PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- PSM Magazine
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- PSM Magazine
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- Critic Score
There's tons of game modes, customizations, addictive mini-games, and dirt - lots of dirt. [July 2005, p.86]- PSM Magazine
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- Critic Score
Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]- PSM Magazine
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Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]- PSM Magazine
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So yeah, it's a virtual exercise tape. But it's cool. [June 2005, p.78]- PSM Magazine
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Would have felt dated even before "Resident Evil 4" redefined the genre, but now it seems downright antique. [June 2005, p.78]- PSM Magazine
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The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]- PSM Magazine
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A great RPG that shouldn't be missed. [July 2005, p.83]- PSM Magazine
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A very solid action game boasting wonderful, stylish visuals and a compelling story. [May 2005, p.73]- PSM Magazine
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Yes, it looks childish, is a bit too easily beaten, and is based on the lackluster Star Wars prequels (all three of them) - but it's also a fun game with charm to spare. [May 2005, p.74]- PSM Magazine
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Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]- PSM Magazine
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After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]- PSM Magazine
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Challenging, gratifying, and revolutionary all at once, there's simply nothing out there remotely like [the new co-op mode]. [May 2005, p.68]- PSM Magazine
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While definitely dated, Darkstalkers' graphics have never looked better. [June 2005, p.83]- PSM Magazine
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The simple explanation for what makes this game rock is that it just plain looks, feels, and plays remarkably like its full-sized siblings. [May 2005, p.84]- PSM Magazine
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There is, however, one triple bogey: heinous load times, including waits of around 30 seconds between each individual hole. [June 2005, p.82]- PSM Magazine
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But if the motion doesn't bother you, you'll absolutely want this. [June 2005, p.83]- PSM Magazine
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The solid, stay-fresh gameplay and captivating story make for an almost perfect game. [May 2005, p.66]- PSM Magazine
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Be aware that its vehicle-less gameplay resembles "State of Emergency" a lot more than it does "GTA: San Andreas." [June 2005, p.79]- PSM Magazine
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Those willing to beat back the multiple waves of irritating technical snafus will find a highly flawed, yet ambitious and engaging Action RPG. [March 2005, p.73]- PSM Magazine
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- PSM Magazine
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The overall flow of the game is erratic and the defensive AI is dreadful. [Apr 2005, p.78]- PSM Magazine
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Simply put, it's the best racing game we've played since "Burnout 3," and an amazing portable achievement. [May 2005, p.78]- PSM Magazine
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A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]- PSM Magazine
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It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]- PSM Magazine