PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
-
56% higher than the average critic
-
4% same as the average critic
-
40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
-
Positive: 618 out of 1326
-
Mixed: 644 out of 1326
-
Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
-
- PSM Magazine
-
- Critic Score
Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]- PSM Magazine
-
- Critic Score
Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]- PSM Magazine
-
- Critic Score
It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]- PSM Magazine
-
- Critic Score
There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]- PSM Magazine
-
- Critic Score
Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]- PSM Magazine
-
- Critic Score
Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]- PSM Magazine
-
- Critic Score
Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]- PSM Magazine
-
- Critic Score
The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]- PSM Magazine
-
- Critic Score
Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]- PSM Magazine
-
- Critic Score
For scratching that online teamplay itch though, not much else around satisfies quite like this. [Dec 2004, p.82]- PSM Magazine
-
- Critic Score
While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]- PSM Magazine
-
- Critic Score
The camera is a frequent problem and some of the battles and level designs are unbalanced, but these feel just like classic X-Men battles. [Holiday 2004, p.82]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]- PSM Magazine
-
- Critic Score
It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]- PSM Magazine
-
- Critic Score
Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]- PSM Magazine
-
- Critic Score
It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]- PSM Magazine
-
- Critic Score
The horrid loading times, surprisingly linear levels and mindless enemies hold back any ambitions this title ever had for greatness. [Holiday 2004, p.82]- PSM Magazine
-
- PSM Magazine
-
- Critic Score
Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]- PSM Magazine
-
- Critic Score
It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]- PSM Magazine
-
- Critic Score
Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]- PSM Magazine
-
- Critic Score
Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]- PSM Magazine
-
- Critic Score
There is very little to do in Asterix and Obelix...A bland beat 'em up that squanders years of classic comic mythology. [Oct 2004, p.35]- PSM Magazine
-
- Critic Score
The only weak point is the graphics, which seem a bit unpolished. Otherwise, Conflict: Vietnam is one mean mother tour of duty. [Nov 2004, p.90]- PSM Magazine