PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 89 Metascore
    • 85 Critic Score
    You can play this one forever. [May 2005, p.82]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Probably more than any other PSP launch title, Unleashed performs and plays just as well as its bigger PS2 brother. [June 2005, p.82]
    • PSM Magazine
    • 79 Metascore
    • 90 Critic Score
    The best and most important change is in the driving model, which corrects the overly touchy control seen in last year's "MX Unleashed." [Apr 2005, p.72]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Due to the too-low placement of the analog stick, expect your thumb to get sore after an hour or two. [May 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    NBA
    The physics on the basketball are too floaty, and player control is wonky. [June 2005, p.84]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It will never replace the original, but as a bargain title, Under Siege! makes for a great little time waster. [Apr 2005, p.76]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Combat gets monotonous and Musashi himself moves far too slowly for a nimble samurai. [June 2005, p.80]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Visuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    A credible, even attractive option for any fan not demanding too mcuh in the realism stakes. [June 2005, p.85]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]
    • PSM Magazine
    • 81 Metascore
    • 65 Critic Score
    Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It has everything "DMC2" didn't, and evolves everything that made "DMC1" great. [March 2005, p.66]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Add a bloody mouthpiece, and you've got the most realistic boxing experience you can have without the risk of brain injury. [Apr 2005, p.73]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    The best game in the series - even if it's not totally original. [May 2005, p.70]
    • PSM Magazine
    • 53 Metascore
    • 70 Critic Score
    Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    We all fell in love with GT the first time out because it was so unprecedented, but on your fourth visit, you'll really wish the damn thing would evolve and live up to its potential. Still, it's riveting racing, it has its own undeniable charms. [JPN Import; March 2005, p.68]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    For those who cut their teeth on titles like "Landstalker" or "Alundra," Ys: Ark of Napishtim does them (and its own series) great homage while standing on its own two feet. [March 2005, p.74]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    When set against the PS2's existing gallery of not-quite legendary online shooters, this game sticks out like an Oscar-winner at an acting workshop. It's worth a look. [Apr 2005, p.66]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]
    • PSM Magazine

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