PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 82 Metascore
    • 70 Critic Score
    A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    There's still fun to be had, but we're hoping for more innovation and greater variety of gameplay. [Apr 2002]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Fortunately, 3DO listened to complaints from last year's game and greatly improved the presentation with much graphics and animation, and amazingly accurate commentary. [Mar 2002, p.26]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It’s not only a sterling initial effort, but also one of the best overall examples of the genre we’ve ever played. [Feb 2002, p.32]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It could have been a lot better, though, if the courses were more varied and the challenge level higher. [Apr 2002]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    For fun, it's near the top of the pack. [Apr 2002]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Another title that virtually defines the word "mediocre." [Mar 2002, p.30]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]
    • PSM Magazine
    • 78 Metascore
    • 60 Critic Score
    On the one hand, you have these lightning-fast bikes to ride; on the other, you spend most of the time making them slow down. [Mar 2002, p.30]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Just doesn't quite provide enough bang for your buck. [Iss #54, Jan 2002]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    The learning curve is still frustrating, and control of in-air rotation (particularly in flips) is sluggish. [Feb 2002, p.42]
    • PSM Magazine
    • 89 Metascore
    • 80 Critic Score
    It’s the PS2 basketball game that will best satisfy both hardcore and casual fans. [Feb 2002, p.41]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Rez
    Perhaps the most stylish-looking game ever created. [Feb 2002, p.44]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    While the graphics are generally well done, the framerate gets sketchy when there’s a lot going on. [Feb 2002, p.46]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    The game can often feel painfully slow. [Feb 2002, p.38]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]
    • PSM Magazine
    • 95 Metascore
    • 100 Critic Score
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Delivers an engaging adventure for an instant role-playing classic.
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    With a tale as classic and expertly told as Lunar's, and packed in with enough goodies to make even the most stingy fanboy weak in the knees, Lunar: SSSC comes highly recommended for fans and newbies alike. [July 1999]
    • PSM Magazine

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