PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Last year's issues have been fixed, its competitors suffer from annoying quirks or feature omissions, and most importantly, MVP Baseball 2005 simly feels and plays the most like the real thing. [Apr 2005, p.64]- PSM Magazine
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- Critic Score
The gameplay, however, wears thin pretty fast. The regular enemies are mind-numbingly easy to beat, while most bosses are impenetrable (usually until you figure out which specific combo will crack it). [March 2005, p.72]- PSM Magazine
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- Critic Score
Every enemy has a fatal Achilles' Heel. Once you learn a combo to exploit it, all battles become trivial. [Feb 2005, p.79]- PSM Magazine
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- Critic Score
By far the most useful addition though is the ability to pick up bodies so you can hide them. It's a simple little skill that should have been available all along... and now it is. [March 2005, p.80]- PSM Magazine
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- PSM Magazine
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- Critic Score
The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]- PSM Magazine
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- Critic Score
Why there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]- PSM Magazine
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- Critic Score
The game's greatest depth comes from online play... What's most exciting, however, is that you can bring your own created players, gear and courts into online matches. You can take on anyone online - on your own home court. [March 2005, p.62]- PSM Magazine
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- Critic Score
The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]- PSM Magazine
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- Critic Score
It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]- PSM Magazine
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- Critic Score
The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]- PSM Magazine
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- Critic Score
As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]- PSM Magazine
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- Critic Score
Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]- PSM Magazine
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- Critic Score
Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]- PSM Magazine
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- Critic Score
With a story partially written by Punisher veterans Garth Ennis and Jimmy Palmiotti, and featuring "Max Payne"-style gameplay, "The Punisher" perfectly captures the essence of comic books. [Feb 2005, p.74]- PSM Magazine
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- Critic Score
With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]- PSM Magazine
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- Critic Score
It's a snack, not a meal, but it's definitely a tasty one. [Feb 2005, p.78]- PSM Magazine
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- Critic Score
Unfortunately, there's very little in terms of storyline and characterization to fuel your motivation. [Feb 2005, p.72]- PSM Magazine
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- Critic Score
It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]- PSM Magazine
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- Critic Score
Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]- PSM Magazine
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A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]- PSM Magazine
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- PSM Magazine
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- PSM Magazine
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- Critic Score
If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]- PSM Magazine
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- Critic Score
One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]- PSM Magazine
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- Critic Score
Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]- PSM Magazine
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- Critic Score
There's a fairly deep golf sim here, too, and if you like its style, it's funny. [Holiday 2004, p.73]- PSM Magazine
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- Critic Score
The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]- PSM Magazine
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- Critic Score
The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]- PSM Magazine
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- Critic Score
With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]- PSM Magazine