PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 63 Metascore
    • 60 Critic Score
    Definitely a cut or three below usual Square Enix standards, but hack-and-slash fans will still find plenty to love. [May 2004, p.39]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    It may not be the most advanced sequel, but for fans of hardcore number crunching and statistic-laden simulations, still among the best strategy titles available for PS2. [Apr 2004, p.38]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    An average adventure with a good sense of humor. [May 2004, p.29]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Takes all of the classic Bond elements and combines them with solid control, and gameplay variety. Some of the levels are letdowns, but overall, it's a satisfying title. [Apr 2004, p.29]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Even fans who dislike racing games will be impressed with MX Unleashed. [Apr 2004, p.24]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite an innovative control scheme, this is pretty much your typical action game fare, albeit with better-than-average environmental interaction and storytelling. [Mar 2004, p.26]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    Between the deep formations and tactics, a management portion that allows player purchases and trades, commentary that can be toggled to favor the home or away team or be neutral, and everything else, WE7 crams in as as much sporting content as any soccer fan could hope for. [Mar 2004, p.30]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    The problem with Lupin is that the game is incredibly rudimentary: the control is slippery, the camera is frustrating and the AI leaves a great deal to be diesired. [Feb 2004, p.36]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    It's the prettiest, the deepest, the biggest, and thanks to online play and randomly-generated levels, the most replayable action RPG available today. [Mar 2004, p.24]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Improves on "Shinobi" in every respect, resulting in a fast-paced, pure action game with a fresh feel to its gameplay that's unique in a genre lacking in new ideas. [Apr 2004, p.32]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The flight sequences, while not drop-dead gorgeous, are okay, but the endless bickering and inane character interaction during the cutscenes will drive you freaking crazy! [Mar 2004, p.40]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    A fast and challenging experience that is hurt by camera, collision and polish issues. The levels designs and teamplay are definitely unique, though. [Feb 2004, p.24]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's big, it's beautiful, and there are few games available that are more fun for two players. Don't look for an epic story or any kind of online support, though. [Feb 2004, p.28]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Blending the best of old-school action gameplay and new-school presentation, Maximo vs. Army of Zin is an excellent refinement and worthy sequel to the original. [Feb 2004, p.26]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    A surprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe. [Mar 2004, p.28]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]
    • PSM Magazine
    • 42 Metascore
    • 50 Critic Score
    Great looks and sound, with dead-on style points, but disappointingly dumbed-down in terms of mechanics. [Mar 2004, p.38]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The rowdy juice that gave "NBA Street" its flavor has been poured on a football. It has the playability of a "Madden" game, but the wilder action will have you whoopin' it up. [Mar 2004, p.36]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    We would have loved some additional competitive online options. [Jan 2004, p.29]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Proves that skillful camera work, music and sound effects can creep the hell out of us more than a gore fest. [Feb 2004, p.35]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A solid racing game, but its real-world courses (and even its original venues) fail to deliver the same amount of sheer thrill that its completely arcade-skewed predecessors did. [Jan 2004, p.29]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It may not push the boundaries of the genre in any real way, but it does provide a wealth of characters, depth and generally well-balanced gameplay. [Feb 2004, p.32]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    It does feel a bit short, and some elements of the story are poorly told. But as simple, fundamental platform gaming, it's pleasant enough, and Harry's target lock is really very good. [Jan 2004, p.37]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    The key to Operation Surma is in the challenge and entertainment value that's provided, and that should get you your money's worth. [Feb 2004, p.38]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Rough controls, but Gundam and giant robot fans should love it. [Jan 2004, p.48]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Even its obscurity and relatively steep learning curve can't bring down this subtle, challenging and entertaining gem of a game. [Mar 2004, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A major improvement over the last game, and an absolute must-buy for the DBZ hardcore. [Holiday 2003, p.28]
    • PSM Magazine

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