PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- PSM Magazine
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- Critic Score
The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]- PSM Magazine
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- Critic Score
The PSP has no right analog stick - and this is the fundamental problem with this game. [May 2005, p.82]- PSM Magazine
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- Critic Score
TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]- PSM Magazine
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- Critic Score
Probably more than any other PSP launch title, Unleashed performs and plays just as well as its bigger PS2 brother. [June 2005, p.82]- PSM Magazine
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- Critic Score
The best and most important change is in the driving model, which corrects the overly touchy control seen in last year's "MX Unleashed." [Apr 2005, p.72]- PSM Magazine
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- Critic Score
Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]- PSM Magazine
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- Critic Score
Due to the too-low placement of the analog stick, expect your thumb to get sore after an hour or two. [May 2005, p.79]- PSM Magazine
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- Critic Score
The physics on the basketball are too floaty, and player control is wonky. [June 2005, p.84]- PSM Magazine
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- Critic Score
Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]- PSM Magazine
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- Critic Score
It will never replace the original, but as a bargain title, Under Siege! makes for a great little time waster. [Apr 2005, p.76]- PSM Magazine
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- Critic Score
It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]- PSM Magazine
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- Critic Score
Combat gets monotonous and Musashi himself moves far too slowly for a nimble samurai. [June 2005, p.80]- PSM Magazine
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- Critic Score
Visuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]- PSM Magazine
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- Critic Score
The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]- PSM Magazine
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- Critic Score
A credible, even attractive option for any fan not demanding too mcuh in the realism stakes. [June 2005, p.85]- PSM Magazine
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- Critic Score
Control, physics, graphics are pretty solid, though the jaggy sticks stink. [June 2005, p.84]- PSM Magazine
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- Critic Score
Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]- PSM Magazine
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- Critic Score
The AI is easily duped and the coaching options are limited. EA still doesn't give this sport the "Madden" treatment, and it really shows. [Apr 2005, p.76]- PSM Magazine
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- Critic Score
It has everything "DMC2" didn't, and evolves everything that made "DMC1" great. [March 2005, p.66]- PSM Magazine
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- Critic Score
Add a bloody mouthpiece, and you've got the most realistic boxing experience you can have without the risk of brain injury. [Apr 2005, p.73]- PSM Magazine
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- Critic Score
The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]- PSM Magazine
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- Critic Score
The best game in the series - even if it's not totally original. [May 2005, p.70]- PSM Magazine
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- Critic Score
Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]- PSM Magazine
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- Critic Score
Okay in the short term, but there are far too many superior FPS out there. [May 2004, p.38]- PSM Magazine
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We all fell in love with GT the first time out because it was so unprecedented, but on your fourth visit, you'll really wish the damn thing would evolve and live up to its potential. Still, it's riveting racing, it has its own undeniable charms. [JPN Import; March 2005, p.68]- PSM Magazine
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- Critic Score
For those who cut their teeth on titles like "Landstalker" or "Alundra," Ys: Ark of Napishtim does them (and its own series) great homage while standing on its own two feet. [March 2005, p.74]- PSM Magazine
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- Critic Score
When set against the PS2's existing gallery of not-quite legendary online shooters, this game sticks out like an Oscar-winner at an acting workshop. It's worth a look. [Apr 2005, p.66]- PSM Magazine
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- Critic Score
Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]- PSM Magazine
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- Critic Score
Is this thing as addictive as crack-laced Jelly Bellies, or what? The difficulty ramps up almost perfectly, delivering contstant new challenges. [Apr 2005, p.74]- PSM Magazine