PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 73 Metascore
    • 75 Critic Score
    Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The best WWE game ever made for the PS2. Why didn't I score it higher? Despite the extra polish and new additions, it isn't that different from what's come before. [Dec 2004, p.70]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]
    • PSM Magazine
    • 95 Metascore
    • 100 Critic Score
    A game that surpasses its genre-defining predecessors in every respect, not just in terms of gameplay, but also in terms of story, characters, and overall fun. It pops many caps in many asses. [Jan 2005, p.58]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    Awful story aside, Scaler is a well-constructed game, with lush, colorful graphics and ten big levels packed with exotic creatures and scenery. [Jan 2005, p.78]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Fun unlockables should keep you interested for more than just a rental, and the PS2 doesn't break a sweat - no slowdown here. [Nov 2004, p.92]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A total guilty pleasure, but a pleasure nonetheless. [Holiday 2004, p.94]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    A nice selection of familiar characters. [Dec 2004, p.88]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    With depth and style, FIFA continues to deliver the goods. [Nov 2004, p.92]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    If you loved any of these games, you need this. If you didn't, it's time for a history lesson. [Dec 2004, p.88]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    The cameras are lousy, the Gunam move too sluggishly, and there's very little depth. [Dec 2004, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    The sound-alike performers are okay, but it's a big problem that the interface offers too little guidance and no feedback as to what you're doing wrong - you can't tell if you're ahead or behind. [Holiday 2004, p.92]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Easily the best 3D fighter PS2 has seen since "Soul Calibur 2" and "VF4 Evolution." [Dec 2004, p.76]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]
    • PSM Magazine

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