biggest problem with this package is its messy monetisation: the developer can’t decide whether to lean on its subscription-style Pinball Pass or traditional DLC, and its hybrid approach is neither here nor there really. When you consider that no previously purchased content carries across, it’s hard to recommend reinvesting so heavily here – especially when, even with all the bells and whistles, the core nuts-and-bolts of playing many of these tables remains the same as in past games.
    • 74 Metascore
    • 60 Critic Score
    Dead Nation: Apocalypse Edition doesn’t solve the core gunplay issues that plagued the release’s original outing, but this is still a fine upgrade for those merely looking for some rotten flesh to fire at.
    • 84 Metascore
    • 60 Critic Score
    Senua’s Saga: Hellblade 2 is more enjoyable as a visual and auditory experience than it is to actually play. Even with new modes and a smooth 60fps mode the new Enhanced edition provides, the Ninja Theory sequel fails on two fronts: bad puzzles and repetitive combat. Despite that, you’ll never play anything else quite like Hellblade 2; the game’s very unique approach to the sensory side of video games is exquisite. It just about warrants playing entirely because of that.
    • 79 Metascore
    • 60 Critic Score
    A Hat in Time excels with an overwhelming charm in its writing and art direction that overcomes any missteps in these areas. Its core, smooth mechanics also benefit from promising ideas, but none of them prevent the game from being pulled into a wormhole of mediocre level design and objectives. The potential for phenomenal platforming and exploration is here, but for every positive, there seems to be a negative in A Hat in Time.
    • 67 Metascore
    • 60 Critic Score
    The mission structure of the game devolves into going to a place, doing a trick or route, strung along by forgettable story dialogue. The missions have a habit of being poorly explained, furthered by being unable to re-read text boxes explaining what you need to do. And rarely do the inputs needed for specific moves get shown during these prompts. For better or worse, Session is a game for the hardcore skater. While its dedication to realism is impressive, the frustration in the early hours is likely to turn most off.
    • 59 Metascore
    • 60 Critic Score
    Those looking for a title with engaging gameplay will be sorely disappointed by the lack of challenge, boring stealth, and hunt the clue investigations. But if you can overlook its shortcomings and throw yourself headlong into the fiction, you might just find a detective yarn with a supernatural twist that’ll keep you engaged until justice is done.
    • 75 Metascore
    • 60 Critic Score
    The title’s at its best when you meander through its oversaturated scenes without purpose, but that means that it’s not recommended for everyone.
    • tbd Metascore
    • 60 Critic Score
    Assassin's Creed Odyssey: The Fate of Atlantis - Episode 1 has its moments, but as a whole, it feels like a missed opportunity. With better storytelling this could have been a truly intriguing player-driven tale, but inconsistent characters and unclear consequences keep things from clicking. Elsewhere, the modern day stuff just doesn't gel, and although the DLC's new location is absolutely stunning, it immediately lacks the life that makes Odyssey's open world so engrossing. All in all, this is an okay start to the Eagle-Bearer's endgame adventure, and we do want to see what Episode 2 brings, but we expected more from such a fantastical outing.
    • 75 Metascore
    • 60 Critic Score
    The 3D environments just don't have the same magic, either. Beyond a Steel Sky's visuals are basic, and its locations are all a bit sterile. And that's a shame, because at its core, this is a heartfelt and often charming video game. If you're an adventure fan, Foster's second foray into Union City is fun enough while it lasts — but it struggles to be anywhere near as memorable as the classic titles that it draws from.
    • 59 Metascore
    • 60 Critic Score
    UFO Robot Grendizer: The Feast of the Wolves is a heartfelt tribute to the giant robot genre. It's clearly a lower budget title, and technical issues certainly sour the experience somewhat, but there's good, straightforward fun to be found if you're a fan of classic anime.
    • 79 Metascore
    • 60 Critic Score
    Like its predecessor, Prototype 2 is an enjoyable distraction rather than a must-play affair. Its varied combat and satisfying traversal mechanics provide the title with a surprisingly solid basis, but a lacklustre plot and dreary setting prevent it from competing with the very best in the open-world genre. There's certainly fun to be had here, but it's of the disappointingly dispensable kind.
    • tbd Metascore
    • 60 Critic Score
    Our multilayer story really is the perfect analogy for what kind of game Bombing Busters is. Nothing about it is memorable, but if you're not paying attention to the details, you may just enjoy yourself with this Bomberman duplicate. Of course, that doesn't mean that it's anywhere near the echelon of the classic maze-based strategy game, but that doesn't stop it from being fun to play.
    • 72 Metascore
    • 60 Critic Score
    Ellen Page is excellent throughout and the presentation is staggering on the PS4 – it's just best to know what you're getting into before venturing headfirst into the Infraworld.
    • 75 Metascore
    • 60 Critic Score
    Memories of Marl Kingdom improves on its predecessor's weaknesses. Battles offer up a challenge and need to actually be thought about. The chapters in the game are set before, during, and after the events of the first two Rhapsody games, giving a deeper insight into the stories. Again, injected with musical intermissions, it’s an all-round better experience than Ballad of the Little Princess, albeit a much briefer one.
    • 64 Metascore
    • 60 Critic Score
    Scribblenauts Showdown is an agreeable party game that applies the playful vocabulary-stretching gameplay well enough to entertain you and some friends for a while. Unfortunately, the numerous minigames are all pretty shallow, the Showdown mode can grow tiresome, and the appeal of the Sandbox levels only lasts for so long. This will certainly make for an amusing evening with family and friends, but it's not likely to be a title you'll come back to more than a couple of times.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately, the game's issues run a bit deeper. Like the 2016 version, the gameplay is stiff, slow, and rather dull, and sometimes it's unclear precisely how to proceed. Inventory space is a near constant headache. Building up your town is hard work, which is probably intentional but isn't very fun — especially when giant monsters unceremoniously wander over and destroy your buildings. Fighting back can feel futile and isn't particularly satisfying, either. It's tough, because there's great potential in its collaborative, common goal nature, and Phoenix Edition really does make many improvements to the overall experience, but its cold, repetitive core holds it back.
    • 62 Metascore
    • 60 Critic Score
    At the end of the day, this is a neat experiment that fans of the film will enjoy, but overall it fails to measure up to the source material.
    • tbd Metascore
    • 60 Critic Score
    The gameplay mechanics are simple: you collect a pill-shaped McGuffin and then take it to the exit door. Stages include all kinds of challenges, such as platforms that appear and disappear when you jump, robots that chase you down, and Pong balls that bounce around. The gameplay is a little floaty, but it generally feels okay. And this means that you’ll have to put any errors down to your own poor judgment rather than the title’s hellish difficulty curve. It demands obscene levels of patience, but it’s moreish and satisfying once you find the “zone”. A decent soundtrack accompanies the action, while a Hardcore mode challenges you to beat as many levels as you can with one life.
    • 75 Metascore
    • 60 Critic Score
    While it's great to see The Sinking City return to PlayStation consoles, the PS5 version does little to make this worth an additional purchase for existing owners. DualSense support and shorter load times are nice additions, but performance and gameplay are still on the rough side. For newcomers, the lack of direction in particular can turn the engaging story into a backtracking slog very quickly. There's a great and engaging detective game buried here, but there are much better offerings out there to scratch your itch.
    • 79 Metascore
    • 60 Critic Score
    There’s an enjoyable core gameplay loop at the heart of nDreams’ latest VR outing, but there simply isn’t enough content here to allow you to delve any deeper than the surface level. We certainly had fun with Shooty Fruity, but with only enough levels to support four hours of fun, you may want to look a bit more upmarket with your next grocery shop.
    • tbd Metascore
    • 60 Critic Score
    While the console edition of Football Manager 2024 is admirable and certainly serviceable for those who can't play on PC, it's tough to recommend thanks to how stripped back it is by comparison. Entire features are missing, and navigating through menus is a slow, frustrating chore. This is a subpar port that's fine as a gateway experience, but it's hard to look past its flaws — especially when the grass seems so much greener across the way.
    • 69 Metascore
    • 60 Critic Score
    Demon Slayer: The Hinokami Chronicles is carried by its fantastic presentation, which expertly captures the look and feel of the anime. Bombastic boss fights and some stunning cutscenes are enough to sell the otherwise short-lived story mode, but outside of that, this is a rather barebones package. Battles can be flashy and fun, but the combat system doesn't have the necessary depth to hook anyone who isn't a Demon Slayer super fan. If this is just the first step in a new series from CyberConnect2, then it's a solid debut that'll no doubt form the basis for a much meatier sequel.
    • 70 Metascore
    • 60 Critic Score
    Claws of Awaji is a decent expansion, but outside of some cool story moments, it never really elevates itself beyond the base game. There was room for improvement here, in Shadows' stunted combat and stealth mechanics, and its open world structure, but ultimately, the DLC plays it very safe — for better or worse.
    • 68 Metascore
    • 60 Critic Score
    The foundations of a fast-paced and well worked action RPG are alive and well in this post-apocalyptic wasteland, but Earth's Dawn is let down by repetition and difficulty spikes.
    • 70 Metascore
    • 60 Critic Score
    This mashup of shooter, stealth, and RPG wears its influences proudly but rarely matches them. Its alt-history setting is interesting and there are plenty of ways to approach the robot-killing, but these elements are at odds with messy storytelling and characterisation.
    • 67 Metascore
    • 60 Critic Score
    If you're like this writer and enjoy even a decent police procedural game – especially in a medium where they're dishearteningly absent – Agatha Christie: The ABC Murders is a deserving title in your mystery fiction library. The video game adaptation may lack presentation value, but a strong plot, fun deductions, and a rewarding conclusion make up for it in the end.
    • 78 Metascore
    • 60 Critic Score
    It’s cute and colourful, then, and something you can zone out with while you listen to a podcast or watch something else. But it won’t live long in the memory, even if its urban backdrop and light-hearted style offers an appreciated change of pace.
    • 63 Metascore
    • 60 Critic Score
    Battlefield 2042 is disjointed and incomplete at launch, but it's impossible to deny it still has that magic spark that made past entries thrive. There aren't enough maps and one too many bugs and glitches get in the way of the fun. However, with the excellent Portal mode to bolster it, Battlefield 2042 does just enough to get us on board. While we wish so many things were better, nothing else does it quite like Battlefield.
    • 73 Metascore
    • 60 Critic Score
    While its campaign is enjoyable in the moment, Destiny 2: Shadowkeep never manages to truly shake the fact that we already went to the Moon five years ago. For better or worse, this is just more Destiny, and that’s a positive for those enamoured with the franchise, but anyone who was hoping for a more dramatic overhaul of its core systems and mechanics will be left wanting. Bungie has huge plans for the future of Destiny 2, but Shadowkeep only delivers a small piece of that vision.
    • 70 Metascore
    • 60 Critic Score
    The writing is a bit of a letdown. The character interactions are solid, and seeing their interplay is a delight. There’s also an impressive level of detail paid to the minutiae of film-making that we rarely see. Unfortunately, this level of care doesn’t touch all corners of the experience. The character's connection to the primary narrative is tenuous. Outside of the very first mystery, the protagonist's motivations for remaining involved in these murders don’t feel warranted. This is especially problematic when it comes to Rintaro’s chapters, which comprise the brunt of the game’s 15 or so hours. The writing is able to somewhat successfully sidestep this problem, through sheer force of intrigue, but it’s not wholly successful. The lack of agency doesn’t help either, as there's almost nothing for the player to do other than sit and read. This makes the experience feel barren, even by visual novel standards. This passivity allows for it to be the kind of experience you can do other things while playing, though the lack of a dub may leave some people feeling left out.
    • tbd Metascore
    • 60 Critic Score
    Floor Kids is a stylish and fun breakdancing title, with an intuitive control scheme and unique look and feel. There's a good chance you'll enjoy its scribbly presentation and Kid Koala's tracks, but the game unfortunately comes apart after a few hours of play. With no real increase in challenge, repetitive music, and lack of variety in the cast of characters, there's little reason to keep playing once you get to grips with it. There's plenty to like here, but there's just not quite enough of a game here to keep most engaged in its fun, freeform gameplay.
    • 71 Metascore
    • 60 Critic Score
    Mass Effect deserves better than Andromeda. The series has stumbled into a new generation, weighed down by tedious open world tropes and a catalogue of performance issues on the PS4. That said, it's not quite the disaster that some would have you believe. There really is a good Mass Effect game here, complete with endearing characters and great combat, but it's buried beneath a mountain of unnecessary clutter. In time, patches may sort many of its problems out, but until then, we can only recommend Andromeda to the BioWare faithful.
    • tbd Metascore
    • 60 Critic Score
    Cabela's Adventure Camp brings the fun outdoor activities of summer camp right into your living room all year long. If you've got a cabin full of rambunctious children this winter that are itching for summer camp to finally arrive, this just might be your ticket to get them off the couch.
    • 75 Metascore
    • 60 Critic Score
    Unfortunately, neither mode really does a good job of giving you a real reason to progress deeper. The combat, though weighty and satisfying, gets monotonous fairly quickly. The motivation to explore is almost entirely up to you, as the game really doesn’t see fit to tell you much. Yes, the environments are gorgeous, but Below winds up having the opposite problem of many games, in that there isn’t enough hand-holding. We found ourselves constantly craving more information, only for Below to not provide it.
    • 68 Metascore
    • 60 Critic Score
    The vision of reconciling nuances of more recent 3D action-adventure titles with well-loved elements from adored classics is undeniably a heartwarming one. There’s great enjoyment to be had in playing through this nostalgic nod to the past, but the lacking presence of a challenge truly robs Effie of its oomph. Simplistic puzzles and brainless brawling almost completely eliminate any real sense of gratification or accomplishment. This is most certainly a game better suited for those who don’t appreciate being staggered by more intense difficulties, or a younger gamer seeking a vibrant, spellbinding world to frolic in.
    • 62 Metascore
    • 60 Critic Score
    Dangerous Driving is a decent effort to bring back the boisterous, fast-paced racing of Burnout, and while it somewhat delivers on that promise, it's not without its fair share of problems. Technical issues hinder the experience, and one or two issues with handling stop the game from being a top arcade racer. However, the chaos and tension within the various event types makes for some good, old fashioned, adrenaline-fuelled action, and fans of this breed of racing will likely be able to burn a few hours here.
    • 58 Metascore
    • 60 Critic Score
    You won't be feeding from this particular trough for all that long, but if you're willing to splurge on a headache-inducing afternoon of idiotic entertainment, then – incredibly – there are worse options out there.
    • 78 Metascore
    • 60 Critic Score
    We can't fully recommend Crimson Desert in its current state on PS5. Far too many technical issues — of varying shapes and sizes — hold the experience back. But given time, and despite its obvious narrative shortcomings, Pearl Abyss' fantasy outing has the potential to be something truly special. As an open world adventure, it can be utterly engrossing; a smorgasbord of systems and mechanics that somehow — against all odds — form an intoxicating whole. For better or worse, there's simply nothing like Crimson Desert.
    • tbd Metascore
    • 60 Critic Score
    Lost Eidolons is a fairly ambitious outing that just about sticks the landing, despite some seriously rough edges.
    • 71 Metascore
    • 60 Critic Score
    This is a game made to be played many times, with you building your skill with the controls and your knowledge of the stages, but both these things feel slightly clumsy. Still, there's absolutely fun to be had here, with some sequences that truly do feel great to play, and collectable gameplay modifiers that let you go totally bananas.
    • 75 Metascore
    • 60 Critic Score
    There's enough ground work laid here to pave the way for future instalments, but a lot of the good is undone by lip sync issues and some of the most mind-bogglingly bad dialogue that we've heard in recent memory.
    • 74 Metascore
    • 60 Critic Score
    Other than the online tournament mode, it's a bare bones experience. Longevity of this will hinge on future content and more diverse play options (couch co-op in particular). In its current state, though, the bite-sized events offer a welcome alternative to the rat race of other party royale titles.
    • tbd Metascore
    • 60 Critic Score
    Forest Legends: The Call of Love is a short but solid point-and-click adventure. Its story is nothing new, its character animations are atrocious, and the voice actors will assault your ears at every opportunity – but there are enough fun puzzles and beautiful vistas stored within here to make the call of love just about worth answering.
    • 81 Metascore
    • 60 Critic Score
    With a clumsy but empowering track editor there's certainly no danger of this racer running out of gas – it just depends how long you're willing to keep up with the quest to be the best.
    • 71 Metascore
    • 60 Critic Score
    NHL 22 surprises by making its debut on a new console without removing any of its modes, but those who played NHL 21 may find this version a little too familiar. X-Factors on paper should be a game-changer but are mostly underwhelming. The switch to Frostbite does massively improve the fidelity of the rink – even if character models still look downright demonic – but should that really be the biggest change to the game? The ultimate question is: can the price increase be justified on the PS5? And given how little really has changed from last year to this year, the answer has to be a “no”.
    • tbd Metascore
    • 60 Critic Score
    Sure, this is not a full release – it even adorns the word 'Alpha' on its title screen – but for a few cents it's a fun throwback to the old SEGA arcade days, with an undercurrent of black humour bubbling beneath the surface.
    • 62 Metascore
    • 60 Critic Score
    This is a competent game, but it’s barely a refinement of a release that you’ve almost certainly already played.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, F1 2015 feels pretty lightweight in terms of content, and if you place it side by side with F1 2014, it's clear as day that what we have is little more than the bare-bones basics.
    • tbd Metascore
    • 60 Critic Score
    While the game is an exercise in trimming the fat, there are a handful of bonus modes once the story mode is over. Despite the barebones menus, these extras are quite the sweetener. One of the modes is vertical-only, which means you essentially get Galaga shoved in there as an add-on, then a mode where you have to rescue trapped astronauts. But all of these modes feel like they build up towards “Shield Maiden”, which is where the real challenge in the game lies. With low health and weak weapons, your goal is to survive, and after finishing up the main mode, this is where we found ourselves wanting to spend most of our time. Overall, Habroxia is a neat little arcade title with some cool ideas.
    • 67 Metascore
    • 60 Critic Score
    If you’re not already familiar with the series, though, there are better RPGs on the Vita to consume your time.
    • tbd Metascore
    • 60 Critic Score
    Things are looking up for Trials players – literally and figuratively. Empire of the Sky is far better than Riders of the Rustlands, and stands out from the base pack as well. Furthermore, RedLynx still has another four DLC drops planned, and this latest offering has us feeling just a little less sceptical about that.
    • 62 Metascore
    • 60 Critic Score
    Outward may aim high but is most definitely flawed, constituting a ga me just above par that's most ideal for RPG enthusiasts.
    • 61 Metascore
    • 60 Critic Score
    For those who relish bizarre interactive experiences, The Good Life is an essential oddity that can't be missed. For everyone else, this is a barely functional chore that is all but guaranteed to frustrate and bewilder. Still, you've got to hand it to SWERY: no one else makes games quite like this.
    • 63 Metascore
    • 60 Critic Score
    Dialogue between characters can often feel a tad overzealous considering the game's light-hearted approach to comedy, making it hard to recommend to anyone unable to stomach an inoffensive, self-aware fantasy romp of this fashion.
    • 72 Metascore
    • 60 Critic Score
    There's no mechanics, really, to speak of. There's no combat for us to discuss. You can't even jump on command — only at specific places. Submerged is a chillout experience about exploration with a slight story and basically nothing else, and honestly, we're okay with that. Not everything has to be explosions or sad-times-my-kid-died-and-now-I've-grown-a-beard depressing drama. Pop on Submberged as a palette cleanser between more involved titles or as an escape from the horror of reality and you'll be fine. This is fine.
    • 71 Metascore
    • 60 Critic Score
    While the overarching story in KONA will no doubt leave you cold, the tense atmosphere at the centre of its snowstorm setting will warm your desire to see it all the way through to the end. It should also be applauded for trying to add a surprising number of mechanics to what's ostensibly an adventure game, and while the survival gameplay ultimately feels superfluous, it at least works well in service of developer Parabole's presentational aspirations – which is more than can be said for the pointless combat and distinctly average collection of puzzles.

Top Trailers