PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 73 Metascore
    • 80 Critic Score
    Some of the level design is brilliantly done, and there's even a new playable character - nothing revolutionary, but good, solid action with a liberal sprinkling of the dark side. [Feb 2004, p.20]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    An average game that lacks polish, but provides the simple satisfaction of blowing things up. [Jan 2004, p.32]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    The appeal of Intellivision Lives! is greater for those who were there the first time around, but with an '80s-style price tag of only $20, this is an absolute must-buy. [Feb 2004, p.38]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Basic graphics and reduced challenge aside, this is more fun than troublesome. [Jan 2004, p.48]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    A brilliant title. The visuals are on par with "Rayman 3," the control almost as tight as "Mario," and the quests and puzzles both epic and innovative. [Holiday 2003, p.30]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    While it's fun to destroy everything from computers to cafeteria trays, the action gets old, fast. [Jan 2004, p.37]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A cool FPS with sky-high production values, a unique graphical approach, and an interesting plot, but imperfect controls. [Holiday 2003, p.32]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    More variety, be it "Ico"-style environmental puzzles, "GTA"-type missions, "MGS"-inspired boss battles, greater AI diversity, or simply deeper interactivity with the environment, would have really helped keep things fresh. [Jan 2004, p.28]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    An addicting little ditty of a shooter...Where Metal Arms falters a bit is in the difficulty and control setup. [Dec 2003, p.50]
    • PSM Magazine
    • 35 Metascore
    • 30 Critic Score
    It just isn't any good. With so many gameplay problems, lack of challenges, and an absolute treaure trove of better FPS titles out there for PS2, there's no reason to give this one a second thought. [Jan 2004, p.46]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    It's FFX-2's incredibly wacky, fruity charm that makes all the madness even more irresistible for fans who always secretly wanted to see what was really going on in the depths of Bevelle. [Feb 2004, p.18]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Hardcore fans of the series will enjoy it, but those looking for an engaging space battle - or a decent game - won't. [Jan 2004, p.32]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A fun title... However, there's not a lot of longevity here, and playing the same level repeatedly with only a minor twist in gameplay - like beating the clock - isn't quite the same as having entirely new levels to play. [Holiday 2003, p.36]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    The bigger prize here is "Part II." It features improved graphics, better choreography, and greater musical variety, including some guitar slinging and a "waltz battle" with a giant plant. At this price - $30 - it's a steal. [Nov 2003, p.48]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    A truly fun experience... The PS2 has needed a WW2 flight sim for some time. This is very cool. [Holiday 2003, p.40]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    Next to "Midnight Club 2," TRX3 looks dated and downright boring. [Jan 2004, p.48]
    • PSM Magazine
    • 64 Metascore
    • 90 Critic Score
    Responsive controls, awesome artificial intelligence, and a presentation that truly rocks are only some of the reasons you should own this game. [Dec 2003, p.41]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Frontiers pulls out some great new tricks, and the world of Everquest has never been more accessible. [Feb 2004, p.30]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    Good control, good courses, great customization options. This game is a tuner's dream come true, and one of PS2's better racers overall. [Holiday 2003, p.22]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The best Monster Rancher yet, with more RPG elements. [Holiday 2003, p.40]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Though not quite as polished or playable as "March Madness 2004," ESPN College Hoops is still an enjoyable basketball game, especially for hardcore basketball fans. [Holiday 2003, p.30]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Solid gameplay meets incredible presentation. If you have any doubt that Crystal Dynamics can rock "Tomb Raider," play this and your fears will evaporate. [Holiday 2003, p.74]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    An excellent mix of atmosphere, visual design and accessible gameplay. Beyond Good & Evil is an experience that is not to be missed. [Holiday 2003, p.20]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Bilbo's tasks tend to be incredibly mundane: knocking down apples from trees, finding a needle in a haystack, stealing the wallet from a Troll, healing an elf, and the like. [Jan 2004, p.46]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    I was also disappointed to see that BR4 is still lacking in the ever-important single-player experience. [Holiday 2003, p.44]
    • PSM Magazine
    • 38 Metascore
    • 50 Critic Score
    It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]
    • PSM Magazine

Top Trailers