PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Though it might not be as classic as its predecessors, Rayman 3 remains a thoroughly enjoyable experience. [Apr 2003, p.36]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    A good attempt to innovate the survival horror genre that doesn't deliver nearly enough depth to wholly satisfy. [May 2003, p.33]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    Whoever oversaw the conversion over at Sega must have had the reflexes of thh Flash, because you pretty much need them in order to win the game at the default difficulty setting. [Apr 2003, p.42]
    • PSM Magazine
    • 56 Metascore
    • 70 Critic Score
    A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    Simply the best overall baseball simulation on the PS2 this year. [May 2003, p.36]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    If you're looking for the most enjoyable baseball game of the year, you'll be hard pressed to beat this one. [Apr 2003, p.38]
    • PSM Magazine
    • 93 Metascore
    • 90 Critic Score
    For any soccer fan, Winning Eleven 6 is a game you'll get lost in for months. [Apr 2003, p.27]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    Visually stunning and incredibly complex, Aero Elite is a work of art that takes time to appreciate. [Apr 2003, p.34]
    • PSM Magazine
    • 61 Metascore
    • 70 Critic Score
    While this is a considerable improvement for Sony's PS2 sports games, it still isn't in the same league as the best in baseball. [Apr 2003, p.42]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    After adding the best franchise mode ever to NCAA Football 2003, EA may have topped itself here. [Apr 2003, p.39]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Murata and his team haven't just given us a great sequel, they've also created one of the PS2's best action games; one that comes within mere inches of achieving classic status. [May 2003, p.24]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    I still love this game. However, it's become more obvious that the storyline is way too clunky, confusing and - sometimes - downright silly. [Apr 2003, p.34]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its slow pace keeps it from really taking off. [Apr 2003, p.37]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    Immensely more satisfying, deep, and involving than its predecessor. [Mar 2003, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    An original game that feels almost as tense as "Resident Evil," but with a realistic premise. [Jan 2003, p.32]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    A solid platformer that features plenty of clever puzzles and a good deal of variety. [Apr 2003, p.35]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The biggest problem with the finished version, however, is the lack of a career mode... That problem aside, Pride FC is still an incredibly playable sports adventure. [Feb 2003, p.29]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    .hack scores major points for its unique setting, but there's also some very solid game design to back it up. [Nov 2002, p.50]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The controls are fast and tight and there are enough play modes to keep you coming back to the pitch for quite some time. [Feb 2003, p.30]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The game has huge potential, but unfortunately most of it is unrealized at launch. [Apr 2003, p.30]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    What P.T.O. IV really needed, however, was a heavier emphasis on enemy crunching rather than number crunching. [Mar 2003, p.38]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    What makes GGX2 so impressive after long sessions of play are its many layers of depth. [Mar 2003, p.32]
    • PSM Magazine

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