PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 87 Metascore
    • 90 Critic Score
    Last year's issues have been fixed, its competitors suffer from annoying quirks or feature omissions, and most importantly, MVP Baseball 2005 simly feels and plays the most like the real thing. [Apr 2005, p.64]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Every enemy has a fatal Achilles' Heel. Once you learn a combo to exploit it, all battles become trivial. [Feb 2005, p.79]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most useful addition though is the ability to pick up bodies so you can hide them. It's a simple little skill that should have been available all along... and now it is. [March 2005, p.80]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Replay value is low; better rent before you buy. [May 2005, p.76]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]
    • PSM Magazine
    • 89 Metascore
    • 95 Critic Score
    The game's greatest depth comes from online play... What's most exciting, however, is that you can bring your own created players, gear and courts into online matches. You can take on anyone online - on your own home court. [March 2005, p.62]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]
    • PSM Magazine
    • 91 Metascore
    • 85 Critic Score
    The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    With a story partially written by Punisher veterans Garth Ennis and Jimmy Palmiotti, and featuring "Max Payne"-style gameplay, "The Punisher" perfectly captures the essence of comic books. [Feb 2005, p.74]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    It's a snack, not a meal, but it's definitely a tasty one. [Feb 2005, p.78]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Unfortunately, there's very little in terms of storyline and characterization to fuel your motivation. [Feb 2005, p.72]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    It definitely makes one hope there's a "Kuon 2." [Holiday 2004, p.92]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]
    • PSM Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    There's a fairly deep golf sim here, too, and if you like its style, it's funny. [Holiday 2004, p.73]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]
    • PSM Magazine
    • 78 Metascore
    • 50 Critic Score
    With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]
    • PSM Magazine

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