PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 60 Metascore
    • 70 Critic Score
    As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]
    • PSM Magazine
    • 91 Metascore
    • 100 Critic Score
    Snake Eater has one of the greatest gaggle of villains ever assembled in a game. [Jan 2005, p.60]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 46 Metascore
    • 55 Critic Score
    The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    It's as addictive and funny as any other Sims game - that's plenty good. [Holiday 2004, p.80]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    Gameplay is still repetitive, but it's a lot of game for the money. [Holiday 2004, p.96]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]
    • PSM Magazine
    • 70 Metascore
    • 95 Critic Score
    Killzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    In addition to virtually lag free racing (broadband), there's full support for player rankings, chat, voice, and even clans. [Jan 2005, p.74]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]
    • PSM Magazine

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