PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
A wonderfully controlling game, with vibrant (if a bit simplistic) graphics and great presentation. [Aug 2003, p.28]- PSM Magazine
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- Critic Score
Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]- PSM Magazine
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- Critic Score
Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]- PSM Magazine
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- Critic Score
Solid gameplay, spot-on voice acting, and a classic Indy story make this a must have title. [Sept 2003, p.40]- PSM Magazine
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- Critic Score
The graphics and music are very strong, and often approach "Final Fantasy X" quality, but the visual design is much less inspired. [July 2003, p.32]- PSM Magazine
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- Critic Score
It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]- PSM Magazine
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- PSM Magazine
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- Critic Score
Painfully average... With the trial-and-error gameplay, lack of very much innovation, and the occasional annoying bugs, it might just require more patience than you have. [Sept 2003, p.36]- PSM Magazine
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- Critic Score
There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]- PSM Magazine
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- Critic Score
An over-reliance on gadgetry and a cumbersome interface make playing the game more of a chore than anything else. [Sept 2003, p.38]- PSM Magazine
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- Critic Score
Inconsistent AI, average weapons, and a few graphical glitches are the only real negatives to an otherwise solid gaming experience. [Aug 2003, p.28]- PSM Magazine
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- Critic Score
Just a hair shy of greatness. It's got some rough edges, but the idea of having to rely on a boat for propulsion is truly innovative. [July 2003, p.24]- PSM Magazine
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- Critic Score
Without multiplayer, Wolfenstein feels like half a game. [Aug 2003, p.29]- PSM Magazine
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- Critic Score
The biggest problem with the racing engine is that it feels more like a living pinball game than a motorcycle race. [Aug 2003, p.26]- PSM Magazine
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- Critic Score
Technically competent, G1 Jockey 3 lacks the spark that made "Gallop Racer 2003" so much fun. [July 2003, p.33]- PSM Magazine
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- Critic Score
Truly immersing players into the role of their gamma-powered Hercules, Hulk successfully combines tough boss battles, unique visuals, and beat-'em-up gameplay into one satisfying package. [Aug 2003, p.30]- PSM Magazine
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- Critic Score
Likely to bore gamers who grew up on a diet of extreme games, but those of you who can look past the lack of a turbo boost wil discover a game with more depth than your average racer. [June 2003, p.32]- PSM Magazine
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- Critic Score
Successfully capturing the spirit of the movie and its hero, Ash, it's one of the better budget titles we've played in quite a long time. [July 2003, p.28]- PSM Magazine
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- Critic Score
Hand-to-hand combat within the game requires zero skill. [Aug 2003, p.31]- PSM Magazine
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- Critic Score
The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]- PSM Magazine
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- Critic Score
If all game sequels were of this caliber and depth, the gaming world would be a far better place. [May 2003, p.32]- PSM Magazine
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- Critic Score
One exceptionally notable aspect of the game is the sound. Even on a simple stereo setup, the sounds of the engine and the environment were crystal clear. [June 2003, p.32]- PSM Magazine
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- Critic Score
There was a lot of wasted potential here, especially given a character of Wolverine's caliber. [July 2003, p.27]- PSM Magazine
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- Critic Score
From its flawless control and presentation, to its huge amount of variety and online modes, MCII is one of the most fun and complete racing games we've ever played. [June 2003, p.24]- PSM Magazine
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- Critic Score
Hyper realistic, intense, and packed with awesome gadgets. Not as polished as "MGS2," but the core gameplay is more involving. [May 2003, p.30]- PSM Magazine
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An astonishingly fun game that even non-wresting fans will have a blast with. There's nothing remotely like it in the fighting or wrestling genres. [Apr 2003, p.24]- PSM Magazine
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- Critic Score
A variety of game modes and high replay value make GR 2003 a game not to be missed. [May 2003, p.36]- PSM Magazine
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- Critic Score
The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]- PSM Magazine
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- Critic Score
Other than a lack of truly finger-busting battles for die-hard action fans, long-winded cut scenes are Primal's only real concern. The rest of the experience, in all its brain-teasing, high-resolution glory, is a terrific combination of gothic underworld exploration and movie-quality scripting. [Mar 2003, p.46]- PSM Magazine
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- Critic Score
The game still rocks, but as this is the fourth game in the series, we really hoped for some more refinement and evolution. [May 2003, p.34]- PSM Magazine