PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 83 Metascore
    • 90 Critic Score
    If you crave strategy and challenge, get this. [Dec 2004, p.79]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]
    • PSM Magazine
    • 85 Metascore
    • 100 Critic Score
    Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    For scratching that online teamplay itch though, not much else around satisfies quite like this. [Dec 2004, p.82]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
    • PSM Magazine
    • 79 Metascore
    • 75 Critic Score
    The camera is a frequent problem and some of the battles and level designs are unbalanced, but these feel just like classic X-Men battles. [Holiday 2004, p.82]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Immediately accessible yet rife with strategy. [Nov 2004, p.86]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    In short, this is a surprising little gem. [Nov 2004, p.90]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Heartbreakingly realistic physics. [Nov 2004, p.84]
    • PSM Magazine
    • 68 Metascore
    • 55 Critic Score
    There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    It's also eye-rollingly funny in a fart-pee kind of way. [Oct 2004, p.32]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]
    • PSM Magazine
    • 88 Metascore
    • 85 Critic Score
    Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]
    • PSM Magazine
    • 71 Metascore
    • 85 Critic Score
    Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]
    • PSM Magazine

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