PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 63 Metascore
    • 60 Critic Score
    It's entertaining for a while, but unless you add alcohol and gambling, it won't dominate your life. [June 2002, p.38]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    From the impressive level designs to the brilliant cutscenes, this game delivers in all departments. I just wished that the experienced could have lasted a bit longer. [Dec 2002, p.36]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    An overwhelming likeability. [Nov 2002, p.52]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    It just seems that there's been little improvement to the overall fighting system and single-player experience. [Oct 2002, p.34]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Just be ready for some seriously challenging puzzles that will test both your patience and brain power. [Nov 2002, p.52]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's organic intensity versus Hawk's urban chaos, but it works. [Oct 2002, p.30]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The game itself is just plain sloppy....horrible camera and grippy controls. [Dec 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    This game has got to have on of the worst camera systems in an RPG ever. [Oct 2002, p.38]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    An under-responsive combo system and jerky character animations give the impression that this was pushed through production before being finished. [Nov 2002, p.54]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    One of the best anime spin-offs on record. [Nov 2002, p.52]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    This is a game that, as its title aptly implies, you can quickly get sick of. [Oct 2002, p.40]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Our biggest complaint about the PS2 version is the reduced visual clarity and sluggish framerate compared to the GC original. [Nov 2002, p.54]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The AI ranges from pretty good to downright lame. [Nov 2002, p.41]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Graphically inferior to glitzy modern day racers, and nowhere near as fast as it should be. [Oct 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    One of the greatest features of this game, by far, the headset lets you tell your computer-controlled teammates exactly what to do...makes SOCOM such an innovative title. [Oct 2002, p.28]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It will scare you silly. We just wished it looked a little better. [Nov 2002, p.46]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    It pales in comparison with "NCAA Football 2003." [Oct 2002, p.40]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Nothing much has changed from the last version. [Sept 2002, p.26]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    The speed-impaired gameplay, a problem that hampered last year's version of "NBA Live," can lead to some considerable frustration. [Oct 2002, p.35]
    • PSM Magazine

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