PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]- PSM Magazine
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- Critic Score
Snake Eater has one of the greatest gaggle of villains ever assembled in a game. [Jan 2005, p.60]- PSM Magazine
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- Critic Score
Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]- PSM Magazine
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- Critic Score
It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]- PSM Magazine
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- Critic Score
The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]- PSM Magazine
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- Critic Score
It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]- PSM Magazine
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- Critic Score
This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]- PSM Magazine
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- PSM Magazine
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- Critic Score
The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]- PSM Magazine
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- Critic Score
It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]- PSM Magazine
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- Critic Score
We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]- PSM Magazine
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- Critic Score
Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]- PSM Magazine
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- Critic Score
The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]- PSM Magazine
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- Critic Score
Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]- PSM Magazine
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- Critic Score
The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]- PSM Magazine
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- Critic Score
Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]- PSM Magazine
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- Critic Score
Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]- PSM Magazine
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- Critic Score
It's as addictive and funny as any other Sims game - that's plenty good. [Holiday 2004, p.80]- PSM Magazine
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- Critic Score
Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]- PSM Magazine
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- Critic Score
The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]- PSM Magazine
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- Critic Score
Gameplay is still repetitive, but it's a lot of game for the money. [Holiday 2004, p.96]- PSM Magazine
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A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]- PSM Magazine
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- Critic Score
Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]- PSM Magazine
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- Critic Score
The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]- PSM Magazine
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- Critic Score
The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]- PSM Magazine
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- Critic Score
Killzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]- PSM Magazine
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- Critic Score
A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]- PSM Magazine
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- Critic Score
This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]- PSM Magazine
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- Critic Score
In addition to virtually lag free racing (broadband), there's full support for player rankings, chat, voice, and even clans. [Jan 2005, p.74]- PSM Magazine
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- Critic Score
Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]- PSM Magazine