PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 75 Metascore
    • 65 Critic Score
    It's a decent, but far from an otherworldly experience. [June 2005, p.74]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    One puzzling omission is a full career mode. [July 2005, p.86]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    There's tons of game modes, customizations, addictive mini-games, and dirt - lots of dirt. [July 2005, p.86]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]
    • PSM Magazine
    • 80 Metascore
    • 75 Critic Score
    MLB
    You'll see random errors too frequently on routine plays. [July 2005, p.88]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    So yeah, it's a virtual exercise tape. But it's cool. [June 2005, p.78]
    • PSM Magazine
    • 65 Metascore
    • 55 Critic Score
    Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    A great RPG that shouldn't be missed. [July 2005, p.83]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A very solid action game boasting wonderful, stylish visuals and a compelling story. [May 2005, p.73]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Yes, it looks childish, is a bit too easily beaten, and is based on the lackluster Star Wars prequels (all three of them) - but it's also a fun game with charm to spare. [May 2005, p.74]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    Challenging, gratifying, and revolutionary all at once, there's simply nothing out there remotely like [the new co-op mode]. [May 2005, p.68]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's just not quite all that it could be. [June 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    The simple explanation for what makes this game rock is that it just plain looks, feels, and plays remarkably like its full-sized siblings. [May 2005, p.84]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    There is, however, one triple bogey: heinous load times, including waits of around 30 seconds between each individual hole. [June 2005, p.82]
    • PSM Magazine
    • 83 Metascore
    • 75 Critic Score
    But if the motion doesn't bother you, you'll absolutely want this. [June 2005, p.83]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun game while it lasts, but it doesn't last long. [June 2005, p.84]
    • PSM Magazine
    • 94 Metascore
    • 95 Critic Score
    The solid, stay-fresh gameplay and captivating story make for an almost perfect game. [May 2005, p.66]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]
    • PSM Magazine
    • 49 Metascore
    • 50 Critic Score
    A near disaster. [June 2005, p.80]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]
    • PSM Magazine
    • 88 Metascore
    • 95 Critic Score
    Simply put, it's the best racing game we've played since "Burnout 3," and an amazing portable achievement. [May 2005, p.78]
    • PSM Magazine
    • 46 Metascore
    • 40 Critic Score
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]
    • PSM Magazine

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