PSX Brasil's Scores

  • Games
For 1,069 reviews, this publication has graded:
  • 65% higher than the average critic
  • 13% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Witcher 3: Wild Hunt - Complete Edition
Lowest review score: 25 MeteoHeroes Saving Planet Earth!
Score distribution:
1069 game reviews
    • tbd Metascore
    • 70 Critic Score
    Kamikaze Lassplanes makes its unusual mix of visual novel and shoot'em up its biggest selling point, but ends up suffering the consequences of trying to combine genres with such different rhythms. While its narrative has a strange premise that manages to hold up throughout the campaign, its action sequences start from a solid foundation without going much further, resulting in a touching and daring, but also inconsistent, work.
    • tbd Metascore
    • 65 Critic Score
    Neopets: Mega Mini Games Collection appeals to nostalgia, but it may last less than an hour due to an terrible story mode and a weak adaptation for consoles.
    • 63 Metascore
    • 70 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch hits the mark with its visual style and fidelity to the humor of the universe created by Kevin Smith, delivering vibrant graphics and a very distinctive identity that, in itself, is quite eye-catching. However, the experience is ultimately hampered by technical problems, as well as repetitive and shallow gameplay that can quickly become tiresome. Although it works better in multiplayer and appeals to those looking for something more casual and straightforward, the game leaves the feeling that it could have gone further, especially in the refinement of its mechanics and the overall pace of progression.
    • 53 Metascore
    • 65 Critic Score
    Legacy of Kain: Ascendance follows the storyline of a brand new character, who has been retroactively insterted into the main canon in a minimalistic and repetitive side-scrolling game. With strong spin-off vibes, it might not be a good indication of the revival of a classic franchise.
    • tbd Metascore
    • 70 Critic Score
    Combining great pixel art visuals and the exploration of classic action RPGs with more modern combat mechanics, Hunt the Night delivers a good atmosphere, but ultimately suffers from flaws in some mechanics that can make progression quite frustrating.
    • tbd Metascore
    • 55 Critic Score
    Taking an interesting approach by freely drawing inspiration from well-known stories and settings, Mirage 7 offers a classic narrative exploration adventure with survival and combat elements. In this regard, it only partially achieves its goal, stumbling over outdated mechanics and unjustifiably dated aesthetic elements, which unfortunately results in a mediocre and forgettable game.
    • 69 Metascore
    • 70 Critic Score
    JDM was a pleasant surprise and centered its gameplay experience on Japanese car culture. The game has its quirks given that it's produced by a small team, but it's also a better package than the simple sum of its parts. Ultimately, JDM presents a charm and structure that I feel is sorely lacking in current racing games.
    • 55 Metascore
    • 70 Critic Score
    Disco Simulator delivers the logistics of a night out with vibrant colors, but stumbles on the controls and forgets that a good party needs more than just three songs on loop.
    • 72 Metascore
    • 70 Critic Score
    Rayman 30th Anniversary Edition celebrates the past with some extras and details from the franchise's history, but forgets to polish the present, delivering a simple and flawed package in its execution, far short of the celebration Rayman really deserves.
    • 64 Metascore
    • 70 Critic Score
    God of War Sons of Sparta has its merits and, within the premise of a 2D action game set in Kratos' youth, it fulfills its role in a perfunctory but satisfactory way. However, it lacks depth in all its aspects, including the rather rudimentary level design by current Metroidvania standards, and even with some interesting qualities in the visual and narrative aspects, it still seems to be just a scrawny teenager trying to prove himself a true Spartan warrior.
    • tbd Metascore
    • 70 Critic Score
    No Sleep For Kaname Date - From AI: THE SOMNIUM FILES is a game that bets on the hunger of series fans for more content, but offers only a light appetizer that doesn't satisfy their appetite.
    • 69 Metascore
    • 60 Critic Score
    Dark Auction attempts an ambitious move with certain themes, but due to its use of generative AI, its focus on an abominable figure, and its disjointed ending, it falls flat.
    • 72 Metascore
    • 60 Critic Score
    ROMEO IS A DEAD MAN is a unique, intriguing, and at the same time unfocused and frustrating experience. It's a difficult game to recommend, as I imagine a niche audience will love the title and ignore its worst quirks, while the vast majority will find themselves confused about what exactly the game wants to be.
    • 63 Metascore
    • 70 Critic Score
    Without any significant innovations, additions, or improvements that go beyond the norm, Fighting Force Collection carries with it, without compromise, the qualities, such as setting, simplicity, and objectivity of the purest digital beat 'em up; and the limitations of its time, visually and mechanically speaking, which will certainly bring a nostalgic smile to older players, but will hardly seduce subsequent generations.
    • 73 Metascore
    • 74 Critic Score
    Total Chaos is a survival horror game that shines with its old-fashioned, rust-hued atmosphere, but stumbles with repetitive maze design and a slow-burning narrative, where the biggest struggle is maintaining sanity amidst broken switches and tools.
    • 80 Metascore
    • 70 Critic Score
    In Skate Story, the journey through the Underworld has contrasting highs and lows: the many segments of intense speed, psychedelic scenarios, contagious music, and surreal poetic narrative are interrupted by alternating moments of monotonous exploration, banal eccentric comedy, and the frequent disruption of the flow due to any little stumble by the fragile glass skater.
    • 66 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 takes too many risks in its campaign and, even while earning points for innovation, ends up delivering a bizarre and disjointed plot that attempts to blend science fiction with fantasy elements, seasoned with touches of surrealism, paranoia, and cheap horror. While maintaining a solid core in its gameplay models, refining successful aspects and reviving established mechanics, it seems to overuse recycled content, AI-generated elements, and a generic art style that already shows signs of fatigue and exhaustion, making it a game as dense as it is unbalanced.
    • tbd Metascore
    • 70 Critic Score
    Despite its unique setting, excellent soundtrack, and original ideas, Morsels loses much of its fun by explaining almost nothing about its mechanics and excessively punishing players who insist on trying to understand them.
    • tbd Metascore
    • 70 Critic Score
    Fear Effect, in its original essence, is one of the best games of its generation in every aspect, such as its mature story, bold art direction, and even its unique mechanics with strong inspiration from that era. This new version, however, is quite timid in offering improvements to quality-of-life elements, and seems inadequate for a whole new generation of players by not offering deeper updates and diversified options, making it a mediocre port of an incredible product that deserved much more.
    • 67 Metascore
    • 70 Critic Score
    Possessor(s) has attractive visuals and a well-presented story, but is hampered by its Metroidvania structure, which doesn't offer enough rewarding exploration to justify itself. The uninteresting exploration and the fast-paced but unvaried combat prevent the game from standing out in the crowded action-platformer genre, making it recommendable only to those who appreciate the aesthetics and theme of a race of demons.
    • tbd Metascore
    • 70 Critic Score
    Windswept goes literal in its inspiration from Donkey Kong Country, offering a platforming adventure very similar to those in the classic trilogy. The difficulty is high, and repeating certain sections over and over is frustrating, but the accessibility options ensure that no one is prevented from progressing in the game. Even if it doesn't do anything to stand out, it's good fun for those who enjoy retro mascot platformers.
    • 74 Metascore
    • 60 Critic Score
    Bounty Star sounds more like a pile of ideas that don't mesh well, resulting in an uneven execution. The game doesn't stand out much, even though it has some interesting qualities.
    • 60 Metascore
    • 70 Critic Score
    Double Dragon Revive lacks a more decisive personality, but there's no doubt that the game manages to overcome skepticism, delivering a solid enough gameplay system and a great beat'em up experience for modern times. The only downside is the rather limited content in terms of length and variety, but the merits in the sound design and the small details in the interaction with the environment stand out, ensuring that long-time fans will find something here with the potential to become great in the near future.
    • tbd Metascore
    • 55 Critic Score
    Space Chef is a tangled mess of good intentions that end up being hampered by a flawed interface on several levels, as well as a progression system that is unfun, bureaucratic, and boring. While the exploration, the discovery of so many variables, and the handcrafted visuals work well with the game's nonsensical premise, and each mechanic has its own merits, the soup seems to lack salt, pepper, and balance. The final result is bland and, at times, hard to swallow.
    • 63 Metascore
    • 70 Critic Score
    Despite much of the game delivering an unpolished or incomplete experience with warnings in almost all of its foundations, Vampire: The Masquerade - Bloodlines 2 still has some highlights that are well worth it for fans of the franchise.
    • 76 Metascore
    • 70 Critic Score
    Remember when you first pitted plants and zombies against each other in the garden? Well, Plants vs. Zombies: Replanted is exactly that same game, with the expected and obvious graphical improvements of a remaster, and a few minor quality-of-life updates that do little to make the game anything more than a reheated version of something that was always amazing.
    • 71 Metascore
    • 60 Critic Score
    Full Metal Schoolgirl delivers a great satire on Japanese "Black Companies" and has a solid foundation, but it needs more polished gameplay to justify its roguelike aspect, which quickly becomes very repetitive.
    • tbd Metascore
    • 65 Critic Score
    Cats and Seek: Kyoto takes two steps forward with its coloring mode and prettier art than its predecessors. Having only two stages is a step backwards that makes the enjoyable experience even more fleeting, and even the low price isn't well-proportioned in comparison to similar games from the same publisher. In the end, it's pleasant and relaxing enough to make me hope the follow-up, Cats and Seek: Tokyo, already available on PC, also comes to PlayStation.
    • 59 Metascore
    • 70 Critic Score
    By offering a bold approach to its chosen theme, Hotel Barcelona is unlike anything that came before, even if it doesn't reinvent the wheel in any of its most important aspects. It's violent, it's cruel, it's graphically stunning, and it reflects delightfully disturbed minds like few other games today. All of this would be incredible, were it not for the combat system and technical performance, both of which are less than ideal.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is a fun cooperative experience with the potential to become even better, provided it receives the necessary support from the developer to improve the progression system and has an active community to keep the game updated with new scenarios.
    • 75 Metascore
    • 70 Critic Score
    Knowing exactly how to please its fans, Puzzle Quest: Immortal Edition is a grand compilation of a true pillar of the genre, blending classic gem-matching puzzles with a progression typical of RPGs. Without attempting to reinvent itself, however, it doesn't go much beyond that, and the sheer volume of content isn't necessarily a desirable quality in a repetitive system that can tire in longer play sessions.
    • 75 Metascore
    • 70 Critic Score
    Baby Steps is a unique, yet somewhat divisive experience. Its sarcastic humor, awkward controls, and experimental approach will appeal to those who enjoy unusual challenges and don't mind getting angry to overcome them. For everyone else, the game may simply be frustrating.
    • 64 Metascore
    • 65 Critic Score
    Whether or not to recommend the interactive film Dead Reset is not a simple task, because enjoying it depends on whether you're willing to accept certain questionable tastes. If you're expecting a production with cinematic standards, this is definitely not the place to visit. But if you're looking for fun with typical 1980s B-movie performances, a delightfully cliché narrative, and increasingly absurd choices, there's a gem to be discovered here.
    • 72 Metascore
    • 70 Critic Score
    Despite nailing its basic mechanics and the feeling of returning to the series' origins, Everybody's Golf Hot Shots is full of small problems that end up preventing the title from delivering something better to players.
    • 78 Metascore
    • 70 Critic Score
    The gameplay loop in Jotunnslayer: Hordes of Hel is as enjoyable and addictive as you'd expect from a good roguelike. But its uninventive level design and the inevitable repetitiveness of objectives can, in the medium term, diminish motivation and interest, as players must stick to the theme to stay engaged in a game that pays little attention to deepening any underlying narrative threads.
    • 66 Metascore
    • 65 Critic Score
    With a major imbalance throughout its structure, a clear lack of experience in some decisions, and the need for greater refinement, Echoes of the End is an average action-adventure game that fails to deliver its full potential despite having some good ideas.
    • 74 Metascore
    • 70 Critic Score
    Heading Out is an interesting proposition that stands out for its themes, its uncompromising arcade racing style, and its visual aesthetic. It lacks much of the randomness that should be emphasized in a roguelike, which sometimes makes the experience unpleasant.
    • 62 Metascore
    • 65 Critic Score
    With elements that compromise the experience, Lost Soul Aside is an example of a game that could have been excellent but drags on unnecessarily. The fast-paced combat delivers satisfying combos and the soundtrack is memorable, but even these strengths fall flat during a campaign hampered by a shallow narrative.
    • 68 Metascore
    • 70 Critic Score
    Combining tension and fun, Midnight Murder Club offers an affordable price and works very well when played with friends, although its lack of content limits long-term interest.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country is superb in some aspects, delivering a few hours of fun in an inviting world at a modest price. However, it fails to offer improved gameplay and has an uninspiring story and narrative.
    • 66 Metascore
    • 70 Critic Score
    Sengoku Dynasty is so diverse and bold that it will certainly offer dozens of dense hours of tasks and duties to be completed, but not necessarily with the fun and addictive way that the best games in the genre manage to do. There's no doubt about how grand and diverse the game manages to be even with a modest production scope, but it's the artistic and gameplay details that take away some of the shine it deserves.
    • 78 Metascore
    • 70 Critic Score
    Wildgate is a fun multiplayer game that has a touch of other titles from the late 2000s and also draws inspiration from more recent ones. With a touch of treasure hunting and capture the flag, Wildgate is a kind of Battle Royale that manages to be fun... except when the player ends up getting stuck in its lengthy matchmaking process.
    • 63 Metascore
    • 70 Critic Score
    Building on the saga's excellent conclusion in The Final Shape, Destiny 2: The Edge of Fate serves as both a mediocre epilogue and a promising but uncertain reboot. Ultimately, it's less interesting in its own right, both in terms of narrative and the sloppy use of the few new mechanics introduced.
    • 53 Metascore
    • 65 Critic Score
    Hunter x Hunter: Nen x Impact doesn't really value the rich material it adapts, resulting in limited narrative structures and mediocre visuals, but the traditional 2D gameplay and accessible controls, even without any creative innovation, make the experience fun enough to give it a try.
    • tbd Metascore
    • 70 Critic Score
    Wonder Boy: Asha in Monster World is a good addition in the form of a remake to keep alive a classic series that has its merits, but doesn't go beyond a visual overhaul and minimal gameplay improvements. While unimpressive, the cartoonish charisma, effective simplicity, and accessibility will appeal to those who enjoy action platformers with a retro RPG feel, as well as children.
    • 56 Metascore
    • 50 Critic Score
    Despite being a title worthy of its legacy, the new version of Neverwinter Nights 2 is anything but Enhanced. Aside from graphical upscaling and the fact that it includes all expansions in a single package, the console port is unfortunately inferior compared to the original version released for PC in 2006.
    • 63 Metascore
    • 60 Critic Score
    There's no doubt that Edens Zero manages to adapt a dense and complex story into an extremely accessible action RPG format. However, aspects such as gameplay, visuals and narrative structure show incredible unrealized potential, resulting in an adaptation that takes little advantage of what Hiro Mashima's incredible work has to offer.
    • tbd Metascore
    • 55 Critic Score
    The Last Camp can be defined, in a nutshell, as a generic game in all its aspects. A poor narrative, rehashed visuals from much more interesting productions and a gameplay that is (at best) functional mark out a bureaucratic, sloppy and soulless project.
    • 49 Metascore
    • 55 Critic Score
    Captain Blood tries to recapture the charm of the PS2's golden era, but unfortunately ends up being a rather mediocre title that misses where it should have hit the mark. There's some merit to its release, partly due to its troubled development, but if you're hoping to find a game that emanates the same energy and does justice to that era, Captain Blood is far from it.
    • tbd Metascore
    • 65 Critic Score
    Despite using a similar formula as the popular games from the Overcooked series, No Heroes Here 2 unfortunately fails to engage the players. Each run is too long for its own good and quickly become a chore, which in turn compromises local multiplayer sessions, which just might be the most important aspect of any game in the genre.
    • tbd Metascore
    • 50 Critic Score
    Music Drive: Chase the Beat is a Brazilian game full of good intentions, with a great soundtrack and impressive references to give substance to a simple, yet interesting and creative idea. However, despite being short, it is a game that offers very little gameplay variation, has trouble finding a personality that is coherent with the theme and lacks greater care to reach its full potential.
    • 76 Metascore
    • 70 Critic Score
    Anger Foot is a FPS with a unique setting, which combines creative mechanics with intense and challenging gameplay. Despite standing out as one of the most original releases of the genre in recent times, the experience ends up being partially compromised by technical issues.
    • 66 Metascore
    • 65 Critic Score
    Among so many roguelites released in recent years, Yasha: Legends of the Demon Blade ends up being just another one in the crowd. Its visuals and, mainly, its fun gameplay are the highlights, but not enough to make it a memorable game. Repetition, which is usually an ally of the genre, acts as a villain here, wearing down the experience and making the game recommended only for big roguelite fans.
    • 65 Metascore
    • 70 Critic Score
    FBC: Firebreak takes players back to the universe of Control, but without many of the traits which made that game so special. The mechanics from this cooperative first-person shooter are functional, but the lack of variety in gameplay coupled with a slow progression system undermine the game, making it a very repetitive experience.
    • 70 Metascore
    • 70 Critic Score
    Gex Trilogy brings back three moderately sucessful games from decades ago as part of a preservation iniatiative from Limited Run Games. The Carbon Engine introduces new features which make the games a more pleasant experience overall, but the games on their own will hardly appeal to players who don't already have a nostalgic connection to them.
    • tbd Metascore
    • 70 Critic Score
    Even with the major change of the graphics engine to Unreal Engine 5, Tour de France 2025 retains the main characteristics of a more strategic gameplay, gaining points in terms of the realism of the physics of movement and the visuals, which are still below the standards of games in the sports genre for this generation.
    • 71 Metascore
    • 55 Critic Score
    With modern elements of roguelike games, Labyrinth of the Demon King seeks to emulate the aesthetics and feel of the classic survival horror games from the days of the first Playstation, but fails by only partially appropriating the best of their characteristics, both in the development of a shallow storyline and in the tedious gameplay that lacks purpose.
    • 67 Metascore
    • 60 Critic Score
    Post Trauma tries to bring back the horror of the 90s in a mix with the current. However, the way it was done made the game generic and without identity. Although it is not terrible, it is not worth the investment.
    • 77 Metascore
    • 70 Critic Score
    Missing the opportunity of bringing a new chapter to the series, Phantom Breaker: Battle Grounds Ultimate is a basic revisiting of a competent beat 'em up.
    • 80 Metascore
    • 70 Critic Score
    Even though it maintains some of the original's inconsistencies, Amerzone - The Explorer's Legacy proves to be a remake that knows how to appropriate updated aesthetic and gameplay concepts very well without losing the essence of an old-school point-and-click experience, valuing its great investigative narrative that certainly deserves a new chance to shine.
    • 71 Metascore
    • 70 Critic Score
    The change of engine in Monster Energy Supercross 25 - The Official Video Game will bring, in the medium and long term, the necessary benefits to a franchise that was clearly stagnating. But the current version of the game still relies on its old qualities in gameplay, while suffering from the same limitations in both the visual presentation and the conservatism of the game modes.
    • 77 Metascore
    • 74 Critic Score
    Koira wins over with its charming visuals, sensitive soundtrack and the affectionate relationship between the protagonist and his dog, delivering an emotionally warm experience. However, its short length, simplistic puzzles and empty areas compromise immersion and engagement. The lack of a platinum trophy also reduces the incentive to fully explore. In addition, the presence of a possible bug that directly affects the experience may prevent players from seeing the outcome of the journey.
    • 71 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls establishes a straightforward and relatively simple gameplay model to understand, which costs it depth and diversity, especially for the most dedicated players. Visually unstable, its narrative mode underplays the franchise's potential, making it a good fighting game, but an uninspired adaptation.
    • tbd Metascore
    • 65 Critic Score
    The first in a long series of games, Never 7 - The End of Infinity didn't age so well like others from the same era and delivers an outdated experience.
    • 68 Metascore
    • 70 Critic Score
    Warriors: Abyss is a fun spin-off that brings some good ideas to the marriage between musou and roguelite. Unfortunately, its limitations prevent it from delivering more, but it should satisfy fans of the franchise for a few hours.
    • tbd Metascore
    • 70 Critic Score
    Cats and Seek: Dino Park is another game about finding cats hidden in large illustrations. That's enough to know that the game offers casual, calm and enjoyable fun, recommended for anyone who wants to spend some relaxing time looking for cute hidden animals.
    • tbd Metascore
    • 60 Critic Score
    With the commendable boldness of mixing the format of visual novels with the language of Latin telenovelas, Destino Indomable has a passionate idea limited by all the barriers of the genre and the lack of diegetic resources that could explore all that is best and most cheesy in this genre, so recognizable, especially for those of us who grew up watching these productions on TV every day.
    • tbd Metascore
    • 70 Critic Score
    With few innovations and no Portuguese localization, RPG Maker WITH seems like an overly timid evolution of what we saw in the previous version. That said, it is undeniably solid and relatively accessible for an audience that is not an expert in game creation, even with an interface that demands patience from those who use it with a conventional console controller.
    • tbd Metascore
    • 60 Critic Score
    As a rescue and preservation of less popular games from a very important developer, Accolade Sports Collection is a beautiful piece of history. However, the set of productions gathered here is not very appealing in practice, even considering the notably niche sports genre. Balancing qualities and limitations, it's a package that simply fails to be fun.
    • 72 Metascore
    • 70 Critic Score
    Cuisineer is a charming food management game that uses a combat and dungeon exploration system to present a fun and creative proposition. However, the lack of alternatives to keep it interesting in the face of a tiring grind to reach the end of the campaign leaves the main dish of this appetizing menu a little bitter.
    • 55 Metascore
    • 55 Critic Score
    Star Wars Episode I: Jedi Power Battles is still as fun as it was when it was released 25 years ago, but this mediocre and bureaucratic remaster does little to address the aesthetic issues and even less for the original's limitations. While it largely ignores newcomers, it may have its appeal for a few moments for longtime fans, but it does little to reward them for their loyalty.
    • 68 Metascore
    • 70 Critic Score
    Songs of Silence is a fun TBS 4X with a unique visual style and excellent soundtrack. Unfortunately, it suffers from serious technical issues but still delivers a very fun experience for fans of the genre.
    • tbd Metascore
    • 70 Critic Score
    River City Saga: Three Kingdoms Next is a fun beat'em up that suffers from some pacing issues and a lack of combat in its exploration, but delivers an interesting new experience in the most iconic period of Chinese history.
    • 70 Metascore
    • 70 Critic Score
    Rage of the Dragons NEO isn't a bad fighting game, and QUByte Interactive's port couldn't have been better. However, the game itself is worth checking out out for the sake of curiosity only.
    • tbd Metascore
    • 70 Critic Score
    Petit Island is the delightful adventure of a loyal granddaughter visiting the land of her grandfather's youth, in a story of memories, family relationships, and caring for the elderly. The visuals are lovely and the island is well-designed, but the sequential missions and persistent goal markers detract from the sense of freedom and discovery that the cozy open world could have offered.
    • tbd Metascore
    • 60 Critic Score
    Mediocre, Farmagia is much more of an interesting concept than a well-finished product. With a beautiful story in a well-designed background, the game suffers from efficient but uninspired mechanics, repetitive cycles and empty combat and farming models, which together never reach the potential that seemed promising.
    • 57 Metascore
    • 55 Critic Score
    G.I. Joe: Wrath of Cobra is definitely a functional beat'em up and, for a while, quite fun, even though it is extremely generic. It uses all the main conventions of the genre, but it is mediocre and poorly works its laughable story, it is tiring and repetitive, especially when playing in single-player and unfortunately it takes little advantage of the foundation of the franchise that lends it its title.
    • tbd Metascore
    • 65 Critic Score
    Quite limited in gameplay and short in length, Back Then is supported by its well-presented theme and an interesting story about Alzheimer's disease. Even so, it lacks content even to expand and delve deeper into such a sensitive topic.
    • tbd Metascore
    • 50 Critic Score
    VED
    VED delivers beautiful visuals. Despite the functional combat, the narrative is exceptionally confusing and bad. And, with that, it manages to make the title not reach its potential.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures is a very simple game aimed at children. Despite good graphics and interesting combat, the gameplay is generally very repetitive, there is no incentive to explore the maps and the dialogues are bad.
    • 68 Metascore
    • 70 Critic Score
    Sword Art Online: Fractured Daydream is a competent offline and online RPG, with fun gameplay and plenty of fanservice. However, the title suffers from the simplicity of its missions and scenarios, as well as the repetitiveness of its activities and overly aggressive monetization.
    • 72 Metascore
    • 70 Critic Score
    Despite any nostalgia factor, Metal Slug Tactics fails to reach its full potential as a tactical game, mainly due to its performance issues and crashes. Being just "more of the same", the roguelite mechanics even offer more replayability, but with little variation in enemies and missions, it becomes just an ordinary and forgettable title for the genre.
    • 62 Metascore
    • 60 Critic Score
    Slitterhead has a narrative that we can consider as an OK, however, it brings a generic and crazy mix of the Parasyte anime with a flavor of Beyond: Two Souls. With reasonable gameplay, half-assed graphics, a very weak battle system and bad audio, this game is not worth of your time or your money.
    • tbd Metascore
    • 60 Critic Score
    Blazing Strike isn't bad, but it fails to stand out in a market as competitive as fighting games. The characters and graphics are good, but the gameplay isn't very appealing and the story mode is terrible.
    • 64 Metascore
    • 65 Critic Score
    Awaken: Astral Blade has managed to grow into an acceptable and entertaining game, but it still has obvious limitations for its production ambitions. Although it fails to stand out among action metroidvanias, it also does not fall below that level and caters to those looking to explore an unknown sci-fi world in command of an anime girl.
    • tbd Metascore
    • 70 Critic Score
    Fun and focused on fast action, Speedollama delivers what it proposes in a non-compromising way, even if it lacks improvements in some aspects and also an almost obligatory cooperative for the genre.
    • 59 Metascore
    • 65 Critic Score
    Dated and flawed in several aspects, Unknown 9: Awakening is a half-delivered proposal without much quality. There are positive points to praise, such as the universe presented and an interesting combat system, but the overall package is mediocre and below what it could be.
    • 70 Metascore
    • 70 Critic Score
    After completing the Remake and revisiting the classic, it became even more difficult to understand the purpose of a new version. It's hard to find a justification for recreating such a recent game. Even more so when the original version is as good, if not better (in some aspects), than the new game. Until Dawn is good and worth playing, it's just not worth the full price investment when the classic edition is still competent.
    • tbd Metascore
    • 50 Critic Score
    Drova: Forsaken Kin is a pixel art RPG with enough qualities to pay good tribute to the classics of the genre, but it ends up being hampered by confusing navigation and the countless barriers placed to delay the player's progression.
    • 67 Metascore
    • 70 Critic Score
    Vibrant and silly, SpongeBob SquarePants: The Patrick Star Game is unpretentious and sometimes sloppy, but it embraces the innocent chaos of a character as beloved as the franchise's protagonist. The title gives players the freedom to make a truly reckless mess around Bikini Bottom, especially if they're a creative kid.
    • 68 Metascore
    • 65 Critic Score
    Lollipop Chainsaw RePOP is a game that hasn't aged well: its combat and bad cutscenes show the title's age. It's worth checking out for the absurd story and if you want a not-so-deep action game. It's a shame, however, that there's no licensed soundtrack.
    • 58 Metascore
    • 60 Critic Score
    REYNATIS is a title that could be truly excellent and an interesting attempt by FuRyu to make a modern RPG, but its dissonant elements result in an average experience that prevents it from fully reaching its potential.
    • 66 Metascore
    • 50 Critic Score
    Predator: Hunting Grounds had a rough launch when it was first released on the PlayStation 4, and it's going through the same situation in this new release due to technical issues which continue to affect negatively the global experience. The assymetric multiplayer mode makes this an adaptation true to the source, but it requires constant balance changes to ensure both of the opposing sides are viable choices.
    • tbd Metascore
    • 70 Critic Score
    Remnant II: The Dark Horizon expands the arsenal of weapons and items and explores a new story on the planet of N'erud by introducing more locomotion mechanics that often complicate navigation unnecessarily. The Warden is an interesting archetype especially for solo players and the addition of the boss rush mode greatly expands the game's replayability.
    • 60 Metascore
    • 60 Critic Score
    Mortal Kombat 1's story expansion is disappointing. A weak plot and an even worse conclusion. On the other hand, Cyrax, Sektor and Noob Saibot have interesting gameplay that doesn't make the DLC as a whole dispensable.
    • 77 Metascore
    • 70 Critic Score
    Master Detective Archives: RAIN CODE Plus delivers a reasonable collection of mysteries, but not on the level that such a competent team could've delivered after so many years developing a new franchise.
    • 47 Metascore
    • 65 Critic Score
    The Looney Tunes universe is still amazing, with classic characters that haven't lost their charisma. However, the various poorly executed mechanics for sports, the overall refinement of the game, and a visual style that doesn't do justice to the universe presented deliver a mediocre experience.
    • 65 Metascore
    • 65 Critic Score
    Cat Rescue Story has its tricks to seduce a younger audience and fans of these mysterious pets. But its simplistic mechanics inherited from its mobile roots, the shallow narrative setting and extremely repetitive cycles make it tiresome quickly, even for the most dedicated.
    • 54 Metascore
    • 60 Critic Score
    Even with the frustration of the near absence of an obvious collecting element, Funko Fusion is essentially an average game in terms of both its combat and exploration mechanics, although it does offer some good adventurous passages. Its biggest problem is a certain identity crisis, with questionable choices of franchises having little to do with each other and complicating the establishment of a cohesive tone for this project full of potential.
    • 66 Metascore
    • 65 Critic Score
    Harry Potter: Quidditch Champions delivers a simple and unexciting game, but it serves to bring back the spirit of Quidditch that many fans of the wizarding sport have been waiting for over 20 years.

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