PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 68 Metascore
    • 90 Critic Score
    Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]
    • PSM Magazine
    • 90 Metascore
    • 100 Critic Score
    Highly polished and easy to control, Ratchet & Clank: Going Commando is a great choice for the adrenaline junkie... For fun characters and pure action, Going Commando is it. [Dec 2003, p.68]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The controls are perfect, but the gameplay is a little too simplistic. [Holiday 2003, p.48]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Satisfying and challenging at the same time, Crash Nitro Kart is a great way to fill that need for speed. [Holiday 2003, p.46]
    • PSM Magazine
    • 45 Metascore
    • 60 Critic Score
    Improved, but the AI is still ugly as hell. [Holiday 2003, p.48]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Controls are too sensitive even at the lowest setting, animal AI is set to "charge!" constantly, and collision detection is rugged. [Jan 2004, p.48]
    • PSM Magazine
    • 92 Metascore
    • 80 Critic Score
    One of the best-looking, best-playing adventure games on PS2, POP: TSOT could have been even better had more attention been given to its plot. [Holiday 2003, p.25]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Don't judge Sphinx before Tutankhamen is transformed into a mummy, however, as the game simply doesn't catch fire until then. [Holiday 2003, p.28]
    • PSM Magazine
    • 87 Metascore
    • 100 Critic Score
    Even if you focus strictly on the single player game and ignore the massive improvements to their multiplayer world, there are so many details in the game that it almost comes to life... A near-perfect game. [Dec 2003, p.84]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    While it may still fall a bit short in terms of the gameplay engine when compared to Konami's offering, the options and game modes available in FIFA 2004 are more than enough to keep it neck and neck (or foot, as it were) with the competition. [Dec 2003, p.46]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    A mindless actioner in the same vein as "Dynasty Warriors." Good fun! [Holiday 2003, p.48]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    A beautiful hack-and-slasher that lives up to the considerable scope and grandeur of the filmic source material. [Holiday 2003, p.32]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    Best recommended for those completely new to the series or feverishly devoted to it. [Holiday 2003, p.48]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    A kiddy game funny enough for the big kids to enjoy. [Jan 2004, p.48]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    It's huge and solidly designed, it controls well, and the levels, while admittedly linear, are filled with hidden items, secrets, and some fun activities. [Jan 2004, p.29]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Though the missions are somewhat short (they average fifteen minutes in length) they possess a great deal of replayability, thanks to the fact that you can solve each one in so many different ways. [Dec 2003, p.50]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Better, but it still can't compete with "NBA Live" and "ESPN Basketball." [Holiday 2003, p.44]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    As a completely turn-based RPG with heavy strategy elements, Gladius's incredibly deliberate pace will try all but the most hardcore RPG'er's patience. Still, if you give it a chance, there's a lot to love. [Dec 2003, p.50]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Unlockable items and special moves help keep interest in the single player mode, but the versus mode is where this game shines. [Holiday 2003, p.46]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you enjoy the Blitz style of play and want a more standardized approach to the game you've been messing around with for years, then this is your title. [Oct 2003, p.33]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    As addictive and entertaining as ever. [Jan 2004, p.24]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    An absolutely awesome wrestling experience...Thanks to features like improved graphics, more match types, and an overhauled grappling system, it's definitely the most realistic and rewarding WWE game on the market. [Dec 2003, p.56]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    An RPG-making beast that requires serious time and dedication. [Holiday 2003, p.40]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Serious multiplayer fun for crooners and caterwaulers alike! [Dec 2003, p.49]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    A lack of depth and dodgy pacing. [Oct 2003, p.40]
    • PSM Magazine
    • 79 Metascore
    • 90 Critic Score
    The gameplay isn't terribly innovative, but C:Lol takes everything we love about Castlevania, and moves it into lush, gorgeous 3D. And that's a fantastic accomplishment! [Dec 2003, p.66]
    • PSM Magazine

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