PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Features the best-looking player models, the most realistic-looking stadiums, and the smoothest animations of any PS2 football title. [Sept 2002, p.22]- PSM Magazine
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- Critic Score
Its improvements to the series are substantial. [Sept 2002, p.30]- PSM Magazine
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- Critic Score
No longer an utter mess, but it still isn't in the same league as the top PS2 football games. [Oct 2002, p.30]- PSM Magazine
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- Critic Score
Madden 2003 is not only the deepest football game ever made, but it may also be the deepest PS2 game ever made. [Sept 2002, p.20]- PSM Magazine
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- Critic Score
We would like to have seen a bit more effort put into the dynasty mode. [Oct 2002, p.35]- PSM Magazine
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- Critic Score
The visuals come up a bit short with aliasing problems and shimmering...Despite its problems, this is still the best tennis experience on the PS2, period. [Sept 2002, p.31]- PSM Magazine
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- Critic Score
The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]- PSM Magazine
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- Critic Score
It stacks up well against the graphics of something like "Syphon Filter," which is what it ought to be compared to. [August 2002, p.20]- PSM Magazine
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- Critic Score
The passing game's sharp, the running game's well balanced, and even the kick return game is more exciting that it is in the pros. [Sept 2002, p.26]- PSM Magazine
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- Critic Score
Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]- PSM Magazine
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- PSM Magazine
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- Critic Score
The upgraded graphical presentation and more RPG-like aspect of upgrading characters and abilities really puts it over the top. [August 2002, p.22]- PSM Magazine
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- Critic Score
Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]- PSM Magazine
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- Critic Score
What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]- PSM Magazine
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- Critic Score
The most fun we've had playing a baseball game this year. [August 2002, p.22]- PSM Magazine
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- Critic Score
A collection of terribly constructed animations, horribly limited replay, and a create-a-boxer mode that's shallower than it first seems. [Sept 2002, p.31]- PSM Magazine
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- Critic Score
As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]- PSM Magazine
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- Critic Score
The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]- PSM Magazine
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- Critic Score
Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]- PSM Magazine
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- Critic Score
Extremely pretty, one of the smoothest engines produced for a PS2 racer, but AI issues and championship design leave something to be desired. [July 2002, p.40]- PSM Magazine
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- Critic Score
Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]- PSM Magazine
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- PSM Magazine
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- Critic Score
A deeper game than any of its UFC predecessors, but it comes with a diminished graphical punch. [July 2002, p.36]- PSM Magazine
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- Critic Score
There's hardly any creativity to hold it together. [June 2002, p. 40]- PSM Magazine
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- Critic Score
It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]- PSM Magazine
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- Critic Score
A rather enjoyable, if not totally innovative, experience. [June 2002, p.39]- PSM Magazine
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- Critic Score
I actually found myself sweating from nervousness and trembling from fear during many of the levels. [July 2002, p.32]- PSM Magazine
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- Critic Score
The radar detector and cop chases that the series introduced are back..., but other than that, there isn't a lot that sets this racer apart from the pack. [July 2002, p.37]- PSM Magazine
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- Critic Score
Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]- PSM Magazine
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- Critic Score
I enjoyed this game up until the halfway point. Then, the sheer lack of any really new gameplay mechanics and the amazing repetitiveness of collecting really got to me. [July 2002, p.40]- PSM Magazine