PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Death Stranding
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 56 Metascore
    • 62 Critic Score
    It's too bad there was never much beyond the most basic of maneuvers, but the fact remains- just about anyone can pick it up and play the whole way through with little difficulty, and still have fun doing it.
    • 56 Metascore
    • 62 Critic Score
    Eurocom did make significant strides with Vancouver 2010. But they’ve got to make a few more before we can recommend a purchase of a game based on the Olympics.; not surprisingly, it really is more fun to watch on TV.
    • 56 Metascore
    • 71 Critic Score
    If you enjoy the Zatch Bell! TV show and think that a fighting game containing the characters, locations, and stories from the show would be right up your alley, then don't hesitate to pick this one up.
    • 56 Metascore
    • 48 Critic Score
    This is the epitome a game that was quickly thrown together with the most basic and juvenile concepts videogaming has.
    • 56 Metascore
    • 63 Critic Score
    Run Like Hell doesn’t really fly on the Vita. It just feels too much like a mobile game, you know? There’s not a huge amount of content and what’s there is so basic that you start to lose interest after the first half-hour.
    • 55 Metascore
    • 55 Critic Score
    There is definitely a lot of potential behind the series, but Genji is far too broken to be enjoyable. The gameplay lacks flow and fluidity, and begs for Devil May Cry-like speed. Moreover the combat is clunky and just isn't fun.
    • 55 Metascore
    • 54 Critic Score
    Entirely unremarkable.
    • 55 Metascore
    • 59 Critic Score
    Even though Southpeak has added a bunch of extra content to the PS3 port, at the end of the day it still feels more like a downloadable game that is worth, at most $20.
    • 55 Metascore
    • 52 Critic Score
    Warriors Orochi is another fanservice game, plain and simple, and really doesn't appeal to gamers who don't appreciate the "been there, done that" rehash. Because really, despite a few small upgrades, that's all this is.
    • 55 Metascore
    • 51 Critic Score
    Avoid this one at all costs, at least until you see it at the bargain bin for $10.
    • 55 Metascore
    • 48 Critic Score
    Racing games are supposed to be games of skill, not chance. Sonic Riders, despite all of its shortcuts and power-up items, feels like a game of chance. What's more, it's also a real pain in the ass to play.
    • 55 Metascore
    • 65 Critic Score
    Doesn't do much in terms of story, little of what you learn or obtain in terms of skills and tools seems necessary, and the combat is seriously flawed. But beneath that beats the heart of a competent stealth adventure, which is difficult to find these days.
    • 55 Metascore
    • 60 Critic Score
    The campaign is just a depressing mix of missed opportunities and one firefight that feels exactly like the one before it. The AI is erratic, the story isn't well presented, and the even the overall design doesn't feel inspired. The general control is reliable and responsive, some parts are quite satisfying, and the multiplayer really is entertaining for long periods of time.
    • 55 Metascore
    • 51 Critic Score
    Ratatouille, without any doubt, is far better as a movie, and even big fans of the film probably won't get too much enjoyment out of the game.
    • 55 Metascore
    • 70 Critic Score
    A must-have for any old-school wrestling fan. However, if you’re a more recent fan of the WWE, or you’re just a casual fan, there isn’t enough depth to the game, nor is the gameplay solid enough to warrant a purchase.
    • 55 Metascore
    • 73 Critic Score
    While a lack of content and online multiplayer bogs it down, this indie succeeds in delivering action-packed matches filled with delights and surprises. When considering its core purpose as a couch-versus revival, PandaBall’s fun factor is as black and white as its featured furry mammals
    • 55 Metascore
    • 60 Critic Score
    In the end, the Pirates 3 game comes out being the best of the movie-game trilogies, but that isn't saying much.
    • 54 Metascore
    • 51 Critic Score
    Lastly, the time manipulation feature works just fine and makes combat much easier at times, but most players will just abuse the hell out of it due to the inherent challenge.
    • 54 Metascore
    • 55 Critic Score
    The game is fun, and it’s even more fun when playing co-op. It has a boatload of charm. The fighting is fast-paced and occasionally rewarding. But where’s the rest of it? Where’s the robust skill set, the varied combat challenges, the compelling story and character development? We’ve come to expect this and we certainly expect it from a new era of gaming.
    • 54 Metascore
    • 65 Critic Score
    Black Mirror has a lot of potential to be a good game with the story. There’s an interesting mystery to uncover that is compelling even if it isn’t real new. That potential is pulled short however by a lot of technical issues that can take away immersion and in some cases, ruin the game entirely.
    • 54 Metascore
    • 30 Critic Score
    So, curse you Konami, for releasing Frogger: Ancient Shadow, which made me scream and throw my controller, and thank you Konami, for releasing "Frogger: Helmet Chaos" [PSP/DS], which I had some fun with.
    • 54 Metascore
    • 64 Critic Score
    The depth really isn't here, and even Mr. Miyagi gets a little tiresome after a while.
    • 54 Metascore
    • 56 Critic Score
    In this adventure, there is a total of about 60 minutes of quality gameplay. The rest leaves me deeply upset with Sega and the hole they've dug for Sonic.
    • 54 Metascore
    • 60 Critic Score
    Monopoly is Monopoly. Can’t make it much plainer than that.
    • 54 Metascore
    • 59 Critic Score
    Had Pandemic and EA given this game fluid action elements in tune with more modern games such as Devil May Cry and Ninja Gaiden -albeit not to those extremes- we'd have a winner on our hands. But as it stands now, Conquest fails because it feels outdated, despite featuring a novel concept.
    • 54 Metascore
    • 64 Critic Score
    However, we do have to say that, overall, Lost isn't a bad game. The foundation really is well constructed and at the very least, there are some new ideas involved.
    • 54 Metascore
    • 66 Critic Score
    It's fast-paced, it's accessible enough, there are plenty of moves for the casual gamer, and it's got plenty of unlockable fanservice extras.
    • 54 Metascore
    • 47 Critic Score
    This is the epitome a game that was quickly thrown together with the most basic and juvenile concepts videogaming has.
    • 54 Metascore
    • 48 Critic Score
    It's broken, it's brief, and it'll only make you wonder "what if" every time you play it.
    • 53 Metascore
    • 64 Critic Score
    The whole thing just feels bare. Oh, and that plot is a little over the top and just plain zany, although that’s more of a subjective thing. I guess it just needed more in the way of substance, you know?
    • 53 Metascore
    • 50 Critic Score
    There is a major issue when it comes to the speed and responsiveness, and it's so bare-bones that unless you're completely enamored with each game, you'll be bored very quickly.
    • 53 Metascore
    • 80 Critic Score
    In the end, Oure won me over as an indie title with a lot of heart, and absolutely has me begging to know what other secrets I missed as I soared through the clouds.
    • 53 Metascore
    • 53 Critic Score
    It's ironic that we get such a lengthy tutorial to start, and then we still have dozens of questions as the game progresses. Then you've got a horrid main character, only mildly intriguing combat mechanics (which could've been very intriguing had they been correctly described and implemented), and a story that, despite its merits, remains juvenile.
    • 53 Metascore
    • 47 Critic Score
    A very poorly done game, that suffers from uninspired gameplay, poor track design, redundancy, and innovation. Furthermore, gamers who enjoy a decent looking title will find that MX vs. ATV Untamed is one of the worst visual offenders out there on the PlayStation 2, as it features an absurd lack of texture detail and a never ending supply of ugly.
    • 53 Metascore
    • 70 Critic Score
    Once you've got the controls down, you'll find an enjoyable action game out of Lair. For the most part, the game is visually appealing and striking in most cases, but it's not without its faults.
    • 53 Metascore
    • 77 Critic Score
    Mayhem 3D is a fun, stable, entertaining game with more than enough content to satisfy.
    • 53 Metascore
    • 59 Critic Score
    There's a lot of game to be had, but with very little depth, innovation, and a lot of frustration. The gameplay isn't very balanced, so you'll end up getting killed by the A.I. constantly, despite your best efforts to stay alive. It's visually decent, but the sound is generic, with the exception of a decent, but short, soundtrack.
    • 53 Metascore
    • 55 Critic Score
    Has a ton of potential and promise but doesn't really deliver.
    • 53 Metascore
    • 73 Critic Score
    It really just boils down to one question: Can you ignore the missteps and missed opportunities and simply focus on the entertaining gameplay, or will you be unable to get past those flaws? That’s the key. This is why you’re seeing such a discrepancy of scores. Some people can get past the flaws and enjoy themselves; others can’t. It’s that simple.
    • 53 Metascore
    • 50 Critic Score
    Natural Doctrine fails in its ambitious attempt to deliver a wonderfully unique, deep, and rewarding turn-based strategy adventure. The foundation is solid but what’s built atop that foundation is a crazy assortment of great individual pieces, but none of them really fit together.
    • 53 Metascore
    • 69 Critic Score
    Overall, I found myself liking FaceBreaker more than disliking it. But it does have a lot of things wrong with it, specifically the horribly cheap and cheesy A.I., which is God-like no matter which difficulty setting you pick. Playing through the game on the easiest difficulty is challenging.
    • 53 Metascore
    • 58 Critic Score
    Fairytale Fights, as sadistically zany as it is, just isn’t worth the price of admission.
    • 53 Metascore
    • 70 Critic Score
    Good for what it is: a repetitive arcade-inspired beat-'em-up based on the Teenage Mutant Ninja Turtles cartoon series.
    • 53 Metascore
    • 55 Critic Score
    If you’ve got a child or sibling under twelve with a good imagination, they might have a good time with Operation Spy. Anyone else will likely find the game uninteresting, especially since most of the content is locked.
    • 53 Metascore
    • 52 Critic Score
    It doesn't have a riveting story, it's easy, the gameplay is stale and shallow – in short, and it offers nothing new.
    • 53 Metascore
    • 58 Critic Score
    The whole game trips and stumbles. The puzzles can be fun, control isn't bad, some of the story elements are decent, and the sound is better than average, but that's not enough. The animations and graphics aren't up to snuff, those puzzles are often too easy and even boring, and above all else the incredible spirit that drew so many to the movie theater is missing.
    • 52 Metascore
    • 62 Critic Score
    Overall, Sniper: Ghost Warrior 2 is better than its predecessor in just about every way possible. It’s just too bad that it needed to be a lot better in order to be considered “good.”
    • 52 Metascore
    • 70 Critic Score
    It's a reasonable amount of fun at a budget price, but as Martin Brody might say, "I think we're gonna need a better game."
    • 52 Metascore
    • 49 Critic Score
    Raccoon City is just [p]lain boring to me. There's nothing here I want to return to. The game can be fun with other people, there are a few patented Resident Evil scares, and the controls work fine (provided you're willing to put up with some clunkiness). But everything else about it is really…I dunno, "meh."
    • 52 Metascore
    • 46 Critic Score
    Having varying objectives that may change at a moment’s notice add a little flavor to this very bland dish, but it’s not enough to save it.
    • 52 Metascore
    • 55 Critic Score
    If you’re looking for a great X-Men game, consider the enjoyable Legends series. The generic, thrown together experience known as X-Men: The Official Game is not what you’re looking for.
    • 51 Metascore
    • 53 Critic Score
    In the end, you’ll probably make it through Las Vegas, San Francisco, and London, but after that, if you’re still playing, you’re either immensely bored or far more enamored with the game than I was.
    • 51 Metascore
    • 59 Critic Score
    Eat Lead: The Return of Matt Hazard is a great concept that was executed very poorly and seems rushed. With more attention to detail such as better A.I., more fluid gameplay mechanics, multiplayer, and better visuals, D3 could've had a solid game on their hands.
    • 51 Metascore
    • 56 Critic Score
    Hail to the Chimp has a good heart and really tries to build on the aforementioned foundation, but there’s just too much "meh" going on.
    • 51 Metascore
    • 54 Critic Score
    WALL-E is a boring game with sub-par gameplay, poor replay value, lacking presentation, and little-to-no visual polish.
    • 51 Metascore
    • 38 Critic Score
    If you’re into mindless shooting and action, Dead to Rights II might be a pleasant weekend diversion. However, if you’re looking for a game that improves on the original, delivers an interesting story, varied gameplay, and is worth $50, you need to look elsewhere.
    • 51 Metascore
    • 52 Critic Score
    This game could've used another few months in development so as to iron out the flaws and little glitches, because this entire production feels rushed.
    • 51 Metascore
    • 45 Critic Score
    Incredibly disappointing. Even if you were to find three friends with PSP’s and copies of the game, you could only play four games, which is a complete joke.
    • 51 Metascore
    • 44 Critic Score
    Nobody wanted to love DNF more than me but I just couldn't get any enjoyment out of it.
    • 51 Metascore
    • 54 Critic Score
    There are simply too many issues that override the tidbits of "good" sprinkled throughout.
    • 51 Metascore
    • 45 Critic Score
    I can’t take any more, this game is awful.
    • 51 Metascore
    • 49 Critic Score
    Beowulf does very little right and fails to capture the stylish action and mysticism of the film. The cut-scenes and sound are often way off, there's a great deal of choppiness when the game tries to shift between non-interactive and interactive play, and the inconsistency of the sound is unsettling.
    • 51 Metascore
    • 54 Critic Score
    It's just way too irritating.
    • 50 Metascore
    • 53 Critic Score
    But it's all just so… Just pick your favorite synonym for bland or flat. The control is fine, some of the backdrops are cool, and particularly hectic firefights can deliver the energetic goods. But the skill shot system clashes badly with the overall theme, the campaign is way too short (and quite boring), the multiplayer is lackluster, and the AI isn't bright.
    • 50 Metascore
    • 60 Critic Score
    What I once pegged as a sleeper hit has left me disappointed. X-Blades is riddled with potential, but thanks to a series of poor design choices, the game lacks the core fundamentals that made games like Devil May Cry and Heavenly Sword so great. The tiny environments, the tedious and boring combat, poor audio, and lackluster control feel really bring down what could've been a solid game.
    • 50 Metascore
    • 56 Critic Score
    Reservoir Dogs has more major flaws regarding the core gameplay, and because it takes a more direct and linear approach, can't cover up the minor problems with open-ended adventure.
    • 50 Metascore
    • 60 Critic Score
    Sonic Team really did do a good job with what they had at their disposal and this new release still maintains its charm. It really does. But that charm just isn't enough for us to ignore the negatives that rear their ugly heads from the get-go, and it's tough to recommend it with so many great PSN originals and PS1 classics.
    • 50 Metascore
    • 65 Critic Score
    It might be worth a play if only just to try something a little different in a world that is getting pretty watered down with rogue-like games.
    • 50 Metascore
    • 48 Critic Score
    NeverDead rocks with the music and the visuals can be a treat but beyond that, it's not much fun. There are just too many problems that hinder one's enjoyment, and those problems are critical because they translate to faultless deaths.
    • 50 Metascore
    • 52 Critic Score
    Legendary is an example of a title that could’ve been both exceptional and memorable, but ends up being neither due to a variety of major flaws in the glaring inconsistencies, unrefined technicals, and overall gameplay.
    • 50 Metascore
    • 57 Critic Score
    Family Guy won't last you very long - maybe 4-6 hours - but for the most part, the ever-changing palette of gameplay styles and top-notch Griffin comedy remains appealing throughout.
    • 50 Metascore
    • 43 Critic Score
    G.I. Joe: The Rise of Cobra certainly looks and even plays a little better on the next-gen systems, but this PS2 version should be avoided at all costs. There’s very little in the way of redeeming qualities, and just about every aspect of this production has its fair share of problems. There’s no need to elaborate further; just stay away.
    • 50 Metascore
    • 53 Critic Score
    Planet 51 just doesn’t deliver. The entire production feels bare and a little watered down, and the technical hang-ups continue to persist throughout the game.
    • 50 Metascore
    • 61 Critic Score
    I can clearly see a solid game here; it's just that it is really marred by a poor framerate and boring campaign structure. It doesn't offer much value as a single-player game, and with a barren online community, it most certainly doesn't have any multiplayer value to speak of.
    • 50 Metascore
    • 55 Critic Score
    Spider-Man 3's biggest problem is that it has a camera and framerate that makes the game nearly unplayable.
    • 50 Metascore
    • 43 Critic Score
    X-Men: Destiny trips and stumbles out of the gate, and never gets going. Way too many problems hold it back; the shortcomings range from control to story to presentation to technical elements, etc, etc, etc. It's just a really disappointing production and one that isn't even worth a rent.
    • 50 Metascore
    • 52 Critic Score
    We'll finish with a bad pun- it was a good "plan," but it lacked execution, and ultimately got caught in its own web of poorly implemented - yet crafty - techniques.
    • 49 Metascore
    • 64 Critic Score
    Top Gun is okay, but it certainly doesn't impress.
    • 49 Metascore
    • 50 Critic Score
    All in all, don't expect anywhere near the same caliber title from the PS2 version of Mercenaries 2. This is one of the sloppiest ports I've played in a long time, and you're better off saving your money towards a PlayStation 3 if you're looking for a next-gen experience.
    • 49 Metascore
    • 57 Critic Score
    The whole thing feels flat, uninspired, and utterly unimpressive.
    • 49 Metascore
    • 46 Critic Score
    It's accessible and sort of amusing for a little while, but the instant you realize the single-player element is extremely short and ultimately disappointing, you might regret the purchase.
    • 49 Metascore
    • 50 Critic Score
    Certainly, there are better Dragon Ball games out there (see "DBZ: Budokai 3").
    • 49 Metascore
    • 60 Critic Score
    The off-sync graphics are more humorous than they ought to be, the lyrics display makes it tough to keep up with subsequent verses, the censoring on some tracks is hit or miss, and the arrangement of some tracks puts focus on verses and choruses that aren't the main parts of the rap. Individually, any of those problems could be forgiven. Taken together, they make it tough to recommend this game to longtime fans of rap and hip-hop.
    • 48 Metascore
    • 67 Critic Score
    If you're going to play DICE, its short-subject, arcade-style gameplay makes it easy to get through in short bursts.
    • 48 Metascore
    • 41 Critic Score
    A disappointment, plain and simple. The gameplay is so erratic and the AI is so obscenely challenging that you’ll likely become irritated in record time, and the old technical palette has finally outworn its welcome.
    • 48 Metascore
    • 35 Critic Score
    The gameplay is uninspired and repetitive, the story is a mess, nobody will care about the protagonist, and the challenge is minimal. And the worst part? Nothing about this is scary. You’ll stumble across a few appropriately freaky parts but even those begin to dwindle with time. If you want frightening, play Outlast. Otherwise, save your money and wait for something else.
    • 48 Metascore
    • 35 Critic Score
    A shame, not because I feel teenagers shouldn't be allowed to watch dumb women take their tops off, but because they'll end up buying a crappy game to do so.
    • 48 Metascore
    • 48 Critic Score
    Deadliest Catch: Sea of Chaos has a few good ideas and takes a decent stab at producing a fishing RTS of a certain kind. But controlling the boat sucks, the mini-games aren't exactly engrossing, and the total lack of intensity drags the entire experience down.
    • 48 Metascore
    • 43 Critic Score
    Looks like a great idea on paper, but it fails to be even mildly entertaining past the first hour of play. There’s no excuse for the game’s camera, and the long load times and slow pacing are just icing on the cake.
    • 47 Metascore
    • 49 Critic Score
    The whole thing is just completely unexciting and even laborious at times.
    • 47 Metascore
    • 39 Critic Score
    Alone in the Dark is ambitious, but it trips, stumbles, and…well, breaks. It’s a bad PS2 game and we can’t imagine it would get that much better on the PS3.
    • 47 Metascore
    • 40 Critic Score
    Really the only thing Battle Nexus has going for it is the original TMNT arcade game being included, but even that stinks because you are forced to play through a good part of the new game to unlock the 15 year old game that’s 5 times better.
    • 47 Metascore
    • 66 Critic Score
    It’s just nothing special, that’s all. But if you want some simple, straightforward, fairly well done FPS fun for only ten bucks (and you don’t have to go anywhere to nab it, either), feel free to give it a shot. It’s a surprisingly fast download and you’ll be blowing away baddies before you know it. Just don’t expect too much.
    • 47 Metascore
    • 45 Critic Score
    This is the epitome a game that was quickly thrown together with the most basic and juvenile concepts videogaming has.
    • 46 Metascore
    • 66 Critic Score
    "Monaco GP" and "Golden Axe" are broken to the point of being nearly unplayable, and the tandem of Tant R and Bonanza Bros. is a bonus that you'll rarely play because of how simple both games are.
    • 46 Metascore
    • 48 Critic Score
    Tokyo Xtreme Racer DRIFT 2 is little more than the original in disguise, and it's a poor disguise, at that. It suffers from the exact same problems, and we'd actually prefer the original because at least that one was a little more straightforward.
    • 46 Metascore
    • 60 Critic Score
    World Series of Poker, while delivering solid table action, just doesn't deliver the superstars and televised gloss that people are going to want out of a game carrying the WSOP license.
    • 45 Metascore
    • 63 Critic Score
    The scary, tingly sensation dies out way too soon when the repetition and predictability kicks in (and that doesn't take long), and although there are plenty of collectibles (puzzle pieces, case files, etc.), you have no big incentive to grab them all.
    • 45 Metascore
    • 44 Critic Score
    No one element is good and the final product is a mish-mash of half-realized concepts and ideas. It's too bad, really.
    • 45 Metascore
    • 40 Critic Score
    Has a few flashes of quality and originality, but it’s ultimately mired beneath a multitude of disappointing flaws. The entire game is just plain dull and the experience suffers from a distinct lack of refinement. The technical aspects are well below par, the plot and characters are of little interest, the controls and camera are wonky, and the AI is poor.

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